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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2013 March 17, 20:49:24
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I'd love to see no more free stuff being given. Why are all newly created sims getting a WA camera, if there is perfectly good camera included in the new smartphone? Why do they receive free street art bags, megaphones etc., if all these things are in the buy catalog and the're not very expensive? Why is the stupid mascot showing up at home, if the welcome kit can be bought for a few simoleons? Let it stay at the University. There were some free seeds being given on raising of the gardening skill (as if they couldn't be found easily...), but now it's getting ridiculous. My sims sometimes roll wishes to buy something, but it was already given for free. Grrr!
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TS3/TSM: The Pudding / The World Of Pudding / Re: Sims crawling naked into tents...
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on: 2009 December 13, 13:14:25
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I've just spotted this yesterday for the first time. Toying with "editsim" and "dresser" commands I figured out that when a foreign townie is assigned to be an explorer in a different country, he's given another set of clothes along with a new hairdo - that's why they have different hair than their icons. These new clothes consist of a full outfit from WA as everyday and all the rest - formal, sleepwear, athletic, swimwear - are a naked top and a naked bottom. Or maybe that's what happens if there are no outfits assigned randomly?... It's not a real nudity - these Sims have no idea their sleepwear is transparent What puzzles me is that I've never noticed this behavior before - I surely would. So maybe it's a side effect of either Awesome Mod or Twallan's Story Progression - I didn't update anything else since I've played for the last time. I also noticed that when making a new Sim in CAS, the whole choosen everyday outfit is copied to formal, even if the chosen parts are not normally showing there (no disableclothingfilter for me). When I change formal and proceed to sleepwear, the formal outfit is copied there and so on. It surely wasn't like this before - I didn't play the game for two weeks. My Sim is currently waiting for arrival of a French lady he met in Egypt - but I bet she'll have her regular clothes and normal pajamas.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Borked nudity problem
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on: 2009 September 25, 17:07:50
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The SexySims2 thread is now closed and the creator posted a solution to fix existing Sims by changing their gender to male and then back to female: http://www.sexysims2.com/showthread.php?t=172558there is a better version at this adress: http://www.modthesims.info/download.php?t=371019sorry for the swimsuit or pale nipples and pubic issues that i may have cause here is a way to correct it: if you have awesomemod, first do that 'setconfig NoAgingSwarm false' with IndieStonemode, first use the "Ageing off' option then choose the sim that need a nude change (from swimsuit or pale nipples and pubic to the good nude version) Pause the game then use the 'Tweaks' option and 'Genetically modify Active sim' from IndieStonemod Make your active female sim became a male and don't change anything else, save the change then again use the 'Tweaks' option and 'Genetically modify Active sim' on the same active sim (now a male) Make your active sim male became a female again and change hair (if needed), save the change This should correct those issues Since I don't have Indie Stone, I've just used editsim command and one of my affected females is naked again. I didn't touch anything besides her gender and clothing (it changed to random), so I hope it didn't bork anything else. Also, the new MTS2 mod seems to work fine - no swimming suits for me so far.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Borked nudity problem
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on: 2009 September 20, 21:12:44
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Do you mean default replacement skintones (yes, I did) or nude clothes (no, I didn't)? I knew the mod wasn't working with the nude clothes, but I didn't touch them; I was switching between a few anatomically correct skintones and certain parts of anatomy for males though. Thanks for pointing that - I'm testing the new nude pregnancy mesh from MTS2 and so far it seems to work correctly, but I'm extra careful and I'll stick with the ones I have now. I've started a new neighbourhood, but I still hope I'll find a way to fix the corrupted Sims in the old one. I guess that the nakedness is just another outfit hidden in CAS - maybe it could be unlocked to edit like the career uniforms?
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TS3/TSM: The Pudding / The World Of Pudding / Re: Borked nudity problem
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on: 2009 September 15, 20:45:40
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Nope, I delete the cache files regularly and it doesn't help. Also I've noticed that some Sims don't show the default replacement skins and after some tests I can say it's the very same thing - once the Sim is created, the skin stays forever, even if its file is deleted from Mods folder. Those created before I've downloaded the skins are still of the Barbie/Ken variety. ETA: Deleting caches AND editing in CAS (by console command editsim <simname>) reloads the skins, but bathing suits are still on.
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TS3/TSM: The Pudding / The World Of Pudding / Borked nudity problem
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on: 2009 September 15, 19:29:21
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For a while I was using the Nude Pregnant Belly mod from SexySims. I changed the active family and found a female Sim taking a bath in a swimming suit, although she doesn't have the Never Nude trait. Also the suit was a different one than her usual swimwear. I figured out that it was the mod working incorrectly, so I removed it from the Mods/Packages folder, but when I restarted the game, the suit stayed on.
I did some tests and some females were bathing in suits while the others were truly naked. It seems that Sims suffering from that problem are the ones created when the mod was in, while those made before I used it and after I removed it are working correctly. The mod was made by cloning an one-piece swimsuit mesh and I guess that the game took it as default nudity state and it's permament, regardless of using the mod.
So, my question is: is there any way to fix those already existing Sims? I won't be using the mod again, but there are many Sims in two neighbourhoods created by game or by me, babies born at that time, and I'd hate to lose them...
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Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
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on: 2008 September 28, 10:18:47
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"Fudge Astrology" makes my game crash on saving in AL. No errors, it just saves and saves forever, until I hit reset button. I installed AL yesterday, quickly whipped up my simself (to investigate the new EP personally ), put her at Belladonna Cove apartments and started to correct her stats - university degree, one true hobby (I hate insects!), and finally, astrological sign. The former work fine, but the latter is not. I changed the sign in SimPE without any problems, but the batbox is more handy...
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TS2: Burnination / Peasantry / Re: Testers Wanted - Realistic Sickness
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on: 2007 June 17, 13:42:26
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Okay, there's something wrong with my game, not the hack - I've just performed a few tests. I removed all my downloads save FFS Lot Debugger (I needed that for plague info) and made a new CAS Sim and a new lot to test. I've infected him with cold via MakeMeSick Tester. He also died when CS reached 40, no pneumonia.
I've never seen cold develop into pneumonia, because all my Sims were getting well quick, so maybe I've never spotted this problem before.
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TS2: Burnination / The Podium / Re: How to force a burglary?
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on: 2007 June 08, 20:58:30
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Yes. I'd had some troubles with reverse translation from Polish when writing here, so I decided to switch my game into English - it looks much better now. And yes, its British English version.
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TS2: Burnination / The Podium / Re: How to force a burglary?
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on: 2007 June 08, 20:35:37
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Non-awesome hacks? Lots of them, of course! But I just wiped whole Download folder to test and those "Private Strings" show up in vanilla game as well. Maybe this problem is related to the fact, that I finally bought OFB and installed it on top of Pets and Seasons? I knew it was probably a VBT, but I wanted to play it as quick as possible and decided I'd reinstall everything later. Yes, you guessed, "later" did not come yet.
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TS2: Burnination / The Podium / How to force a burglary?
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on: 2007 June 08, 19:23:26
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I was looking on mailbox cheats, but I can't find anything. I recall that "Make NPC..." summoned existing NPC on the lot (at least it worked with Uni mascots and cheerleaders), but I'm not sure when it morphed into this: Is there any way to trigger a burglar coming to the house, or do I have to wait until sadorandom generator gives me one?
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TS2: Burnination / The Podium / Re: Pregnancy at uni
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on: 2007 May 21, 20:53:00
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I had a few Uni pregnancies - that's one of the reasons I use kitten killer (I know, I know... but each kitten has nine lives! ) - if YAs can woohoo, there should be a risk of getting pregnant. I believe this hack ensures that the baby is moved out properly with its parent. I've never had any major problems (although there could be some I wasn't aware of ). I even tried to move to college a pregnant teen - she behaved like an YA, went to class, etc., but looked like a teen until giving birth, then she grew up normally (that's because the game considers pregnant teens as adults). In case you wondering - I like to do a VBT from time to time and see if it works or not. The only problem I can recall now was something with a greek house. My Sim got pregnant in a dorm and gave birth there, then she moved out with the baby and founded a greek house. She also moved in her elder mother (Inteen allows non-YA Sims on Uni lots). It turned out that both the baby and its grandma were considered as greek house members. Then I was playing back at the dorm and one of the guys wanted to join the greek house. I can't remember what I did, but all greek house members were invited, including the infant... Ahh, I remember that dorm - it was hilarious. Almost everyone was attracted to everyone and they were constantly woohooing autonomously. I almost wanted to give all of them long hair and colourful clothing and declare them a hippie comune... I've deleted this neighbourhood - it was only for testing - but I should have a story saved somewhere, I'll look for it.
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TS2: Burnination / The Podium / Re: Slowing Down Sim Time
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on: 2007 May 06, 22:53:17
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Sagana, I think you're confusing two things: slowing down ingame time (that means making a Sim hour last longer) and adding days to sim lifestages. And I am a slow Simmer. Very slow. Sims' life is way too short for me. I've recently finally fought the addiction to Merola's Time Clock. In fact it was causing too much trouble, because motives decayed as usual, and Sims were exhausted already in the middle of the day, etc. So when I installed Seasons, I didn't put this hack back into Downloads. But sometimes it pisses me off how long it takes them to do simplest things comparing to day's length. I saw rumours that Maxis was already going to lengthen Sim day and some people reported that in their games time ran slower, but sadly it didn't happen to me... As for life length - I hate it too. In Sims 1 they never aged and you could play for months without being bored. Now their life is ridicously short. With Seasons it seems more stupid then ever - you have baby born in winter and next summer it's already a teenager. Definitely I would not recommend turning aging off, because it screws up a few things, for example school grades won't rise, no matter how hard your Sims study. Currently I use Inge's NoDaysleftDecrease (here: http://simlogical.com/dinnerbell/index.php?topic=14.0) and I subtract days manually by InSim (I don't know any other hack to add and subtract days, do you?). Once per "year", of course. I know I could make ten generations by then, but I prefer realism. Hey, that's my style of playing Or using Inge's method that I've never understood properly to add days to each age on an overall basis?
I think you mean Inge's agecons and petagecons hacks - you just change values in SimPE according to your taste. It's quite simple even for someone who doesn't understand SimPE at all, like me. But you have to be careful f you're using hacks depending on how old your Sims are, like ACR or InTeen - if you set the lifestages too long, they wouldn't work properly. And I'm sure this post is full of grammar mistakes, but I'm too tired right now to find and correct them. You can laugh at me if you like. (Edited: corrected link)
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TS2: Burnination / The Podium / Re: Kitty Condo
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on: 2007 May 04, 00:19:06
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That's the general issue where every single source of noise is considered to be a deafening boom, and sims cannot sleep through any kind of noise.
But large dog barking, cat yowling in the middle of the night, infant crying when held by someone - that isn't any noise at all. I'd really like to see a fix to that - no more so peaceful sleep at night, unless you disallow pets from your bedroom!
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TS2: Burnination / The Podium / Re: Does temperature affect plants?
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on: 2007 April 30, 12:15:01
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Try doing this with a giant field of them!
Honestly, I find giant field of plants equally hard to maintain in summer and winter. I've found somewhere that tomatoes are best planted in summer and harvested in autumn, strawberries are best planted in spring and harvested in summer, etc. but does it do any difference? Speaking of big fields, do you know what 20-tile field of bug-infested tomatoes can do to your computer? Very slowly craaaawl. Better spray as soon as possible. I wish that temperatures affect various things much more. Plants losing health in winter quicky, so even Sims with golden badge couldn't quite manage that. More differences for outfits, so naked Sim would freeze very rapidly and Sim wearing outerwear would be protected from freezing for a few hours. And why toddlers and babies' temperatures don't change at all? I guess they probably don't have ability to freeze, but let Social Worker snatch them before they do! You would really have to watch your toddlers, so they won't sneak out. It's so easy not to neglect your children now... Yes, for me the game is far too easy. I'm always looking for a hacks that make it harder.
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TS2: Burnination / The Podium / Does temperature affect plants?
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on: 2007 April 30, 08:28:15
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In my current household, in the middle of the winter, four strawberry plant are growing. Despite outside temperature below -50, despite snow covering them, they are thriving. So why bother with building a greenhouse? I've never seen hail in my game yet. Does temperature and winter affect plants at all?
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TS2: Burnination / The Podium / Re: arranged Marriages
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on: 2007 April 29, 08:46:43
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I'm using Inteen, ACR, romancemod and noinstantlove (and many many others) and I'm not sure which hack causes that, but my Sims can propose committed relationship (adults too, because of Inteen), engagement and marriage while being best friends (LTR 50 or above), no romantic feelings necessary. Yesterday I've married an elderly couple without even a single kiss before wedding. But I admit they fell in love meanwhile because of autonomous flirting. There were whines of noinstantlove being too strict - it is not! Now with Seasons, falling in love should be easy only on Spring, and in other seasons almost impossible. I've never noticed any seasonal differences on that matter. I'll check my hacks and figure out which one causes that desired effect.
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TS2: Burnination / Oops! You Broke It! / No memories of adopting a stray?
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on: 2007 April 12, 00:15:25
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Starting a new neighbourhood for Seasons, I decided to have the family adopt a stray. I had never done it before, as it's a long and painful process, but now I wanted to try it. A little girl became best friends with a cat and even got the want "Sleepy joins family". Unfortunately, kids can't adopt, so I had to repeat it all with her mother. Finally (on the last day of fourth season!), the option "Adopt" showed up. The cat was adopted by the mother, but the girl's want wasn't fulfilled. Neither Sleepy, nor the rest of family had the memories of him joining the family. I removed all my downloads, but it didn't helped a bit. I aged the girl to teen and made her adopt the cat - again, no memories and the want remained unfulfilled. Since I've never adopted before, I don't know, maybe it's normal? It's a new neighbourhood, with only one playable family, played for four seasons (it's 20 sim days, I think), made with empty templates. Strays were made using NPC and Townie Maker (the tree spawned by shift-clicking a Sim). I have Uni, Holiday Pack 2005, NL, Pets, Seasons and Celebration pack, but still no OFB.
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Awesomeware / The Armory / Re: Fire Mod v2
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on: 2007 February 11, 03:58:44
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Toddler rescue is intentionally disabled due to the fact that it will typically kill everyone on the lot except the toddler, who is fireproof. Logical, but, ah, it was so cute interaction. I miss it a bit. About being fireproof: why? Toddlers obviously can die, they just lack the occasion. Same about pets. I would be happy knowing there's a danger for them. Yes, I'm evil and I like interesting stories. Hmm, are womrats' cages fireproof? *goes testing*
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TS2: Burnination / The Podium / Reactions to noises
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on: 2007 February 10, 15:20:42
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Just a random minor complaint. If an infant cries when lying in a crib, it wakes everyone in the room - that's ok. When someone holds it and it cries, other Sims sleep peacefully. But when someone starts to talk to the baby, others instantly wake up... Babies and other Sims can't sleep with television or stereo on. A womrat in cage also wakes up everybody (unless you get Caged Pet Fixes by TJ), but a large dog barking does not. Ok, that would be annoying, but at least realistic. I'm noticing those things from time to time and I wonder if there's a fix somewhere...
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Awesomeware / The Armory / Re: Fire Mod v2
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on: 2007 February 10, 14:24:52
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Downloaded. I will test it tomorrow. But I have a question about the old firemod - I've noticed that it prevented Sims from rescuing babies and toddlers. Was it a bug or a feature, since babies' furniture is fireproof anyway?
To my big surprise, I had one toddler die in fire (he slept on Atavera's blanket beside a fireplace.) It made a really interesting story, so later I tried to reproduce that situation, but it never happened again. Was it a pure coincidence?
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TS2: Burnination / The Podium / Re: Orphaned toddlers have no wants in Pets
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on: 2006 December 20, 00:54:12
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I've recently tried to run an orphanage too, but I made townie toddlers via NPC&Townie Maker (the tree) and moved them in with Simlogical Teleporter Shrub. None of them had any wants or fears and re-rolling didn't change this. But when a boy was adopted by sim from another household (put to adoption and then brought by Social Worker), he was fine.
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