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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 July 07, 18:36:10
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Has anyone else noticed a problem with the criminal career rabbit hole as of the latest revision of AwesomeMod? I don't know if it happens to sims who already have the career and have been going to work before AwesomeMod, but 2 of my sims who have taken the criminal career can't actually go to work because the door to the building doesn't open, or at least when they get to the door they don't phase into it like they do with any other career rabbit hole and they just get the bubble over their head meaning they can't go there.
EDIT: This may only be broken in the Riverview neighborhood. I need to test the other.
EDIT2: The other neighborhood's rabbit hole seems fine and a new neighborhood of either works just fine. The problem is definitely connected to the latest revision of AwesomeMod but it looks like it'll just be easier to start over with my neighborhood.
That's not Awesomemod. That's EA borking the thing when an opportunity triggers on it. The entrance borks and stops working. Just edit the lot and replace the building (use moveobjects on if you need to) and it will work fine after that.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Careers and how not to change them
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on: 2009 June 24, 14:05:19
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I got it once for a switch from crime to athletic. After I clicked yes, I had to actually go to the sports arena and join the athletic profession. It was offered as an opportunity, and it explained in the opportunity tab what I had to do (i.e., go join).
Those are different. That is actually a Skill opportunity and not a Career opportunity. The career switch while working does not show a Skill icon (it has no icon, actually, it's like a phone call from a friend).
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7
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TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED]
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on: 2008 October 08, 15:56:45
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Did you save and exit after creating townies? Did you wait until the game said it was done making townies? It takes a bit of time for them to all generate and the game will continue marching along in the meantime (this is why you use the Synch Timer to reset the lot time and prevent unwanted paperboy spam from happening)
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8
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Awesomeware / The Armory / Re: Phone Hack v8.3
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on: 2008 October 08, 13:53:33
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Call Targets appeared on the Newson family despite none of the Sims being employed. I did notice that it only shows up if Sims are actually available to be called, though, and if they are not already Friends, and thus more appropriately handled under Call Friends.
As far as sims picking up the phone and dropping it right away, I noticed this ONLY happens if I ignore a phone call until it auto-drops and then attempt to do a Call Sim. I need to play around with the screening features because the stupid "hey, want a magazine subscription?" calls will ring for freaking EVER if you don't pick them up.
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9
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Awesomeware / The Armory / Re: Macro Control: Macrotastics
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on: 2008 October 08, 13:48:31
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Skillinator -> Cooking will occaisionally lock when there's a TV but no bookcase on a lot. I had this issue with the Newson brood that came with AL. I placed them in a modified crappy default home with all the awesome things they need (sleep clocks, BUY controllers, flamingoes in the yard) and no other skill objects other than the TV. Sometimes it worked like a charm and one kid would turn the TV on and they'd all plop down, but as soon as Eat would queue up for one of them and they began running around to fill their motives, they'd all eventually wind up with the macro icon in the queue but not flashing any sub-actions and the TV just sat there turned off like a lump. The Sims themselves stood there doing nothing. Eventually I gave up and installed a bookshelf. I'm not convinced that this isn't just a problem with this family, as they have other issues plaguing them (one of the Toddlers cannot be trained to talk, walk, or be taught a nursery rhyme), but I figured it may be worth mentioning.
Of course, the answer of "quit being a cheap ass and buy a damn bookcase already" is perfectly acceptable.
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11
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TS2: Burnination / The Podium / Re: In need of a no spawning social townies hack
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on: 2008 October 07, 16:50:31
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The game seems to generate Good, Neutral, and Evil witches. Two of each. I have to double check that, though. You'll get the Grand Witch who flies into a lot and sometimes you'll get a different variety who does a walkby on community lots too. At least, my first post-AL neighborhood did that. I recently nuked my neighborhoods and started over and have yet to have the random walkby witch happen.
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TS2: Burnination / The Podium / Re: Personality and Enthusiasm
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on: 2008 October 07, 16:45:17
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Wait, what? Hobbies actually change your Interest numbers? That is so completely freaking retarded. It's bad enough that it clogs up your want panel with "Talk about Hobby" and "Blog about Hobby". And yet, talking about an associated interest doesn't actually fulfil the first want. Idiotic.
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14
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Awesomeware / The Armory / Re: The Fight Club: Now With More Shinyness
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on: 2008 October 06, 19:23:03
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Rep gain and loss seems to only require a townie witness to the action. It can even be as little witnessing as a townie doing a walkby on your lot. I've had Sims going up in reputation while on a date with another playable (visiting) sim on their own home lots (which is theoretically impossible according to what the guide says).
Best rep gains and losses can be gained by going to a community lot and picking a random townie you don't know and Auto-socializing them into friendly or enemy status. Fighting, despite the fun and long drawn out animations, doesn't ultimately have that big of a relationship hit attached.
I also suspect it's nerfed in social loss due to all the Cop/Burglar fights that happen.
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TS2: Burnination / The Podium / Re: AL Patch issued at EA website
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on: 2008 October 02, 23:15:24
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Well, it looks like the "fix" to the neighborhood decoration issue was to replace the big honking decoration that ate the mini tower with said mini tower. So, Downtown looks better on playable lots now, but the other building is now missing.
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TS2: Burnination / Oops! You Broke It! / Re: Oops, did I break it?
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on: 2008 September 26, 13:42:03
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The Clean and Empty template thread does have some "cleaned" templates which have only the playable and known sims in them, so you may want to get ahold of those. Most people stopped caring and reverted to the empty templates, though, because who really needs 500 townies of any flavor in their game?
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22
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TS2: Burnination / Oops! You Broke It! / Re: Halp! Spontaneous game data corruption!
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on: 2008 September 25, 17:01:28
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This sounds very familiar for some reason. I think this happened before in Sims2. May have been Sims1. If something in the game tries to write to those files and fails it could cause file corruption. In theory, the only files the game should write to after install would be the ones in My Documents. Try making the files Read Only after reinstall and see if you can run the game that way. There shouldn't be any need for the game to alter those files. Obviously, back up your neighborhoods before doing this as VBT could always happen when you muck with files in the install directories.
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23
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Awesomeware / The Armory / Re: Macro Control: Macrotastics
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on: 2008 September 25, 13:05:05
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...the Skillinator can't even *FIND* thinking caps in a player's inventory, so what you're describing is impossible. It simply wasn't programmed to look for them inside a player's inventory, and cannot see them there as those are not "real" objects. So if it is flashing the thinking cap, you have a corrupt thinking cap somewhere on your lot.
The only thinking caps on the lot were brought with Sims in their inventory when they moved in. No others had been placed. This is a Maxis Made lot, though (the Frat house in Sim State University), so it wouldn't surprise me at all if it was fubar.
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24
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Awesomeware / The Armory / Re: Macro Control: Macrotastics
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on: 2008 September 23, 13:19:21
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Skillination has an interesting little player-stupidity-training freakout when all of the Thinking Caps on a lot are in a Sims Inventory as opposed to laying about. Gold/Plat sims will sit there spazzing over the unobtainable Thinking Cap in their own inventory rather than do any actual skilling. On the one hand, makes the stupid player (in this case, me) drop the thing on a table. On the other hand, sometimes I want my Sims to suffer a slow and agonizing slog through their skill gains. Happened on a Greek lot when three Sims had caps in their inventories and managed to hit Gold during skillination and then stopped to eat a pizza. After eating, they stood there with the rapidly flashing icon for the thinking cap going through their queue.
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