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1  TS2: Burnination / The Podium / Re: Any word on a hack that allows dormies to be hired? on: 2006 March 19, 22:34:46
Thanks, I will go try it out.
2  TS2: Burnination / The Podium / Any word on a hack that allows dormies to be hired? on: 2006 March 19, 21:12:59
I have two dormies lined up to hire, great bagdes and all but I don't have a hire interation for them.  Any movement on this yet Pescado?
3  TS2: Burnination / The Podium / Re: Wow! Weird graphical artifacts on: 2006 March 15, 17:37:22
Code:
# since we don't do bumpmapping on less ps2.0-capable hardware, eliminate tangents
# from the vertex data
# also, the presence of per-vertex tangents in the vertex data stream causes
# "exploded" polygons on the Radeon 9000, even if the data is ignored by the shader
if ($maxPixelProgramVersionMajor < 2)
   boolProp skipTangentsInVertexData true
endif

I realize you don't have a Radeon but it sounds like you are having a similar problem.  I imagine you screen shot is what they mean by an exploded polygon.  I am not very GPU literate, so this is more a shot in the dark than anything.  You can check the settings in you "Graphics Rules.sgr" to see what your setting are.
4  TS2: Burnination / The Podium / Re: Boolprop bumpmap cheat on: 2006 March 14, 11:58:35
Thanks for this little gem.  I wondered why my laptop was choking in this game.  I guess part of it was caused by using and old shader version.  Any other graphics tweaks I should know about?
5  TS2: Burnination / The Podium / More OFB bugs or just my game? on: 2006 March 13, 23:58:51
Everytime I go downtown, especially to Sims Gone Wired, all the autonomous townies flock to the coffee bar.  I don't remember this before the new ep but I could be wrong.  I have also notice that the wants for knowledge sims suck now.  Two of my want slots are always filled with "be saved from death" and "see ghost" and as I am in college right now two of the other three are some sort of "have party" want.  Why would a knowledge sims care about parties over something like "reach level 7 charisma"?  The remaining slot is usually "ask a sim out on date." 

So is it just me or is this an OFB thing?
6  TS2: Burnination / The Podium / Re: Can you change life stage durations? on: 2006 March 08, 00:49:15
Aside from the YA college stage there appears to be continuity as I just demonstated.  Can you point me to the post where you proved otherwise?  Yes Prenancy is streched out but that is for similar reasons as YA being "unique".  You can't have 1/2 day semesters or 1 day pregnancies.

You can change it globally with SimPE?
7  TS2: Burnination / The Podium / Can you change life stage durations? on: 2006 March 08, 00:40:19
I am really only interested in shortening the "Teen" life stage to around 6 or 7 days.  Why you ask?  Maxis uses a rather uniform way of defining life stage durations.  Before the Uni ep it translated as follows:

Cycle-RL Years/Sim Days
Infant-2/3
Toddler-4/5
Child-7/8
Teen-12/15
Adult-30/29
Elder-25/25

Before I continue let me explain how I arrived at these RL numbers.  I classify the "Child" stage to be the grades K-6 in American schools.  I classify the "Adult" stage as begining at the age insurance companies consider you an adult, 25, and I classify the "Elder" stage as  begining at the age of 55 because that is when you qualify for most senior discounts (AARP is 50 but that just sounds low for me and SSA retirement is 67 but that sounds too high).  "Infants" are ages 0 and 1, while "Toddlers" are the 2-5 gap between infants and children.  This leaves "Teens" to cover the ages of 13-24.  Here is the Uni breakdown:

Cycle-RL Years/Sim Days
Infant-2/3
Toddler-4/5
Child-7/8
Teen-6/15
YA-6/na
Adult-30/29
Elder-25/25

The teen stage is split into 13-18 being teen and 19-24 being YA.  The resulting RL age breakdown is as follows:
Infant:0-1
Toddler:2-5
Child:6-12
Teen:13-18
YA:19-24
Adult:25-54
Elder:55-79

Back to my point, after the Uni expansion the teen cycle is about twice as long as it should be.  I realize that you can send you teen to Uni anytime but I would have a more realistic scenario that forces you to choose weather or not you want to go to college on or before the 9 day.  If you choose to go then you leave by day 9 otherwise it is like you opted to not go to college and cannot get into Uni.  Appropriate warnings leading up to day 9 would be nice.  I realize this isn't really that big of a deal but I think Maxis should have programmed it this way to begin with just to keep time continuity.
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