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TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked
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on: 2010 June 29, 23:45:03
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What is up with those plain white spawners that say, 'this object cannot be deleted'? What function, if any, do they serve?
At least some of those are stuff like butterflies. I was able to move one around with moveobjects, and it showed that it was a butterfly, but I don't recall if I deleted it or had a sim come to collect it.
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Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
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on: 2010 June 19, 23:27:09
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The registration mod which was originally posted caused red boxes in my game (until I removed it), so I am not surprised adding that code to AwesomeMod would do the same.
I am having an issue with children and the little baked goods table, however. Unsure if it's AM or the game doing it, but when my kids "Tend Table" they immediately cancel any interaction with customers that pops up. I haven't got any playtime until tomorrow though, so I can't test the table in other saves/computers/without mods at the moment.
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Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
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on: 2010 June 08, 21:02:02
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It works either way, apparently. You may need a new resource.cfg, that was my problem - the one in Grimma's thread did not work for me. This loads the stuff in Documents for my setup (YMMV) -
Priority 500 PackedFile DCCache/*.dbc PackedFile Packages/*.package PackedFile Packages/*/*.package PackedFile Packages/*/*/*.package PackedFile Packages/*/*/*/*.package PackedFile Packages/*/*/*/*/*.package
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TS3/TSM: The Pudding / The World Of Pudding / Re: Has anyone else broken their game as badly as this?
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on: 2009 December 19, 23:41:25
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I did that by moving the number/letter .packages from the DCBackup folder to Mods after installing Riverview the first time. I fixed it by reinstalling Riverview to find the names of all of them and deleted the ones in my Mods folder with matching names. Now I remove the DCBackup when installing new stuff, move the new files after I finish, and put Riverview back.
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TS3/TSM: The Pudding / The World Of Pudding / Re: I would like a Smoking Mod - Can it be done?
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on: 2009 July 17, 06:16:24
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i think sims should have to go to the warehouse to buy weed. that would be neat
but buy reg smokes from the grocery store
and there should be menthols lol
love them menthols.
What the fuck is up with the goddamn line breaks everyone is using these days? IT'S CALLED A PERIOD. USE IT MORE. Also step the hell away from your enter key.
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 July 17, 01:06:44
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Does she have an older processor or not enough RAM? Sims 2 was very very slow for me during the last few months of my ancient and venerable shitty computer's life, and it sped right up to normal when I built my shiny new computer. Have you tried setting all the graphics/performance options to low? It will not be as pretty but might be faster. Turning off story progression may help a little if the slowdown is mostly at night.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Does the Vegetarian Trait affect anything besides food choices?
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on: 2009 July 05, 23:31:40
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But why would they be fighting? Sheep don't fight, for instance, they run away. Goats would try to lick out the gun barrel in case you left some beer in it, so again, not too difficult. I've never seen a cow attack anyone, though a girl at our county fair had her head stepped on one year because cows are large, clumsy, and stupid. If a chicken is attacking, you grab it by the neck and POW! dinner..... I have no firsthand experience with pigs, so I will grant you that they may be dangerous if cornered.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Does the Vegetarian Trait affect anything besides food choices?
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on: 2009 July 05, 17:22:38
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All your rattling on about how the typical domestic food beast isn't smart enough to defend itself shows very clearly you've not been around a healthy domestic food beast with its dander up. Note that 'lulled into a false sense of security and never saw it coming,' as per factory farming, doesn't count.
Uhhh.... SPOILERS AHEAD, DO NOT READ IF YOU ARE A SQUEAMISH PUSSY Food animals are pretty darned easy to kill. I have been around healthy domestic food beasts. I have raised (and hand raised some of them) sheep and goats, and I was first in line with the 'liver bowl' while dad was cleaning their carcasses. You know how easy they are to kill? Bowl of grain, walk up behind them with a gun, shoot them in the skull. They do not run away, they die immediately. For chickens it's more like, chase 'em down, twist their neck and they die quickly, then chop off the head so you can bleed them for a little bit, then peel & eat. Granted, we never did cows because our fences weren't that great, but we had friends who did and the process was no different, just ended with more meat (and you need a bigger gun). These animals were never mistreated, and all of them were organic, small farm raised ones (yes, I was very lucky growing up where I did, tyvm). Now, I do think we have a responsibility to our animals, since they are domestic, they depend on us for food, water, shelter, and protection, and we have the obligation to see they get those things. It's called 'animal husbandry'. Frankly, so-called 'animal rights' groups offend me, because they kind of miss the point, what with the releasing domesticated animals into the wild in unnatural habitats, 'adopting' animals just to kill them so nobody else will force the pooooor little things into SLAVERY!, and abundant hypocrisy. Can't we all just agree that if we've made it into a tame animal, we have to care for it?
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TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims 3 Expansion In My Head
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on: 2009 July 02, 02:04:57
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I want my sims to be able to get a job as a street walker. There could even be different levels - Whorin' for Burgers, Lindsey Lohan, Sidewalk Strutter, Two Dollar Whore, High Class Hooker, Escort, et c. I think this would be a great way to meet new friends and such.
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TS3/TSM: The Pudding / The World Of Pudding / Re: types of gemstones?
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on: 2009 June 27, 02:40:59
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I use them as fences - you can place them on the ground, sims will not step over them, and I can see around them (unlike the fences). Other than that I guess they're pretty useless, especially if you already decorate your lots to get the Beautifully Decorated mood.
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TS2: Burnination / Peasantry / Re: [Work in progress] Polygamy or marriage of convenience
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on: 2009 March 20, 00:54:56
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I've been using it for quite some time and I love it. Works wonderfully for my "rustic" sorta-legacy, where I marry the kids off to whoever they bring home from school (of the opposite sex) first. ... or are we supposed to swear at you to make sure you know how appreciated it is? I can give that a try, too.
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