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1  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighborhoods and Townie creation (Updated for BV) on: 2008 March 30, 04:32:38
The spasmodic twitching my brain is almost gone! Thank you guys for all the help you've given me!

The only thing I'm worried about is using Argon's Townie Brick, for making BV locals. I heard that it has some errors with FT and Argon has not responded to his thread in about 2 weeks. Should I use his old fix...or...? I am going to be making those locals soon.
2  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighborhoods and Townie creation (Updated for BV) on: 2008 March 29, 03:04:40
So, unlike townies/downtownies, etc., you cannot add any makeup, different hair, etc?
Thus, essentially all you can really do with the NPCs is pick their skin color, gender, age, and facial structure, correct?

Then ultimately, it would be a bad idea to create an NPC via CAS and then try to make it an NPC via the townie maker? If this is true, then I could come to the conclusion that NPCs must maintain quite a bit of genericalness?

Therefore, unless I want to micro-manage the facial structure of my NPCs, I should just let the game create them?
3  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighborhoods and Townie creation (Updated for BV) on: 2008 March 29, 02:24:46
*sigh*

Alright, I'm having a problem with creating custom NPCs. Let me get a few things straight:

1. Do use the name process as creating a townie, then just make the sim an NPC?
2. Or am I supposed to generate an NPC with the NPC creator?

If the latter, how do I "set your desired age, skintone, and gender settings?"
1. Is the NPC creator used to do this or is it simPE or something else?

Also, why exactly do we need to use the Lot Sync Timer to keep the paperboy away?

Thanks.
4  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighborhoods and Townie creation (Updated for BV) on: 2008 March 28, 23:53:37
Akshully, I was just wondering if someone wouldn't mind coming round to my house and doing it for me? 

You're a trouble starter, aren't ya?

I get it; I shall make a grand attempt at it. But expect questions because, unfortunately, I am obviously not worthy of instantly understanding all things greater than I.

I just hope that when I do have particular questions that they will be answered, and that I shall not be ridiculed simply because I am not omniscient.

In fact, I have the most burning questions. I would simply like to know if there is a particular amount of locals needed at each vacation destination, so that the game does not freak out. I am also wondering if I need to create tourists or not. Is it necessary for the game to have them? Or are they simply townies appearing as tourists?

And just to cover my ass, I did read the entire thread about the Make Vacation Sim (Local) Fix. Yet, it does not answer the above questions. And since necromancy is bad, I didn't know if that was one of those cases in which you could post there. So, if I should post this question there, I apologize for my ignorance.
5  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighborhoods and Townie creation (Updated for BV) on: 2008 March 28, 19:28:40
It does...but in a very vague manner. And believe me I have read that first post countless times to try to understand it more.

Mostly, I was just hoping for some more detailed help, especially with NPCs and BV Locals. But on that subject, NPCs and BV locals are two entirely separate issues. The latter of which makes me worried that I'll mess something up.

All in all, I was hoping for a little more of an explanation on how to create these custom NPCs and BV Locals. What I really would like is a numbered list of sorts telling me the steps in which to create custom townies, etc. Hopefully this could be concise yet detailed enough to keep me from asking more stupid questions.

Perhaps, I am asking too much. But if somebody has successfully created custom townies, NPCs, BV Locals, etc., I would appreciate a nice concise list of instructions or guidance.
6  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighborhoods and Townie creation (Updated for BV) on: 2008 March 28, 02:54:55
I was wondering...does anyone have or know of a tutorial that guides you through the process of creating your own townies, downtownies, dormies, NPCs, and BV Locals? I really would like to customize my own but the whole thing is a bit overwhelming. I just don't want to mess up my computer or corrupt the game for good.  Shocked

I really hate to be a bother but if anyone could help, I'd be most appreciative.  Smiley
7  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighborhoods and Townie creation (Updated for BV) on: 2008 March 26, 22:47:48
I have a question, and I really hope it does not make me look stupid. And I apologize if I am not "smart" enough to instantly understand parts of the tutorial, okay? Peachy-Keen.

For the purpose of a new legacy challenge, I downloaded modified names for NPC/Townies and replacement CAS faces, so that my townies wouldn't be funky. The threads directed me here, so that I could start a nice clean neighborhood.

I just completed the process and I hope I didn't mess anything up.

1. Say I've gone through the whole thing, and my townies/NPC are generated. When a townie is taken out of the townie/NPC pool will another one spawn? I do want townies to spawn if one dies, gets married, etc. So will this still happen?

2. On the subject of FT, does anyone know the number of characters that will be created since we don't have clean templates yet? I checked my characters folder and there were files in there. But, I am assuming they are from FT because I followed the tutorial carefully.

I appreciate kind and tolerant people.  Smiley
8  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighbourhoods + townie creation (updated for Seasons on: 2008 March 26, 21:03:58
No, please do laugh. I just found that myself.  Embarrassed
Thanks anywho!  Smiley
9  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighbourhoods + townie creation (updated for Seasons on: 2008 March 26, 20:43:45
Alright I'm already confused on step one.  Huh

It says: "Replace P001_Neighborhood.package with an empty version. This prevents the standard Pets and Pet NPCs from being added to every 'hood. It also prevents the two families from magically appearing in your new 'hood's family bin."

The same goes for G002. But where do I get this empty version? It wasn't really explained...
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