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Latest Member: cincinancy
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1  Awesomeware / The Armory / Re: Anti-Redundancy *CRITICAL FOR BVp0* on: 2008 March 05, 18:52:15
Thanks again, that's a relief. I wouldn't call it a fetish or anything precisely, but I was mostly concerned about the maid. Grin
2  Awesomeware / The Armory / Re: Anti-Redundancy *CRITICAL FOR BVp0* on: 2008 March 05, 13:28:21
OK, thanks J.M., I guess I will maybe look into the manual NPC creation thing after all and keep the hack in. I just like having some selection of gardener, maid etc. but can do without 3 different cabdrivers and whatever else... Would you mind elaborating a little bit on this no interacting with NPCs thing though? This is really depressing news to me. No more woohoo'ing the maid, or anything?

Your hacks are alright, by the way. Tongue Thanks a lot.
3  Awesomeware / The Armory / Re: Anti-Redundancy *CRITICAL FOR BVp0* on: 2008 March 05, 10:54:33
Alright, thanks for the quick reply, I think I will just leave the hack out initially and add it in later or something.
4  Awesomeware / The Armory / Re: Anti-Redundancy *CRITICAL FOR BVp0* on: 2008 March 05, 10:41:42
Hi all, I am a noob and I have a possibly stupid question. My first post.  Grin

If I use this hack on a new neighborhood created with the clean/empty templates, will the game still generate an initial 3 (or however many it's supposed to) of each NPC, or am I stuck with just ONE paperboy, gardener, mailman etc. servicing the entire hood? On the one hand I don't want throngs of NPCs cluttering up the hood, but I'd still like to see some variety among them. I've been testing it a bit in a new hood, and it seems like I'm only getting one of each...
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