Then extract it over the existing resources folder in the same directory as the program, and that will solve the mirror problem.
I found the solution for the aquarium problem as well, but it will require me to change the code for the program itself and update it that way, so I'll try to get that in along with an update of the Collection Creator for this Thursday.
Thanks for your patience!
Where can I found the CCUpdaterResources for mirrors now?
Do you have any mods that either hide or unlock EAxis stuff? I had some NPCs spawn without their special hair/hats when I used a mod to unlock those items. Similarly, a mod that hid some EAxis hair messed up my maids and firefighters once. A firefighter in a llama hat was kind of funny though.
Anyway, if a mod like that is to blame, taking it out now won't help, so you'll still need to fix their appearance somehow. [/quote]
I don't have any mod to hide or unlock EAxis stuff. I have tried with bat box to give the monocle and moustache to the unsavoury charlatan (thanks Pescado) but I have seen that he has another head (the first prototype of the bodyshop). I see another UC and they have different faces than mine. I tried with a vanilla game and UC are the same without monocle, moustache and prototype 1 of bodyshop faces. I can't understand why.