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1  TS2: Burnination / The Podium / Re: How do I make CAS pets into townie strays? on: 2008 February 25, 03:19:00
Oh Cool. There is an option to give pets to a townie?
Very Nice. I'll give it a try.
Thanks..
2  TS2: Burnination / The Podium / How do I make CAS pets into townie strays? on: 2008 February 25, 02:50:25
I know it's done in SimPE somehow but can't figure it out.
Can someone help please?
Keep in mind I'm a newbie with SimPE.
Thanks in advance everyone.
3  TS2: Burnination / The Podium / Re: Transferring newly made sims to a different hood on: 2008 February 22, 16:34:53
Thanks for the quick responses.
I kinda figured there might be problems. It might be best to just destroy the sims and restart from scratch. It will take a few hours but probably worth it.
Thanks again..
4  TS2: Burnination / The Podium / Re: Ho do I change the price of a downloaded object?? on: 2008 February 22, 05:28:18
Thank you all for your detailed help.
I really appreciate it.. Smiley
5  TS2: Burnination / The Podium / Transferring newly made sims to a different hood on: 2008 February 22, 05:25:29
I have created a bunch of new sims, I decided I wanted to use a new hood and have transferred my newly made sims over to it (put sims in a lot, sent it to the lots bin, then open the new hood and placed the lot in the new hood). With the debugger object I cleared all of the sims memories.
My question is; are these transferred sims (I'm planning on making them townies) fine to us? Or will they be - because of the transfer from one hood to another - going to be buggy?
Thanks
6  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2008 February 18, 19:30:19
Thanks I found it.
Much appreciated Smiley
7  TS2: Burnination / Peasantry / Re: NPC Creator - Make Vacation Sim (Local) fix on: 2008 February 18, 05:41:28
Thank you for the very quick respnse gynarchy.
I will try that s soon as I can get back into the game.
 Smiley
8  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2008 February 18, 05:33:28
Hello:
Silly question I'm sure but here it goes; Where does this "debugger" mod show up in game?
I have read through a number of pages concerning this mod, I have read things like "I click on the debugger" etc.
Or is this a mod that simply works in the background? Humm can someone help please?
Thank you...
9  TS2: Burnination / Peasantry / Re: NPC Creator - Make Vacation Sim (Local) fix on: 2008 February 18, 05:10:28
Hello all:
This is a newbe question(s) I know but I have to ask.
I can't seem to spawn the NPC Creator using the "boolProp testingcheatsenabled true" cheat. What do I need installed to do this?
Remove Mystery Sim memories with FFS debugger.. Hmm well I have the debugger mod installed but I have no idea how to remove memories, can someone help please?
I can make townies/downtownies with the schrub teleporter. This part I am able to do, wheather they have memories or not I have no idea.
Make into Vacation Sim>(type)>Sim Name on NPC Creator. I can't do this because I can't figure out how to "spawn" the NPC Creator object. What is this object supposed to look like?
Any help would be great. I have worked for a long time clearing out my hoods and creating custom made NPC's, I would hate for it all to be for not because I can't get custom vacation NPC Sims Cry
Thanks everyone..
10  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 February 17, 19:00:19
Thanks JM:
11  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 February 17, 15:20:51
I see ok thanks: So..just to be clear. If I delete N001 for example in My docs it won't affect my new hood (N004) correct?
Also, is there an empty Neighborhood.package file for Bon Voyage (V001), the instructions say to "replace this with an empty one". If there isn't one, how do I go about creating an empty hood package file for V001?
12  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 February 17, 05:21:11
I'm curious:
I have done everything I'm supposed to do. However I'm wondering what Npc's will take over for example the police, fireman, mailman, cashier jobs? Will they be pooled from my own created NPC's?
Thanks.
Oh another question: What about the Neighborhood folder in the My Docs folder? I still have alot of "characters" in my character folders. Do I just leave them alone or should I erase them and put the "Neighborhood Package" files in them as well?
Thanks again...
13  TS2: Burnination / The Podium / Re: Ho do I change the price of a downloaded object?? on: 2008 February 16, 21:24:53
I see ok. To make sure I got this. Any package file with "mesh" in it somewhere, I should be able to change the price, correct?
Thanks again
14  TS2: Burnination / The Podium / Re: Ho do I change the price of a downloaded object?? on: 2008 February 16, 16:50:51
Thanks all:
I have seen pics where there is a "Filetype" list on the left side of the window in SimPE but I can't figure out how to access it. It doesn't show up for me. This is how SimPE looks for me when I open it up.



Is the pic below the area your talking about OBJD?  How do I get my SimPE to look like it?

http://sims.ambertation.de/tut/step1guid.JPG

 

Thanks in advance...
15  TS2: Burnination / The Podium / Ho do I change the price of a downloaded object?? on: 2008 February 16, 08:49:06
Would I do this with SimPE?
If so how? I''m sure there is a way to change the in game cost of objects but I am unsure how.
Hopefully someone can help..
Thanks
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