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1  TS2: Burnination / The Podium / Re: Baby Roaster Excluded From Ballot! ROCK THE VOTE! on: 2009 February 26, 00:12:55
You hit the nail on the head there Marhis. Almost all of the moderators loved the Baby Roaster. We left it out of the polls because we didn't want the Baby Roaster to hijack the thread with its Awesomeness/CreepyAsHellness. It does NOT fit the challenge theme so it wasn't possible for it to win. Our policies for entries are far looser because we are trying to encourage people to enter. Also, how can a file that was never submitted to MTS2 win? Yes we are slightly hiding behind technicalities but it was decided improper to include it. You can at least take solace I hope in the fact that when it hit moderation queue all of us moderators were like, 'ZOMG you have to come look at this! it is so win! squeee!!' And all those deleted posts? Every single one of them are people complaining asking why isn't the baby roaster on the vote.
2  Darcyland / Lord Darcy Investigates / Re: Squinge's Grilled Cheese and Date Counter - Repository ver. (Updated 2008/01/30) on: 2008 November 09, 01:21:13
Would it be possible to get this as a replacement for the original paintings? I also hated the original picture, but I don't like having two of the same thing in my buy mode catalog.
3  TS2: Burnination / The Podium / Re: Three-story house with major complications. on: 2008 June 17, 04:04:54
Try this tutorial, http://thesims2.ea.com/exchange/story_detail.php?asset_id=157414&asset_type=story&user_id=141616
4  TS2: Burnination / Peasantry / Re: TUTORIAL: Merging the Maxis neighborhoods. on: 2008 January 09, 04:24:35
M'kay, I get that Necromancy is bad, but this is a Tutorial Thread, so doesn't that counter out some of the badness? I also get that this is my second post here, but I've been silently reading on and off for a while now, so please don't just write me off as a n00b, GTFO. I'm a creator over at MTS2 and I know my way around SimPE well enough, but all the sneaky technical stuff that MATY has is very appealing. Recently I just went through and fixed all the genetics of Strangetown and Veronaville, and I'd been renaming all the Townies I have because I can. It has only recently come to my attention that deleting characters from the SimBin is bad and I've been working on Deleted 2 cleaning up the mess.

I'm still playing on the very first copies of the original neighborhoods my game shipped with and I've sheltered those neighborhoods through a MAC to PC transplant and a few hardrive reformats, my sims are a hardy bunch, and I'll fight to keep them. I have all the EPs and currently my game holds Pleasantview, with one Uni, a never played Downtown, and a custom suburb, and I also have some foundling sim stories in Strangetown (has a never-been-played Uni attached), Veronaville (also with a never-played Uni), and only one family really worth keeping in Riverblossom (has a never-played Uni and Bluewater attached as well). I know you that you can't move partial neighborhoods but I'm not sure if that one family is worth taking the rest of the neighborhood with it. Also, I'm pretty sure they all had the Default Downtown attached at some point, but they have been since removed, Pleasantview also had a Bluewater and all three Vacation spots. Not sure about the repercussions of that action, especially considering I've never used empty templates or notownieregen type mods.

I'd like to end up with two main neighborhoods in the end. I want Pleasantview to have 2 Uni's, a Downtown, and Strangetown and my custom hood as Subs. Veronaville will be my second with 1 or 2 Uni's, Downtown, and Riverblossom and Bluewater as Subs. From reading your tutorial, and between the lines of it and every other MATY thread on merged hoods I could find, my plan is, make backups like mad, clear out any satellite hoods (possible VBT) from the 2 that will be moving, and use my them as the new templates, this should transfer my simmies, their land, their memories, their photo albums, their pets and townies, and any VBTs that happen to be lurking in my neighborhood that I have yet to discover. But in theory, it should work.

I have a few questions about it all though.
1. Is my plan possible? Assuming I'm the most techno-savy person on the planet (which I'm not), somethings are just flat out impossible. I hate running into those things farther down the line so I've been learning to ask this question first.
2 .About my deleted subhoods, how bad, and do I fix?
3. Previously deleted sims (they were all sims that never met anyone: testers or duplicate maxis binnies), I need to locate and destroy their SWAFs, DNA, Relationships, and their character package. Are these the only (and correct) files I need to nuke?
4. I'm going to end up with two sets of townies by doing this, since they already exist in both hoods. Would it be better to cleanse my hoods of them by just using SimPe like I will be doing for my previously deleted ones, or would it be better to follow the standard Deleted 2 method?
5. How safe/unsafe will it be to add more OFB hoods later? Each of them now will have 2, a few posts suggested that EAxis got a bit smarter with the ofb subhood ID number creation than it was with NL.

Thanks for helping me piece my neighborhoods together, they always felt like they were incomplete and missing what the other had. Any help/suggestions/criticism appreciated.
5  TS2: Burnination / Planet K 20X6 / Re: January More Awful Than You! Pets, pets, pets... on: 2008 January 06, 23:18:21
It doesn't compare to corpso or happy kitty, but there is a creator on MTS2 whose only creations are sim pets made to look like Pokemon. Its really pretty pathetic as none of them are very good. http://www.modthesims2.com/creator/LockeMuhe
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