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TS3/TSM: The Pudding / The World Of Pudding / Re: Gender-confused newspaper kids? Or me being ignorant?
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on: 2009 July 21, 20:58:18
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I know a young man whose first and middle names are Tracy Lynn. I'd never heard Lynn as a man's name until I moved to the rural midwest. Now I live in the south, and there are at least two male Lynns in our organization. (Notably, neither go by Lynn; they answer to their middle names). Tracy, I'd heard for males before, but it is also one of my names (I have a plethora of middle names), and despite what Pescado says, I am female.
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TS3/TSM: The Pudding / The World Of Pudding / Re: WooHoo and Baby wishes - meh
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on: 2009 July 21, 15:23:15
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I was so tickled! I don't know if it's because of the Indie Stone mod or not, but for the first time I had a Sim come home from work with the wish to "Kiss Rayna" for the first time -- Rayna being a Sim he worked with and who I had never even seen! He developed the friendship entirely at work because I had him meet and hang out with folks while at work, and it was his little pixelated "idea" that he wanted to kiss her! Woot! They are now married. No babies, though -- he must like older women, because he just turned adult while she is mid-way through elderhood. No worries, though; he has two kids from a previous marriage.
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TS3/TSM: The Pudding / The World Of Pudding / Re: WooHoo and Baby wishes - meh
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on: 2009 July 17, 14:17:01
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Unless my Sims marry late and are rapidly approaching elderhood without progeny, or have a wish for 5 children that needs to be met quickly, I never have them try for baby unless one of them comes up with the want. It has always come up, though sometimes not until after they go from YA to A.
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5
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TS3/TSM: The Pudding / The World Of Pudding / Re: I think my game is FUBAR, but why?
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on: 2009 July 16, 20:51:14
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I read the error message. Had you ordered a pizza, maybe when you were standing outside the house? I'm not good at reading those things, but that's the only guess I can make. If that's what you were doing, try going inside to order the pizza. If that's not what you were doing, never mind. Just giving it a shot.
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TS3/TSM: The Pudding / The World Of Pudding / Trash rummaging and Police report writing
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on: 2009 July 15, 16:05:11
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Okay, so my gal on the police force rummages through trash to try to get info for a report, but never comes up with anything. Oh, she's found bubble bath and other random items, but when I try to write a report, the option isn't there. Is there some trick that I'm missing? Does she need to rummage until she gets a certain message? She can write reports after questioning people just fine.
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TS3/TSM: The Pudding / The World Of Pudding / Re: is there a way to turn off opporunities or allow the sim to decide themselves?
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on: 2009 July 15, 15:11:05
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sry,haven't been on for awhile. anyway i'll try the mod by veezee and check back in awhile. indie's wolfrun doesn't do what i want, wolfrun makes your sim do nothing the whole day, say like he has a job, he will just sit infront of the tv,while the neighbourhood progress.
job swaps are opportunities i believe.
thanks all btw =D
You're not understanding what people are suggesting to you. They are not suggesting that you name your main family "wolfrun." They are suggesting that you make a "wolfrun" character as a sort of placeholder. When you go to dinner or whatever, you can switch from your main family to Wolfrun and let the neighborhood progress as it will. Then you can come back and switch to your main family and see what they've been up to.
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17
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Awesomeware / AwesomeMod! / Re: Story Mode
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on: 2009 July 14, 18:53:25
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In theory, I like the idea of a bottom up approach and show don't tell. In practice, I'm not so sure how this will work. Yeah, that's the issue, really. So my system will, instead of merely producing text-events that never happened, occasionally will push LIVE events, so that you will actually witness the sim doing that thing...and if you interfere, maybe it won't happen. I feel like at least Indie fakes a living breathing town to some degree. I'm not sure I think the computer controlled sims can be pushed to do a hell of a lot more, but maybe. I'd like it if they were more autonomous but realistically I don't know how feasible that is. Indie does a decent job faking a living, breathing town, yes. Unfortunately, when you see things from my perspective, you realize what a hollow facade it actually is. The town does not TRULY live and breathe, it merely functions as this kind of undead clockwork monstrosity that goes through all the motion to produce a semblance of life, without truly breathing at all. For many, this is satisfactory, and even better. But not to me. I've been trying to get my head around this concept of Indie being an "undead clockwork monstrosity," and how things like marriages and births could actually be witnessed. I may making too many assumptions here, but I think those two things are the "live events" that most story-minded people care about and why they feel Indie provides a "living, breathing town." Too many of us have seen our towns turn into retirement center ghost towns, with the only options for procreation being either fiddling about with making couples (and coupling them) ourselves, or enabling parthenogenesis. I don't actually mind playing just one family and letting all but the heir move out, but when I move those young adults out and they never marry and rarely have children without my intervention, it gets sad. I don't care about Indie's messages regarding what's going on with other Sims (though I don't mind them, either) -- I can catch it in the newspaper, if I'm interested. What I care about is that the town isn't one huge, childless lonely heart's club and that I don't have to do anything to make it come about. I find myself curious about what witnessable events you'd have come about, and how you define a living and breathing town if not by having a pairing, procreating, employed population. Don't get me wrong; I think the things you do with Awesomemod are ... well ... awesome. This whole philosophical aspect of Story Mode is just interesting to me, that's all.
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 July 13, 18:29:07
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My sims pick up extra copies of their books from other people's trash cans. Some people have no appreciation for fine literature.
Interesting. Is that just since No Raymundo and townies stealing from the library (now fixed), or was it that way prior to No Raymundo?
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 July 13, 18:10:58
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@loopsydoo and others: In order to sell sim-written novels to the bookstore, they have to be in the sim's personal inventory. After a sim writes a novel, the novel gets delivered in the mail the next day. The sim can then take it from the mailbox and sell it to the bookstore, and then the bookstore can sell it. I haven't done this since installing AwesomeMod, so something may have changed, but I don't know why AM would alter it, so it should work.
Tried this, have yet to see the books show up in the bookstore's stock. Currently have AwesomeMod installed, figured I was doing something wrong and got sidetracked before testing on a new game without AM. I tried this a long time ago, pre-Awesomemod, and it didn't work. I was starting to wonder whether I was crazy or what, reading of people doing this successfully, so I'm relieved to find at least one person who has been unsuccessful.
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TS3/TSM: The Pudding / The World Of Pudding / Re: No steak plants for me?!
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on: 2009 July 08, 16:05:06
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My gardener got eggs and cheese at level 8, I think. Then he got a challenge to bring 10 cheeses of a specific quality to the restaurant. By the time he did that, he was at level 10. He got burgers and steak at that point, and it told him to "come back when you get to level 10 for something really special." I assume he was supposed to get omni plant seeds, but since he was already at level 10, the opportunity never came up. Or it hasn't yet, anyway. He just turned elder, so we'll see what happens.
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 July 06, 19:32:48
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I was thinking of giving this another go to see if it has stopped crashing my game yet. But as I can't face reading back through 27 pages, can anyone tell me if it yet addresses the fact that neighbors won't pair up, get married, or move in together while not in play?
Nothing's changed on that front as far as I can tell, Inge. I've resorted to having large families and marrying them off, then switching households in the middle of the night to get them pregnant. Half the town is now related in one way or another, but they don't recognize it beyond true first cousins. I did marry one guy to his first cousin once removed.
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TS3/TSM: The Pudding / The World Of Pudding / Autonomous woo-hoo! Oops ... sorry, honey ....
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on: 2009 July 05, 22:47:16
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The game constantly surprises me. This evening my elder couple had wishes to kiss, hug, woo-hoo, so I helped them fulfill those wishes. I was busy on another part of the lot, when suddenly I heard the woo-hoo music again! I went to look; sure enough, grandma and grandpa and done it again, all on their own. As I watched, they got up and smooched some more, then went at it a third time! This truly tickled me; I didn't know Sims could woo-hoo autonomously. I was tickled that is, until ....
... I went to another part of the lot to see what junior was up to, then heard the Grim Reaper music. I guess grandpa just wore grandma out; Grimmie was there to collect her. She went out happy, though, and got a nice, phallic monument. She was 92, while her husband is a spry 84.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Does the Vegetarian Trait affect anything besides food choices?
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on: 2009 July 04, 08:52:25
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Addressing the original question: My veggie-Sim passed on last night at the age of 111. She was also athletic, and would work out to the TV or stereo constantly -- I couldn't keep the woman still! However, I've had Sims live to 125, 109, and 106 without being vegetarian or athletic. Seems to me veggie-Sims get the same 14% chance of croaking every day beyond 90 that any other Sim does, but it's purelly anecdotal.
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