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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Rule of 6 for Generations? on: 2011 June 10, 16:28:53
Old aging mods should still work in GEN. I just put mine in and it works. Screenshot here: http://lion-twinbrookredux.blogspot.com/2011/06/upgraded-to-generations.html

I play "long" so that a week is a year, and this mod has a life expectancy of 70 years:

    baby 1 week (0-1 years)
    toddler 4 weeks (1-5 years)
    child 7 weeks (5-12 years)
    teen 6 weeks (12-18 years)
    YA 17 weeks (18-35 years)
    adult 25 weeks (35-60 years, same concern with breeding years. I wish there's some declining fertility mod, is there?)
    elder 10 weeks (60-70 years, and beyond)
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Is it just me or autonomous "Dig through" on junk pile produces nothing? on: 2011 June 10, 14:12:45
It's working now at the GEN patch level, including 2.17/3.13/4.10/5.8/6.5/7.3,  Grin
3  TS3/TSM: The Pudding / The World Of Pudding / Re: Is it just me or autonomous "Dig through" on junk pile produces nothing? on: 2011 June 03, 11:12:32
Hmmmmm, that's strange. Started a new game folder in my documents, vanilla game, they would autonomously dig, but no scraps get collected, and no notifications. With notifications in your case, I would think they did collect autonomously. Keep an eye out, even if it's 1.22. I'll patch soon.
4  TS3/TSM: The Pudding / The World Of Pudding / Is it just me or autonomous "Dig through" on junk pile produces nothing? on: 2011 June 03, 00:38:23
I haven't seen it reported, so it's probably just me, but I have never seen autonomous "dig through" producing scraps in sim's inventory. But if I direct them, scraps get collected into their inventory. Is this a bug or tight pants?

(This is still LN/patch 1.19. No Generations yet.)
5  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2011 May 25, 20:35:43
But won't Sims complain that mail can't be delivered or bills payed and that trash can't be thrown out?

That's the reason invisible is better.
6  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2011 May 24, 17:05:30
Is anyone aware of invisible mailbox and invisible trashcan for residential lots? I'm placing sims in a tiny lot with a tent and have them live off the neighborhood. I wish the mailbox and trashcan can be invisible.
7  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2011 May 17, 18:32:14
Thank you very much. Yep, it's just a mirror clone.
8  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2011 May 16, 20:51:44
I googled and searched "podium" in mts and my sims 3 blog, but couldn't find this podium.

I'm not sure if it's just a mirror clone or it actually gathers an audience.

These are from the blog: http://anisdwelling.blogspot.com/
9  TS3/TSM: The Pudding / The World Of Pudding / Re: New computer: Should I upgrate processor and RAM? on: 2010 November 02, 01:18:47
Very basic question is what are you gonna use it for: just sims/other games or maybe mainly graphic processing tasks, because that calls for different config. I'm sure forumers can share knowledge and experience, but basic info is required.

Gaming mainly.
10  TS3/TSM: The Pudding / The World Of Pudding / Re: New computer: Should I upgrate processor and RAM? on: 2010 November 01, 20:46:15
hmmm. ok. which should i consider then? I'm not going to build myself/my friend. It just is not going to happen.
11  TS3/TSM: The Pudding / The World Of Pudding / New computer: Should I upgrate processor and RAM? on: 2010 November 01, 16:03:33
Time to buy a new puter. Is Dell Inspiron 580 good to handle TS3 (and maybe TS4)? Link here

Does it make sense to upgrade its Intel® Core™ i5-650 processor(4MB Cache, 3.20GHz) to i5-760 processor(8MB Cache, 2.80GHz) for $70?

And upgrade its 6GB DDR3 SDRAM at 1333MHz- 3 DIMMs to 8GB DDR3 SDRAM at 1333MHz - 4 DIMMs for $60?

I'm going to use Windows7 Professional, 64bit.

Many thanks.
12  TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The complete version on: 2010 February 25, 17:05:39
As far as I know, things like that happen in the standard 'hoods. It's not something I would know how to fix in this one and would not be a focus.

I've spent 8 hours so far shoving shit around because every time I fix one thing, something else goes wonky...often on the complete opposite side of the 'hood. Then it will look perfect in CAW/Edit in Game, but be screwed up when I actually export it. Now 6 West Gardner is screwed up again, plus the hospital, plus the whole rear of Capital Hill (Zone B, South Park Ave). So damn frustrating!

This is exactly what the maker of the Overlook Bay at the BBS is saying. How did they manage to make Sunset Valley and Riverview with this tool?
13  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 February 19, 13:13:14
Does anyone have a terrain paint they've been using to mimic sidewalk? I'm trying to work on this new world, but having issues with blending certain areas.

Finally: http://www.modthesims.info/showthread.php?t=392122
14  TS3/TSM: The Pudding / The World Of Pudding / Re: Stuck in Sunset Valley School on: 2010 February 13, 05:08:10
I meant something might be wrong with the school the way it's built. And I thought if it is, then this must have been brought up already. It's not that bad. Sometimes they can even exit on their own (i.e., with the "go home" on their thumbnail). Like I said, they are not really stuck so no need to ResetSim. They just couldn't find the path to go down the stairs and exit the lot without me guiding them every step of the way. They have the path blocked bubble above their head.
15  TS3/TSM: The Pudding / The World Of Pudding / Stuck in Sunset Valley School on: 2010 February 13, 00:59:23
This is probably old news, but I came in late playing SV. Well, I'm actually not playing SV. I transplanted the school to another hood.  Sims (adults) love to visit the school lot, and I found that they are unable to find path to leave.  What's wrong with it?  I often found them on the top (the playground), but couldn't find way to come down/go home. If I guide them step by step - first to the top of stairs, and then use stairs, and then get to the curb - and then they can go home.

I replaced all the stairs, but it has no effect.
16  TS3/TSM: The Pudding / The World Of Pudding / Re: Got High End Loft Stuff two days early . . . for all the good it does me. on: 2010 February 06, 16:57:46
Is there a complete list of new things in this stuff pack with pictures? The official site does not have anything. Nor does snootysims. I don't like what i have seen on the few screen shots. I'm trying to decide if it's worth the trouble to get it.
17  TS3/TSM: The Pudding / The World Of Pudding / Re: Boats go in the water on: 2010 February 06, 16:03:41
I don't think they really "swim" in the "body of water" in the world. They just walk into it and get submerged.
18  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 February 06, 04:00:58
I have had this from the beginning. It's not new. I always tried to turn it off but can't find a way no matter what I try.

The red isn't really there, it's just an informative overlay.

Yeah, informative, but useless and obstructive.
19  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 February 06, 01:47:43
In paint mode, ‘Routing Opacity' is down to nothing. Reds persist.

20  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 February 05, 22:15:12
To burninate, delete:
DCCache
InstalledWorlds
WorldCaches

in My Documents (XP).

Now a question. Can you get rid of the red spots when you paint the terrain? It's automatically generated if the terrain is steep. I can't erase it or disable it. It's blocking the view to paint the terrain.

21  TS3/TSM: The Pudding / The World Of Pudding / Re: CAW lot placing weirdness on: 2010 February 01, 22:21:00
Tried again, and this time I changed the grid rotation after a few lots, and still got stuck. You can see the distant lot is where I can draw a lot again. What's wrong with my CAW?

22  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 January 30, 13:42:22

Im also trying to work out how to make bridges, the Guide that comes with this program is utterly useless beyond anything also when it comes to creating bridges

Double click any of the bridges in the "MetaData" to place.

Well yes I knew that much the problem isnt that, its the fact that Im trying to actually place it over water, but instead it sinks into the water, I also wanna know do roads automatically connect to it?

It's normal. The bridges will "land" on the ground height, not the water height. You will have to "raise" it. "Move" it along Y axis with "snap to grid" off. Roads do connect/snap to bridges if you carefully drag the road to the edge of the bridge, not through it.
23  TS3/TSM: The Pudding / The World Of Pudding / Re: CAW lot placing weirdness on: 2010 January 30, 04:13:56
In the example pic (the problem one) you only have a one-tile gap, right?

No, I had one-tile gap, two-tile gap, three-tile gap.

Sorry about the dark photos. I playtest during sim day and build during sim night.

Very funny.

The pattern appears to be that you have this compulsive inability to draw parallel lines, so the lots are trying to get closer than 1 tile.

I can attest to that. Sometimes CAW just does not allow one-tile buffer and demands a two-tile buffer instead, for no reason, even when everything is snapped to grid, and the ground is absolutely flat.

But my weirdness is not quite like the two-tile buffer though. After I lined up a bunch of lots, I could not draw any lot or place road in a roughly 100-tile radius.
24  TS3/TSM: The Pudding / The World Of Pudding / CAW lot placing weirdness on: 2010 January 29, 23:01:37
I'm trying to make a world specifically for lot building (see this thread).  I got a weird problem with placing lots. I can't draw more lots after only a few lots (8, 11, 13, something like that) . Roads can't be drawn in that area as well (you can see they stop going towards the lots on the pic).  Expanding the gap between lots to 3 does not solve the problem.








I have been putting dozens of lots together with one square in between. Proof:







25  TS3/TSM: The Pudding / Pudding Factory / Re: Springville on: 2010 January 29, 13:36:24
You may want to give this world a different name. Springville is the very first custom world uploaded at MTS and a lot of people remember that name. And without saying too much, you may not want to be associated with that.

I also love the farming area, and like generally the variations in the terrain.

I totally understand your problem about using lots from various places. I'm just like you, having horded so many nice lots and just wanting to plop them down in a custom world. For me personally, finished lots are the least concern and I couldn't use most of the worlds out there as it is any way even after bulldozing them (sub-neighborhood setup, lot sizes, deco, etc.). So a world with reasonable build-up of terrain forming, terrain painting, forestation, road network, spawners, etc., and uploaded with CAW files is what I'm looking for.

For example, for your world, I'd like to flatten down the biggest mountainous area and develop that into another sub-hood with MOAR lots, change the road texture, get rid of the space shuttle and some other decos, and most importantly change the lot sizes to fit my needs.
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