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TS3/TSM: The Pudding / The World Of Pudding / New computer: Should I upgrate processor and RAM?
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on: 2010 November 01, 16:03:33
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Time to buy a new puter. Is Dell Inspiron 580 good to handle TS3 (and maybe TS4)? Link hereDoes it make sense to upgrade its Intel® Core™ i5-650 processor(4MB Cache, 3.20GHz) to i5-760 processor(8MB Cache, 2.80GHz) for $70? And upgrade its 6GB DDR3 SDRAM at 1333MHz- 3 DIMMs to 8GB DDR3 SDRAM at 1333MHz - 4 DIMMs for $60? I'm going to use Windows7 Professional, 64bit. Many thanks.
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TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The complete version
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on: 2010 February 25, 17:05:39
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As far as I know, things like that happen in the standard 'hoods. It's not something I would know how to fix in this one and would not be a focus.
I've spent 8 hours so far shoving shit around because every time I fix one thing, something else goes wonky...often on the complete opposite side of the 'hood. Then it will look perfect in CAW/Edit in Game, but be screwed up when I actually export it. Now 6 West Gardner is screwed up again, plus the hospital, plus the whole rear of Capital Hill (Zone B, South Park Ave). So damn frustrating!
This is exactly what the maker of the Overlook Bay at the BBS is saying. How did they manage to make Sunset Valley and Riverview with this tool?
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14
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TS3/TSM: The Pudding / The World Of Pudding / Re: Stuck in Sunset Valley School
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on: 2010 February 13, 05:08:10
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I meant something might be wrong with the school the way it's built. And I thought if it is, then this must have been brought up already. It's not that bad. Sometimes they can even exit on their own (i.e., with the "go home" on their thumbnail). Like I said, they are not really stuck so no need to ResetSim. They just couldn't find the path to go down the stairs and exit the lot without me guiding them every step of the way. They have the path blocked bubble above their head.
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TS3/TSM: The Pudding / The World Of Pudding / Stuck in Sunset Valley School
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on: 2010 February 13, 00:59:23
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This is probably old news, but I came in late playing SV. Well, I'm actually not playing SV. I transplanted the school to another hood. Sims (adults) love to visit the school lot, and I found that they are unable to find path to leave. What's wrong with it? I often found them on the top (the playground), but couldn't find way to come down/go home. If I guide them step by step - first to the top of stairs, and then use stairs, and then get to the curb - and then they can go home.
I replaced all the stairs, but it has no effect.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances
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on: 2010 January 30, 13:42:22
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Im also trying to work out how to make bridges, the Guide that comes with this program is utterly useless beyond anything also when it comes to creating bridges Double click any of the bridges in the "MetaData" to place. Well yes I knew that much the problem isnt that, its the fact that Im trying to actually place it over water, but instead it sinks into the water, I also wanna know do roads automatically connect to it? It's normal. The bridges will "land" on the ground height, not the water height. You will have to "raise" it. "Move" it along Y axis with "snap to grid" off. Roads do connect/snap to bridges if you carefully drag the road to the edge of the bridge, not through it.
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TS3/TSM: The Pudding / The World Of Pudding / Re: CAW lot placing weirdness
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on: 2010 January 30, 04:13:56
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In the example pic (the problem one) you only have a one-tile gap, right? No, I had one-tile gap, two-tile gap, three-tile gap. Sorry about the dark photos. I playtest during sim day and build during sim night. Very funny. The pattern appears to be that you have this compulsive inability to draw parallel lines, so the lots are trying to get closer than 1 tile.
I can attest to that. Sometimes CAW just does not allow one-tile buffer and demands a two-tile buffer instead, for no reason, even when everything is snapped to grid, and the ground is absolutely flat. But my weirdness is not quite like the two-tile buffer though. After I lined up a bunch of lots, I could not draw any lot or place road in a roughly 100-tile radius.
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TS3/TSM: The Pudding / Pudding Factory / Re: Springville
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on: 2010 January 29, 13:36:24
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You may want to give this world a different name. Springville is the very first custom world uploaded at MTS and a lot of people remember that name. And without saying too much, you may not want to be associated with that.
I also love the farming area, and like generally the variations in the terrain.
I totally understand your problem about using lots from various places. I'm just like you, having horded so many nice lots and just wanting to plop them down in a custom world. For me personally, finished lots are the least concern and I couldn't use most of the worlds out there as it is any way even after bulldozing them (sub-neighborhood setup, lot sizes, deco, etc.). So a world with reasonable build-up of terrain forming, terrain painting, forestation, road network, spawners, etc., and uploaded with CAW files is what I'm looking for.
For example, for your world, I'd like to flatten down the biggest mountainous area and develop that into another sub-hood with MOAR lots, change the road texture, get rid of the space shuttle and some other decos, and most importantly change the lot sizes to fit my needs.
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