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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2012 September 24, 03:10:52
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A few requests for supernatural ep.
In general I think spells in this expansion is way underwhelming, it will be AWESOME if the awesome mode can beef them up and potentially add some new spells
1. Greater Fire blast - this should set the sims on fire and with a good chance to kill the sims. 2. Greater Ice blast - this should have 100% chance to freeze the sims solid, which should last forever until fire blast is cast on it, in addition, the spell should FREEZE all motives the sim shouldn't age while frozen.
3. Charm/Curse energy - in additional to hunger, hygiene and bladder, new spells should charm/curse energy, the charm version should cost a lot of magic so it won't be OP'ed 4. Teleportation 5. Curse of Age - curse the sim to age to next stage 6. Charm of Youth - reset to day 0 of current stage 7. Bless - remove negative moodlets 8. Remove major curses - cure lycanthropy and vampirism 9. Fly - similar effect like fairy. be able to fly instead of run for 24 hrs.
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5
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TS3/TSM: The Pudding / The World Of Pudding / Help! skills stopped gaining
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on: 2010 December 23, 05:52:56
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All the sudden all my skills ceases to improve. (tried several different skills like sculpting, body, charisma etc).
I have Late Night, Ambition and World Adventure with latest patch and AwesomeMod (of the latest version).
No other custom content besides some EA downloaded item set.
This is a fairly recent clean installation and fairly new family neighborhood.
My sims became a Vampire a while back and i changed back using the cure potion from science lab.
I tried cleaning the cache... it didnt help.
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6
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TS3/TSM: The Pudding / The World Of Pudding / Re: Consignment store wont sell items
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on: 2010 December 22, 21:36:22
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i figured out why. the consignment store was broken because some of my previous items were in negative days of sales (due to a bug that items not sold after 5th days wont be returned but instead goes into negative value). i went to cancel all my previous consignment thru "cancel consignment" then re-do the consignment, then the shop starts selling again.
seems to be a known issue....
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12
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TS3/TSM: The Pudding / The World Of Pudding / Re: How to trigger gardening opportunity? Is there a mod to improve the chance?
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on: 2009 June 20, 17:37:43
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I have done following: have over 50 friends in the neighborhood. joined culinary career twice and reached five-star chef (now still 5 star chef) invited the boss come to my home every other day, discuss work/gardening/cooking etc etc (starting with Emma, then after she died of old age, another 2 generations of "boss" of the Bisto restaurant) interacting with other co-workers in the restaurant. constantly gardening (have harvest 1500 life fruit, over 300 of eggs and cheese) constantly waiting for phone call to ring and pick up whenever possible to make sure i wont miss any opportunity call i got some random opportunity but never never the second gardening challenge (for steak plant etc).
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14
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TS3/TSM: The Pudding / The World Of Pudding / Re: Boss at Science Lab is MIA. Is my sim the boss now?
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on: 2009 June 19, 12:11:45
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My sim is at the top of the Political career (Leader of the Free World) and still has a boss. He still gets raises every 2-3 days, but I have to keep throwing fundraising parties to get bigger raises. On average, I get between $40-$85 per hour for a raise each time. Is it typical for you to reach the top of your career and still have a boss? Or is this unique to certain careers?
it is true, it is true! the "company" exists!!!
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17
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TS2: Burnination / The Podium / Re: The scarecrow
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on: 2007 March 28, 17:00:39
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They must either be smoking something, or just be warped. I have seriously wondered about the creaters of the Sims 2. They call it a wacky sense of humor, etc. But I find nothing humorous about their purposeful creation of the impovershed, the mismatched, the colorless, and the truly ugly; all when they could have created sometihing elegant, colorful, and beautiful -- or at least something balanced somewhere between the two extremes.
I also don't appreciate their sadistic fetish about killing off my Sims. Especially killing them with things that should normally be wonderful parts of life, like sitting in front of a warm fire on a cold night, or gathering around a Christmas tree to celebrate. I customize and mod everything to bits -- all so I can play a decent game, pleasing to my eye, without burying most of my Sims before their very short lifespan has been fulfilled. If I wanted some adreniline pumping slaughter, I'd buy a shooter. I play the Sims to relax and enjoy myself.
Come to think of it, I remember being told in Sims 1 that the price of having eternal sims, was some chances of accidental death in the game. Well, now my Sims are NOT eternal, by purposeful design, and STILL MaxisEA adds *multiple* new ways for them to accidentally die with practically *every* expansion.
Think about it for a moment. If you have all the expansions up to and including Seasons, and you play without a protective mod in your game, what are the odds your Sim will never live long enough to become an elder?? He/she can die from kissing too long, sitting in a hot tub too long, eating spoiled food, sitting by the pool too long, running with a scissors, catching a random plague, getting hit by lightening, getting hit by hail, getting burned up while cooking or sitting in front of a fireplace, taking an elevator ride, getting burned up from being too close to a Christmas tree or outdoor Christmas ornament, running on the treadmill to long, getting hit by falling sky debris, fixing a broken appliance (even if the Sim is skilled to the max), flying a kite, drowning in the pool, or too much whoopee. And if he is sloppy, he can even die from a sudden attack of flies. In addition, female Sims can also die of pregnancy, even if their hunger never goes into the red. (I may be forgetting some other peril, there are so many.) And all that isn't even counting the chance to become the undead because of a wandering vampire autonomously biting him or her.
Trying to avoid death in this game is like constantly dodging a bullet, if you don't have protective mods. Ridiculous ....
Chill! that's why they give you the resurrection phone, its just added difficulty to the game, thats all
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18
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Awesomeware / The Armory / Re: Zombie Apocalypse: BRAIIIIIIINS!
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on: 2007 March 25, 02:39:20
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question: Im interested in installing this hack, but im wondering if it is possible to register the attack action as "hostile" so defense systems such as the sentry bots can be triggered to attack zombies on your lot?
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TS2: Burnination / The Podium / Re: "Application will now terminate" fixed, but kinda iffy?
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on: 2007 March 19, 05:59:16
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i havent reallly encountered the exact same problem like you did. but i did encountered the situation when my application keep crashing at neightborhood selection screen. go to your teleport folder and delete everything in there. this may fix it, i think its when the game try to transfer some stuff from somewhere to somewhere else and crash the the stuff getting stuck ended up getting loaded everytime you enter the game. Please let me know if it work or not
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21
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TS2: Burnination / The Podium / Re: Bathroom envy
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on: 2007 March 12, 05:41:46
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the sims hate everything in the bathroom, my sims constantly contemplating how much they hate the ghostbuster wallhanging i put in the bathroom. they even dream about it every night until i remove it from the bathroom.
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22
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Awesomeware / The Armory / Re: Indoor Plant Fixes
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on: 2007 March 11, 21:18:00
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strange, i have played a LONG time no and the only time my greenhouse plants get overwatered is when someone actually water it. if a sim never manually water those plants and completely depends on the sprinklers then the plants never get overwatered. i once use the weather control to make it rain for a few days, and none of my plant get overwatered as long as the sim dont water them. i usually just plant them outside when someone need training in gardening. also attracts more bugs so my sims can turn into plantsim MOD EDIT: Modify is not quote.
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25
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Awesomeware / The Armory / Re: Business Controller: Business Runs YOU!
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on: 2007 March 09, 09:55:31
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the gardeners i used are humans and plantsims all with gold badge in garden they just walk around and talk to the plant, but they don't seem to tend at all even when they are not doing anything most of the time they just walk from plant A to plant B back and forth back and forth a friend of mine has the same problem in his game.
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