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TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins)
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on: 2007 June 29, 18:09:18
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I was very careful to keep the internal numbers the same so that if someone was switching from Enayla's non-modded skins to these that the sims would retain their skins. It should work the other way too.
I had theories that one could go above the 1.xx range. Thanks to justmom to proving that.
My current project is attempting to take AllenABQ's photoshop layers and make costume makeup or eyebrow files that would show body hair, binned genetically so that blonde sims got blonde bodyhair and such. I'm trying to lower the number of skintones that everyone has in their downloads with this. But as it's something rather new and no-one else has done it, the project is taking time.
I'm glad that folks are finding this useful.
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7
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TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins)
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on: 2007 June 05, 23:16:53
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I'm not including Enayla's makeup, no. I do plan on converting it to costume makeup and making it layerable (although I noticed that someone else has already done it, lol). The Oneseries skins do not impact the default skins at all. If you want to use any of the default skins that use Enayla's textures made by others there is no conflict with these skins.
One thing to be aware of, you don't want Enayla's original skins in your game at the same time you use the ones I've modded. The internal values are the same and they will conflict.
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11
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TS2: Burnination / Planet K 20X6 / Re: May "More Awful Than You": Buttugly Brokeass Furniture
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on: 2007 May 16, 15:47:15
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I'd nominate SimSlice's cycle ot life stuff, but it don't think it quailfies as furniture. I feel for anyone who spent their good money on the blinking crap. (there's no animation in it, the 'animals' just blink from one part of the screen to the other). I was rather angry when I saw how it worked. Bah. Point and laugh if you want...
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13
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TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins)
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on: 2007 May 14, 01:14:23
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The normal genetic skins show up in CAS.
The NPC versions don't.
Changing the flag to 0x00000000 from 0x00000008 is an unknown to me.
What Madam Mim is doing with the NPC versions is fooling the game into reading them as if they were Maxis/EA made skins. The flag set to 08 is what I think tells the game to use the texture on the body (while the face is set to 09) but I'm not entirely sure. It's something I'm investigating right now.
Maybe I'm not understanding you, though.
Did you take the NPC skins and change the flag to 00 from 08 and they showed up in CAS? Or reverse? I'll need to look at one of the NPC skins in that case and play around with it.
Perhaps Madam Mim will have a better grasp of what is going on.
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19
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TS2: Burnination / Peasantry / Re: Huge recolour project
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on: 2007 May 03, 20:04:04
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It's the "Venus" hair.
but I don't see the mesh for it at the graveyard either.
There's no Sussi's in the booty at all, being as her 'pay' site is no more.
I'm sure eventually it will be uploaded to MTS2, if it isn't hiding there already.
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TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins)
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on: 2007 April 28, 00:39:55
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I was holding off doing this but I think it's been long enough. Please check out this over at Insim. You can help out by sending a letter to the site's webhost. I put the info in my sig. When the site removes the skins that have been stolen I'll remove the info. Stolen skins have been removed. I still hate 2-f0r-u... Thanks to this Enayla is thinking about leaving the Sims 2 community.
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