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Awesomeware / AwesomeMod! / Re: Game Update for: 1.15/2.10/3.6/4.3
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on: 2010 September 07, 08:12:32
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· Sims that drive extensively can now develop a relationship with their vehicles. Vehicles can be named once a friendship is formed.
· The Vehicle Enthusiast Trait is now available. Sims with this trait can name their vehicles immediately and develop relationships with them more quickly.
I'm torn on this. It's 50/50 sad & lame vs kind of cute.
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Awesomeware / AwesomeMod! / Re: Game will not start
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on: 2009 November 29, 04:18:31
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Oh look, the noobs who said it was flawed and it didn't work are all managing to get it to work when they READ AND FOLLOW DIRECTIONS. I'm proud of you all!
What makes your post particularly retarded is that, as 'noobs', we're deliberately avoiding the option for ' OR Framework (Advanced users only)' in the main Awesomemod download thread. And that, apparently, is where one of the problems is to be found, because the InstallerMonkey isn't installing those extra files that are in the Framework package. Of course, if you'd taken the time to actually read the thread, you'd have worked that out. Instead you came by, with nothing to contribute, and took pot shots. Good on you. You're won the I Have No Useful Skills So I'll Just Point And Laugh Award for today.
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Awesomeware / AwesomeMod! / Re: Game will not start
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on: 2009 November 28, 21:51:10
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coconnor's information worked for me too, although my game is still randomly being killed by something (it crashes to desktop with no warning).
The MTS2 link advising how to stop Windows from causing it doesn't seem to have fixed the problem, although I find it very easy to believe that Windows is behind this one rather than the game itself, simply from the fact that it falls over completely cleanly - one second it's running, the next I'm looking at my desktop and the entire Sims3 process has gone bye-bye.
So at least I can get the game to load again: now I just can't keep it running. I've tried creating new neighbourhoods and new Sims in case something's corrupted, but it's still borked. My only hack is Awesomemod, and no cc anymore aside from a half-dozen custom hairs that I'm going to take out before trying again. I really didn't want to do that, since they're very pretty, but as Blackadder says, "(you do what you) must when the devil vomits into your kettle".
I'm getting Windows 7 shortly; if removing the hairs and starting a new neighbourhood doesn't work, I might just give the whole thing a miss until then since it'll require re-installation at that point.
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TS3/TSM: The Pudding / Pudding Plots / Re: Windle Castle Town
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on: 2009 November 13, 21:38:01
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This is just stunning in-game. It does make my computer grind a little (or did at the outset) but I think it's totally worth it. It does seem to be missing a Science lab - are you planning on making a 'guild of alchemists' for the town later? I love this creation. Thank you so much! Edited to add: D'oh! I see you already have a scholar career, which I somehow didn't notice. I'll throw a rabbithole in there. Thanks!!
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TS2: Burnination / The Podium / Re: Any easy way to identify which hair file makes my game crash?
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on: 2008 February 03, 05:15:01
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Coincidentally, I just found one of my clothing files was crashing my game and I discovered a much better way to find the bad files. Scan the folder in SimPE and then sort by the health of the file. In my game, the files causing the problem had red health reports (bad directory info or something like that.) And they were TSR files modified in WW (thought I had gotten rid of all of those.) Oh, that's handy! Thanks! You're probably right about the TSR files, too - I had/have a lot of those. I'll check out PMBD, see if I can find the corresponding hairs there and overwrite them. Having normal-coloured hair appearing under 'custom' irritates me in a major way, so I'm willing to take the chance that I'll cause a BFBVFS again in the process of trying to put things where they SHOULD be...dagnabbit... but I'll avoid trying it on original TSR files now that I know they're evil. Also, will do them in tiny stages instead of getting gung-ho and doing the whole lot at once. (We'll call that a 'learning experience'...) Sapnish - it was everything. The game would crash (completely) and then it couldn't be restarted again unless I rebooted. Similar effect to what WoW would do to it before they fixed the memory leak in the newbie Human zone. Thanks for the advice, everyone. Sorry I've not been back for a bit; Real Life has been kicking my butt lately!
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TS2: Burnination / The Podium / Re: Any easy way to identify which hair file makes my game crash?
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on: 2008 January 18, 02:22:44
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I initially tried 'edit' but when I asked it to save, it reloaded my original post. I assumed I'd missed a time-out period (this happens on an unrelated board where I post a lot - you only have up to 2 minutes to edit a post; after that it just throws you back to your original one) so I quoted instead. If you reckon 'edit' works long term, then I must have pressed the wrong button or something. I may very well have been working on auto-pilot and hit the wrong button because 'save' isn't in the same place as it is on the other board, perhaps. Of course, this is probably why I shouldn't post and multi-task.
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TS2: Burnination / The Podium / Re: Any easy way to identify which hair file makes my game crash?
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on: 2008 January 18, 01:22:21
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Actually, JM, I did the Binary thing for several hours. It was while I was doing it that I discovered the problem was in multiple places.
This made the binary a little harder, because BOTH sides of my next half-split made the game crash. I can split them again and have 4, but at this point I figured 'Hey, maybe it's ME that's screwing things up, not an intrinsically faulty mesh'. The evidence seems to be pointing that way.
So now I'm experimenting to find out if I, personally, caused the problem - because if I did, I'm going to continue fsking up files left, right and centre until I work out what it is I'm doing that's ruining them.
And if in the end it fails - well, I've lost a few more hours of my life, have to re-download some files... and possibly learned something in the process. I can live with that.
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TS2: Burnination / The Podium / Re: Any easy way to identify which hair file makes my game crash?
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on: 2008 January 18, 01:01:09
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I don't have any Stuff packs, but I wonder if I've brought this upon myself... only just worked out that the WW has 6 files to a hair package (as you can see, I'm not that clued-in about how game files work) and when I was oh-so conscientiously binning all my hairs, I only ever changed the first file, because I didn't notice the slider on the side. I don't know if that's enough to send the game into chaos, but it certainly wouldn't surprise me. Thanks to everyone that's helped! I'll let you know if this fixes it. If I can't be a good example, I can at least be a horrible warning...
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TS2: Burnination / The Podium / Re: Wardrobe Wrangler Released!
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on: 2008 January 18, 00:38:17
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This may be a total noob question, but I need some clarification on binning hairs. I have all the hairstyles on the left, and then on the bottom right of the window I can scroll to the right to get to the other files included in that hairstyle. In the ones that are properly binned, I can see that the second-to-last file is binned in grey and the rest are brown (for example). So what I'm understanding is that those 6 files are the different age groups for that hairstyle. Does that mean that when I bin hairs the second-to-last file needs to be put in grey, and the rest in the right colour? What about those hairstyles which don't include all age groups? Is there a way to tell which one should go in grey?
I'd like to know the answer to this one too. Maybe it's related to my BFBVFS experience with hair files at the moment? Also might go a ways to explaining why my un-Custom Colours aren't. I'll play around with it and see what happens, but an expert response'd be handy.
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TS2: Burnination / The Podium / Re: Any easy way to identify which hair file makes my game crash?
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on: 2008 January 18, 00:31:40
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Unfortunately the problem started after I said 'Y'know, I should really clear all these hairs out and start over. There's a lot of crappy ones in there and I can't pick them out from the file names, so I should just delete the lot of them and download, selectively, only the ones I really like the look of.' Annnnd over 800 hairs later, there I was. Being the methodical, mildly obsessive person I am, I downloaded all the hairs I wanted... then correct-binned them in the Wardrobe Wrangler... and only THEN did I reload the game and start playing. Took me about a week, what with work and all. When the game crashed (and it's a BIG crash, too - I can't just restart the game after, I have to restart the computer or the game just gives me a totally black screen when I try to restart) I thought to myself, 'Y'know, maybe I should'a done this in stages.' Turns out there's more than one file doing the evil, too. It was one in the Red files initially, but I just had it happen with a 'custom colour' one last night as well. Weird, though, is that despite me having taken every single file in Wardrobe Wranger and ensure it's binned into SOMETHING (I prefer colours like dark purple, blue etc to come up under 'black') I have a crapload of 'custom colours' and the files don't seem to have moved at all. Even when they're loaded for the very first time after I cleaned out the cache and thumbnails. It's most peculiar.
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TS2: Burnination / The Podium / Any easy way to identify which hair file makes my game crash?
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on: 2008 January 17, 11:17:03
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As per the incredibly long title...is there an easy way for me to identify which of my hair files is making my game completely crash? It happens when I start scrolling through the hair files to change a Sim's hair colour. (Presumably it'd also happen in C-A-S, but I haven't had to make one new since the last major Hair update.) I have deleted the thumbnails to cause it to refresh fully, and taken out one set of hair that I was a little doubtful about, but it hasn't fixed the problem at all.
I've used the (marvellous) Wardrobe Wrangler to go through and bin my hairs, but unfortunately it can't tell me which hair/mesh is doing the crashing. They all load fine in WW.
I have tried Googling for answers without success, so all I can assume is that this isn't a common problem - either that, or my Google-fu is way off and I'm using the wrong search terms.
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TS2: Burnination / The Podium / Re: SIM IS LIKE A BROKEN SHOWER
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on: 2006 November 18, 02:26:19
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Did anyone else think they were going to find an odd, philosophical sort of post when they clicked on the link? Or maybe a poem? (I thinik it's the all-caps heading that did it, and the fact that I read it as a simile rather than actual, accurate description.)
Back to topic, I find that I end up with bubble-butt Sims quite often after they use the bubble bath, and also Sims that get stuck with the 'stink cloud' even when 100% clean because it didn't clear after a shower. Generally it happens if I've been using the fast-forward button while they're doing it.
It usually goes away on its own eventually, but if not, then yeah - moveobjects on and delete works, as per Tina G's suggestion.
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TS2: Burnination / The Podium / Re: Binned hair - once again
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on: 2006 November 14, 06:02:24
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If you've modified the file to be binned correctly, will it just overwrite the previous version or does it get a new filename? Just wondering if I'd end up with double the hair.
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TS2: Burnination / The Podium / /my documents - is this the only location we can use?
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on: 2006 July 02, 09:38:43
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Apologies if this is a stupid question, but I'm having hard drive space issues on my C:/ drive and was wondering - if I uninstall and reinstall my Sims2 games, is there any way to stop stuff going to c:/my documents? I could do it and find out the hard way, I know, but I'd rather not eliminate my entire game if it turns out this is unfixable.
What I actually want to do is put those files somewhere on drive E, which is nice and big and would be very happy to see that kind of volume of stuff.
Thanks in advance for any help - even if the only help I can get is "Don't bother deleting your game; it won't fix a thing."
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TS2: Burnination / The Podium / Re: Managers and the salon chair
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on: 2006 March 06, 03:06:40
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I think the problem with the salon chair is that customers lose it from their queue very easyly : for example simJane just decide that she wants the make-over (her green "carrot" bar fills up to the top) but SimJoe is telling a dirty joke to simTom just in front of the chair : simJane just drops the action, and often goes to check another chair if available, starting over the green "carro" bar filling process. You may gain some stars this way, but no money ! If there's no one in the way the chair works very well in my game. When two sims are checking the same chair, the second one to make the decision even go sit on a sofa and wait for his turn to the chair. But then again if someone or something blocks his way he drops the action immediately and goes away, finding something else to do.
Bearing in mind I haven't got the game yet, but would it be feasible to incorporate, say, individual mini-room 'booths' with a chair in each? Better yet - if you *can* do little mini-rooms, would it be feasible for someone to code a hack a bit like the Bathroom Uses You object to allow only one non-player Sim into the room at a time, so they could get to their makeover and then bugger off afterwards? Something that'd stop them dropping the makeover thing from their queue? Like I said, I don't have the game; if that's a completely stupid suggestion just ignore me and I'll go away.
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TS2: Burnination / The Podium / Re: Lots that simply won't load...
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on: 2005 October 24, 11:51:22
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Here's a sample of what I got from that:
ERROR TSAudio: Duplicate resource instance id found ff93bf13 with existing 0b9eb87e:2da1f2dd:ff93bf13 .\source\TSAudioResourceManager.cpp(1064) ERROR TSAudio: Duplicate resource instance id found ff523dc5 with existing 0b9eb87e:2da1f2dd:ff523dc5 .\source\TSAudioResourceManager.cpp(1064) ERROR TSAudio: Duplicate resource instance id found ff17dd59 with existing 0b9eb87e:2da1f2dd:ff17dd59 .\source\TSAudioResourceManager.cpp(1064)
ERROR TSAudioMusic : Music category (Buy) listed twice in category property set. .\source\TSAudioMusicManager.cpp(1649) ERROR TSAudioMusic : Music category (Build) listed twice in category property set. .\source\TSAudioMusicManager.cpp(1649)
ERROR GZPersist: Cannot load dependent resource with group ID = 6f0013a4u, instance ID = cbef94a7ffea5bafu, type = e519c933u .\source\GZPersistSerializer.cpp(204) ERROR GZPersist: Cannot load dependent resource with group ID = 6f00145fu, instance ID = cbef94a7ffea5bafu, type = e519c933u .\source\GZPersistSerializer.cpp(204) ERROR GZPersist: Cannot load dependent resource with group ID = 6f00071bu, instance ID = 8adf160aff82ad0fu, type = e519c933u .\source\GZPersistSerializer.cpp(204)
Would anyone know what I have to do to make it all work again? That list goes on for ages, btw - that's just a few examples.
If I have to kill that entire Downtown lot, can I reinstall it without ruining my current game?
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TS2: Burnination / The Podium / Re: Lots that simply won't load...
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on: 2005 October 24, 05:18:32
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Just checking...so I go into debug mode while playing a Sim family, then drive them to the lot?
[edit]Um, how do I get into debug mode, btw? I did a search for the word in this thread but didn't see any instructions. Apologies for the tech-ignorance![/edit]
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TS2: Burnination / The Podium / Re: Lots that simply won't load...
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on: 2005 October 24, 04:29:11
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I'm having this happen with any lot I try to visit in downtown - only while Sims are involved though. I can get in just fine in editing/build mode; just can't get Sims to travel there. They can't get in via taxi or even using their own car.
Maybe someone smart can tell me what's up with it? This is a sample of what was in my AppWarnings (as per suggestion somewhere above):
WARNING MaterialManager: Unknown material definition 'hottubraisedvaluelod90_materialmask_sub[hottubraisedvaluelod90_materialmask]', handle 532 -- substituting dummy material definition .\source\GZSceneGraphMaterialManager.cpp(997) WARNING MaterialManager: Unknown material definition 'treejapanesemaple_layeredjapanesemaplelod90_branchpurple_sub[layeredjapanesemaplelod90]', handle 573 -- substituting dummy material definition
Basically it scrolls on and on like that forever.
I can't help but think this is likely to be a bad sign...
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