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TS3/TSM: The Pudding / The World Of Pudding / Re: Zombie Stretch Armstrong Agent 47 Paperboy Discovered!
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on: 2012 July 22, 05:09:07
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I just assumed it was the 6 trying to run an adult animation, I've had it happen with a playable but idle 6, before the superpatch mess. It's either an idle animation, or a 'do not want' animation - the lot I was playing had ghosts and pets, the 6 may have been reacting to one of them.
No hidden occult-related traits were in play in that scenario, the only mod in my game is awesome mod.
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TS2: Burnination / The Podium / Re: Still planing with TS2 anyone ?
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on: 2010 June 15, 22:56:56
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I also played TS3 for only a week or so before going back to my precious.
Haven't kept up with any of the developments or EP news or anything. Are the genetics still subpar? Do the kids still inherit one parent's face or the other? If that's the case, I'll never switch over.
I wish more folks were around for TS2 chit-chat. I always loved lurking The Podium, and Planet K 20X6, and whatnot during TS2's heyday.
Hair genetics are just about non-existent, but I have had triplets with three distinct faces, so, there's that. I mentioned them on page 2, but here, have a screenshot: (Middle one resembles CAS-made father a bit, at least with that mouth.) More images: http://s131.photobucket.com/albums/p282/Lady_Faizah/TS3/
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Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
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on: 2010 June 14, 23:29:49
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2. Hand of God used to whisk away my newly cooked meals into the refrigerator. Now my served meals sit on the counter and decay.
Do your sims have a crap fridge? I believe it doesn't automatically whisk them away any more if they would be spoiled by the 'Tastes like Fridge' moodlet. You can still manually drag them to the fridge, though.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked
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on: 2010 June 11, 21:49:14
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Is this an Ambitions bork? My sim happily seeded sprogs throughout the town and now if I check the family tree, I can look into the extended families because of this. Three of the women he's managed to fertilise, have had other children before or after with another man. All of a sudden children in these families have started karking it! A notice popped up, that one child had died trying to fix something and they shouldn't have been messing with something like that. Two others have died and they were only toddlers. Also Morgana Wolf (I think that's her name) she's had one child, now a teen. Could see she was preggers again, but no baby has appeared. I'm sure if I went into play her family I would find another toddler or child has died. I've never had this happen before while playing Sims 3, thought it rather strange. Anyone else happened upon this? My first sim (base-game, obviously) was an 'alien' that I used to pollinate the women of the town (really, just a green sim with a weird face) - I had older-sibling sims randomly up and die before their time and such all the time, even one family where he pollinated a woman with twins with just disappearing entirely - they apparently moved out, but the twins were still in his family tree, perpetual toddlers, even as younger siblings reached YA stage. That was pre-AwesomeMod. AwesomeMod quashed all that crap for me, haven't had another problem since. I know AwesomeMod is not technically ambitions compatible yet, and definitely not advised for a game with 6s or 12s because of the school thing, so my advice would be to play another neighbourhood and/or wait until it is ready.
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TS2: Burnination / The Podium / Re: Still planing with TS2 anyone ?
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on: 2010 June 08, 07:05:46
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The sims don't have to all look the same, no. I've had a variety in my game, some deliberately odd, because I missed the aliens at first. I have pictures of a few up over on photobucket: http://s131.photobucket.com/albums/p282/Lady_Faizah/TS3 (should be public) - I particularly like the triplets I had once in one game, as an example of diverse facial features, if nothing else. (Okay, the evil one amused me, but any evil-trait sim would amuse me.) I still do miss my deliberately odd-looking TS2 sims, though. I know I can make freaky TS3 sims, but it's just not the same. I miss the noses the most, which is a weird thing to miss, but there it is. Come to think of it, I don't even know why I play TS3. Things no longer failing to match (for the most part) is good? The traits, I like those. The age length slider was nice for a while, but I've been playing on default for ages. Tombs in WA are interesting the first time around? Okay, no, I can't come up with a good reason. I suppose I'm half waiting for the next OFB: The expansion that seems utterly dull, but then turns out to be just what I never knew I wanted. WA had the first one down ( another Vacations - I never liked the first two) but it did not deliver on the rest. In the meantime, at least everything matches. And sims can be evil.
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TS2: Burnination / The Podium / Re: Still planing with TS2 anyone ?
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on: 2010 June 07, 13:36:37
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I am playing TS3 these days, but for some reason I just can't get into building as much as I did with TS2. There's no logical reason for it that I can see. There aren't any missing tools that I want, I can't actually put my finger on anything from TS2 that would improve TS3's building, it just doesn't inspire me.
I suppose there's also the fact that TS3 houses don't really need much of anything. Beds, bathrooms, a kitchen. Done. Sims go off lot to skill and gain fun, and they could sleep, shower and eat off lot too. If uncontrolled households didn't need bed and kitchen facilities I likely wouldn't bother at all.
Since WA, I've taken to dumping sims in pre-made houses, slipping a basement under there whenever they needed more room, often with the stairs leading in from outside. Not exactly ideal construction.
As for TS1 vs TS2, there were definitely people who didn't immediately make the switch, we just didn't whinge about it on forums. I didn't get TS2 until NL was out, but I know I picked up TS1 before Livin' Large was released, those 10 little non-aging houses occupied me for hours. I thought it was amazing that Livin' Large added a whole nine other neighbourhoods of identical size and layout, one of them even partially occupied!
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TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's Fixed
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on: 2010 June 07, 12:46:04
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Get to Know was always in the Friendly menu - when it appeared, that is. Sometimes, and this wasn't fixed, it's still true, it just doesn't show up. If there's some semi-logical reason for that, I haven't figured it out. Same with Goodbye. Why doesn't that show up all the time? For awhile I thought it might be trait-dependant but it doesn't appear to be the case.
'Get to Know' goes away after the sims reach a certain relationship point. Friends, perhaps? I don't recall specifically when, but it goes away after they have socialised to a certain point, for fairly logical reasons. Presumably after a certain point a sim would know another, and therefore would no longer be able to get to know that sim. You can fool the game into allowing 'get to know' again by dragging down the relationship bar.
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TS3/TSM: The Pudding / Facts & Strategery / Re: Schrödinger's Baby
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on: 2009 July 30, 23:13:18
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Personally I think the genderfoods only exist for the sake of recreating (or is it creating, since it's supposed to be a prequel?) TS1/TS2 families. Bella and Morty can have 'Cassandra' and 'Alexander' in the right order, big whoop.
But yeah, my mother-to-be of triplets was only determined to be carrying 'a girl', not three of them.
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TS3/TSM: The Pudding / Facts & Strategery / Re: Schrödinger's Baby
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on: 2009 July 30, 14:59:13
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This was the first mixed gender set of multiples in my game, most of those without the assistance of apple/watermelon. I'm rather inclined to believe that it isn't otherwise possible to get mixed twins/triplets, and that this method may even be a 'bug'.
I force-aged the triplets, all the way up to teens, and one of the boys' hair remained the same from child to teen. Exactly the same, lodged in his torso at child-head height. I'm not sure if that's related or not, but I'd never seen it before. Of course, it was a store hair, so it may just be that hair. I was able to change his hair to an actual 12 hair, and have it appear properly on his head, it was just weird.
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TS3/TSM: The Pudding / Facts & Strategery / Re: Schrödinger's Baby
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on: 2009 July 30, 13:41:41
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Iiinteresting.
I've only done one test so far, but I did get a mixed-gender multiple birth. The father determined gender as soon as the mother changed to maternity wear, and it said girl. I then fed the mother straight apples. A second gender determination still returned girl. The mother had triplets - a girl and two boys.
I saved just before the first gender determination. I can upload the save, if anyone is interested.
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TS3/TSM: The Pudding / Facts & Strategery / Re: Schrödinger's Baby
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on: 2009 July 30, 11:49:14
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Heh, my own fertility-enhanced pollinator had over 30 children in his save. He sired a few twins, no triplets, but every set of multiples I've seen born in game have been either all male or all female. I'll have to try this now, see if I can get different-gender multiples.
I have seen triplets though, once by chance, twice on purpose. Here's what I did for the latter: The parents both had the fertility perk. (And may have had the family-oriented trait.) The mother spent the pregnancy watching the kids TV channel, with a radio in the same room playing the kids music channel. I don't know how much of that works and how much is superstition, and I only ran two pregnancies under these conditions, but both came out triplets.
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TS3/TSM: The Pudding / Facts & Strategery / Re: Making Playable Ghosts
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on: 2009 July 29, 20:08:25
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I only know through what I've heard, and what I heard was that the 'So-and-so is about to die soon' message kept popping up for a playable ghost in another household.
Also, I ran a brief test myself before my earlier post, with the lifespan set extremely short. I saved with a ghost, and then fed the ghost ambrosia, and was able to get an old age death. I then reloaded, ran through again, but without the ambrosia, and this time the ghost didn't die. Admittedly I didn't think to check if the ghost would die at a later time, but it definitely didn't die when it should have. I do plan to redo the test -- for several reasons -- as soon as I have another playable ghost, though that may be a while.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Fireplaces suck.
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on: 2009 July 27, 09:22:58
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To get a burglar, everyone has to be asleep or out. Since in my households, like in real life, I post someone on watch, I never see any burglars. That would explain it. Most of mine have been single sim households, with next to nothing on the lot, so the sim only ever comes home to sleep and/or garden.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Fireplaces suck.
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on: 2009 July 26, 10:22:57
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I've had half a dozen burglaries. They actually seem to be more common with a burglar alarm, although that may just be my imagination, or the fact that 90% of my sims have burglar alarms.
I'll admit that fireplaces are annoying, but a simple fireproof upgrade solves that. I've done a few of these, and only once did the sim start a fire, and catch fire herself, both of which were actually disappointingly easily put out.
Also, if you do the 'change colours' upgrade and change the colour, the colour stays changed when you replace the upgrade with something else. One sim had a fireproof fireplace with a purple flame.
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TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: July 2009
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on: 2009 July 26, 06:29:56
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Faizah, I normally find completely symmetrical buildings kind of boring and uninspired, but considering the theme it makes sense. When building this were you thinking of like a prison kind of lot or just a typical castle? Sorry I don't know anything about castles. Would the people housed on the first floor be prisoners of some sort or just like crappy servant peasants? I think this thing would look a lot cooler if it was more tower-like, going up a few more levels. Though that requires cheats and idk if you're adverse to those or something.
More castle than prison. The middle level is the family level - parents, children, toddlers. The towers are the 'cells', or servant quarters if preferred. I could have gone higher, but I didn't really think I needed to. I did ponder building a dungeon underneath, but I couldn't decide where to place the stairs.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Windowed Mode Sucks.
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on: 2009 July 24, 08:10:54
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I use windowed mode because I also have a dual-monitor setup, and full screen doesn't seem to like that. (One monitor for games/DVDs/etc, one for internet.) What I have noticed is that if I put it to the maximum, it does get slightly squished, but any in-game shots taken come out at the unsquished size. Since I take a lot of shots now, I like that. Just the right size for a desktop background on my widescreen monitors.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Story Progression, Lies and Propaganda from EA
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on: 2009 July 23, 06:40:22
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I was bemused by the EAxoid's declaration that story progression doesn't evict from the town sims who are in a "relationship" with the player's sims. All the same, I am glad I am a satisfied customer of Awesomeware.
Heh. That's a load of liecake, by the way. I had the household containing one of my sim's spawn and spawn's-mother leave the hood for good. (This was before AwesomeMod closed the borders, and also before I started switching households.) His other children are 6s, 12s, even 18s, and this much earlier spawn is a perpetual 0 in his family tree. It wasn't a formal relationship with the mother, just 'love interest', but I'd think parent-child would be a sufficient 'relationship' to anchor the kid, at least. ...actually, maybe I should check. Do homeless sims age? The fact that the kid still appears in the family tree is a little odd.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Story Progression, Lies and Propaganda from EA
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on: 2009 July 22, 18:01:57
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I like the way they try to dress annoyances and bugs up as features. It gives Sims interesting jobs, moves them around based on relationships (or randomly sometimes to stir things up), make them gain weight or become thinner. Translation: We couldn't be arsed making it make sense, so now it's 'to stir things up'. We totally meant to do that! I do believe overpopulation is the key, I only had random evacuations after I started my large breeding experiment, but I don't think there's an off switch. So it kicks sims out, but then the game decides that the population is getting a little low, so it brings more in, but it keeps kicking sims out as well. On and on and on.
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