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1  TS3/TSM: The Pudding / The World Of Pudding / Re: The definitive EA Store Set & Guide? on: 2011 November 09, 05:11:37
JFGI? [Hint: Just fucking google it.]


Typing "sims 3 decrapify" into the little white box there brings up a link to a post on this very forum where the files you're seeking are to be found! You don't even have to type the whole thing out, thanks to google's auto-complete. How cool is that?

Stupid twat noob has been taken, so I'll just go with lazy and/or computer-illiterate special snowflake.
2  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 November 09, 03:38:35
The crashing has been replaced by random lag. As in game crawls to a slideshow.

This may be tealdeer but more info is always better:

No cc at all - only thing in mods\packages is AM and config. All caches cleared.  AM timestamp is 11/08/11 @ 6:30 PM.

Steps I'm taking:

Start new game in Riverview. Create brand new sim. Plop him in bargain maxis house. Cheat up 8000 to buy easel/sell crap bed/buy decent plumbing and kitchen gear. Set him on Supreme Commander: Skill: Painting.

Within 24-28 sim hours the game starts to suddenly lag. Happens with AM story mode on and off. No crashes so no logs. Making sim sacred and Rapturing the 'hood does not clear lag. Fixall doesn't seem to report anything unusual beforehand (usual bad skill modifiers and phantom butts cleared.)


ETA:

I tried this a fourth time, but this time I used "destroyallhumans" before placing the sim. This time I got no lag at all. However, after about a week or so in-game time (enough for the sim to master painting) on a hunch I checked and there were no pets available for adoption. [I had seen no strays during the entire time I was playing.]

The option on the cell and computer both say "There are no pets available for adoption at the moment, blah blah blah." Thinking then that perhaps something in the pet handling code may be what is causing lag for me. No pets = no lag. Will continue testing various scenarios.
3  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 November 09, 00:46:53
Ditto on the random crashes with the very latest build of AM. One thing that might be helpful (or not) is that, while there is no script error log, there was an exception log I opened. I expected to see a memory access violation or something equally unhelpful.

Code:
[Exception info]
date: 2011-11-08
time: 19.44.49
type: BREAKPOINT
address: 0x0058a546 "C:\Games\The Sims 3\Game\Bin\TS3W.exe":0x0001:0x00189546

Is it possible you forgot to remove a breakpoint you had set for debugging on this latest AM build? [11/08/11 @ 9:25AM]

I could upload a save if needed. Though, given the random nature of the crashes, you'd probably have to run it for a sim day or so before it crashed. This is a new sim in a new unaltered neighborhood. New maxis house. Twillian's overwatch and master controller are the only other major mods I'm running. Store content from here the only cc.
4  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 26, 03:36:30
Actually, it was on a vacation hood - in France. In Normal Hood, it works fine again. Huh.

I noticed this yesterday with a sim in Egypt. I had set him to "Collect Dig Sites" with SC and my game would seemingly suddenly start to run at a crawl at random as you described. I finally figured out that it was happening when he was trying to reach the unreachable excavation sites on the small island there.

The action would queue up, it would get the blocked thought bubble, and then re-queue. Anyway, whenever those particular sites which he could not reach became the 'target' for SC, my game crawled almost to a halt. I'd pause the game, cancel SC, teleport him to the island to clear the excavation sites then pop him back onto the mainland and turn SC back on. Stopped the freezing completely. It's an easily reproducible error. If you set a sim to that task from the expensive Egyptian house those are the first sites the sim targets.

I'm using 1.24 final and have the all expansions and stuff packs except pets. Game is patched to 1.24. Date on Awesome.package is 10/18/11 at 10:14 AM.

5  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 21, 02:06:49
Got the following error:

Code:
YOUR NEIGHBORHOOD IS CORRUPT AND HAS EXPLODED IN A BFBVFS!

System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
#0: 0x00049 throw      in System.Collections.Generic.System.Collections.Generic.Dictionary`2:get_Item (Sims3.SimIFace.CAS.OutfitCategories) (20FF12E0 [2] )
#1: 0x00064 callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.AgingState:PreInstantiateSim (Sims3.SimIFace.ResourceKey&) (19142700 [vt:3E29C52C] )
#2: 0x00034 ldloc.u1   in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescription:Instantiate (Sims3.SimIFace.Vector3,Sims3.SimIFace.ResourceKey,bool,bool) (44A1F490 [vt:3E29C4FC] [vt:3E29C50C] [1] [0] )
#3: 0x00018 vtresult   in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescription:Instantiate (Sims3.SimIFace.Vector3,Sims3.SimIFace.ResourceKey,bool) (44A1F490 [vt:3E29C464] [vt:3E29C474] [1] )
#4: 0x00014 vtresult   in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescription:Instantiate (Sims3.SimIFace.Vector3,Sims3.SimIFace.ResourceKey) (44A1F490 [vt:3E29C3D4] [vt:3E29C3E4] )
#5: 0x00010 vtresult   in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescription:Instantiate (Sims3.SimIFace.Vector3) (44A1F490 [vt:3E29C35C] )
#6: 0x00060 vtresult   in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescription:SendSimHome () ()
#7: 0x0009c leave.s    in Awesome.Economy.Awesome.Economy.MovingModel:SendSimsHomeFrom (System.Collections.Generic.List`1,Sims3.Gameplay.Core.Lot) ([1828261338034732608/0x195f4a001a23fe40] [00000000] )
#8: 0x0000e ret.void   in Awesome.Economy.Awesome.Economy.MovingModel:SendSimsHomeFrom (Sims3.Gameplay.CAS.Household,Sims3.Gameplay.Core.Lot) ([587D3270] [00000000] )
#9: 0x000e1 ldc.i4.s   in Awesome.StoryBus.Toadings.Awesome.StoryBus.Toadings.FindHome:Execute () ()
#10: 0x00077 brfalse.i4.s in Awesome.StoryBus.Awesome.StoryBus.Fambly:Toad () ()
#11: 0x0000f pop        in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:BuyARandomToading () ()
#12: 0x00026 leave.s    in Awesome.StoryBus.Awesome.StoryBus.Driver:OnTimer () ()
#13: 0x00000            in Sims3.Gameplay.Utilities.Sims3.Gameplay.Utilities.AlarmTimerCallback:Invoke () ()
#14: 0x000f7 leave.s    in Sims3.Gameplay.Utilities.Sims3.Gameplay.Utilities.AlarmManager:Simulate () ()
#15: 0x00009 ldthis     in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:Simulate () ()
#16: 0x00022 ldc.i4.0   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()

Running game version 1.24 with all patches, expansions and stuff packs except Pets. Updated awesome mod this AM with 1.24 Final (and cleared the script cache of course.) Date on awesome.package is 10/18/2011 10:14 AM.
6  TS3/TSM: The Pudding / The World Of Pudding / Re: What 5 Buy Mode objects would you like Modders to make first? on: 2009 July 05, 04:39:03
Fireplaces which can be stacked atop each other, sharing one chimney. It's idiotic if I want fireplaces on 2 floors I have to partition off so much space.

Custom paintings with recolorable frames. How EA missed this, given we can customize everything else to death, I don't know. A few nice, empty (recolorable, damnit!) frames which we can choose the pictures for.

Moar fence choices, or the ability to recolor what we have.

Square-cut male trunks for working out and swimming that don't hang down to the knees.

Everything else has already been mentioned.
7  TS2: Burnination / The Podium / Re: 11th hour rally call for SimPE testing on: 2008 September 17, 12:56:21
Yes, I have the CEP installed. Having no difficulty creating recolours for most AL objects, just the paintings I mentioned. Perhaps the CEP needs to be updated? (Sorry I'm not awesome enough to know if this is a CEP or a SimPE issue.)

I can clone the paintings, and when I do so I get the usual package; it's just when I go to create a recolour in Object Workshop I get an empty container with no resources at all.



Edit: spelling
8  TS2: Burnination / The Podium / Re: 11th hour rally call for SimPE testing on: 2008 September 17, 05:29:42
I went to make a recolour of one of the paintings that came with AL (The "How Elegant. . ." one) and instead of the usual package with resources, SimPE created a completely empty package. Is this not supposed to be recolorable? Asking because usually paintings are. Also couldn't recolor the Flatiron Building painting (same thing, getting an empty package.)
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