I am using the latest build of awesomemod from 10.02. and I always get this NullreferenceException right after spraying the neighborhood with dew (to create an eutopian future):
System.NullReferenceException: GlobalFunctions.CreateObject: Object was created but unable to get proxy. Possibly the medator instance is specifiying a script that does not exist. Resource key for created object was 319e4f1d:00000000:00000000000008fe, guid was 0x0000000000000000
#0: 0x001a1 throw in Awesome.Awesome.Motivator:Update (Sims3.Gameplay.Autonomy.Autonomy) ([8D17B700] )
#1: 0x00003 ret.void in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () ()
#2: 0x00294 ldthis in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimUpdate:Simulate () ()
#3: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()