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1  TS2: Burnination / Oops! You Broke It! / Re: Attraction score error: WTF? on: 2008 March 11, 01:10:33
You never told us that she has a new secondary aspirations (or I wasn't listening at the time). You need something 50% less awesome for that - TJ's FT Critical Aspirtation Fix http://box156.bluehost.com/~aestudi1/forums/inteenimater/viewtopic.php?f=32&t=19

I did, because that was the thing I was thinking was setting it all off.  I may be wrong, but she was ok until I did that.   Initially I thought it didn't agree with ACR but as unistalling and removing ACR didn't stop it, ACR wasn't the problem.

 I got the fix already and it didn't help.


kat
2  TS2: Burnination / Oops! You Broke It! / Re: Attraction score error: WTF? on: 2008 March 10, 17:41:04
The error is deep in the bowels of an undecipherable LUA. Kill them both.

Is that the only answer? 
I have all EPs plus H&M and have tried removing all hacks to no avail, because initially it looked like an ACR problem. 

I have a teen sim, born in the game, after installation of FT, throwing what I assume to be the same error - log attached.  She was absolutely fine until I assigned Romance as her secondary aspiration and also gave her that attraction boost thing you can give to Romance sims.  Since then she has been throwing this error with every visitor to the lot.  The logs alternately show her and the visitor.

kat
3  TS2: Burnination / The Podium / Re: Crash on resized lots at 7PM -- any ideas? on: 2007 November 04, 10:27:28
All this focus on roofs being on the edge being the issue feels wrong. The only lot of mine I've gotten to crash consistently is my 1x1 brownstone, unreleased. It doesn't have a roof in the traditional sense. I never used the roofing tool. It's a multi-level floored surface.

If anyone wants to test it, here's the link: http://www.4shared.com/file/28206022/94ab3616/Corner_A.html  (requires all EP)

I crashed it the first time, the next 5 times it was fine through a save and a day/night toggle.

kat
4  TS2: Burnination / The Podium / Re: Crash on resized lots at 7PM -- any ideas? on: 2007 November 04, 01:23:06
All this focus on roofs being on the edge being the issue feels wrong. The only lot of mine I've gotten to crash consistently is my 1x1 brownstone, unreleased. It doesn't have a roof in the traditional sense. I never used the roofing tool. It's a multi-level floored surface.

If anyone wants to test it, here's the link: http://www.4shared.com/file/28206022/94ab3616/Corner_A.html  (requires all EP)

I got it, but I haven't looked at it yet.

I tried something out to see if roofs could make a difference.  I built a house on a 3x3 lot but didn't put any roof on it at all. atthat point I saved and put it onto the lot bin.  I then made 4 versions, one with no roof, one with a floor for a roof, one with gables at the sides, one with gables at the front.  I shrunk all versions to 1x2.

I made 4 blocks, each with 3 houses of the same roof type.  I put CAS sims in the left hand and middle of each sort, with no crashes, and finally I put CAS sims in the other end of each sort and played them through several days.  Not one of those 12 houses crashed.  I can't see that the roof can be causing the crashes, certainly not alone anyway.

A couple of days ago just about every house I did crashed, now they aren't, and the only difference I can see is that right now I don't have even the few downloads I had before!

kat

5  TS2: Burnination / The Podium / Re: Crash on resized lots at 7PM -- any ideas? on: 2007 November 03, 15:00:09
I tried pbox's BackdoorLane lot - it crashed first time but not the next 3 times.

What exactly do you mean with "3 times": 3 different inhabitants, or 3 different attempts to load/toggle nighttime/save?


I placed the lot from the bin 4 times in toal, in 2 different neighbourhoods I am using for testing,  I made 4 CAS sims, put one in each house.  Each time I got the sim to move a bit, saved, bought a chair, then toggled the day/night view.  The first house crashed, the other  3 didn't.



kat
6  TS2: Burnination / The Podium / Re: Crash on resized lots at 7PM -- any ideas? on: 2007 November 02, 22:45:51
Actually, I would think it was a generous gift if somebody uploaded a lot that they KNEW would crash, as long as they said it was for testing.  For debugging purposes, if you can change an intermittent problem into a reproducible one, it makes everybody's life easier.  I don't think anybody here has produced lots for mass consumption by the naive public, which would be a totally different (and bad) matter.

Someone might like to try these  - they are puzzling me.  Note - I made these with base game plus all EPS, and no downloads or hacks.

First up, a rowhouse I made with no roof - just a concrete floor on the top.

http://www.the-kat.org/rowhouse.rar

There are two in the file.  The first one crashes every time.  The "new" one I made by making an alteration inside, and saving back to tthe lot bin, and it has always been fine.  At least, fine through placing a CAS sim in, saving and toggling day/night.  I haven't played through to 7pm. 

Then there are a pair of semis

http://www.the-kat.org/semi.rar

I have placed CAS sims in these 4 times each.  All 4 times the right hand side ( as you look at them from the road ) plays fine though that save and toggle routine, while the left hand one has crashed 3 times out of 4.

I tried pbox's BackdoorLane lot - it crashed first time but not the next 3 times.


kat


7  TS2: Burnination / The Podium / Re: Crash on resized lots at 7PM -- any ideas? on: 2007 November 02, 13:29:42
Silly fat grey Pescado Tongue  You have completely missed the point.   The reason shrinking was asked for in the first place was to make row houses.  Where you can have walls right up to the edges of the lots.   If you shrank the lot first, you would still have those two last squares that would not allow walls to be built!
But the walls can't be put up against the edges of the lot for a REASON! If you did this, things which overhang the edges of the walls, like the ROOF, would hang over the bounds of the lot! This is why fences are permitted on the edges of lots, and walls are not: One cannot put a roof on a fence. Perhaps all the crashing lots have roofs, which are thus illegally extended off the bounds of the lot?

I thought of that last night and built a little house with concrete flooring for a roof, rather than an ordinary roof.

It crashed.

I've been using it for testing since then, but that's still in progress.

I also made a pair of semis where on the adjoining side the roof is straight up/down.  That worked ok 3 times out of 4.

kat

8  TS2: Burnination / The Podium / Re: Crash on resized lots at 7PM -- any ideas? on: 2007 November 01, 22:36:14


Can I just clear up this confusion I am still obviously suffering from over the facts... I felt sure I read that at least *one* person who created crashing lots also went on to discover later that they crashed in his or her own game too.  So it wasn't you, Pbox?  Hasn't anyone other than Pbox and Aelflaed made similarly crashing lots?


I haven't posted any for anyone else to try, but the lots I created have been crashing in my game.   

Strangely, today none have crashed while trying to save, and that includes at least one that did yesterday.  I have also had some house work fine today - and then not work the next tiime!


kat
9  TS2: Burnination / The Podium / Re: Crash on resized lots at 7PM -- any ideas? on: 2007 November 01, 16:13:37
The 1x1 townhouse behaved fine.  I was able to save the lt and toggle the Day/Night with no problems. 
The 2X1 townhouse I was able to save, but it crashed when trying to toggle Day/Night.
Ok. Both those lots were shrunk on the right, left, and rear sides, from Maxis default-size lots. The 1x1 was shrunk from a 3x2. The 2x1 was shrunk from a 4x3. Both have the rear wall one space from the edge. Both unfurnished, no lighting. (You didn't decorate, did you?) However...there's one big difference. The right and left walls of the 1x1 are one space from the edge. The right and left walls of the 2x1 are on the edge of the lot.

Did you place other lots directly on the edge of mine, or were they fairly free-standing?


In each and every house I try I buy one cheap folding chair, I don't really know why, other than when I started testing I was buying stuff for my own sims in my own houses, and I'm trying to stick with a similar situation. 

The lots were free standing, no others nearby.   I could line some up and see what happens if you like. I think that space all the way round the 1x1 house could have something to do with it working ok.  I have made some which a space on one side, but the other is to the edge - they crashed.


kat
10  TS2: Burnination / The Podium / Re: Crash on resized lots at 7PM -- any ideas? on: 2007 November 01, 11:55:30
FYI, if anyone else with all EPs wants to be a tester monkey, click on the "MTS2 crap" link on my signature. I put the set of my first townhouses up there for testing. I'm not sure anymore if I tested those with CAS sims. I know I did with Maxis bin sims. My unreleased brownstones I tested last night with CAS sims and couldn't get to crash. I've got another set of adobes in my head that I'll try to crash once they are done and ready, most likely tonight. Then the three more sets I have in my head go through crash-testing.

I have all patches but the BV one and am cracked.

I downloaded the two lots you posted in this thread and tried them out, as I also have all the EPs, patched except BV.

I put in new CAS sims.


The 1x1 townhouse behaved fine.  I was able to save the lt and toggle the Day/Night with no problems. 
The 2X1 townhouse I was able to save, but it crashed when trying to toggle Day/Night.



My suggestion is that when you are intending to use a lot that someone else has shrunk, you

1) Place lot.
2) With the lot still uninhabited load it and perform one Build Mode action (eg make a dent in the land, or move a door)
3) Save and exit.
4) Go back in and undo the changes if you didn't want them
5) Save and exit
6) Delete the downloaded lot from your bin, and replace with the one you edited
7) Place and use lot as normal.

I tried this with the house above that crashed, but it made no difference.  It crashed again when changing to Night view.


Next, I downloaded Inge's TestShrunkTownHouse, and put a new CAS sim into that.  It was fine, no problems.  But, I had to make a change to the sim - he couldn't afford the house. I gave him more money using the familyfunds cheat.    I wondered if that might make a difference.  I made another sim and gave him more money in the same way and put him into another of the 2x1 townhouse.  This time it was fine, saved, changed views, no crashes.

So far it seems CAs sims are the ones with problems - as soon as I change them, all is well, in a new house anyway.  Second hand is still dodgy.


kat
11  TS2: Burnination / The Podium / Re: Crash on resized lots at 7PM -- any ideas? on: 2007 November 01, 09:19:24
Um... either I'm missing something really obvious, or we've all been missing something really obvious Huh.

If we know that the house can randomly crash the first time you move a CAS sim in - at 7pm, when hitting the day/night toggle, or on the first save - but after that it's perfectly stable... why not have the lot creator move a sim in and save, then move the sim out again? If the crash is due to some artifact of the lot shrinking process which gets fixed on the first save, wouldn't that fix whatever the problem is?

I know that moving the sim out would cause all the furnishings to be lost, but if that process would "stabilise" the house, the lot creator could then simply add furniture afterwards - and then package the "fixed" version of the house.

Huh

I said earlier that I had tried something similar.  I moved in Sim A, allowed the lot to crash, re-entered, ensured it could now toggle the Day/Night modes, and save, without crashing.  I then moved sim A out and attempted to move in Sim B, another CAS sim.  The game crashes while trying to load the lot.

After reading your post I thought that possibly an extra move might help.    After moving the first sim out I also moved the house back to the lot bin, then I placed it again, in another position.    I made yet another new CAS sim.  The game crashed while trying to enter the lot when moving the sim in, again.

Other than actually packing the lot, and reinstalling from the package, that's as close to what you suggest as it can be, but it didn't help.

kat

12  TS2: Burnination / The Podium / Re: Crash on resized lots at 7PM -- any ideas? on: 2007 October 31, 21:20:48
Thank you, ladykatsim. Just to make sure I understand this correctly:

* you built a house using BV, and it crashed at 7PM - right? (There is a theory atm that BV houses don't crash .. which you would have disproved if this is the case -- unless there is a difference between patched and unpatched BV and all other builders were patched?) 


That's right, I built a house using BV, unpatched, no CD version.  I didn't wait until 7pm, it crashed when I toggled the Day/Night view , first time in Build mode, other times in Buy, or when I tried to save the game first.



Quote from: ladykatsim
What I can't do is place a new CAS sim in the house that previously crashed, the game crashes while trying to load the house.  Post crash I can put him in it - I assume he's no longer new.

With "post crash", you mean the *sim* involved (not the lot) had experienced a crash before -- yes?

The lot had experienced a crash wih Sim A, whom I then moved out.  Trying to move in Sim B meant the game crashed trying to load the lot.  Subsequently I was able to move him in, load the lot and all was well.





Quote from: ladykatsim
I added the noteleportpuddle hack.

I was able to place a new CAS sim in a new house, save, and toggle the day/night mode.
I was still unable to place a new CAS sim in a house previously occupied. 

What exactly do you mean by "unable" in your last sentence: crash on load? 7PM crash? Lot never loading? Something else? 

The game crashes when I try to load the lot when moving the sim in.

Since I posted i tried playing with the noteleportpuddle hack aded to my normal game, with all downloads and hacks.  It made no diference, the lots crashed the game in the same ways.


kat


13  TS2: Burnination / The Podium / Re: Crash on resized lots at 7PM -- any ideas? on: 2007 October 31, 14:26:09
I  have been reading all the different experiences people have had and thought I would add mine, see if it helps at all.

I made several different lots, but have tested only two.  One is a 1 x 2 terrace, the other is on a 2x2 lot making a semidetached house - that is I only shrunk in on one side.  There was no difference in what happened with these two designs.

I have all the EPS, including BV, but am playing with the unpatched no CD exe, in case that makes any difference.

I used, initially, new made CAS sims, and am using a custom neighbour hood for testing, and currently the only downloads are Inge's British architecture items - doors and windows etc.

The game crashes  when I toggle the day/night view in either Build or Buy.
The game crashes if I try to save the lot before trying the day/night toggle.

After re-entering the lot I can save and toggle at will, and the one house I tried played past 7pm and on to 9am with no problems at all.

I can move one of these new sims from his house post crash, and put him into another new house, with no problems, just as I can place, eg, the Ramaswamis, so it seems only brand new CAS sims are involved.

What I can't do is place a new CAS sim in the house that previously crashed, the game crashes while trying to load the house.  Post crash I can put him in it - I assume he's no longer new.

I added the noteleportpuddle hack.

I was able to place a new CAS sim in a new house, save, and toggle the day/night mode.
I was still unable to place a new CAS sim in a house previously occupied.  Possibly entering the house in Build mode and resaving it would fix that, I haven't tried it as I only just thought of it.

I don't know if that hack will help in my normal game - I shall put it in but it isn't good for testing, takes so long to load!

kat



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