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1  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 October 04, 17:58:36
MaxoidTom, Please, Since you say the patches are in testing or in Q&A hands could you give us a list of what they are testing?
2  TS2: Burnination / The Podium / Re: Nightlife bugs on: 2005 October 02, 16:06:50
I have never had a problem using MOcheat and moving the garbage can to the rear of the house...near a kitchen door is perfered.
The mail box I have been moving back nearer the house front door.  This in TS2 gave the children returning from school room to get out of the way of others on the bus  and check their grades.  I think this will help when school bus returns same time as parents driving back from work.
3  TS2: Burnination / The Podium / Re: Nightlife bugs on: 2005 October 01, 13:10:31
There is no real reason to have a driveway on a community lot.  Only one car comes to the lot and it parks out front on the street.  Parking lots if you want them can be made using Deco Cars.
4  TS2: Burnination / The Podium / Re: Nightlife bugs on: 2005 September 30, 18:27:19
Hipi, have you made sure that the sim that takes the car is the car owner? 
5  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 27, 20:35:14
Marvin Kosh: what I want is a game I play.....and enjoy.
Not a game I am on alert for alerts and error messages that I have to either ignore because according to someone they don't mean anything and to someone else they mean the fireball visible for space will pervail.

What happened just Simming?
6  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 27, 13:26:11
Has the Maxoid retreated back into the Maxis/EA bunker? Perhaps the Vamp biting Mrs. C ment his services were badly needed at home.
7  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 25, 16:12:28
MaxoidTom: hate to be blunt about this but I posted a Feedback Form under the Uni form.  This was done a long time ago about Terrain Paints.
I have posted another at your request and so has 'witch'. It should be well documented by now, as I am sure others have done the same.
8  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 24, 00:37:31
I haven't been able to erase that blue...that was left when I put NL on.  I thought I had gotten rid of ALL TPs and their Lots...

MaxoidTom terrain paints or ground covers have been a problem since Homecrafter was released and people started using them.

Very simple to replicate...make some , download some, make some lots , play with them  delete them and have some FUN. Roll Eyes
Download this file it only contains 4 terrain paints http://thesims2.ea.com/stream.php?asset_type=lot&asset_id=247370 (accident that it is the same file as pics above)
At one time I had 147terrain paints  because of them all being loaded into package files for upload/ download.  put one in a lot  they all get packaged.

Edit: I just put the above file in my game.  Running NL. Deleted Deepwater.package  and to my suprise it did not crash when entering lot.  However, it did crash the packaging process.
Edit: http://thesims2.ea.com/stream.php?asset_type=lot&asset_id=240431 is an example of how many terrain paints can come with a lot.  No warning sign for them.
Put this in a game then make another lot-  paint a small area with one terrain paint ....packagethe new lot  to file and then see how many TPs get attached in the package. No way am I gonna do it.....been there done that.
9  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 23, 16:14:22
Just to make sure it doesn't get overlooked again.  Custom terrain paints or ground covers are a big problem for all stages of the game.
They attach to lots when not needed. If they are deleted or disabled they cause game crashes.
Replication is simple make some and use them or  download a lot with custom terrain paints and then delete them or one of them.
10  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 23, 16:08:13
MaxoidTom replication of Terrain Paint problem is quite simple....make some or download any lot with them  and use them on a lot.  Delete them or one of them  and see what happens to all  lots that have them.  Also try apppling just one without all being attached to lot or try to package a lot without them.
11  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 22, 21:37:45
Quote
...  don't think has been mentioned yet. The ground cover or terrain paints used to  ...
...  dodgy there. If you even select the groundcover tool, without applying any to the  ...
...  up for me. That's how I first discovered the buggieness. I tried deleting the  ...
... , this usually corrupts the lot. These ground paints can not be removed even with the  ...
...  command to remove all groundcovers, the lot still saves with them. I  ...

As you can see this has been brought up before but I can not find anywhere where it is addressed as fixed, being fixed or live with it.

Terrain Paints or ground covers  when deleted or disabled are the cause of many game problems including  game crashes upon lot entry.

Please, if there is info on this I missed would someone point the way to it. Thanks
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