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1  TS3/TSM: The Pudding / Pudding Factory / Re: Where to find GOOD custom worlds? on: 2010 September 20, 08:15:17
Don't encourage n00bs to install something they probably won't understand. And why don't you listen to your avatar and STFU? You realize those crossed-out lips are Pescado's way of punishing you for not lurking. Read the FAQ.

Take your own advice fuck face.

Claeric, I know you probably wouldn't ask it you were but are you going to give the "suburban feel" neighbourhood a go? I would like to see what you come up with.
2  Awesomeware / AwesomeMod! / Re: Cant unzip awesomemod.. on: 2010 September 08, 03:02:55
Magic! Now fuck off.
3  TS3/TSM: The Pudding / Pudding Factory / Re: EA store stuff in *.dbc format - a torrent on: 2010 February 20, 05:20:11
Hasn't with me, but I'm far from an expert in the matter.
4  TS3/TSM: The Pudding / Pudding Factory / Re: EA store stuff in *.dbc format - a torrent on: 2010 February 19, 00:10:24
What about BahHaus?? Is it available in dcb format?

I Downloaded the package version. Works the same.
5  TS3/TSM: The Pudding / Pudding Factory / Re: EA store stuff in *.dbc format - a torrent on: 2010 February 14, 09:41:25
Does anyone have the "Dr Pepper" car in .dbc format? It's the only item I can't get working.
6  Awesomeware / AwesomeMod! / Re: OH NOES BFBVFS on: 2009 September 28, 04:59:24
What does this mean and how can i fix it?

That natural selection has failed us. GTFO, fool!
7  Awesomeware / AwesomeMod! / Re: Access Denied.. help please. on: 2009 September 05, 12:46:54
GTFO Tuvok
8  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 September 05, 06:30:04
Sorry I did mean E002. Ok now I understand I got the impression this was for an empty version of the new neighbourhood for AL. Now I know where I'm going wrong.

9  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 September 05, 05:28:50
I'll give it another try. I did the usual steps involved with empty templates. Maybe I missed something.

Update : Yes same thing still. Placed the package file in the E001 folder in Program files, Deleted Character files and still a populated hood (deleted Neighbourhood folder in my documents to start fresh). After that failed again as a test I deleted the character files from the E001 folder in my documents and replacing the package there. Strange thing with that is the hood is still populated, but the character folder is empty. I even played with a family for a while and the character folder stayed empty. I'm assuming that's not good either.

I wish is knew what I was doing wrong since it's working for you.
10  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 September 04, 20:37:45
Is this AL empty template just for custom hoods? I tried it on the new neighbourhood and it was still full of the families.
11  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 March 13, 06:04:34

When I load the hood houses still have familles. I have even checked back to C drive folder and the characters fold is empty, so I'll be damned where the game is pulling them from to create the characters. To be honest I haven't checked if it's adding townies too but I assume so since the character folder has quite a few files. I might just give up on that hood.



You're misunderstanding, the template isn't for Desistetatawra Valley, it's for the "stealth neighbourhood" that adds itself to ALL your neighbourhoods when you first load them after installing FT. It contains two sim bin families as well as some townies/NPCs. Like Cyd Roseland and all those bloody strays in Pets, or Ottomas & Co in Seasons.



Oh Duh! Don't I feel stupid.  Embarrassed
12  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 March 12, 10:08:39
Are the characters being added Townies or hobby Sims? The game will generate a head for each hobby and a Food Judge if you don't spawn them yourself. I don't think there is a way to prevent them from being created, but if you make them yourself you can at least have control over what they look like.

When I load the hood houses still have familles. I have even checked back to C drive folder and the characters fold is empty, so I'll be damned where the game is pulling them from to create the characters. To be honest I haven't checked if it's adding townies too but I assume so since the character folder has quite a few files. I might just give up on that hood.

13  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 March 11, 19:17:50
Yes in the correct place. I've always use empty templates for my game. It's just this new hood that won't stay empty.
14  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 March 11, 10:20:39
I borked my game so I thought I would start fresh in the new hood. I'm using the empty template on the previous page, but the game is  still adding characters to the hood. I did the usual delete the character files in c: drive/freetime etc.. and add the replacement empty template.  Am I missing something? Or have a misread and that's not a empty template?
15  TS2: Burnination / The Podium / Re: Another BV patch released on: 2007 October 23, 08:33:14
I have a feeling they just wanted something in the news section and it‘s not a new patch at all.
16  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2007 September 17, 20:49:52
I'm so sorry. I thought antiredundancy was the one that stopped the tourists. I have notownieregen too, but maybe I have an old version will update. Thank you. next time I will research properly before posting.
17  TS2: Burnination / Peasantry / Re: More Awesome BV templates on: 2007 September 17, 11:02:51
argon_BV-ocd.rar

Absolutely no pre-made characters and no orphaned clothing collections. Family Ties and Neighborhood Memory have both been replaced with copies from a raw (no templates in the game files) clean neighborhood. That will stop any garbage from being copied over when the two neighborhoods are merged. The V001 folder is a complete replacement (since it has no lots) so just move the original, all others require the character files to be deleted.  Grin



I've got all the other neighborhoods for University-Seasons done the same way (Downtown is a little different, I kept the ghosts because they have tombstones on the lots), and a raw neighborhood with the NPC Sim descriptions corrected if anyone's interested.

(I don't have Pleasantview/Strangetown/Veronaville templates, if any base neighborhoods with lots are in the game files then extra bloat is added to fresh custom neighborhoods, which is what my templates were made specifically to avoid)


I'm sorry if this is a really stupid question. I tried this and it still forces on me the 40 odd vacationer's (not locals, I can live with the locals) Is this mean to be an empty replacement?
18  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2007 September 16, 20:51:09
Can someone test this out for no more vacation tourists/locals regen?  Grin

I will give it a try after work tonight.
19  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2007 September 15, 10:19:22
Thank you.

I will give this a test tonight. I only intend on using this on the stealth hood, as i can deal with the locals the game throws me. I just wanted to get rid of all the vacationers and make my own, but it doesn't seem possible right now.

One good thing I have noticed face templates work on the vacationers. Well it seems to be working as my tourists are good looking now.
20  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2007 September 15, 08:46:42
Now I can make a clean template for the 'stealth' neighbourhood. Expect to see it tomorrow.

I love you so much right now! It was driving me nuts as I wanted to start setting up my neighbours hood, but couldn't because of the shitty tourists the game dumps on you. I was about to go ahead and use the walk around but I was worried that would cause problems. Thank god for people who can do this for us. I'm too stupid to work it out myself.
21  Awesomeware / The Armory / Re: Anti-Redundancy *CRITICAL FOR BVp0* on: 2007 September 12, 08:03:13
Is it safe to follow this method http://www.moreawesomethanyou.com/smf/index.php?topic=4306.200 posted by Invisigoth? I only do the first part, as I will just do a little surgery on the locals as there arn't many. It did work for me, but i don't know enough to know it it's really ok to do.
22  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2007 September 11, 08:36:32

I gave this a test and the same happens to me. I did notice that the Sim will have the vacation memories of being able to do those things, thought they can't do them.

I don't know enough to be able to do much more. I will just have to wait patiently. I'm scared to attach a vacation neighbourhood and visit as I don't want to have maxis tourists and locals. The above fix seems to work, but I'm assuming it won't stop the game respawning more if I visit.
23  TS2: Burnination / Oops! You Broke It! / Re: Sims don't seem to die correctly on: 2007 September 09, 01:30:17
Thank you.

Makes sense now! It was Dustin Broke's girlfriend I killed off and it was the first time playing the Broke family. From memory I think he always brings her home from school the first time.

I thought I had identified all my hacks. Might be time to do a check again.

Yes I use the tree for NPC's as I like certain ones to be a particular sex.

Least I know now it haven't broken my neighbourhood.

Thank you everyone for your help.
24  TS2: Burnination / Oops! You Broke It! / Sims don't seem to die correctly on: 2007 September 08, 13:24:27
I'm not a expert with Simpe and never will be. I only use it to do little changes. When a sim is dead I noticed that in their portrait the background turns blue. After installing the cleaned up templates when I kill off a Sims their portrait background stays the normal grey. It didn't bother me as it seemed not to be causing any game issues, but when playing today one of my teens came home I got the pop up that he had brought home a friend and it was one of the teens I had killed off. As soon as he got off the bus a second pop up came up saying that she had died on another lot and will return to that lot. I'm guessing something is screwy.

I will explain how I make my own custom townies as maybe I'm doing something wrong. I use a combination of empty and cleaned up templates from this site. I use the tree to make NPC's. I create townies in CAS and use the shrub to make them into townies.

I also now have duplicates of Skip and darlenn (if that's her name) it doesn't bother me, just wanted to make sure I didn't do something wrong or it will cause problems.

I'm sure this happened before I added any hacks but just in case one of the following may be a culprit this is the list of hacks I have.
ant redundancy
CribSleepNight
daily gardener
ElderSleepNightOFB
flush force
MTS2_278801_jaxad0127_jaxad0127_NoNPCRevert
Nobuskers
Nodormiespawns
Noinstantlove
NoKickTrash
nolamehires
Notownieregen
nowhatsthis
Phone & Taxi Hack: ZOMG PETS! (v8.1c) for TS2OFBp2 - TS2Seasons

It's not so bothersome right now since I'm patiently waiting for SimPe and Bon Voyage cleaned up templates to be released, but I Know it will drive me nuts then as I can not tolerate the maxis townies. It hasn't affected my game any other way, but I assume it will If I continue on.

All help it greatly appreciated.

I have all Expansions & shopping packs up to Bon voyage

25  TS2: Burnination / Oops! You Broke It! / Re: I Lost Don's face! on: 2007 September 04, 01:57:08
Thank you to both of you. I was going to search the disk for his file, didn't think to look there.
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