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1  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 23, 18:06:30
Regarding UnifiedBilling, are these unselected playables safe from the repoman?  Edit: I am referring to the eventuality of family funds reaching zero.

Regarding EmulateLegacyBossBug, I would only use this so my sims automatically know someone at work.  Would the old cap at level 5 for bosses be adequate in these new situations?  I would like to avoid some unqualified promotions.  

A question about demotions, do demoted sims not start fresh on job performance?  With the number of firings, it seems this is not the case.
2  Awesomeware / AwesomeMod! / Re: Indie Stone Now with added Awesomeness on: 2009 July 22, 18:28:33
Edit: If you are playing with immigration from your bin and considering turning ISM on and off in the same neighborhood, be sure to delete your townies as you go from ISM to AM.  I don't know what AM would do with all the archetypes ISM saves as homeless.
Shouldn't be necessary: I imagine ISM is equipped to deal with them normally in the event that they are slain or moved in by player actions, so the same would apply if AwesomeMod were to do the same.

Before the two mods were combined, I don't recall ever having access to, I'll call them, breeding stock (BS) sims.  I'm not concerned about ISM's normal homeless.  In a normal ISM game BS sims would never have interaction with playables.  AM uses BS sims as bosses; will it ignore them in other regards?

Edit: Apparently, ISM only places those BS sims during its setup then doesn't clean up after itself.  I destroyed all townies; ISM immigration continued as normal without any further homeless being created.
3  Awesomeware / AwesomeMod! / Re: Indie Stone Now with added Awesomeness on: 2009 July 22, 17:54:52
Yeah, ISM will create personalities such as the neighbourhood hussy which it stores as a homeless family. It also will create families based on how many houses are available: in my 'hood I started with 12 empty houses, and ISM filled up 8 of them within a Sim-week with new families.
Since I put a few blue-, green-, and redskinned Sims in the bin along with nice face archetypes, I now have a nice and varied 'hood.
 

ISM also saves a list of all your library bin sims as homeless.  Somehow they don't move into town, like service npc's, nor age.  Apparently they're just there as breeding stock.  My library happens to contain archetypes that I've made personally, top level bosses for each career to prevent fewer unqualified promotions.  Since they're homeless in ISM, AM uses them as bosses in those test neighborhoods.

On another note, ISM may be counting lifetime reward traits as regular traits.  I'll actually play a "backstory" of some families, then place them in the bin to incorporate into my main town.  These sims tend to have purchased traits.  All of my immigrants in ISM start with seven regular traits.
4  Awesomeware / AwesomeMod! / Re: Indie Stone Now with added Awesomeness on: 2009 July 22, 04:54:44
Well, that's a godsend.  I didn't think you could ignore the file entirely. 

Edit: If you are playing with immigration from your bin and considering turning ISM on and off in the same neighborhood, be sure to delete your townies as you go from ISM to AM.  I don't know what AM would do with all the archetypes ISM saves as homeless.
5  Awesomeware / AwesomeMod! / Re: Indie Stone Now with added Awesomeness on: 2009 July 22, 04:41:20
ISM still does a couple things that I don't want in a neighborhood that I care about, but at least it is easier to switch to it when my wife wants to play!
6  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 12, 23:30:43
In the Careers xml, what does a negative integer signify in MaxOfficeHolders?  Specifically, I have two mayors in my game.  Mayor has a -1 for MaxOfficeHolders.  What behavior should I be seeing?
7  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR on Mac OS X - no need to download any other crack on: 2009 June 01, 18:29:31
If you are worried about the game phoning home, just go into your system preferences, and in Security, configure your mac so that it only lets authorised applications use the internets.

Have you found a way to block outgoing connections without using a third-party program such as Little Snitch?
8  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 22, 02:59:18
I find the population cap (8 times the # of private lots) to be good.  The population for ghosts looks limitless, however.  Do the ghosts breed on their own?  Do NPC's breed at all?
9  Awesomeware / The Armory / Re: Macro Control: Macrotastics on: 2008 February 16, 17:53:06
The last try, and peak, was 928.  The first was between six and seven hundred.  The first try definitely had some bugged plants (some unbendable, and one or two overlapping plots), but I didn't detect any of those on the last.
10  Awesomeware / The Armory / Re: Macro Control: Macrotastics on: 2008 February 16, 07:29:55
I decided to run a massive farm through the ringer in a test hood to see if it would be viable for regular gameplay.  I've run the scenario through a few time and it always gets to the point of "Too Many Iterations" errors from Macrotastics in conjunction with BRU and your test garden files.  Do you already know of a set breaking point with number of plants &/or employees?  I've attached the logs from the last time through.  I hope you find them useful.  I can recreate the error if you need some info that I may have left out.  If you can suggest any workarounds or let me know of a conflict from my end, please do.
11  TS2: Burnination / The Podium / Re: What's in YOUR Downloads? on: 2008 February 10, 01:45:47






12  TS2: Burnination / The Podium / Employee Limit on: 2007 September 04, 23:08:25
Could someone point me to the right BCON (or otherwise) for raising the employee limit past 8?
13  TS2: Burnination / The Podium / Re: Season Length on: 2007 March 13, 01:41:52
Thanks.  I was looking in that one this morning and glanced right past it.
14  TS2: Burnination / The Podium / Season Length on: 2007 March 12, 19:54:41
How do I change the global constants that determine the season length?
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