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1
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2024 November 06, 09:03:13
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I don't think so because it happens outside of work hours too. It's all very random and happens at random times of the day; sometimes in the middle of a shift, sometimes in the middle of the night.
Well, the actual check seems to fire rather intermittently since I didn't alter the check interval, so that would explain why it seems to happen at random times if you somehow trigger a check in the middle of the night. I assume that, when they disappear from the list and you go and make them active, they are NOT, in fact, at the office?
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2
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2024 November 03, 05:32:47
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Sorry for the very late reply, I haven't been able to play the game in a while. What I mean is that while my sim is at work, or sometimes between shifts, their coworkers/boss will be randomly removed from the relationship panel as coworkers and I can't use the tones to interact with them. They will be randomly re-added as coworkers later only to randomly be removed again. Like, for example, my sim has 3 coworkers and a boss; the boss and 2 coworkers will randomly disappear from the panel then several hours later 1 coworker will be re-added, then they'll all disappear, then maybe just the boss will come back. It repeats this every couple of hours with a random result on who'll be re-added or disappeared. There's no rhyme or reason to it. Hmm, looking over the thing, I see that one of the criteria for interactivity is that the coworkers have to actually be at the office for you to interact with them there. Is the trigger of them leaving perhaps them leaving the office?
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4
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2024 September 29, 03:01:45
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I've been having a problem where when I have awesomemod and Nraas mods together my sim's coworkers all end up detagged as coworkers/boss. They're still employed in the career, they just don't show up in the coworkers tab in the relationship panel and can't be interacted with with the tones (like chat with coworkers, suck up to boss). Explain "detagged"? AwesomeMod adds some filters for what sims can be considered "boss" or "coworker", so you will no longer have a boss that you're outranking for some reason (where the default game just hopes you NEVER NOTICE, and TRUST ME, I DO), or a coworker that DOESN'T ACTUALLY WORK THERE. Your coworkers that aren't there may be working at a different workplace than your sim. I recall there is also an optoin suppress spam-sim generation and prevent frivolous generation of otherwise useless sims. If you get promoted past your "boss", the old behavior would just keep them forever, the new behavior removes them because you've surpassed them, they get removed, and if nobody else qualifies, the slot is simply left vacant. If you create a valid sim that qualifies by playing them to the appropriate level. The default EAxian configuration is based around the premise that you will play only one sim/household and have no awareness of any discrepancies that happen in the rest of the neighborhood. AwesomeMod tends to enforce world consistency, so if I spotted a discrepancy that doesn't make any sense, I squashed it. If you use the tone without any valid, logically consistent candidates in the game (very likely), rather than spamming random sims into the game, you just get the benefit of using the tone without the drawbacks of polluting your save and relationship panel with trash sims.
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5
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Awesomeware / The Armory / Re: Door Jam Fix
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on: 2024 May 15, 23:54:14
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You could, but since I've never heard of this mod and don't have or use it, I wouldn't know anything about it. I really don't spend my time looking through random people's websites and downloading all of their random stuff just to look at it.
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6
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Awesomeware / The Armory / Re: Door Jam Fix
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on: 2024 May 06, 01:16:25
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That explains your fix, but doesn't add anything to the info you've already provided and doesn't tell me whether there is a difference between your fix and the one at Fairy Forest, which I was hoping you would be able to elaborate on. I did email the folks over at that site, but they haven't responded. Well, I can only tell you what mine does. I can't speak for what some other mod that I've never previously heard and do not use does. All I can say is that I recommend that you accept no Kewian-based substitutes.
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7
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Awesomeware / The Armory / Re: Door Jam Fix
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on: 2024 May 04, 20:37:03
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This doesn't prevent legitimately blocked doors from being blocked, it only stops doors from being blocked by things that aren't physical objects or shouldn't otherwise block the door according to their object flag, like staircase endtiles, ceiling lights, etc.
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9
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Awesomeware / TS4 Stuff / Redundant Reward Fix
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on: 2023 November 09, 18:45:55
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redundantrewardfix.zip matylib.zipRedundant Reward Fix
Congratulations to: Draklixa!
INSTRUCTIONS: Unzip in your MYDOCU~1\ELECTR~1\THESIM~2\Mods directory.
FEATURES: Splices in blacklist check for reward tests so you are no longer presented with the option to lose points buying rewards you already have. They will now be grayed out again like pre-1.102.
COMPATIBILITY: Tested for v1.102. Requires MATYlib. No file conflicts.
SIDE EFFECTS: May cause computer damage, incontinence, explosion of user's head, coma, death, and/or halitosis.
WARNING: Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix with non-awesome hacks - may explode, leak, or catch fire, resulting in injury and/or death.
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11
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Awesomeware / TS4 Stuff / Holiday Situation Fix
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on: 2023 November 09, 07:02:42
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holidaysituationfix.zip matylib.zipHoliday Situation Fix
Congratulations to: Draklixa!
INSTRUCTIONS: Unzip in your MYDOCU~1\ELECTR~1\THESIM~2\Mods directory.
FEATURES: Sometime in 1.102, EAxis decided to impose a global cap of 3 MAX_SITUATION_INSTANCES_OF_SAME_TYPE of a user-facing situation. However, the Holiday situation is one of these, one for each sim in the household. Once this cap is reached, further attempts to create more instances of the situation simply silently fail. This makes the problem go away.
COMPATIBILITY: Tested for v1.102. Requires MATYlib. No file conflicts.
SIDE EFFECTS: May cause computer damage, incontinence, explosion of user's head, coma, death, and/or halitosis.
WARNING: Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix with non-awesome hacks - may explode, leak, or catch fire, resulting in injury and/or death.
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13
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TS2: Burnination / The Podium / Re: Does PMBD still list material from newer paysites, including Patreon sites?
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on: 2023 November 08, 03:01:35
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So, what say you, Pescado? What "legal case(s)" are you referring to? There isn't one. That's the point. Do you actually think that anyone would ever challenge EA's ownership of all things made for their games? Is that the "legal case" you're referring to? Because if it is, you might as well wait for the sun to rise in the west and set in the east, because anyone wanting to start such a case against EA would be laughed out of any lawyer's office. Exactly.
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15
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TS2: Burnination / The Podium / Re: Does PMBD still list material from newer paysites, including Patreon sites?
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on: 2023 October 26, 03:03:51
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You're not the maintainer of PMBD? I do server and technical things. I don't maintain content, that requires contacts with people who have feelings. I don't ujnderstand what you mean. Do you mean people are no longer posting to MATY, or do you mean people are using paysites unkown to you? I mean that, yes, obviously, this place is now fairly quiet, and that people have taken the paysite war to their own other sites. Shutdown what, PMBD or MATY? Or both? Yes.
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17
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Awesomeware / TS4 Stuff / STFU
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on: 2023 May 05, 04:52:09
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stfu.zip matylib.zipSTFU
Congratulations to: Draklixa!
INSTRUCTIONS: Unzip in your MYDOCU~1\ELECTR~1\THESIM~2\Mods directory.
FEATURES: Type the 'stfu' command to make your sims stop automatically picking socials. Mostly for film makers and people really annoyed by the way sims have terrible social skills. Edit the first line of Mods/Awesome/Scripts/STFU.py if you want it on by default from the start of the game.
COMPATIBILITY: Tested for v1.96.397+. Requires MATYlib. No file conflicts.
SIDE EFFECTS: May cause computer damage, incontinence, explosion of user's head, coma, death, and/or halitosis.
WARNING: Do not open, crush, dispose of in fire, put in backwards, or short-circuit - may explode, leak, or catch fire, resulting in injury and/or death.
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Awesomeware / TS4 Stuff / No Milestone Deletion
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on: 2023 March 27, 14:08:22
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nomilestonedelete.zip matylib.zipNo Milestone Deletion
Congratulations to: Draklixa!
INSTRUCTIONS: Unzip in your MYDOCU~1\ELECTR~1\THESIM~2\Mods directory.
FEATURES: Milestones will no longer be lost when switching households.
COMPATIBILITY: Tested for v1.96.397 to 1.102+. Requires MATYlib. No file conflicts.
SIDE EFFECTS: May cause computer damage, incontinence, explosion of user's head, coma, death, and/or halitosis.
WARNING: Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix with non-awesome hacks - may explode, leak, or catch fire, resulting in injury and/or death.
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19
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2023 February 16, 10:00:53
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Uploaded new version, MAYBE resolves your weird renovation payout issue. Dunno anything about the fridge issue.
Was this new version compatible with patch 1.69? That is the Steam patch? It SHOULD be, in theory, since everything else is, even if it complains, but I don't have Steam, and the 1.69 patch isn't available elsewhere, so I have never tested against it.
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20
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Awesomeware / TS4 Stuff / Re: No Stupid Preload Actions
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on: 2023 January 14, 01:27:44
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I don't suppose you would share your mod folder? I imagine I'd want my game to run/look/behave like yours, and I am just trying TS4 for the first time now. It's pretty overwhelming, looking through all the mods at this point.
No, no you don't want your game to run/look/behave like mine, because my game tends to run in modder-debug-mode. The non-debug stuff gets released here.
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