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701  TS2: Burnination / Oops! You Broke It! / Re: Infertilityville on: 2007 March 05, 05:58:40
For what it's worth my opinion, I highly recommend syberspunk's risky woohoo. You can adjust the risk percentage as you wish, and make it different according to the woohoo type (e.g. car woohoo is more risky than bed woohoo etc.). I use that mod only, plus birth control and fertility/virility potions by Smonaff, and my sims only woohoo, never try for baby; it's much more interesting this way.
702  TS2: Burnination / The Podium / Re: Jealousy/memory question (and perhaps request) on: 2007 March 04, 19:15:52
The 'had affair' memories are not easily dealt with. At least not to selectively nuke them for flirts or some other specific interaction due to the way (and where in the code) they are generated.

It's that damn "type of social" check? That, and the crush/love checks involved seems a big mess to me (well, anything a bit more than basic in BHAVs seems a mess to me, but still).
703  TS2: Burnination / The Podium / Re: Jealousy/memory question (and perhaps request) on: 2007 March 04, 18:59:24
Your idea shouldn't be too difficult to realize, per se; the main problem, I think, might be the fact that usually jealousy is handled in global ways, and there are many other mod that alter that behavior in many ways, so one should eventually consider their effects too.

In this moment I'm working on a mod that allows sims to have marriages "of convenience" (i.e. even if enemies or with low relationship score) and polygamy as well. One of my problems is the same jealousy handling, and unfortunately it's not so easy to decide how to handle it.
704  TS2: Burnination / The Podium / Re: Serving Platter Madness on: 2007 March 04, 16:36:47
Thanks! It's exactly what I was looking for.

I've made, in the meantime some other tries, and maybe I found out why my mod seemed to work only partially (or seldom) in my game: it seems related to the type of food, or - better said - to the type of preparation. Essentially, my mod seems to work as intended only with foods which not require cook (i.e. the stove): i.e. cereals, lunch meat sandwitches, chef salad.
Food processor use seems also not determinant in the result.

In short: if the sim serves meat sandwitches, he will serve only on tables in the same room (if all serving slots on those tables are clogged with dishes, he will only drop the serving plate on the counter and will take a single plate for himself). If the sim will serve any other food which requires stove or grill, instead, will serve in all rooms and tables available as usual.

What I've done is, so far, is modifying the BHAV Serve - Serve Tables (Group 0x7F8834C8 Instance 0x0000201E) here:

Quote
     0011 : 2027 : 1900000A00000A000A0000010000 : 01 : 0012 : 000A
[semi 0x2027] Test - Food Test (Local 0x0000)

     0012 : 000E : 0A00000A00000000000000000000 : 00 : 0013 : 000A
[prim 0x000E] Find Best Object for Function (serving surface)

     0013 : 0014 : 0A00000000000000000000000000 : 00 : 0014 : 001C
[prim 0x0014] Run Functional Tree (serving surface)

in this way:

Quote
     0011 : 2027 : 1900000A00000A000A0000010000 : 01 : 0012 : 000A
[semi 0x2027] Test - Food Test (Local 0x0000)

     0012 : 000E : 0A00040A00000000000000000000 : 00 : 0013 : 000A
[prim 0x000E] Find Best Object for Function (serving surface)

     0013 : 0014 : 0A00000000000000000000000000 : 00 : 0014 : 001C
[prim 0x0014] Run Functional Tree (serving surface)

The operand in bold should means "only in room = true" and it seems so.

Hope this may be useful for someone; now I'm tweaking those operands some more trying to individuate other behavior diffs.

That mod attached below (the old one in previous post is deleted).
705  TS2: Burnination / The Podium / Re: SW2 is Back up ^^ on: 2007 March 04, 12:24:33
I found Carrigon on Dinnerbell now: http://simlogical.com/dinnerbell/
706  TS2: Burnination / The Podium / Re: Serving Platter Madness on: 2007 March 03, 04:44:47
Hey Marhis, thanks for doing this mod... it doesn't seem to work though. Possibly a mod conflict, if I can remember to, I'll check with the HCDU later.
Seems to work seldom in my game too :/.

I know that in this moment the attention is focused on Season EP, but if anybody is interested... what I was trying to do is to copy some of the Uni dorm cook behavior, who serves meals on counters only if they're in the same room the stove is. I addeed the check "my room" == "stack obj's room", but it seems not enough (it's considered room = lot perhaps?). Maybe distance is involved, but my knowledge is not enough for that. Help anyone?

Also, another thing I was thinking of, add a check on outdoor/indoor: if a sim grills outdoor should serve on tables outdoor only and vice-versa. I'm searching for flags/settings about indoor-outdoor, but no much luck so far. Again, help anyone?
707  TS2: Burnination / The Podium / Re: Odd things I noticed about Seasons on: 2007 March 02, 07:27:57
2. In UNI dorm students only have the choice of clean up or resume cooking when trying to get them to eat even though the food is laid out by the cook same as always.

I always get this when installing a new EP, maybe it's related to the overall reset the game has. You can't, though, really "resume cooking", the only way to deal with them is to clean up.
708  TS2: Burnination / The Podium / Re: Mac FAQ - potentially... on: 2007 February 25, 17:17:43
am I wrong in thinking this is fixed in Pets? (I got Pets and OFB at the same time, and have never experienced this bug)

Yes, it affects (it seems) OfB only, and not Pets (Uni+NL = ok, Uni+NL+OfB=argh, Uni+NL+Ofb+Pets=ok).

Quote
On the other hand, the Mac version doesn't include a way to switch between windowed and full-screen mode on the fly (unless this, too, was fixed in Pets and I didn't notice!), or to switch to another application while in full-screen mode (command-tab is disabled  Sad ).

Yes, as simbaby says, command(apple)-H hides and freeze the game and returns to finder (and other applications). Also, I would add, you can even have 2 games running at the same time on different accounts, for testing purposes, and switch between them on the fly in seconds, with no or very less problems with memory; at least, with 1.5 Gb RAM I run a base game on one account and a full game (with all my EPs and custom content) on another, and switch back and forth smoothly.
709  TS2: Burnination / The Podium / Re: A Very Bad Thing with no BFBVFS on: 2007 February 24, 05:36:18
I don't know if this would help, but anyway: I play Sims on a Mac, and use SimPE on a PC, networked. If I open hoods directly (through the network sharing), all SDSC are Unknown. I have to work on a local copy on C:, to have the hood display properly in SimPE.
710  TS2: Burnination / The Podium / Re: Mac FAQ - potentially... on: 2007 February 24, 04:35:40
Also:

- It seems there's a bug in the Mac OfB (hence probabily by Aspyr, not Maxis): when you resurrect someone, the call for lua script "patch all relationships" is somehow borked, and in debug mode will pop up an error. After this, the game will remain in "save disallowed", forcing you to exit the game without saving (and with force quit, too).

- BodyShop settings to tweak, in Mac, are NOT in the usual TSData/CSConfig/ etc. folder, but inside the BodyShop application itself (in Mac OS, applications are folders with .app extension). To edit, you have to ctrl-clic on BodyShop, select "Show Package Content" and then open Contents/Resources/Config/Graphics Rules.sgr with a text editor.

- Default settings for BodyShop are wrong. You have to change them, for being able to export texture bigger than 512x512 pixels, and with better resolution. On MTS2 there are a couple of threads in which is explained how (now is offline for maintenance, I can't give direct link).

- On Mac is easier to change screen resolution for the game, and to run the game in window mode. Hold down command (apple) key while double-click to fire up the game, and a settings-chooser window will open up. This works for BodyShop, too (you can select 1024x768 instead of 800x600).
711  TS2: Burnination / The Podium / Re: Serving Platter Madness on: 2007 February 20, 15:38:58
Maybe the best solution would be drop the serving plate on the counter and let people get their plate from it (it should be the "call for meal" option, but I'm not sure) instead of "wait for food" (which would be another waste of time in this case).

So far I've only made a mod for me which allows serving tasks only in the same room. Not a great solution, but at least in the meantime they stop serving when the kitchen table placeholders are full. It's not tested at full, but if anybody wants to try, it can lessen the annoyance a bit (attached).

I agree that the serving tasks need a way better - and full - tweak. Maybe the serving in community lots (i.e. nightlife) and at home are different? If playable sims would serve meal in the same way NPC servers do, it would be at least a time saver.
712  TS2: Burnination / The Podium / Re: Improved Body Shop lighting on: 2007 February 19, 07:09:40
I use the lighter background also, but the light hack is definitely a must. Anyway, you don't have to mess with config files, you have only to put that package in MyDocuments/...(etc).../Config folder instead of /Downloads: that's the only difference with usual custom package files.
713  TS2: Burnination / The Podium / Re: Clothing Organization - and PLEASE don't send me to SimPE!!! on: 2007 February 18, 22:50:38
jfade you rock!  Grin

Count on me as a Mac tester for sure (email is on the way).
714  TS2: Burnination / The Podium / Re: Once you go mac you never go back! on: 2007 February 18, 11:12:27
and apparently it has some mysterious color options and better control over the color tweakings for her monitor than a windows machine could give her, so her photos won't look distorted color-wise when she prints them.

That part is because - I think - of different gamma correction of screen; also, Mac manages color calibration profiles in a different way, to match screen and print results together; after all Macs were aimed to art/graphic professionals, so it make sense that those issues are maybe best supported on Mac systems.

So, this part it's a software - not hardware - issue; anyway, the rest sounds to me like the regular artist/graphic designers interpretation of web usability concept - lol  Cheesy - if you had ever discussed with an artist who wants his webpage background in a specific - mandatory - PANTONE color, you may understand what I mean.
715  TS2: Burnination / The Podium / Re: Sims - Neighborhood Walk-By/Visiting Community Lots on: 2007 February 12, 01:42:36
There is also a more frequent walk-bys hack on modthesims2.com, but I don't recall if it is compatible with the base game or if it requires some EPs. You could check that out, since it dramatically increases the number of walk-by sims.

Yes it is (I swear: it's mine  Grin): here: http://www.modthesims2.com/showthread.php?t=213064 and also here in Peasantry: http://www.moreawesomethanyou.com/smf/index.php/topic,6947.0.html.

This + twojeffs' Visitor Controller, and you'll have a parade of single male sims just in front of her house. A bit scary mental image, maybe, but it works.
716  TS2: Burnination / The Podium / Re: Reactions to noises on: 2007 February 11, 17:15:14
Flowerborders works the same way, if you have no Pets. They can be useful for fake shower boxes or toilets with privacy, though.
717  TS2: Burnination / The Podium / Re: Once you go mac you never go back! on: 2007 February 11, 17:00:33
Macs are now intel-based, so you can install Windows also, and have both systems on the same machine. This means that you can use SimPE and everything as well.

I'm not sure about the wallpapers problem, though, but it should be related to video card and supported chipset; I'm not sure about this because I have a Mac G5, not Intel, and I can't test it with newer chipsets.

CEP and Scriptorium etc. are ok for Mac too.

There are some differences about the use of BodyShop, but they imply only some tune-up of config files.
Another difference may be the loading time of game: on Macs the game seems to take more time to load; but it's due to different memory management on Win and Unix systems. Unix (Macs) loads everything it can in RAM, and use swap files only if physical memory is not enough, hence the longer time.
718  TS2: Burnination / The War Room / Re: TUTORIAL: Neighborhood Terrain Surgery on: 2007 February 09, 15:19:46
Is there any way to avoid this?

I've solved that problem applying the surgery twice, the second time after house re-placement.
719  TS2: Burnination / The Podium / Re: I know it has to be out there on: 2007 February 07, 02:58:23
It should be normal behavior for outgoing sims, to enter someone else's house without knocking at the door, but I've never heard before of sims doing it in the middle of the night (after 2 am): this should be a bug or a hack conflict somehow.

Are you referring to the standard outgoing behavior, or this specific oddity?
720  TS2: Burnination / The Podium / Re: Moved mailboxes & trashcans on: 2007 February 05, 00:17:34
Insim has an option to remove sickness from the whole neighborhood; it's handy when some illness is borked.
721  TS2: Burnination / The Podium / Re: Title Claim on: 2007 February 03, 12:00:33
Any forum may be infested by morons and spammers, you can't hope they go away by themselves, or they don't sign up. The only way to deal with them is kick them out.
Like spraying Raid on cockroaches.
722  TS2: Burnination / The Podium / Re: Title Claim on: 2007 February 02, 23:39:17
My mistake, I didn't know. Good team work, anyway.
723  TS2: Burnination / The Podium / Re: Title Claim on: 2007 February 02, 22:17:49
I disagree, BlueSoup has not failed: on the contrary had a very good idea, deleting and then locking the forum; at first I was a little appalled, but I have to admit that it was exceptionally effective, in restoring a sort of "order". Quick, easy and aimed to the point: efficiency.

I had borrowed that idea for my forum and it worked great; I feel actually stupid for not having thought that solution before.
724  TS2: Burnination / Oops! You Broke It! / Re: Resurrected and married?? on: 2007 February 02, 01:18:06
Update: it's even worse. It setted all the flags on every damn neighbor: known, friend, best friend, crush, love, go steady, engagement, marriage, enemy and family. I had to pass a whole day on SimPE to get rid of the mess, and god(s) bless SimPE.

Apparently, the culprit is thad damned lua script, "patchallrelationships" in OfB TSData/Res/ObjectScripts/ObjectScripts.package; in NL the same function is handled with a normal BHAV, and it works just fine.

I've tried a substitution with the old BHAV from NL, it spans an error, but at least does not mess up everything. Just after the resurrection, when the relationships increment happens, error on caller sim. If I choose reset, the game remains stuck on "save disabled"; if I delete the sim, instead, save is re-enabled and everything goes well.

I've attached 3 error log; same situation, different lot/hood/sims. Anyone has a clue?

In addition, may someone give me the corresponding BHAV in PC version, so I can see if it's different and where? It should be BHAV group 0x7F126582 instance 0x00001039 (Sub - React - Patch All Relationships).


[attachment deleted by admin]

[attachment deleted by admin]
725  TS2: Burnination / The Podium / Re: Title Claim on: 2007 February 01, 15:26:22
All the spammers have gone.  I think Piratebooty being a mod has something to do with it.

*mental image of PirateBooty nibbling spammers' bones*

Eheh, often a rap on the knuckles is the most effective move; it improves efficiency of the whole system. Even when I am the victim - eh, the important point should be detecting when it's time to stop.
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