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551  TS3/TSM: The Pudding / The World Of Pudding / Re: Slacker Babysitters on: 2009 July 25, 04:41:37
Yeah. I think I gave them neat and perfectionist. Didn't seem to help much though. Tongue
552  TS3/TSM: The Pudding / The World Of Pudding / Re: Slacker Babysitters on: 2009 July 25, 04:32:17
I never thought I would miss the TS2 nannies so much  Sad

Oh my babysitters look like them now thanks to Userunknown's mod + Edit in CAS + my tinkering around with the design tool on some clothing.

[snip]

I just need to get them to work better now, that's the hard part. I don't even care if they pee all the damned time as long as they actually take care of the damned kids!

Holy crap, those are amazing. It looks much better than anything I could attempt. Would you happen to be willing to upload them somewhere, pretty pretty please?

Well I just tweaked the colors around with the default EA patterns really, but sure. I'll fire up the game in a bit to play anyway and export those outfits.
553  TS3/TSM: The Pudding / The World Of Pudding / Re: New peggy hairs. They doesn't replace anything on: 2009 July 25, 04:20:29
I saw that and was so appreciative that Cemre made revisions. I wonder why her creations are free, they are the better ones. I didn't pay attention to whether she was FA.

SSSSHHHH!

TSR spies may be lurking here and realize the error of their ways. Wink
554  TS3/TSM: The Pudding / The World Of Pudding / Re: Slacker Babysitters on: 2009 July 25, 04:01:22
Well I want Wayne to come to my sims houses then dammit!

I'd almost think they made a some generate useful and some generate useless just for the lulz, but I think that would be too complex for them to both doing. Tongue
555  TS3/TSM: The Pudding / The World Of Pudding / Re: New peggy hairs. They doesn't replace anything on: 2009 July 25, 03:33:07
Okay see this is the kind of thing good creators do who are conscientious about their work do. (And yeah, yeah, I know it's in the den of evil Tongue)

http://www.thesimsresource.com/downloads/details/category/sims3-hair-hairstyles-female/title/Simple%20Female%20Child%20Hair%20/id/897790/

Quote from: cemre
The file is updated, There were 2 tiny round holes on the hair mesh, one on each side of the head, The meshed fixed. Thanks to Mimi1000 for the feedback, please uninstall the old one, use this one instead
556  TS3/TSM: The Pudding / Pudding Plots / Re: White default replacement of town hall on: 2009 July 25, 02:14:25
I don't mind the glowing, anything is better than the default. Does no one at EAxis have any taste? Wait...why do I even bother asking that?

Well, "better" and "taste" are relative terms. If this were a simple recolor, instead of a default replacement, I would download it, but the original brick building looks better in certain neighborhoods. A choice is always better than an imposed restriction, even if you prefer the imposed restriction.

Well that is a little bit harsh. People are just figuring out modding for this game and it is much easier to do a replacement of something than to deal with cloning a new object and making a new one. We still don't really have robust tools for doing that and EA sure did not give us any tools for really editing, designing and developing neighborhoods.

I wasn't that crazy about the brick so I would rather have something than nothing. Truth be told, I'd say this probably works better in Sunset Bay while the original probably works better in Riverview, but it's still completely a matter of taste.

At any rate, I am glad someone made it and posted it and I use it.
557  Awesomeware / AwesomeMod! / Re: Awesomemod Manual or Help Text? Anyone? on: 2009 July 25, 01:48:27
I tried discoinferno once.  It lit started all the houses/community lots on fire.  Benches... tables... etc.  I also tried the trogdor one and it at minimum set my car on fire.  Which whenever I put it out it caught on fire again.  With both it basically was an eternal blaze for me until I quit.  I don't if they are designed that way or my computer was just so overwhelmed I could never put the fires out.

They're basically joke/Easter Egg commands. Not really meant for normal use. Tongue

But yes, the trogdor is the active lot and disco is the whole damned town.

The fires actually do go out. Eventually. It just takes a long time, particularly the discoinferno. But I have played through both and they eventually go out.

One family I even cleaned up after trogdorstrikes again (it was a mess!) and continued playing.

I did the disconinferno on a borked up town that I really couldn't play anymore (most of the sims just stand around and whine about their motives) and played it out like a huge armageddon scenario. It eventually went out after a very long time. Might have been a couple of sim days even. There were mass deaths. Most of the town died. Grim was working over time. Actually some of the borked up sims were the few to survived since they were 'stuck' and not reacting to the carnage. Sims tend to be dumb and run into fires instead of away from them.  Roll Eyes

Note that the discoinferno will slow your computer down. I have a fairly decent system and when I first ran it the game paused for a long time, then after the shit hit the fan it still ran really slow most of the time.

I honestly wouldn't recommend discoinferno unless you are really bored and you have the same motto as Pescado, I just want to set the world on fire.

I may, however, use trogdorstrikes again at some future date if I really dislike a sim family and role play an evil magician who takes a taxi to their lot, summons the trogdor to rain fire and visit carnage upon them, and the gets another cab and high tails it the hell out of there!  Grin
558  TS3/TSM: The Pudding / World of Puddings / Re: Inge's Pudding on: 2009 July 25, 01:39:18
The link didn't work for me Motoki. I got a lovely 'oops' page though.

Odd. It works for me. Anyway, it's the house called "English Garden Home" from this user: http://www.thesims3.com/mypage/waditah
559  TS3/TSM: The Pudding / Facts & Strategery / Re: How-to: Cleaning up the homeless scum in your town on: 2009 July 25, 01:36:37
If you have Indie + AM you can still use Destroyalltownies.

Yes, but the next day they are back, only a lot more of them and they are even more ugly...

Are those homeless or just new sims Indie is moving into houses? If that latter maybe turn the progression rate down. If the former delete all sims from the household library bin (the family bin in neighborhood mode, not the CAS sim bin). I even removed the default EA ones. Just yank them out of C:\Program Files\Electronic Arts\The Sims 3\GameData\Shared\NonPackaged\Library

It's not a good idea to keep any families in there at all as Indie will clone them and use them. I only use that bin temporarily if I am adding a new family I downloaded or moving sims from one town to another, but then as soon as I place the family I immediately delete the copy that was in the library (note this won't delete the family you just placed and you can always resave them to the library again at a later date).
560  TS3/TSM: The Pudding / The World Of Pudding / Re: New peggy hairs. They doesn't replace anything on: 2009 July 25, 01:32:29
People are desperate for variety.  I remember all the bullcrap I downloaded when cc for TS2 was still in infancy.  It saw it's out of my download folder as soon as better things began coming out, but the cleanup was tedious, and I'd rather not have to do it again. >_>

Meh I am a download whore but I know the day is coming when there's enough quality stuff out there that I can actually be selective and still have variety. Then I will have to do some spring (or more like fall/winter) cleaning and clear a lot of it out. Or I can just do what I did with TS2 and throw it all the hell out and start from scratch just getting quality things that I like.

I know a lot of people hate the installer and refuse to use but to me I like it. I like that I can tell what is custom content and what isn't and that I can look at it in the CAS or the design tool and delete it on the spot if I don't like it.

Installing stuff the MTS2 in a package format via Delphy's installer is annoying. I downloaded a ton of patterns from MTS2 and I'll be honest, I have no flipping clue which are EA and which are modder created. I can go to the directory folder and delete those package files but that doesn't really help me because I can't see them to tell which ones they are.
561  TS3/TSM: The Pudding / Facts & Strategery / Re: How-to: Cleaning up the homeless scum in your town on: 2009 July 24, 18:34:24
Also: is it possible to permanently kill off the homeless population with Indie? I have the no emigration enabled, but that way I get a lot of homeless families...

If you have Indie + AM you can still use Destroyalltownies.
562  TS3/TSM: The Pudding / World of Puddings / Re: Inge's Pudding on: 2009 July 24, 18:15:06
I moved Sim Inge into this lovely English Garden home.

Is there a Sim Peter? She is lonely. Wink
563  TS3/TSM: The Pudding / The World Of Pudding / Re: New peggy hairs. They doesn't replace anything on: 2009 July 24, 18:10:26
I have downloaded (and used) one or two Peggy hairs, though sometimes I'll download and then discover that it doesn't look as good in-game.  I haven't encountered anything like what Dragon Slave posted, but I don't download most of her stuff anyway.  I've gotten much better results from XMS, and raon, and even rose.  Plus, every time I download a Peggy hair I have to spend ten minutes rebinning everything with Wardrobe Wrangler.

Ugh I forgot about that. She never binned her shit. Ever. Even well after it was discovered how to do it and there were tools available.

And yeah that's another thing, I binned my damned TS2 hair, unlike Peggy.

Lucky for her, she doesn't have to worry about that in this game so her laziness won't cause a problem, at least in that regard.
564  TS3/TSM: The Pudding / The World Of Pudding / Re: What defines "Growing up well"? on: 2009 July 24, 17:50:12
Same go for me.

I didn't even bother to socialize with them unless they get all whiny because they've bottomed out in Social. Too bad we can't smear them in grease and put them under the grill like in TS2.
... Yet.

Pescado is threatening to create such an option.  Shocked
565  TS3/TSM: The Pudding / Facts & Strategery / Re: How-to: Cleaning up the homeless scum in your town on: 2009 July 24, 17:09:28
Will test that next time I see someone. I'm restarting my 'hood, as ISM messed it up (there's a bug in 0.5a/b where it will flood the 'hood with duplicates of Simbin Sims, if you allow genetics imports from the Library, so my 'hood looks like it was overran by identical twins Sad).

Yep. I noticed. Sad
566  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 24, 17:06:43
Owed for skipping work? I think the problem is that we need to get them to stop skipping work, first. Tongue

Yeah, let's worry about getting them to go to work rather than paying them for the work they don't do. That would be a pretty poor band aid. They'd still never advance, their mood will probably be in the tank, particularly if they are workaholic or ambitious, and they will still get fired.

Actually the not going to work or school is a huge problem with the story mode of the game right now and that goes for whether you play AM, Indie, AM + Indie or default EAxis.

As I just started a new Riverview, to use with Awesome and Indie, I wonder if I still can/should make my families sacred.

I kind of like it to see my families having the golden halo, but maybe there is a reason why I should not make them sacred?

You have to use the Indie Stone version of sacred, which is to play the house and then set it to stasis on via the cellphone of one of the household members. Unfortunately, you cannot set this unless that house is the active family, but you can easily put the game on pause, control click on the house or a family member and select it, set the setting, then switch back to your original house.

When inactive families leave their house with babies or toddlers inside, those babies/toddlers temporarily disappear into the ether until a responsible family member returns.  If you use Awesomemod to swap to a family and find that their little ones are missing, try sending some family members home and see if they reappear.  (I've only had this occur when using Awesomemod functionality to swap directly from one family to the next - I'm not sure if it happens if you swap families via Edit Town.)

This may or may not be why your baby is missing, but I know it confused the hell out of me the first time I experienced it.

Ah this is good to know. I switched to a family that was out at the pool and was shocked to find the toddler gone. I thought the social worker took her.

Now I will just consider it that she is staying over at the babysitter's house in some rabbit hole somewhere. Wink
567  TS3/TSM: The Pudding / Facts & Strategery / Re: How-to: Cleaning up the homeless scum in your town on: 2009 July 24, 16:51:15
Hmm, maybe I haven't payed attention enough. I guess it's harder to find them when you are looked when you can't seek out their house and go knock on their door (or have the game magically tell you where they are when they aren't at home).

Can you put them on the radar with AM if they are homeless? I will have to try that if I come across one.
568  TS3/TSM: The Pudding / The World Of Pudding / Re: What defines "Growing up well"? on: 2009 July 24, 16:49:11
I will echo what others are saying, whenever I have taught toddlers to walk, talk and use the potty they grew up well (note:I am not sure if you need all three since I have only done all or nothing). Whenever I have not they grew up poorly. With kids and teens it's just grades so pretty obvious there. I have never had a rough pregnancy but I gathered it's based on the mother's mood and I generally keep mine high most of the time.
569  TS3/TSM: The Pudding / Facts & Strategery / Re: How-to: Cleaning up the homeless scum in your town on: 2009 July 24, 16:37:50
I don't really mind the homeless existing if they'd just show up at the park more so they could be potentially brought back into society by singlets and have their kids taken away making the adoption pool larger. A 100% working move family into lot command, regardless of finances, that would be cool.

Yes this is a problem. Once a sim goes homeless they seem to be off the grid so to speak and never show up anywhere, unlike TS2s townies who didn't have a home but were all over the damned place.

I would like it if the homeless still showed up on public lots and such so that we could interact with them if we wanted to.

It wouldn't be a bad idea if they still had jobs too, like maybe they could keep lower end ones. Or maybe they already do that. I hadn't noticed. I just know in my games once they go homeless I never see them again.
570  TS3/TSM: The Pudding / The World Of Pudding / Re: New peggy hairs. They doesn't replace anything on: 2009 July 24, 16:25:45
I don't think so.  I've seen where creators take poser meshes and convert them in the past - usually the same meshes over and over again.  I see this one pop up all the time: http://images.thesimsresource.com/scaled/341/w-650h-650-341110.jpg  

It's funny because people tried to pull that shit in the Elder Scrolls community swiping Poser hairs and converting them and they got called on it in a minute and ripped a new one. In this community if you do it you become a "featured artist".  Roll Eyes

Peggy's content is not only shown in the exchange, even creators from modthesims (which is the best sims website ever) use them for their models.

It's not a big deal, they just want their sims to look good, and for the moment, we should all admit that we don't have much custom content for the sims 3, so that's why we're all stuck with peggy's hair, and that's why we all talk about her, and you're still visiting her website even if you don't like it.

It's normal, as we players are sick of EA hair, to prefer peggy's one, no?
It's just a matter of time, but in few weeks I'm sure other creators will release lot of original and beautiful hair, and we won't be sitting here debating about peggy anymore.

And it's easy to criticize, but try to make you own hair and share it, then we'll se.

I have made my own hairs for Morrowind and for TS2. The TS2 one I made for all ages, including Elders (Peggy ignores them), I made sure all the internal file references to the original cloned hair were changed (Peggy didn't; see Delphy's post earlier in this thread), I spent hours rotating the damned hair around in Max and then going into the game and rotating the camera around and then going back into Max finding and fixing all the gaps. Trust me it was very tedious but I wanted to make sure it was done right and there were no visible gaps from any angle. Peggy's hairs frequently have gaps and imperfections. When there was a problem discovered with my hair I went back and fixed it. Peggy never does this. You think she bothered to fix the first hair she did that replaced another hair now that she knows how to make them show up as new hair? Nope.
571  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 23, 23:04:02
You can control shift click on sims not under your control and edit them in the CAS which includes adding traits. It's an EA debug command and not officially supported by Awesomemod. It can be kind of buggy sometimes so use at your own risk. In my experience it mostly works, that's how I set up my 'nannies' in nanny outfits and get rid of unpleasant traits for someone who is watching your kid like slob.  Roll Eyes
572  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 23, 21:13:29
I like having Robotic Hand of God disabled because I enjoy seeing my sims wallow in their filth. Does this mean everyone in uncontrolled houses will be visited by the repo man or do they automatically pay bills?

Do you trust them? Hell, in my neighborhood they can't even automatically take their ass to work.
573  Awesomeware / AwesomeMod! / Re: Problem with Awesome and Indie on: 2009 July 23, 21:11:39
After installing both awsomemod and indie one of my elders have decided going back to school. I have tried both mods seperatly before that and as far as my knowledge goes she did it after i installed both.  If this has been adressed before just ignore my post and i will read trough all the other ones as soon as my headace goes away.

Do you mean your elder is going to "school" where children go?  That's a new one for me...

I think that's kind of a cool bug actually. I want that bug.  Cheesy
574  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 23, 20:56:52
It's in the pudding factory

http://www.moreawesomethanyou.com/smf/index.php/topic,15992.0.html
575  TS3/TSM: The Pudding / The World Of Pudding / Re: Breeding stock in the sim bin for Indie Stone on: 2009 July 23, 19:51:24
Update on this experiment with some I must say disappointing results.

I ended up getting over 350 sims for the sim bin. I guess I have the extreme trait. Tongue And Let me tell you the CAS runs like ass when you have that many.

Okay this is mostly reposted from what I already wrote at MTS:

I did tests with a couple of wolfruns on the fastest speed, shortest life span, highest Indy Stone update setting and after destroying all the humans the neighborhood came with by default.

I found that ISM grabs a couple of sims from the CAS and then holds onto them for dear life while populating the town. Basically I end up with towns where all the families look the same or same-ish. They all look like relatives of each other even though they are not.

The first time I ran this experiment I had a whole town who all had this very distinct face that must have come from one of the celeb sims I downloaded. The features were very obvious and recognizable (and not very attractive Tongue) and each time a family was generated there were sims who looked like this.



I have hundreds of sims to choose from in the bin, but it seems that ISM is going back to the same sim or few sims each time it makes a new family instead of going back and grabbing new random breeding stock for each new family it creates.

The second wolfrun I did the sims were not quite so striking (and hideous!) looking but in fact were very generic looking, however they all still very much looked the same or same-ish.

Again, it seems the first time ISM went to create new sims it picked a few. Then it saved those few and has them locked away in a forced breeding experiment lab off screen. Wink

The problem with this is, there's no genetic diversity and it is somewhat disappointing as I spent a lot of time downloading hundreds of sims because I wanted ISM to have lots and lots of variety to choose from. Instead, it just grabs a few sims in the beginning and always uses those few forever so you get a neighborhood that all look like they were inbred with each other. Sad

To add to the already annoying samey-ness caused by ISM using the same sims over and over again, sub-par TS3 genetics (vs TS2s) is the damned genetic hair bug (feature?).

Observe.




This is just one of many families in the town that are like this. There's basically a mom and a dad and a bunch of mini-mes.
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