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51  TS3/TSM: The Pudding / The World Of Pudding / Re: Homeless Challenge, TS3 on: 2010 February 11, 07:53:34
Yes to all of your questions, although I'm not sure about the tents because I don't have WA. Is there ever a cost to use the tent? Do they fill energy more slowly than the beds?
52  TS3/TSM: The Pudding / The World Of Pudding / Homeless Challenge, TS3 on: 2010 February 11, 06:54:14
I'm attempting to rework the Poverty Challenge for TS3.

Preliminary rules for the Homeless Challenge:

  • Your sim is a bum! Sims may only earn income from opportunities, trash rummaging, and mooching off other sims.
  • Kleptomaniac sims may nick things for their own use but may not sell them. Too hot!
  • Sims may NOT earn income from paintings, collectibles, or selling vegetables.
  • Move along, vagrants! Your sims may not use showers, tubs, beds, or refrigerators and stoves on community lots. Realistically this is normally a difficult thing for a homeless person to do, and makes the challenge more difficult.

Instructions:
First build a lot with a fence and nothing else (so the game will allow placement of the sim on an otherwise empty lot). A gate is okay. Then move in your sim(s), and use Pescado's familyfunds cheat to set the bank to 0 simoleons. Play. The challenge ends when the firstborn child ages naturally to YA.

ETA: tents are okay, community lot tubs are not
53  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 February 11, 04:17:08
I've been able to place the city hall on a lot that is smaller than that using moveObjects, and had it go past the lot boundary a bit. I'm not sure the sims can use the object, though.
54  TS3/TSM: The Pudding / Pudding Factory / Re: New World: Crescent Cove, A Barrier Island on: 2010 February 10, 22:37:51
I like it!  Reminds me of the North Carolina Outer Banks.  I'm not playing TS3 at the moment, but I'll definitely come back and download this when I start up again. 

Thank you! That's exactly the look I am trying to achieve with this island.

Here are a couple of extra screenshots I took while playing:




55  TS3/TSM: The Pudding / Pudding Factory / New World: Crescent Cove, A Barrier Island on: 2010 February 06, 03:51:25
This should be the final version of my new world, Crescent Cove. It's a small barrier island neighborhood backed by huge sand dunes, complete with houses and rabbitholes. I've done what I could to give the dunes a very natural feel with the succession of the ecology, and I hope you'll agree the effect is very pretty. Special lots by me include the lighthouse keeper's home, the Church of the Golden Gnome, Crescent Cove Historical Society (based on the one I did for  Hatchet Falls), Motel Sleezopolis, Whalemart, and Crescent Cove Community Day (a library for children/toddlers).




Credits:

House Creators From MTS:

Brighten11

Calisims

ung999

plasticbox

L-na

athenashavoc

Sims3Addicted


Please note that this world requires RIVERVIEW, or else City Hall will not show up since I used the smaller Riverview object.Some lots (I think 2) also use these textures:

Paint on Paint by guatla
http://www.modthesims.info/download.php?t=353357

I also use all the stuff from the store in my game, so I recommend that you install the sets from the store stuff thread to avoid things like a few missing doors/windows/bookshelves.


Get it
HERE.






ETA:
Someone uploaded the Riverview objects separately in Peasantry, you can get them here if you don't have Riverview but want the Riverview objects and rabbitholes, like the City Hall: http://uploadmirrors.com/download/19QEKVHW/Riverview_objects_only.zip

ETA 5/4/10: Updated the file for the hood to fix some static errors and a disconnected road. Redownload.
56  TS3/TSM: The Pudding / The World Of Pudding / Re: Working stoves on community lots? on: 2010 February 05, 21:47:24
Just thought I'd pipe in here to say Ms_Tamany is not the only one interested in a fix for this, although I'm not sure what would happen if a sim started a fire on a community lot.
57  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 February 05, 21:37:29
Has anyone else been having trouble with uninstalling old test neighborhoods from the game? I used the launcher to do this, which predictably failed to work. Is there another method for burninating/uninstalling a world for those of us who want to replace them after fixing old errors?

ETA: I managed to fix the problem I was having, but the question still stands because the launcher is stupid and sucks.
58  TS3/TSM: The Pudding / The World Of Pudding / Re: Loading lots without the launcher on: 2010 January 25, 02:47:16
Is the launcher still working properly for lots? I thought it was only broken for installing CC.
59  TS3/TSM: The Pudding / Pudding Factory / Re: Fern Lake, my first attempt at CAW goodness. on: 2010 January 23, 01:32:53
I'm a fan of smaller neighborhoods, and I like this layout very much-- the only thing I would personally add is more trees in the hills, and maybe some farm decorations for the rural look of a small town surrounded by forest.
60  TS3/TSM: The Pudding / Pudding Plots / Re: Secret Research Lab on: 2010 January 21, 00:24:07
Seeing that this has been a problem in some of the other lots uploaded here, has anyone had an issue with the stealth stairs used in this lot, or was this, too, potentially broken with the patch/WA? If so I can upload a version with a regular hella-long staircase to replace it, but it takes a long time for the sims to reach the bottom.
61  TS3/TSM: The Pudding / Pudding Factory / Re: Colonization 212 - A New World - Updated Jan 3 on: 2010 January 21, 00:16:59
Huzzah! Thank you!
62  TS3/TSM: The Pudding / Pudding Factory / Re: Colonization 212 - A New World - Updated Jan 3 on: 2010 January 16, 07:19:02
ingeli, I eagerly await your updated version. I hope you'll let us know when it is ready and you've resolved the problem with the lakes.

63  TS3/TSM: The Pudding / The World Of Pudding / Re: Trouble with Grim Reaper on: 2009 December 28, 00:07:13
If the game allows the sims to befriend the grim reaper and get it to move in, it ought to treat it like a normal NPC. :p
64  TS3/TSM: The Pudding / The World Of Pudding / Re: Borked nudity problem on: 2009 December 12, 02:16:50
This glitch does lead to some amusing screenshots, though.



In my game the only hacks I have are awesomemod, and I am only having a problem with this one sim, which I think was borked somehow while in CAS. Hopefully a solution to the other problems will help me here as well.
65  TS3/TSM: The Pudding / The World Of Pudding / Re: TSR HAS DOXED YOU! on: 2009 December 07, 18:52:27
Odd, I'm not even a pay member. I just signed up with my throwaway email for the downloads. Is it the pirate avatar?
66  TS3/TSM: The Pudding / The World Of Pudding / Re: Variable Crashes on: 2009 December 07, 18:38:11
I've been having the same issue, and it isn't related to overheating. Could any of this possibly be a bug linked to an event like pausing/unpausing the game? For me this happens during regular gameplay, not while in CAS.
67  TS3/TSM: The Pudding / Pudding Plots / Re: Hatchet Falls Lots and Updates on: 2009 October 23, 12:21:21
Bizarre. I have no idea why it won't allow you to replace the school. The neighborhood is just a saved game, not a world file. Did you do something to the world files?
68  TS3/TSM: The Pudding / Pudding Plots / Re: Hatchet Falls Lots and Updates on: 2009 October 19, 23:29:51
Remember, these lots need Riverview to work.

You could always just take the school out and have the kids actually skill during the day instead of being useless. You won't get to choose their trait when they age, but you can always cheat to change that.
69  TS3/TSM: The Pudding / Pudding Plots / Re: Hatchet Falls Lots and Updates on: 2009 October 17, 16:54:48
Not a clue. A replacement school should work just fine.
70  TS3/TSM: The Pudding / Pudding Plots / Re: Secret Research Lab on: 2009 October 13, 14:13:20
Updated to fix weird static error with a minor tweak, so the false garden sunflowers are above ground again and there is no blank spot without floor tiles below. Not super important, but better now. Yay is life.
http://ellatorture.moreawesomethanyou.com:8080/other/HatchetFalls/Agricultural%20Research%20Center%7B2%7D.rar
71  TS3/TSM: The Pudding / Pudding Plots / Re: Whale Mart -- Swallow the rabbit holes whole! on: 2009 October 13, 13:59:57
Updated the Whale Mart to include the spa as well. Download here:

http://ellatorture.moreawesomethanyou.com:8080/other/HatchetFalls/Whale%20Mart%7B1%7D.rar
72  TS3/TSM: The Pudding / Pudding Plots / Re: Hatchet Falls Lots and Updates on: 2009 October 13, 13:53:41
These lots have not been updated or changed, but they are being made available separately here for those of yoou that want them:

Abandoned quarry:


http://ellatorture.moreawesomethanyou.com:8080/other/HatchetFalls/Abandoned%20Quarry.rar

Wanda's Yard Wonderland:


http://ellatorture.moreawesomethanyou.com:8080/other/HatchetFalls/Wanda%27s%20Yard%20Wonderland.rar

Hatchet Falls Historical Society (Tiny art gallery):


http://ellatorture.moreawesomethanyou.com:8080/other/HatchetFalls/Hatchet%20Falls%20Historical%20Soc..rar

Beggar's Park:
This is a simple woodland park with a "tent" and a terlet at the back end of the lot for your homeless sims.


Tiny Tony's Gym:
A tiny, nothing fancy gym for your nothing fancy sims.


http://ellatorture.moreawesomethanyou.com:8080/other/HatchetFalls/Tiny%20Tony%27s%20Gym.rar

The Swing Shack:


http://ellatorture.moreawesomethanyou.com:8080/other/HatchetFalls/The%20Swing%20Shack.rar

Truelong Public School (partly buried to appear smaller):


http://ellatorture.moreawesomethanyou.com:8080/other/HatchetFalls/Truelong%20Public%20School.rar

Hatchet Falls Stadium (partly buried to appear smaller):
http://ellatorture.moreawesomethanyou.com:8080/other/HatchetFalls/Hatchet%20Falls%20Gymnasium.rar

Blight Hill Springs:
Not every park is pretty!


http://ellatorture.moreawesomethanyou.com:8080/other/HatchetFalls/Blight%20Hill%20Springs.rar
73  TS3/TSM: The Pudding / Pudding Plots / Hatchet Falls Lots and Updates on: 2009 October 13, 13:52:56
I thought I would upload the lots for Hatchet Falls separately for anyone who wants them but isn't interested in the entire neighborhood. A number of these lots have been tweaked and updated with fixes and changes, so if you have Hatchet Falls I would recommend you download these as well. My apologies for the large image size; my game runs in a large resolution and I can't be bothered to futz around with the pictures for an hour after spending so much time on the actual neighborhood.

THESE LOTS NEED RIVERVIEW TO WORK -- Please see the hatchet falls thread for download requirements


The Church of the Golden Gnome:
Updated to function as a library so that there's a point to the lot. If you don't want your sims learning things in a church or going there to study, just delete the bookcases. The lot also has a picnic/buffet and a fishing spot with angelfish and deathfish.


http://ellatorture.moreawesomethanyou.com:8080/other/HatchetFalls/Church%20of%20the%20Golden%20Gnome.rar

Whalemart:
Contains the grocery store, the bookstore, and the spa all in one monster lot to rule them all. Updated to include the spa for the job opportunities and because the sims still roll wants for it. Minor tweaks made to the parking lot; if you don't already have the version with the spa you should download this one. I will update it in its own already existing thread.

Hatchet Bay Beach:

My take on the local beach. Less California, more East Coast, more pampas grass. Includes a telescope added to the playground, multiple chess sets, coffee/juice bar, and an easel for your artistic sims so that there is something to actually do at the beach other than plan a wedding. Various objects have been "upgraded" by the local mad scientist; I don't know if this will be included in the package, but in my game there is a bonus mood effect from using some of the grills, chairs and benches.

http://ellatorture.moreawesomethanyou.com:8080/other/HatchetFalls/Hatchet%20Bay%20Beach.rar

Science Center: this will be updated in its own thread, but I made some minor tweaks to fix a weird bug with the false garden above ground.

Central Park:
This park has been rebuilt to look wilder and more rural; I've updated it so the game will recognize it as a large park lot type rather than a small park and draw more sims.

http://ellatorture.moreawesomethanyou.com:8080/other/HatchetFalls/Hatchet%20Falls%20Central%20Park.rar

Motel Sleezopolis: For your romantic one night stand. Includes super classy wedding suite! In the game this lot counts as a community pool. Note the single tasteful room for those who can't stand the eye bleed.



http://ellatorture.moreawesomethanyou.com:8080/other/HatchetFalls/Hotel%20Sleezopolis.rar
74  TS3/TSM: The Pudding / Pudding Factory / Re: Hatchet Falls: Sunset Valley, Redefined (UPDATED W/ SIMS) on: 2009 September 18, 23:28:43
I started playing the Calendar family yesterday and I must say I like Hatchet Falls a lot.  I did notice, though, that the Leftover Autumn Salad in thier fridge spoils while they are eating it (causing mom Calendar to run to the bathroom to throw up a while later).  Not that I need that "fixed" or anything, just a head's up to others so they'll know to simply delete it and prepare fresh food if they're playing that family.

Eta: I've been continuing with the Calendar family, and I've noticed some oddities.  I'm wondering if it's just me.

1. Some "wild" plants are unharvestable, though they are displaying "Harvest" as their growth state.  The only option I get on them is "view".  I have noticed this in 240 Sunnyside Blvd (I wanted those peppers!) and the apple trees at the school.  Other wild plants are functioning normally, such as the tomatoes and potatoes at 260 Sunnyside Blvd and the trees in the park.

2. The Westley todlers somehow aged to teens though the Calendar boy is still a child and the girl is still a todler.

Is it intentional that the watermelon plants growing on 270 Sunnyside Blvd are Foul and Putrid quality?

1. This is normal. I've been having the same thing happen in my game. They seem to alternate being harvestable every other day, so you could try that (IIRC). It's annoying, but right now there is no fix for it. It's also possible that another sim got there first.

2. Update Awesomemod, and enable the option that prevents unplayed households from aging faster with the aweconfig tool.

3. Yes. Beggars can't be choosers.
75  TS3/TSM: The Pudding / The World Of Pudding / Re: SUPPORT THE MUNICIPALITY! on: 2009 September 10, 03:58:24
The Computar Fund sounds worthwhile as your minions need to be able to provide fast, efficient service. We all stand to benefit by that. I am less convinced about the need for beer, unless it is for the minions to help them work.

Beer helping minions work?  There is something really wrong with that statement. In my experience, the moar beer consumed by minions, the LESS work you get out of 'em... no beer until the minions have finished their assigned tasks.

Beer is what fuels my brother and most other roofers.

The more beer I pour into him, the more work he does on my apartment.

Beer makes everything better. SUPPORT THE ELLATRUE BEER FUND. Because freedom is not free, and neither are drunk related lulz.
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