376
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Serious Business / Spore Discussions / Re: Lest we forget: SPORE
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on: 2008 September 07, 19:41:20
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I finally got on Twilight Torrents, but they no longer appear to have a Spore torrent. So it's the long wait, or do as Gus did and just buy the damn thing.
@Gus: Assuming it's like TS2 and doesn't actually install SecuROM until you run it the first time, you can get a no-cd.exe that keeps SecuROM off your machine. Of course, you can't go online with the cracked .exe, but that's not an issue giving the informal sharing of creatures here and elsewhere.
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377
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Serious Business / Spore Discussions / Re: Lest we forget: SPORE
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on: 2008 September 07, 17:24:02
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Twilight Torrents FTW! Seriously, I got the d/l in about 5 hours total.
Yea, well, as of now Twilight Torrents is down -- I get a 'you don't have permission to access /' error when I go to it.
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379
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Serious Business / Spore Discussions / Re: Lest we forget: SPORE
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on: 2008 September 07, 14:51:31
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My torrent is only at 11%. *WHIIINE* I want to play this game more and more every time I read this thread. ![Cheesy](/smf/Smileys/default/cheesy.gif) Yea, mine's only around 13%, and I've been downloading it on and off for two days now. Probably at least 20 solid hours of downloads (I have to pause it if I want to do anything else on the net...). At this rate I should have it by next weekend...
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382
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TS2: Burnination / The Podium / Re: AL gameplay questions and help
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on: 2008 September 06, 15:13:43
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It looks flat, like it's meant to be part of the ducting. I found it by accident.
Found the garbage chute -- it's in misc/misc. How is the neighbor hiding supposed to work? It seems to do something different on every lot I play. .... In the Cho lot, it was blacked out, but I could still see them walking around and doing things in there.
We've been discussing the Cho/Riley lot in the AL bork thread in the 'You Broke It!' forum -- that lot is borked, but the fix is simple. Just have whichever sim you're playing visit the other for a bit. When the playable leaves, the other lot returns to 'normal' and becomes invisible.
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383
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TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
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on: 2008 September 06, 15:11:23
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I was playing the Riley and Cho yesterday. It's the first apartment house I've played. I was play Riley's apartment, and I could see what Cho was doing in her apartment. The problem I see with having it like that is that Cho was neglecting to care for her toddler. The toddler's needs were getting extremely red. Cho wanders all over the lot during the day socializing with everyone and leaving the toddler unattended. The toddler is never put to bed at night and crawls around even outside the apartment while her mother is sleeping. Cho doesn't go to work at all. When she finally came in for the evening, her toddler needed a bath desperately, but Cho gives herself a bath and then goes to bed leaving her toddler in dire need of a bath and a diaper changing. I tried to see if Rilely could take care of it, but he couldn't. The toddler was so bad off at one point that I used the maxmotives cheat to stop her from crying.
As someone suggested to me, have whichever one you're playing visit the other for a bit. When the playable leaves, the apartment you're not playing returns to 'normal' and becomes invisible. Works fine after that, and solves this bork fairly easily.
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387
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Serious Business / Spore Discussions / Re: MASSIVE SECURITY HAZARD in Spore!
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on: 2008 September 05, 21:46:22
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If I'm reading the info correctly, the arrgh version doesn't support connecting online anyway, right? You pretty much just play as a stand-alone game.
Is the same also true for the no-cd.exe? Or can you get online with that one while avoiding suckrot?
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390
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TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
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on: 2008 September 05, 21:39:56
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I was able to fix this without moving the families out. I made the current playable house (Cho for example) knock on the other one's door. This would normally make the apartment viewable anyway. Then I had them interact for a while and when they left and went back to their own apartment, the other one went dark like it is supposed to be from the beginning.
I never thought of trying that -- I'll have to give it a go next time I play them. ETA: That worked! Everything is fine with the two apartments working as they should now.
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391
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TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
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on: 2008 September 05, 17:38:09
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I had a similar crash after I added a Uni to Belladonna -- I was adding a small dorm from the lot bin, and when I attempted to load the dorm to modify it, the game crashed on the lot loading screen. When I reloaded the game and went back into the new dorm, everything was fine, and it hasn't happened again on that lot. Some sadorandom borkedness in the lot/lot bin handling, I suspect.
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392
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TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
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on: 2008 September 05, 15:53:12
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Aaaccck, this drove me crazy last week! I played these 2 families first and I thought this was the norm. So when I finally moved in another family in the same building, I was stunned to see those two families' apartments being dark. And I lost a lot of precious playing time testing and retesting this scenario until I came to the conclusion that Cho & Riley were special. So, yeah, they're borked. Although it's a nice bork -- I like seeing what the other inhabitants are up to.
Ok, so it's not my game -- thanks! I guess EAxis has it setup that way as a sort-of 'scenario' to force the issue of those two getting together. Makes sense, since his apartment looks more like it's setup for 4 people than her's is. OTOH, it'll take a bit of finessing to get their relationship up, since neither can talk to the other on the phone. I wonder if the current setup also borks any move-in type interactions. May have to move one of them out and back in and see if that resets it.
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394
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TS2: Burnination / The Podium / Re: Idiot questions about townies.
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on: 2008 September 05, 15:08:18
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Other thing, is there an easier way to make a townie than the Townie creator?
Not necessarily 'easier', but many of us make our own townies using CAS, putting the resulting sim on an empty lot, and using Inge's teleporter cat to turn them into a townie. Many MATYians are townies in my game this way.
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395
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TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
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on: 2008 September 05, 14:43:22
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I'm not sure if this is an AL bork or a bork in my game -- I did a search on it, and didn't see it mentioned.
Belladonna hood -- I played the Cho/Riley building for the first time last night, and saw that no matter which one I played, the other's apartment was still lit, I could see activity in there, and the sims I were currently playing had full interaction menus with the sims in the other apartment. So the game was sort-of treating them like they were all in the same house together, even though only the current apartment's tenants were showing up as playable. I realized this when I had Riley (I played him second) try to call Cho, and she wouldn't show up in his phone book. Also, I could click on controllers in the other apartment (i.e., lot debugger, TJ's ACR controller) and control the sims in the currently being played apartment.
Before playing that lot, I moved the guy with the dog from Pets into the trailer park with Jesse Peterson (I think that's her name). I played her first, then moved him and the dog in, and didn't have the same problem -- her trailer was dark like any other tenants.
So, is it because they were already there in the Cho/Riley lot that it's borked? Or is it just something in my game?
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396
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Awesomeware / The Armory / Re: Phone Hack v8.3
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on: 2008 September 05, 14:27:48
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I think AL reduced the harassment hour -- if you play apartments, you'll notice that most of the other tenants go to bed at 10pm, and even your playables will sometimes get the urge to go to bed @ 10pm, even if they're not all that tired.
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399
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TS2: Burnination / The Podium / Re: Urgh; AL townies breeding like rats!
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on: 2008 September 04, 02:50:22
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Why can't you just make a hack that allows millions of character files before it becomes a BFBVFS?
That wouldn't be a hack -- that would involve modifying/reprogramming core game files, in particular the .exe. Not something anyone other than EAxis is likely to do (other than removing the suckrom checks, anyway).
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