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376  Serious Business / Spore Discussions / Re: Lest we forget: SPORE on: 2008 September 07, 19:41:20
I finally got on Twilight Torrents, but they no longer appear to have a Spore torrent.  So it's the long wait, or do as Gus did and just buy the damn thing.

@Gus:  Assuming it's like TS2 and doesn't actually install SecuROM until you run it the first time, you can get a no-cd.exe that keeps SecuROM off your machine.  Of course, you can't go online with the cracked .exe, but that's not an issue giving the informal sharing of creatures here and elsewhere.
377  Serious Business / Spore Discussions / Re: Lest we forget: SPORE on: 2008 September 07, 17:24:02

Twilight Torrents FTW!  Seriously, I got the d/l in about 5 hours total.

Yea, well, as of now Twilight Torrents is down -- I get a 'you don't have permission to access /' error when I go to it.

378  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 07, 14:56:15
<sigh>  Please read the last page or two of this thread to see that the Riley/Cho lot is borked, and how to fix it.
379  Serious Business / Spore Discussions / Re: Lest we forget: SPORE on: 2008 September 07, 14:51:31
My torrent is only at 11%. *WHIIINE*

I want to play this game more and more every time I read this thread. Cheesy

Yea, mine's only around 13%, and I've been downloading it on and off for two days now.  Probably at least 20 solid hours of downloads (I have to pause it if I want to do anything else on the net...).  At this rate I should have it by next weekend...
380  TS2: Burnination / The Podium / Re: BV Hotel Maid Not Showing Up on: 2008 September 07, 02:54:31
Yea, that's a known problem.  Paladin made a hack to make them do their job (and also have the bellhop actually repair things) -- you can find both hacks over on www.simwardrobe.com.
381  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 07, 02:43:05
That's an old bug -- haven't seen that one in a while.  Move the sim you just moved in back out to the student bin, and have her move back in -- the room should be fine.
382  TS2: Burnination / The Podium / Re: AL gameplay questions and help on: 2008 September 06, 15:13:43
It looks flat, like it's meant to be part of the ducting. I found it by accident.

Found the garbage chute -- it's in misc/misc.

How is the neighbor hiding supposed to work?  It seems to do something different on every lot I play.  .... In the Cho lot, it was blacked out, but I could still see them walking around and doing things in there. 

We've been discussing the Cho/Riley lot in the AL bork thread in the 'You Broke It!' forum -- that lot is borked, but the fix is simple.  Just have whichever sim you're playing visit the other for a bit.  When the playable leaves, the other lot returns to 'normal' and becomes invisible.
383  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 06, 15:11:23
I was playing the Riley and Cho yesterday.  It's the first apartment house I've played.  I was play Riley's apartment, and I could see what Cho was doing in her apartment.  The problem I see with having it like that is that Cho was neglecting to care for her toddler.  The toddler's needs were getting extremely red. Cho wanders all over the lot during the day socializing with everyone and leaving the toddler unattended. The toddler is never put to bed at night and crawls around even outside the apartment while her mother is sleeping.  Cho doesn't go to work at all.  When she finally came in for the evening, her toddler needed a bath desperately, but Cho gives herself a bath and then goes to bed leaving her toddler in dire need of a bath and a diaper changing.  I tried to see if Rilely could take care of it, but he couldn't.  The toddler was so bad off at one point that I used the maxmotives cheat to stop her from crying. 

As someone suggested to me, have whichever one you're playing visit the other for a bit.  When the playable leaves, the apartment you're not playing returns to 'normal' and becomes invisible.  Works fine after that, and solves this bork fairly easily.
384  Awesomeware / The Armory / Re: Unofficial AL Patch - Assorted Fixes on: 2008 September 06, 14:55:21
Do you have a cell phone replacement mod?  Those have been known to bork the cell phones in recent EPs. 
385  Awesomeware / The Armory / Re: Lot Sync Timer: All BlueSoups Suck Edition on: 2008 September 06, 14:47:13
The trick is that you have to have a sync timer in each apartment, MM -- you can't have just one for the lot like you do for residential lots.  The fun part comes in trying to find a place to put it in the smaller apartments.
386  TS2: Burnination / The Podium / Re: AL gameplay questions and help on: 2008 September 05, 22:53:47
Hmm, didn't see it there, but I'll look again later.
387  Serious Business / Spore Discussions / Re: MASSIVE SECURITY HAZARD in Spore! on: 2008 September 05, 21:46:22
If I'm reading the info correctly, the arrgh version doesn't support connecting online anyway, right?  You pretty much just play as a stand-alone game.

Is the same also true for the no-cd.exe?  Or can you get online with that one while avoiding suckrot?

388  TS2: Burnination / The Podium / Re: AL gameplay questions and help on: 2008 September 05, 21:44:53
Just a dumbshit, I can't find it question -- where in hell is the hallway trash chute in the catalog?  I looked in all the obvious places, and unless I'm overlooking it, I can't find it anywhere.
389  TS2: Burnination / The Podium / Re: Idiot questions about townies. on: 2008 September 05, 21:42:37
Yes, clothing can cause that (a bad mesh would be the issue), as can hacks that haven't been updated for FT. Take your newest CC out (other than the cat), and try it again.
390  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 05, 21:39:56

I was able to fix this without moving the families out. I made the current playable house (Cho for example) knock on the other one's door. This would normally make the apartment viewable anyway. Then I had them interact for a while and when they left and went back to their own apartment, the other one went dark like it is supposed to be from the beginning.

I never thought of trying that -- I'll have to give it a go next time I play them.

ETA: That worked!  Everything is fine with the two apartments working as they should now.

391  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 05, 17:38:09
I had a similar crash after I added a Uni to Belladonna -- I was adding a small dorm from the lot bin, and when I attempted to load the dorm to modify it, the game crashed on the lot loading screen.  When I reloaded the game and went back into the new dorm, everything was fine, and it hasn't happened again on that lot.  Some sadorandom borkedness in the lot/lot bin handling, I suspect.
392  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 05, 15:53:12
Aaaccck, this drove me crazy last week!  I played these 2 families first and I thought this was the norm.  So when I finally moved in another family in the same building, I was stunned to see those two families' apartments being dark.  And I lost a lot of precious playing time testing and retesting this scenario until I came to the conclusion that Cho & Riley were special.  So, yeah, they're borked.  Although it's a nice bork -- I like seeing what the other inhabitants are up to.

Ok, so it's not my game -- thanks!  I guess EAxis has it setup that way as a sort-of 'scenario' to force the issue of those two getting together.  Makes sense, since his apartment looks more like it's setup for 4 people than her's is. 

OTOH, it'll take a bit of finessing to get their relationship up, since neither can talk to the other on the phone.  I wonder if the current setup also borks any move-in type interactions. May have to move one of them out and back in and see if that resets it.
393  Serious Business / Spore Discussions / Re: MASSIVE SECURITY HAZARD in Spore! on: 2008 September 05, 15:10:56
Does the crack require arring the whole game, or is it some kind of replacement .exe?

If it's like pretty much every other crack, it just replaces the .exe, regardless of how you got the game.
394  TS2: Burnination / The Podium / Re: Idiot questions about townies. on: 2008 September 05, 15:08:18
Other thing, is there an easier way to make a townie than the Townie creator?


Not necessarily 'easier', but many of us make our own townies using CAS, putting the resulting sim on an empty lot, and using Inge's teleporter cat to turn them into a townie. Many MATYians are townies in my game this way.
395  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 05, 14:43:22
I'm not sure if this is an AL bork or a bork in my game -- I did a search on it, and didn't see it mentioned.

Belladonna hood -- I played the Cho/Riley building for the first time last night, and saw that no matter which one I played, the other's apartment was still lit, I could see activity in there, and the sims I were currently playing had full interaction menus with the sims in the other apartment. So the game was sort-of treating them like they were all in the same house together, even though only the current apartment's tenants were showing up as playable. I realized this when I had Riley (I played him second) try to call Cho, and she wouldn't show up in his phone book.  Also, I could click on controllers in the other apartment (i.e., lot debugger, TJ's ACR controller) and control the sims in the currently being played apartment.

Before playing that lot, I moved the guy with the dog from Pets into the trailer park with Jesse Peterson (I think that's her name).  I played her first, then moved him and the dog in, and didn't have the same problem -- her trailer was dark like any other tenants.

So, is it because they were already there in the Cho/Riley lot that it's borked?  Or is it just something in my game?
396  Awesomeware / The Armory / Re: Phone Hack v8.3 on: 2008 September 05, 14:27:48
I think AL reduced the harassment hour -- if you play apartments, you'll notice that most of the other tenants go to bed at 10pm, and even your playables will sometimes get the urge to go to bed @ 10pm, even if they're not all that tired.
397  Awesomeware / The Armory / Re: Unofficial AL Patch - Assorted Fixes on: 2008 September 04, 12:56:15
If that's Squinge's hack to enable the Uni careers as LTWs, you'll find a better version here in the AL hacks directory -- Pesc's uni_ltws_sns hack.
398  Awesomeware / The Armory / Re: Unofficial AL Patch - Assorted Fixes on: 2008 September 04, 12:23:42
What is the 'new lifetime wants EP8' hack, and where did you get it?  I'd suspect that one messing things up, frankly, as Pescado's hacks pretty much always play nice together.
399  TS2: Burnination / The Podium / Re: Urgh; AL townies breeding like rats! on: 2008 September 04, 02:50:22
Why can't you just make a hack that allows millions of character files before it becomes a BFBVFS?

That wouldn't be a hack -- that would involve modifying/reprogramming core game files, in particular the .exe.  Not something anyone other than EAxis is likely to do (other than removing the suckrom checks, anyway).
400  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 03, 22:09:37
I never saw the Charlatan in the regular hoods until I encountered him at least once on a vacation lot, so I guess that's when he was generated.  Since then, I've seen him everywhere .
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