327
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2012 September 17, 20:48:02
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My sims cannot sleep in their beds.. they can only relax on it. When I click them to sleep, they go to the bed and then the action is cancelled. I've got AM 1.38 and Supernatural.
How many bloody Sims? How many households? Is it all types of bed? Have you even tried buying them a new bed? Just like you the problem isn't Awesome. They probably don't even need to sleep.
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328
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TS3/TSM: The Pudding / The World Of Pudding / Re: Store content not showing in game
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on: 2012 September 17, 05:37:24
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Yes, I do. First, you are not on a computer, you are on a Mac. Macs are fucking retarded when it comes to gaming. Secondly, you don't have that folder because (wait for it) you don't have any installed worlds and if you do your Mac is probably hiding or keeping that directory from you because it's a Mac and doesn't want you, the user, to have access to your own files. Now go search for your main issue and try again; that's not the thread you are looking for.
It said it didn't have the gamedata\etc. folders, not the installedworlds folder. It's wrong, but that's besides the point. CaeraBlue, KT is right about Macs hiding the directory from you. I'll leave you to search for where it hides its application data folders. I never said the installed worlds folder jack ass. I know what I mean. Installed worlds as in installed store worlds, which go into the folder it said it doesn't have.
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329
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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2012 September 17, 04:35:54
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Can you make it so that when your werewolf sims transform they either keep their normal face or only the new sliders (brow, ears and jaw) are applied? The fact that every werewolf in my town has the same two faces urks me something fierce.
While reading the forums at MTS I noticed Twallan seems to have figured out some of the issues with Werewolves and their transformations. I do not use that particular mod though so I must admit I would also like Awesomemod to handle this one day. Yes, Overwatch fixes it. Nope, still only the two faces. You Nrassians need to get your facts straight, here you say cverwatch at MTS they say master controller, neither of which do what I was asking for.
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330
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TS3/TSM: The Pudding / The World Of Pudding / Re: Store content not showing in game
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on: 2012 September 17, 04:21:43
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Did you have any useful information about my problem?
Yes, I do. First, you are not on a computer, you are on a Mac. Macs are fucking retarded when it comes to gaming. Secondly, you don't have that folder because (wait for it) you don't have any installed worlds and if you do your Mac is probably hiding or keeping that directory from you because it's a Mac and doesn't want you, the user, to have access to your own files. Now go search for your main issue and try again; that's not the thread you are looking for.
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332
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TS3/TSM: The Pudding / Pudding Factory / Re: Bonehilda
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on: 2012 September 14, 20:59:08
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Here is an altered Bonehilda XML, I have no clue as to the scope of the "10" in the distance field so I set it to twenty. I don't have time right now to test so leave any comments about it. It says in the XML that anything higher than 10 might cause problems, I can't think of anything that would happen from her traveling to far for work. There is a separate Bonehilda XML that tells her to teleport back to the coffin if she can't find it after three attempts so that shouldn't be an issue. I'm sure this might help while someone more experienced gets out a better Bonehilda mod. When I get the chance I'm going to compare her XML to the real maids, maybe combine them?
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334
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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2012 September 14, 17:00:18
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Can you make it so that when your werewolf sims transform they either keep their normal face or only the new sliders (brow, ears and jaw) are applied? The fact that every werewolf in my town has the same two faces urks me something fierce.
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338
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Awesomeware / AwesomeMod! / Re: AwesomeMod for 1.38/Supernatural
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on: 2012 September 13, 14:23:45
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Gave the beta a whirl. Didn't work so great. Took it out. Now using the MasterController mod, the patch and game work great, though sadly it's significantly less awesome without AwersomeMod.
Too bad Supernatural can't be installed without installing the patch, because it's a very good EP. Just how much, and what files did this patch change?! Jesus. Has anyone been able to pinpoint the culprit code/file that's causing Awesome to break?
Yes, it's your fucking stupidity, ignorance and total lack of respect.
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340
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.06.2012)
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on: 2012 September 12, 16:11:02
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Did you wait the two days for the transformation? From what I googled they should get a moodlet and then two days later they change.
No it doesn't work, the interaction resets when the sim should do it ![Sad](/smf/Smileys/default/sad.gif) @XsauroxPlayer - Works in my game. @RebelRed - Two days!?!? Whoever said that must have a lot of lag, it happens when you do the action.
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343
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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2012 September 12, 02:07:34
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If it's possible, can you make it where townie werewolves revert back to human form when it's no longer the full moon? After a full moon all of the werewolf townies stay transformed forever and it's really killing the purpose of a full moon for me.
You need to lurk moar too. This is being covered elsewhere.
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344
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2012 September 12, 02:06:26
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Disappeared meaning it's not there...I guess the files were overwritten or something, because I had all Store content in my game, but most of it no longer exists. Also there is a ghost outline of the sauna in my game...I can click on it, but it remains ghost like, and it won't place anywhere on the lot.
I think I'm going to have to uninstall the entire game and reinstall everything.
Deleting caches won't bring back missing items. Are you on a Mac? Mac users tend to have missing store stuff. As for the sauna that's been covered, lurk moar.
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348
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.06.2012)
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on: 2012 September 10, 17:28:53
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I have a problem: I did't play Sims for some months but with the new expansion I returned to the game and installed the addon with all CC/mods removed (also the spellbook and your fix, which worked until then without problems). I also installed the Store patch. After that I put back all my CC. Now my Sims jump back when completing learning a spell from the spellbook, with and without your recent release of your StoreFix. With the "old" version of your StoreFix (I kept it as backup) the spellbook workes fine. I guess the problem is that I applied the Store patch before I put the CC (in particular the spellbook) back in the mod-folder?
I searched/googled but there seems to be no way to rerun the Store patch manually to update the spellbook. So I am rather clueless what to do...
If your store stuff, the spell book, is decrapped you must decrap the store patch in order for it to work. Also you can just delete the store patch folder and the launcher should ask you again to download it.
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349
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2012 September 10, 16:58:55
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If the CAS supernatural button isn't showing all (except, as mentioned, zombie) the options, or isn't showing up at all, you have an obsolete mod somewhere causing a conflict. Lern 2 trubblechute.
The Supernatural button is showing..........as mentioned or I would not be able to create the werewolf, the vampire, the ghost, or the genie. I also have very few mod's as I don't like to use them. I also did trouble shoot, this is why I was asking if I am the only one having those issues or is this with the game and need to have them created in game with the elixser. It's just you.
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350
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TS3/TSM: The Pudding / The World Of Pudding / Re: Suddenly have a store world I didn't install. (Lucky Palms)
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on: 2012 September 10, 01:59:31
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My only thought is that I did actually somehow do this myself, that Lucky Palms was included in a sims3pack of the stuff of the world, but if that is so, I was under the impression that just decrapping it and installing through the launcher would either not let the world work or the world would have gibberish instead of lot/place names. This had to have happened, there really can't be any other way around it, right? As for the gibberish that's only with packages of worlds, sims3packs work just fine.
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