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326  TS2: Burnination / Planet K 20X6 / Re: Questions in prep for Death By Freewill Challenge on: 2007 March 27, 21:46:25
What am I missing?  I never downloaded the Scissors.  Can Sims use them autonomously? 

They are not autonomous as downloaded. However, I went into SimPe and made mine autonomous with extra attraction to playful Sims. I would have liked to have given the extra attraction to stupid Sims, but I couldn't figure out how to do that.

Anyway, I've tried out the autonomous version of the scissors and they are working fine in my game.
327  TS2: Burnination / The Podium / Re: LTWs on: 2007 March 27, 21:21:43
Any testimonials as to whether Squinge's hack plays nicely with ltwvariety?

Yeah, what Syberspunk said. You can use the hack that enables the Uni careers with ltwvariety OR with Squinge's Any LTW for all aspirations. But not both. Squinge's hack allows any aspiration to have any of the LTWs. You have to still use lot debugger to reroll the LTW to get what you want. Or you can use ltwvariety that comes with its own specific set of rules governing who can have what LTW. It's your choice. Ltwvariety will "see" the new LTWs if you have them enabled.

I was just over at Squingeland and looked at the "New LTWs mod". It still requires you to modify the base files as well as drop stuff in Downloads. Maybe someone was thinking of one of his other LTW mods?
http://www.insimenator.net/showthread.php?t=26700
This is the Pets version. It hasn't been updated for Seasons yet as per his thread in the EP5 section entitled "Any LTW for all aspirations".
328  TS2: Burnination / Planet K 20X6 / Re: Mar MATY "More Awful Than You" CC Treasure Hunt: Hair! on: 2007 March 27, 20:34:20
The texture is like a mesh....like the kitchen pot scrubber mesh that is wrapped into a ball.
329  TS2: Burnination / The Podium / Re: Pet's Patch pt2 (?) on: 2007 March 27, 02:29:08
The adoption pool respawns are dealt with as part of nostrayrespawns. There isn't a seperate standalone if you *DO* want respawning.

To clarify, does "dealt with" mean that they aren't respawned at all or they are taken from the pool of strays?

My adoption pool seems to be emptying and I was thinking about taking out nostrayrespawn for one play session to refill it, if it works like that.
330  TS2: Burnination / The Podium / Re: My Business mnakes no money when I am at home on: 2007 March 27, 02:20:36
Install Anitbusinessdecay. From the manual:

"Businesses no longer steadily become worthless as long as you check in."
331  Awesomeware / The Armory / Re: Zombie Apocalypse: BRAIIIIIIINS! on: 2007 March 27, 02:17:39
Mine are known for attacking random people in the street.

Mine too. I assumed that was because the bot could detect what the Sim was thinking about doing and then acted on it before the Sim actually got to do the action.
332  TS2: Burnination / The Podium / Re: LTW's on: 2007 March 27, 02:13:47
Me too. I've had Squinge's LTWs in and always forget to "put things back" before installing a new EP or patch. Never had a problem either. I always back up my favorite hood before doing anything, but haven't ever had to revert to the backup after installs.
333  TS2: Burnination / Oops! You Broke It! / Re: New computer does not send signal to monitor on: 2007 March 27, 01:50:24
(Irrelevant, due to the fact that the monitor displays "NO INPUT SIGNAL" on it)


If you are getting the "No Input Signal" message on your monitor then its one of these problems:

1. Monitor Doesn't work
2. Monitor plugged into wrong port
3. Bad video card or video card is loose in its socket
4. The video slot on the motherboard is bad

As far as the stupid manual that you received with your computer, it is usually not the manual but rather just a minimum info sheet to get the average person who doesn't like to read to be able to operate the computer. Put your PC name and model number into a search engine. Most places have an actual manual online that will tell you how to open the case, what your Bios settings mean, etc.

I repair computers for a living and there have been a small handful of brands that I have had to look up online just to open the stupid case. If you do manage to get the case open, you can remove then reseat the video card and see if that helps.

If you have another video card that you can put in to test, so much the better. If another video card works, then you have narrowed the problem down to a bad video card.

Check the contrast and brightness settings on your monitor

They mean that if you have the type of monitor that has buttons on it to change the brightness settings, then make sure that it is turned up bright enough to see a picture. Sometimes buttons can get pushed when moving the monitor around. But this isn't your problem or you wouldn't be able to see the "no signal" message.
334  TS2: Burnination / Peasantry / Re: Unlimited number of Sims -- released on: 2007 March 24, 07:25:57
I have these lines in the userstartup.cheat. I think that this is for moving them in from neighborhood screen and the mod takes care of letting them try for baby. Are you using both in conjunction?

uintProp   maxTotalSims 50
uintProp   maxTotalHumans 35
uintProp   maxTotalPets 15

EDIT: Where did the download in the first post go?
335  TS2: Burnination / The Podium / Re: Household residents won't approach the Cowplant on: 2007 March 23, 17:19:56
Occasionally, I've had Sims with high mechanical skill autonomously repair the computer, but nothing else. Today there was a Servo doing a walkby. The house was a mess and the parents were busy with several babies, so I invited him in hoping "do chores" would kick in and I would get a free house cleaning. To my surprise he fixed their computer too.
336  Awesomeware / The Armory / Re: Bathroom Controller: In Soviet Russia, Bathroom Uses You! on: 2007 March 23, 14:00:10
I usually leave the BYU controllers set at default. But today I decided I wanted to keep visitors out of the master bath. So I set the control to visitors>reject. I didn't change anything else. But the visitors are still using this bathroom.

Also, is there a way to reject playables? One family has a home business with a bathroom in the back for customers. But the playables keep running to this bathroom even though they have to go to the front of the house to go outside, then into the door of the business part of the building, and all the way to the back wall to get to it. Since it only has a toilet and no shower, they then have to go to another bathroom in the house to finish their business. I understand that the Sims think that the bathroom is close because they don't know that they can't go through walls.

I know I could remodel the house, but I would really like the playables to stay out of bathrooms that are there for the customers. I tried using APO, but it doesn't have a way to stop playables unless they are using it autonomously. I tried not using BYU in the customer washrooms, but then they pile up in there to talk.
337  Awesomeware / The Armory / Re: Programmable Sleep Clock v3.31 on: 2007 March 21, 10:16:11
I, personally, often overdrive past that bedtime if I have some more important objective in mind, and make up the energy loss as needed with macrocaffeination.

Me too. I don't want the sleepclock to stomp the skillination.
338  TS2: Burnination / Peasantry / Re: Unlimited number of Sims -- released on: 2007 March 19, 21:47:54
When I take out this hack, I get a brief message saying, "Sorry, you cannot have more than 8 sims living here."  So something in this hack must be bypassing that message and giving the one about 10 sims instead, or something like that. 

That's curious. My message says "More than 0 Sims..." I started with a Greek House of 8, moving them out as they graduated and received the same message. I got down to just one Greek Member with the same zero Sims message. I wonder where those numbers are plucked from?

BTW, you can still move them in by going to the dorm and calling the taxi.  But for me it is a hassle since the dorms are mostly "storage", living there until they qualify to join the Greek House.
339  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 18, 09:03:34
I'd like to combine the two versions that we have done here. I like the way the bags were put in the trash, but don't know how to do that change. But I like my Sims to buy and drink their energy drink autonomously, and I don't want them buying it by themselves then walking away to let some stranger claim "ground-score".

I've been meaning to try out the altered energy drink. I think I'll pop that in tonight and see if I like it better.

As far as bladder draining, I figure it's one of those high fiber energy drinks that make them have the bathroom need. It doesn't really bother me because the energy drink itself boosts several stats and so makes up for bladder inconvenience.

The energy drink drains the bladder bar by 1/2 ... really annoying... but i changed pie menu/motives bladder min from 45 to 20.... can't remember the name of the field right now.... experimenting

But if you make a change, wouldn't it be in the other area, not the motive area? Changing the motives will just make them think that an item either satisfies or doesn't satisfy certain needs.  To paraphrase the help site of Simpe...If you make a chair with a high bladder motive, Sims will sit on it over and over, thinking it will help their bladder. They will continue to do this until they wet themselves since the chair is only advertising that it helps, but doesn't actually help.

I'm going to try to raise the hunger amount slightly on the snack foods. The boost that it gives now is so barely noticeable that it is almost not worth the time and effort it takes a Sim to buy and consume it.

......................

Oh, and since we learned how to do these modifications, I fixed FeeEssen's toddler only tub. It was advertised as a bathtub that could only be used by toddlers.  BYU doesn't like toddlers much and as soon as a parent finishes a kid's bath they put the tot on the floor for BYU to kick them out. Then the parent has to wait to leave the bathroom because the babe is slowly crawling out the door. So I thought that this tub would be nice to have in the nursery.

But in reality, the tub actually allows the toddler to bathe himself! Weird, but kinda time saving. But then I noticed that everyone from parents to visitors were shooing Sims from the nursery to take a bath. I reread the threads on it, and it was mentioned, but ignored. Most posts were the "you are so wonderful type".

So I fixed it. I left it autonomous for cleaning and giving tots a bath. The toddler can still bathe himself, and anyone can clean it or play in it. This way, those adults who are predisposed to playing pirate in the tub can do so without BUY kicking them out for hogging the facilities. But the only ones allowed to actually take a bath in it is toddlers, so no more shooing tots from their skilling to take a bath. That was so annoying.

I don't know what her policy is on her objects. I'll have to check before I upload it, that is, if anyone wants it.

It blows my mind that some people can make such interesting and complicated objects, yet get sloppy on the things that are the easiest to fix.
340  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 16, 06:33:31
I was using the Coke Recolor clone when I first got the bugs out (you can see the person's name in the filename that cloned it).

I went back and just did the original mesh to make the settings match the one that works, but I haven't checked it in game to make sure I didn't make any mistakes.

EDIT: I changed the catalog location to Appliances/Misc on both machines. I thought it was stupid for it to show up in electronics.

Here it is:
341  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 16, 04:32:43
But then it begs the question, Why didn't the errors show up when using the original vending machine before we modified it?

How could enabling autonomy cause the error?

I didn't have any problems when I directed my Sim to buy an energy drink, the errors come when the visitors do. 

EDIT:
I went back and unchecked visitors for the energy drink. Now my Sims are autonomously buying and drinking it without problems or pop-ups.
342  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 16, 01:54:21
Here's my error log. I haven't had a chance to look it over in Simpe again, but it kinda looks like whatever the problem, two of us made the same mistake. I was nervous about enabling energy drinks for kids because I saw that he had separate child and adult interactions with all the objects except for the energy drink. But the error was thrown on a lot without kids on it, so that may not be the problem.

I've been editing his latest version and a recolor clone someone made to look like a coke machine. I don't have the talent to change the food products like you did, but I also don't like them setting the energy drink down instead of drinking it so I'm not using your version. If you fix that last part, it would be a much, much better vending machine because I liked the way that they trashed chip bags rather than washing them. I bet bots even clean the trash now, although I didn't have a chance to try that yet.

[attachment deleted by admin]
343  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 15, 23:59:01
Whatever you did wrong, I did it too. Same error on the energy drink.

I disabled all the pop-ups and changed each item from fun to hunger. The energy drink I changed to Energy and Hunger.  I made each item autonomous, and enabled visitors.

On a comm lot, many visitors used the machine to buy different items and quite a bit was sold from the machine before I got errors.

On a side note, I noticed that visitors that were buying items had the little -$35 (or whatever amount) float from them when they bought an item. But the playable character didn't actually lose any money from his total.

I'm wondering if "undefined transition" means that we pointed to the wrong place when we were disabling the pop-ups. I'm putting mine back into Simpe to see if I can find an obvious problem. If not, I'll post my log for comparison.
344  TS2: Burnination / The Podium / Re: Dizzy Sitter Hack on: 2007 March 12, 04:23:06
This was one of my favorite hacks and I sadly retired it when I installed Pets.  I would love to see it make a comeback.
345  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 12, 04:05:20
I guess I didn't understand you correctly. I thought the Sim would drink the energy drink like usual and then place it on the ground. So I kept repeating the buying process trying to get it to work like that. While the Sim was busy buying and placing the cans on the ground, other Sims would throw them away. There was plenty of time for me to click on the can for it to be drunk, but I didn't realize that was the way you made it work. Then when I left the Sim alone, she threw away a can on her own. At that point I was hoping she would pick it up and drink it on her own, but I guess she saw it as trash. As I said, I couldn't see the energy bar so perhaps her energy was already maxed. The environment score was probably dropping as there were about 8 cans on the ground at that point.

I'll take a closer look at the log tomorrow. Do you remember what the sim was trying to do? Going to the machine? Buying something? Was another sim using the machine at the time?

I was directing one Sim to buy an energy drink and another Sim threw the error. I think he must have been trying to autonomously buy something from the machine.

Quote
Anyway, thanks for testing  Grin

No, thank you for sharing your fix. Sorry I misunderstood. It still works better than my "fixed?" version.
346  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 11, 23:57:55
OK. I guess what is confusing is that he had 2 Coke interactions, 2 chips, etc., except for the energy drink which only had the one. I thought that setting the child flag would cause it to crash because he didn't have corresponding actions.

So why did he do 2 of each, one for child and one for the rest?

And it sounds like you did pretty good with the cans thing. I keep trying to load in the game today, but I keep getting customer support calls. I'm going to try again now.

EDIT:
I just tried out your version in game. I gave the test Sims nothing but the vending machine to eat from.  The chips and juice worked well. I don't think they chose cookies. But they threw away the empty bags just fine.

However, the energy drink has a problem. The Sim buys the drink then sets it on the floor without drinking it. Then that Sim or another one picks it up and disposes of it. Several cans were left on the floor and they could drink it only if I clicked on the can and issued the command to drink it.

It also threw an error while the Sim was trying to do something autonomous with the machine. It is attached. I tested in a clean neighborhood with the vending machine as the only custom content.

My windowed version I use for testing went into 800x600 mode again, so I couldn't see the energy bar of the Sims to verify how much of an energy boost they get when directed to drink it.

[attachment deleted by admin]
347  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 11, 22:12:48
Ok. So I did it wrong again. I couldn't find more than one price on the vending machine and so thought that the prices were tied to the individual products and changed those.

I too am going to try out my machine (after fixing the price again). I know mine will still have bugs but I want to learn how to do this to fix the other irritating items in Sims land.

In the end, I'll probably use the Cyberdodo version as it is almost exactly what I want. Besides, I'll never be able to replace the chips/cookies/juice like you did, at least without hurting myself.

My fixed version now spawns the generic snack chips/cookies/juice instead of Paco's custom equivalents, at a cost of $1. The energy drink is still his custom drink, which now costs $10.  I cleaned up the energy drink object too, so it now increments and decrements needs, rather than setting them to hard literals. Specifically, it raises Hunger a little, raises Energy by about 1/4, lowers Comfort by about 1/4, and lowers Bladder by half.

The only tweak I'd like to do to your version is raise the energy a little. Basically, I use the machine rather than macro>caffeinate if their energy is below the halfway mark and it is earlier than 6pm, and I want the end result to be that their energy bar is over half, but no more than 3/4. Perhaps you already have it working that way. I haven't had a chance to try it out yet.

I'm impressed that you changed the cookies/chips/juice. The part that amazes me is that he felt the need to create custom objects when these items are already in game.

I also like that you removed autonomy from the energy drink. I was having a hard time deciding whether to allow them a small chance of autonomy on the drink or disabling it like you did.

There's still 2 outstanding problems that I have no idea how to fix. The mesh still overrides the mesh of the other vending machine, and cleanbots won't clean up the energy drink cans.

I know cleanbots clean up dishes left on the floor, but every since I started using the Coffee Cup hack available here, I haven't had any cups on the floor to even know if a cleanbot will clean up a normal one.

If you could get the mod to recognize the cans as a cup, then the Sims would at least put the can in the dishwasher instead of tromping all over the lot looking for a coffee table. My neat Sims will actually put the cup in the dishwasher after they place it on the coffee table. If we could bypass the coffee table, it would work out pretty well by coding it so all Sims clean up the cups rather than just the neat ones. In the mean time, I just put a coffee table near the machine.

Too bad he didn't code in anything for a child to use the energy drink. On weekends I find that the children's energy gives out too early, making them sleepy by 7:00 or 7:30, whereas they do fine on the days that they go to school. But I can't find anything other than a nap that will give the small energy boost that I need for the kids. Is it possible to give a slight energy boost with the juice so that kids have a way to increase energy? As long as it is a small increment, adults won't get out of sync drinking it any more than if they helped themselves to a single cup of coffee.

It's been fun working on this project with you all.
348  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 11, 03:08:23
I changed the price on the individual items, Coke, chips, etc. to a buck. Haven't had a chance to try it out though.
349  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 11, 02:31:15
I found the correct help page finally, you were close about the columns. First column is min amt of advertising done to the Sim. Delta is how much more is added for certain types of Sims (neat, grouchy, etc). Type is to define which type of Sim is affected. The page lists those numbers.

"Attenuation reduces the attractiveness of an interaction over a distance.  The higher the attenuation the closer the Sim will have to be before he feels like using the object."

C:\Program Files\SimPE\Plugins\pjse.coder.plugin\PJSE_Help\PieMenus.htm

Quote
In the price area, there is a hexidecimal price that is 1250 dec. Sale price 05. What is sale price?

Quote
When i was observing it yesterday... the drinks were 5 i think and the Bag of chips were 25... so maybe if the sale price was changed??

Since these numbers were on the machine itself, I'm pretty sure the $1250 was the price of the machine. But if $5 is the price of drinks, then where would the chips price be? Maybe I'll not touch price for now and test to see if this is working so far.


350  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 11, 01:57:59
I noticed that there are 2 interactions for each item sold and one pertains to children and one pertains to adults/teens/elders. But the energy drink only has one interaction, pertaining to adults.

Did you click visitors on the ones that are related to children or just on the ones that pertain to adults, teens, and elders?

I'm not going to try to enable the energy drink for the children as I originally planned. I don't think there are commands that are related to children for it. If you think I'm wrong, let me know.

In the price area, there is a hexidecimal price that is 1250 dec. Sale price 05. What is sale price?
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