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301  TS2: Burnination / Planet K 20X6 / Re: Apr "More Awful Than You" CC Treasure Hunt: Whore Clothes on: 2007 May 09, 20:47:03
Last month's contest must have brought out the best in creators, because the strangeness keeps coming. Pretty dress for a girl? Not whore clothes?  Well...



The blue one is for boys!

Quote from creator "I love children. So I made 2 new meshes for child sim. 2 pretty dresses.
one for girls, & other blue one for boys..."

Quote from an admiring downloader "Awwww cutee LOl a boys dress... ohh if i make a boy really girly i can pretend its a gay girl..."

http://216.32.95.40/showthread.php?t=211309&c=1&s=855f20e7ffe66739184267c21dc6b3b9&
302  TS2: Burnination / Planet K 20X6 / Re: Apr "More Awful Than You" CC Treasure Hunt: Whore Clothes on: 2007 May 09, 03:34:51
Without Panties?  She doesn't seem to have anything to put any panties on.  Am I looking at this wrong, or are her thighs not attatched to anything?

I thought that the author had used a skin tone that used dark pubic hair. But now that you mentioned it, it really does look like the thighs aren't attached at all. I wonder how it works in game?
303  TS2: Burnination / Planet K 20X6 / Re: Apr "More Awful Than You" CC Treasure Hunt: Whore Clothes on: 2007 May 06, 20:04:49
I know that this is too late for the contest. Indeed it was just released on MTS2 and managed to get by the moderators. But I just had to show this:



Quote from the author:

"...I know the clothing doesn't quit fit right and she is " O natural" under the skirt, and some of the joints still have seems, but hey it's a first attempt..."

http://www.modthesims2.com/showthread.php?t=230955

Why did someone feel that we needed sheer skirts without panties?
304  TS2: Burnination / Peasantry / Re: Wardrobe cleaner on: 2007 May 03, 11:35:22
Copied the dll to SimPe but where do the files named src go?

The "src" files are where you find bugs.  Grin

Sorry, this still leaves me confused. What are we supposed to do with the folder named SRC?
305  TS2: Burnination / Planet K 20X6 / Re: May "More Awful Than You": Buttugly Brokeass Furniture on: 2007 May 01, 21:38:36

At least Bootbrisket's stuff is meant to be disturbing.
http://forums.modthesims2.com/member/download.php?f=385&u=415



http://forums.modthesims2.com/showthread.php?t=51007

ETA:

It's not only ugly, but broken too!

Quote from: bootsbrisket
3D Geek Note: Has some quirks in the geometry of the babies - the "normals" don't stay in the same orientation relative to the surface of the mesh once the mesh is rotated, which meant I needed to smooth the mesh, which resulted in the normals facing slightly differently than they were in the original baby mesh. That's why there's some sharp looking edges on the arms and legs etc. If anyone knows how to avoid/fix this, I'd like to know for future projects.
306  TS2: Burnination / Planet K 20X6 / Re: May "More Awful Than You": Buttugly Brokeass Furniture on: 2007 May 01, 06:06:52
Since you specifically mentioned flames, let's start with a whole household full of fun furniture:


Matching Lamps, walls, and floors available.

http://www.modthesims2.com/showthread.php?t=230095
307  TS2: Burnination / The Podium / Re: No face on: 2007 April 24, 21:00:23
I also have this strangeness on one Sim in my game. It happened post Pets patch.

It looks just like the first pic in reply #19.

It started when I was at a comm lot with a Sim on a date. The waitress was bald. I made the NPC selectable, then told her to go to a mirror to give her some hair. Afterwords, her face disappeared. I have done this about a dozen times in the past without problems, so I don't know why it happened this time. Anyway, I have tried several times to change her so she will have a face again, but no matter what hairstyle, makeup, whatever, she remains faceless. But when I actually have her in front of the mirror and it goes to the screen to change the hair, she DOES have a face. When I let her back into gameplay, the face is gone again.

This is a pretty new neighborhood, made with empty MATY templates, so it really shouldn't be ready to explode yet. I do have default replacement skin tones that I have been using without problems since the base game, but no other custom skins.

So far I haven't had any Sims born with the problem, but I have to wonder why more than one person is experiencing this problem, but only recently.
308  TS2: Burnination / The Podium / Re: Permaplat: Denied! on: 2007 April 24, 09:49:09
Hmm, I had though that one of the official fixes made it so selling novels would count.

I don't have the link, but I have Squinge Earn Money Want Satisfy For Novels in my downloads folder. Perhaps you could search Squingeland for it.
309  TS2: Burnination / The Podium / Re: Not so random randomness on: 2007 April 21, 19:51:50
Doesn't the lot debugger help with that? I'm drawing a blank at the moment, but the one that you run before Sims give birth. It generates a random number of Sims then disposes them. That should get you past your present stuck place.
310  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: ReNuYu Orb LTW Hack on: 2007 April 19, 19:14:00
If I cycle through the LTWs until I get to the one I want, does it cost more points for each LTW that is bypassed or is it a one time cost where I can cycle until I find the LTW I wanted?

And to clarify, Reprogram self=the old Maxis way? Or does it allow changing of LTW the new improved way as well as allowing new Turn ons/offs?
311  TS2: Burnination / The Podium / Re: Finding Descriptions of Hacks and What they Do Precisely on: 2007 April 19, 18:04:47
All of the available RTFM's in easy to download form:

http://www.moreawesomethanyou.com/smf/index.php/topic,6109.0.html
312  TS2: Burnination / Planet K 20X6 / Re: Questions in prep for Death By Freewill Challenge on: 2007 April 16, 18:51:32

I am usually pretty good at finding stuff on my own (The search button is my friend  Wink   )  No matter what combo of words I used on any of the sites I checked came up empty.

I just put the link up yesterday, after you asked.

I don't want to hijack this thread. Rather use this link to ask questions about the scissors:

http://www.moreawesomethanyou.com/smf/index.php?topic=8102
313  TS2: Burnination / Planet K 20X6 / Re: Questions in prep for Death By Freewill Challenge on: 2007 April 15, 22:13:34

Do you or anyone else have an autonomous vesion of the scissors you are willing to share? 

http://www.moreawesomethanyou.com/smf/index.php?topic=8102
314  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 April 05, 18:03:28
Take a look at the difference between hunger satisfaction with the chips and the cookies.... i edited the chips so there is a 25 point(?) gain in hunger.. the cookies are left at a straight set point

Sounds like we are heading in the correct direction there. Very good.

Quote
I was thinking about editing the type motive for the energy drink... an active, shy sim would use it rather than a lazy, social sim at the espresso counter.. that's a work in progress.

My most important use is for playable Sims on comm lots. I want them to choose an energy drink instead of espresso so that they can do what they came for, instead of spending so much time drinking coffee. But as far as comm lot visitors, your idea really would make sense so that every Sim isn't using the vending machine and ignoring the espresso bar. That would spread the Sims around the premises better.

You have some pretty good ideas.
315  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 April 05, 03:36:21
Thanks.

Now that I understand what the symbol difference is between literal and incremental, I'm going to play a little with the hunger satisfaction. I'd like a slightly larger boost with the snacks as it barely moves the bar right now. The hunger increase seems about right on the energy drink but I'll have to play with it for awhile before I know whether the energy boost is right or not since that was changed to incremental. I want a boost that is about equal to 2-3 cups of espresso.

I also want to advertise in such a way that Sims with >50% of their energy bar full will not autonomously want to buy the energy drink, but yet I want it more attractive than the espresso bar at a comm lot for satisfying energy. I'd rather them grab a quick pick-me-up rather than spend 2 hours drinking latte, especially now that I am playing with the mod that makes time actually pass correctly on comm lots.

I like the price changes by the way. I've been meaning to change mine but keep forgetting.
316  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 April 04, 20:55:23
Can i change the mesh used through Simpe or will i need to remake the objects with a graphics program? I don't think it should be necessary to "wash" a bag of chips to get rid of them...

Cyberdodo figured out that part, but I don't think the other kinks were worked out yet so I just stayed with modifying my version. I'd like that too.

I haven't had a chance to make the latest changes that TwoJeffs taught us. We're working on the same version, right? If you have yours working so far, could you upload it? It will be at least a week before I can do anything involving much thought and I'm afraid that I will forget where I was in the process by then.
317  TS2: Burnination / Planet K 20X6 / Re: Apr "More Awful Than You" CC Treasure Hunt: Whore Clothes on: 2007 April 02, 15:50:21
Sim foot fetish anyone?



Several posters requested a hairy version.
http://www.insimenator.net/showthread.php?t=41974

318  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 April 01, 08:01:04
OK. We finally got this working pretty much how we want it, but I still have a small problem with it. It seems that every time a Sim cancels the interaction with the machine, it throws an error. Do either of you know what is causing it?

I've attached two errors. It happened with a machine on a comm lot. Bartholomew is the active, playable character. He started to buy an energy drink autonomously, but he only had less than $100 on him so I canceled it from the queue. It then threw the error.

The 2nd error, Mr. Roboto, was a visitor at the comm lot who autonomously decided to buy an item from the machine (everything except energy drinks can be bought autonomously by visitors). He got caught up in a crowd and was unable to reach the machine. It must have dropped from his queue at that point because it threw an error. He never did buy anything from the machine.

So what action is the Sim supposed to take if the interaction is canceled or drops out of queue? Either the creator didn't allow for this to happen, or the command is pointing to the wrong line, but I can't quite follow the logic tree.


I'm on a mission now to fix things....

Me too. I changed the runs with scissors to autonomous. I even enabled it for children, but I don't know if that part works yet. I made it more appealing to playful Sims, but I would have rather made it more appealing to stupid Sims. But I didn't know how to do that.

[attachment deleted by admin]
319  TS2: Burnination / The Podium / Re: Walkbys Walking Pets - The Pets Won't Stop on: 2007 April 01, 07:46:38
Run there. In real life, do you think people passing by stop to psychically know you want to speak to them?

Running, which is only available to active Sims anyway, still isn't fast enough to catch both the Sim and pet.

I'll try the double greet>greet Sim and greet pet, hoping both will stay long enough. Greeting the pet allows the Sim to run off the screen while the pet stays.
320  TS2: Burnination / The Podium / Walkbys Walking Pets - The Pets Won't Stop on: 2007 March 31, 23:17:45
Whenever walkbys are walking their pets, you can click on them and get the choice of "Greet 'Sim' and 'Pet'". The Sim then stands still like walkbys normally do when they realize that they are going to get greeted, but the pet keeps walking until it walks off the screen. By the time the greeting Sim reaches the sidewalk, the pet is long gone.

Is there a way to get the pet to stop with its master?

So far the only way that I found that works is to pause the game. Find a Sim without anything in their queue, then teleport them to the sidewalk to do the greet. It seems that this is the only way to get there fast enough for their pet to still be on the screen.

Surely there is a better way?
321  TS2: Burnination / Planet K 20X6 / Re: Questions in prep for Death By Freewill Challenge on: 2007 March 30, 04:34:49
Considering how hard (lucky?) it would be to pull off a Social Worker kill, ...

Couldn't someone who has met the social worker invite her over as a visitor, thus allowing her free access to all the death traps? In fact, any of the NPCs can be invited over as a visitor.
322  Awesomeware / The Armory / Re: Business Controller: Business Runs YOU! on: 2007 March 30, 04:26:43
Also verify that your controllers are correctly mounted on the walls and not illegally mounted with move_objects.

Could you please explain the logistics behind the rule "do not mount controllers illegally"?

Would it cause a problem if controllers were mounted normally and lights, awards, etc were placed in the same space with 'moveobjects on'?

In a business I often find the need to place lights and controllers in the same wall space to have the controllers in a place that is easily clickable without blocking the view of something behind it that I might feel the need to click on, and to save wall real estate which could be used to sell paintings. I hate ceiling lights as I am always clicking on them accidently. I used to use Inge's ceiling light hider, but it seems that some of the light comes from the actual mesh and hiding the mesh diminishes the room light.
323  TS2: Burnination / The Podium / Re: LTW's on: 2007 March 28, 12:31:38
If it is true that you can just stick them in the Downloads folder and not have to worry about anything else, then that makes things much easier. *shrugs* ... If anyone can confirm this, then perhaps the same thing would go for my teen woohoo wants hack.  That would definitely be useful to know. Smiley
Ste

That is interesting. This issue warrants further exploration. It may be that they entirely changed how this stuff is read and more things may be open to overriding. If so, an Awesome version may be in the works.

Oooh. New Shinys! I've been holding off on the teen woohoo wants hack because of already changing stuff with Squinge's mods. Looking forward to these!
324  TS2: Burnination / The Podium / Re: Cheat to build out of lot range on: 2007 March 28, 10:46:06
Has Lot Expander been updated?  It got borked with Pets.

What exactly is wrong with it? So far it appears to be working correctly for me.
325  TS2: Burnination / The Podium / Re: LTWs on: 2007 March 27, 22:08:59

Huh. It seems the Seasons version of the hack just requires you to drop stuff in the Downloads folder. I'd be more than glad to use the hack if I didn't have to modify core game files.

Didn't see that. I only saw the "haven't updated it yet" thread.

Interestingly, the file still contains wants.package and wantstuning.package although the intructions do say to drop it all into the downloads folder.

Has anyone tried to see if it actually works correctly this way?

I don't have Seasons yet, so I can't test it myself.
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