301
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Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
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on: 2008 September 17, 13:26:15
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That's why you occasionally delete gossip memories, too. Oh, haha. I guess that would fix the problem... Though, tracking down townies and npcs to make selectable and clear thier gossip memories might be an issue, at least for me, since I have a crapload of npcs and townies. No, no, no -- you don't have to do it for each sim individually. Clearing the gossip memories does it from all sims in the hood at once, playable or not. Or you can just clear it from dead sims.
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302
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Serious Business / Spore Discussions / Re: Easter Eggs
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on: 2008 September 17, 13:24:20
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Do these 'achievements' give you anything that you don't have/get when you play offline? Or are they just for the lulz? If the former, they may be the only reason to have a legitimate copy of the game.
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304
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TS2: Burnination / The Podium / Re: Okay, I LOLed!
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on: 2008 September 17, 01:22:35
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Ah, that's why I never noticed it -- I usually use that skillinator option when they're not doing anything else, so I've never seen it stacked...
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305
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Serious Business / Spore Discussions / Re: Oh DUDE
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on: 2008 September 17, 01:19:02
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The 'green blobby things' are her creatures. The big water monsters are only visible for mere seconds when they come up to comp you, and then only in a 'special event' movie-type thing.
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310
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TS2: Burnination / The Podium / Re: What is this hack?
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on: 2008 September 16, 19:08:22
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It's probably an old version of the Phone Controller, then -- that seems to creep into lots sometimes even when the creators are diligent about not using other cc.
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311
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TS2: Burnination / The Podium / Re: Making sims unique
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on: 2008 September 16, 19:02:15
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I've used Amber's for ages, and I like them very much. You can find them here. (And I just noticed she's updated them, so I'll have to grab the new ones when I get home later.)
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313
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Serious Business / Spore Discussions / Re: Lest we forget: SPORE
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on: 2008 September 16, 15:49:49
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Well, my current copy is seriously borked, so I'm sure I got a corrupted download. Got a new creature on a new planet to tribal, and had the same problem with the tribal leader locking up. Fortunately I got a new copy arr'ing, so I should get back to the game soon...
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315
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Serious Business / Spore Discussions / Re: Oh DUDE
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on: 2008 September 16, 13:48:28
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Yea, there are big things lurking in the deep. ![Smiley](/smf/Smileys/default/smiley.gif) They usually migrate to a new nest by around the first brain size increase, if you can keep 'em alive that long.
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316
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Serious Business / Spore Discussions / Re: Lest we forget: SPORE
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on: 2008 September 16, 13:30:35
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I'm still confused as to how you download other people's creatures?
There is two ways. At the Spore website in the Sporepedia you right click on what you want and save it to the creatures folder. The other way is in the game if you are able to go online. Go to the Sporepedia, and under creatures click Search Online. There is a link under each creation for downloading. So since I have an arr'ed game I probably shouldn't do the second one? Right; if you're arr'ed, you can't register and go online.
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317
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Serious Business / Spore Discussions / Re: Lest we forget: SPORE
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on: 2008 September 15, 22:44:06
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No, the cracked exe doesn't come with a pre-genned number; you still have to gen one (or get one) and enter it in during install. Others in this tread have reported going online successfully with a legitimate game with the no-cd.exe to keep it from installing SecuROM.
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318
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Serious Business / Spore Discussions / Re: Lest we forget: SPORE
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on: 2008 September 15, 22:32:15
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If you use the no-cd.exe and a keygened key, then you can't go online. If you use it with a legitimate key, you can go online, but you're subject to the 3-installation restriction (I believe). But you won't have suckrot on your machine.
But I don't think there's any real advantage to going online -- you can search the Sporepedia on the website, and save the creatures/vehicles/whatever that interest you. Just plop them in the proper sub-directory under 'My Spore Creations' and they'll show up in your game. They don't always show up in your game's off-line Sporepedia, but I've seen them actually show up in the game itself. But at least that way you have complete control over your game, and aren't stuck with random crap it decides to download on its own.
I decided to start a new planet today (still downloading a new copy in case my original was damaged), and while my carnivores were in creature stage, the pack chased some prey into the ocean. Didn't get to far when suddenly something BIG came up out of the water and ate them all! Surprised the hell out of me...
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321
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Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
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on: 2008 September 15, 21:49:06
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I don't get bills in dorms. I thought this was an effect of dormbillfix, but it's not in the RTFM. Whatever.
If you play the same dorms long enough, the depreciation of the contents seems to get to the point where the game can't figure out what to charge, so it doesn't charge anything. The mail person comes, stands around a bit, and leaves without leaving any mail.
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322
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TS2: Burnination / The Podium / Re: Apartment Life: Obligatory Hate/Love Topic
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on: 2008 September 15, 13:08:34
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The other apartments on the lot are supposed to be blacked out - and are in my game. If they're not, I suspect that you are playing in the wrong premade apartments (some of the premade apartments are glitchy about blacking out, most notably the Cho/Riley lot) or that you've been using build cheats while the lot is occupied. Oh, so that's what the problem is. The only co-joined lot I played was the Cho/Riley lot. I really should have played with it more before opening my yap about the issue. The fix for that lot is easy -- have whichever one you're playing visit the other for a bit, and then leave -- the other apartment blacks out properly after that. Do the same when you play the other one, and everything works fine from then on.
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