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276  TS2: Burnination / The Podium / Re: Holy...crap! on: 2005 September 27, 21:34:56
This is one of the reasons that the stuff added to TS2, not present in TS1, is generally not terribly reliable. The game engine really isn't designed to handle anything tied into the motive system. Everything else is sort of stuck on, so you have procedural scripts being written and executed in an environment designed for Object Oriented code.

Object orientation is a good way to handle motives; each sim keeps track of what it's mood is, and the objects tell it what to do. Not so good for wants, at least the way they're implemented, as on/off switches triggered by events.
277  TS2: Burnination / The Podium / Re: Holy...crap! on: 2005 September 27, 04:32:14
*twitch*

That's a very specific number. What in the name of all that is binary could be the mechanism of that glitch?
278  TS2: Burnination / The Podium / Re: Bad mouthing on: 2005 September 26, 19:51:08
I like the idea of the new "bad mouth" interaction - sims can bad mouth those they're furious with, and the sim they're talking to loses relationship points with the bad mouthed sim.  Every time I do it though, I get a corrupted memory thought bubble (the coloured vertical lines one).  Does anyone else get this or is it just my game?  I've tried it with 2 different sims now.

I just noticed that. My guess is that since it's basically gossip but it's arranged by sim, not memories, it tries to grab a memory but doesn't come up with anything because it's not supposed to do that.
279  TS2: Burnination / The Podium / Re: Pleasure/Grilled Cheese thought bubbles on: 2005 September 26, 19:44:51
Yeah. I have this problem as well. Figured there was something amiss when my Pleasure sims started thinking about having babies . . . while this was one of their fears.
280  TS2: Burnination / The Podium / Re: Morality & The Sims on: 2005 September 26, 00:03:47
Sanmonroe . . . that is absolutely hilarious. I may have to try something like that.

I have about 20 neighborhoods, most of which have maybe 2 sims. So morality doesn't come up that often.

I do have a couple that I've actually played for an extended period of time. One, Ariya, is a semi-utopian "ah-hah! We never sleep! Ever! AH HAHAHAHAH!!! More caffeine!" pre-Nightlife neighborhood, because I nuked it when I started it, so it has no Townies and I want to keep it that way. The first game-born sims are starting to have kids themselves now. That one doesn't have any romance sims, and at least for now no messyness or infidelities. I really need to play a neighborhood that actually has romance sims and whatnot.
281  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 25, 23:49:07
Reasons to ignore bug report that's not backed up by others:

"It's a one-time glitch, we can ignore it."
"The user is doing something wrong, we can ignore it."

Oh God, just had a flashback to trying to get info out of a PC user the other day.
'My computer just crashed.'
'What were you doing at the time?'
'Nothing, I wasn't even touching it'.

GGAAGGGRRHHH!?! It's not about guilt you fool, I'm trying to get helpful info here...  Grin



You should read Userfriendly.org. It's a webcomic about a Canadian ISP, and there are a bunch of comics that revolve around Greg, the tech support guy, and stupid users. Like people who think that "right click" means you should write "click" on your screen.
282  TS2: Burnination / The Podium / Re: default hair problem on: 2005 September 25, 23:40:12
Extensions, perhaps?

This sort of behavoir is normal for any hair that includes a hat. It changes to another standard hairstyle when sim is dressed in a way that would be ludicrous to have a hat on.
283  TS2: Burnination / The Podium / Re: Nightlife bugs on: 2005 September 25, 14:29:48
I just tested it:  Under Windows ME you right click on the recycle bin and select properties.  Near the bottom there's a check box for "Display delete confirmation dialog" and it works.  I won't be using that particular feature;  I've deleted too many things by accident in the past.
Yes, but I don't think it cooperates with "no recycle bin" size, and the confirm will pop up anyway if you don't use the recycle bin.

Me, I now gleefully delete at the press of a single button, generally accompanied by shouting "DELETED!" as I do it. It startles the dog on occasion.

Have you seen that farside cartoon "God at his computer," and on the screen there's a guy walking underneath a piano suspended by rope, and God has his finger on the "Smite" key?

That's what I think of when I picture Pescado at his computer.
284  TS2: Burnination / The Podium / Re: This new furious state on: 2005 September 25, 14:22:12
Hmm. I personally like this furious state. But there seem to be a few problems, as I observed in my "stick 8 sims on a lot with no needs to worry about except social, and make them all bi" experiment.

Just as a way for me to keep it all straight, the problems are: (in no particular order)

1. Sims get mad at their SO, not the person flirting with the SO. Ideally, a sim should become furious only at the sim initiating the action. That way, a sim will get ticked at anyone who tries to muscle in on their SO, but only get mad at the SO if they start going astray.

2. "Furious" should replace the "knock X points off relationship" jealousy system, since that was really an abstraction of the same phenomena, and the "furious" setting models it better. That would also cut down on the Insta-Enemy incidents, since although being furious unlocks most of the negative social interactions, there would be further to fall.

3. Furious states tend to feed on themselves, because a sim can be furious at someone for beating them up. I'm not sure that this is a good thing, since once they're that ticked off at a sim, all the nasty socials are available anyway, so all you get is a sim who is more or less permanently in a state of newspaper stealage.

4. I like the "furious at someone because they're friends with my enemy" bit, but as Pescado pointed out, it's not exactly universal. Perhaps meaner sims should be less likely to get furious over this, and the threshold should be lowered for Knowledge sims, because unless they're really nice, they just don't care.

5. The family member (and perhaps friend, haven't checked) "furious for cheating on my homie" thing needs to check for engaged/married to another sim. If sim A and sim B are in love, but Sim B is engaged/married to Sim C, family members of sim B shouldn't care if Sim A is dating someone else.

6. Sims are way too possessive about crushes. Seems to me that sims shouldn't ever get furious at a crush for dating someone else, but they should get furious at the person that sim is dating.
285  TS2: Burnination / The Podium / Re: Custom Content Clothing, Hair & Makeup Not Showing Up on: 2005 September 24, 20:32:05
*Cough* *Cough*

It's been pretty well established that custom files will not show up in Nightlife until you enable them, then restart the game. Changes to that setting are not applied until the game is started again.
286  TS2: Burnination / The Podium / Re: Nightlife Rocks (Gasp!) on: 2005 September 24, 20:17:05
The problem that I see is that companies like EA (not Maxis; the actually game develeping companies are much less annoying than the companies that own them)

Developers are the good guys. Publishers are the bad guys.

An example:  I once heard someone from the publisher tell the programmer who was working on the code, "We're shipping it on Wednesday.  Have it ready."  There was no preliminary discussion on what worked and what didn't, or what state the code was actually in.  This guarantees that there were functions that couldn't be finished in time and had to be taken out, and there was no time whatsoever for independent testing of what was already done.

If anyone's been around long enough to remember him, I knew *exactly* where Derek Smart was coming from.  And I agreed with him completely.  I didn't always agree with his methods of telling people, but I did agree with what he was saying.  And this was before I ever worked for a game company.

Hook


Oh yeah. What annoys me the most is when people go "EA/Maxis" or "EA/DICE," because the developer and the publisher aren't the same entity.

An excellent example of this is KOTOR 2. The original game was very, very good. KOTOR 2 starts out very, very good. But the ending . . . sucks. There is no other word for it. Characters show up, disappear with no explanation, come back from the dead, etc. However, if you do a little digging, you can find a set of audio files that, if animated, would have made a coherent and very good ending, but would have taken much longer to implement than what's actually in the game. KOTOR 2 got rushed for the holidays, and in the process, basically got destroyed. There are so many other games where this happened, it's really kind of depressing.
287  TS2: Burnination / The Podium / Re: Biting Rules on: 2005 September 24, 20:10:42
At least vampires are more fun to play than zombies. Smiley

With permanent platinum and all her needs green due to vampirism, there's not a lot of point in playing her.  Add that she's got all the money she'll ever need, AND an expensive sports car, other than making other vampires, why bother to play her?

The point?

Bleh!! Bleh!!!

That's why *I* play vampires.
288  TS2: Burnination / The Podium / Re: Bubble blowers on: 2005 September 24, 19:02:49
H'm, if I'm not mistaken J. M. holds the kickable flamingo to be the fastest, and cheapest, way to flll your sim's fun bar. I tend to agree.

Yeah but it's a pain in the ass without macrotastics.

That covers basically everything, doesn't it?
289  TS2: Burnination / The Podium / Re: Nightlife Rocks (Gasp!) on: 2005 September 24, 19:00:37
Mmm . . . guess I was assuming she was talking about here. Sims2 BBS I can understand. A class action lawsuit by consumers is more than slightly ridiculous in this case.

And I don't know much about the EA Spouse bit. That came out after the lawsuit, if I remember correctly.

If she thinks it's bad now, wait until they're married;  he'll *still* be spending all his time at work or on the computer.  Trust me, I know, and so does my wife. Smiley  He needs to find a new fiance who understands that sometimes he's more married to his computer than he is to her. Anyone who is married to a programmer knows what I'm talking about.

Heh. That describes basically everyone I know who's involved with computers. Heck, I drive my parents crazy because I spend most of the weekend at my computer. The problem that I see is that companies like EA (not Maxis; the actually game develeping companies are much less annoying than the companies that own them) have a habit of exploiting this tendency. There's an obsession with getting games out in time for the holidays. But EA's definitely not "evil," just a corporation, which means that profit is their primary motivation, and this can be aggravating.

I don't seem to actually have a point here . . .  Grin
290  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 24, 18:41:04
My Sims don't complain about the one piece stairs nearly as much as I do.  In fact, the single stairs have definitely set my Furious bit. Smiley  You'll find that modular stairs are a lot less pain than the other ones.  Only problem now is that if someone's walking down the stairs, I can't send my Sim running down the same stairs, he turns around, goes back up, and the action aborts. Even if there's another stairway right next to the one he tried to use.  This is minor, however.

Hook


They look better, too. The one piece stairs are, for the most part, rather ugly.
291  TS2: Burnination / The Podium / Re: Nightlife Rocks (Gasp!) on: 2005 September 24, 18:29:52
My husband is a games software engineer in test, but not for EA.  I know how hard those folks work on a game.  Do you honestly think these people invest years of their lives (for what is rumored to be crappy compensation) to intentionally release a shit game?  When I see some of the childish 'EA GAMES IS THE ANTICHRIST' posts on these boards I just want to take away their computers for a week and send the authors out to mow the grass and take out the garbage.  It's a GAME, and a pretty amazing game at that.  Threatening class action lawsuits and so forth is incredibly juvenile.  If you don't like the game, don't play it.  If you have positive suggestions, make them.  If you have the skills to mod, goddess bless you.  If you have the ability to skin & mesh WELL more power to you, and if I think it is good enough I will GLADLY pay for your work.

I even like the packaging.  The box is big enough to hold all of the disks for the game thus far.  I removed the product key sheet from the first two jewel cases and the paperwork fits nicely in the left side.  Having been through the frustration of trying to find the original game disks for a reinstall after a couple of years, I appreciate a neat & tidy solution to keeping the whole game together.  The background on the new box is my favorite shade of purple, AND the X-pack came out the day before my birthday.

There you have it - as uncool as it is, I am pretty darned happy with this X-pack and I think EA did a fantastic job.

Rooby

I agree with you on most of your points. This is a damn good EP, concept wise, and the execution isn't half bad either. A week of "Das Nightlife Test" has broken the game in enough that I've been able to deal with most of the major problems, which is an improvement over my first week of Uni. And the box is pretty awesome. Now accidentally stepping on it won't do as much damage to the CD.

But . . . "EA GAMES IS THE ANTI CHRIST"? Haven't seen that post. And the only people I know of threatening class action lawsuits against EA are the employees. (And alumni of my high school, no less. Heh heh heh.) The complaints I've seen haven't been nearly as extreme as you suggest, and some people do have valid complaints. But things have been getting better; I've gotten some very good information from MaxoidTom, and I'm very pleased that Maxis is working on a patch.
292  TS2: Burnination / The Podium / Re: Mrs. Crumplebottom Vampire. Her true calling? on: 2005 September 24, 18:10:58
And what about vampires randomly biting other sims, like Brandi Broke and Dina Caliente? I've read a few posts over on the BBS about this and was puzzled. I was under the impression that a sim would only be bit if they had a high enough relationship with the vampire. I'm not really into that aspect of gameplay (have very few aliens and no zombies either) so I thought if my sims avoided them like they do the child townies I wouldn't have any other vampires than the ones that came with the game. Are these incidents of "random" biting a glitch also?

What Hook has reported has also been my experience. One further note is that the Grand Vampires seem to be able to ignore relationship requirements, a power which goes away if they become playable characters. Not *absolutely* sure on that front, but otherwise Mrs. CrumpleBottom would have been able to reject the hypnotism attempt, because technically she can't build relationship with anyone.

For once, this is a problem that Maxis warned us about. Remember in that chat? The choice word was "viral." Too true. Like diseases, vampirism spreads like a wildfire, especially (hypothetically, going to test) in a tight knit neighborhood where everyone's friends.

Have set objects.package as Read Only.
293  TS2: Burnination / The Podium / Re: Maybe Bella isn't as dead as some of us would like to think. on: 2005 September 24, 03:33:44
I had a sim and her children convinced that she was cheating on her dead husband. And this was pre Uni, so he was DEAD, foo'. But she was a family sim, so being unmarried was deeply disturbing to her.
294  TS2: Burnination / The Podium / Re: Mrs. Crumplebottom Vampire. Her true calling? on: 2005 September 24, 03:31:30
Yep. Objects.package file has a little over 2000 more KB than it should. Am to be replacing now. And I'm going to look into how possible it is to get a vampire to bite Mrs. CrumpleBottom, and if there are any other game critical type NPCs vulnerable to this. If the Grim Reaper can be vampirified, that's a massively bad thing. Don't touch the Reaper. Too bad you can't train sims not to do things by giving them electric shocks . . .
295  TS2: Burnination / The Podium / Re: Mrs. Crumplebottom Vampire. Her true calling? on: 2005 September 23, 21:15:22
Has anyone else had this happen? The Contessa just sort of randomly bit Mrs. Crumplebottom. I didn't even know that was possible . . . but it seems to suit her. Can't you just see her saying "The light! I must flee!"

Attached are a few photos of the event. Just after being bitten, Mrs. Crumplebottom proceeded to thwack the offending vampire with her purse.

*sigh* this is bad.  It may corrupt your objects.package file.  I would check to see if that has happened.

Ahh. *That's* what was causing that bug. All my sim's memory icons have gone poof. I figured it was something with the objects.package, but wasn't sure what had caused it. Then posting this wasn't just random and pointless.

Will having a Vampire CrumpleBottom mess with the game, or is it just the biting event? Exactly why does this corrupt the objects.package file? Also, will the patch make CrumpleBottom off-limits for bitage? Would that even be possible?
296  TS2: Burnination / The Podium / Re: Nightlife tip - Birthday cake freshness and the inventory on: 2005 September 23, 04:48:15
Oooh. Game go SPLOOSH ker-SPLAT.
297  TS2: Burnination / The Podium / Re: Mrs. Crumplebottom Vampire. Her true calling? on: 2005 September 23, 03:21:20
Those two sims ended up spending most of the evening (until my sims left) beating each other up, and then Pong Ng(?), the other guy, would go and cry for a bit, then come back and trade shoves with Benjamin Lee a bit more. Pong later became a vampire himself.
298  TS2: Burnination / The Podium / Mrs. Crumplebottom Vampire. Her true calling? on: 2005 September 23, 02:57:24
Has anyone else had this happen? The Contessa just sort of randomly bit Mrs. Crumplebottom. I didn't even know that was possible . . . but it seems to suit her. Can't you just see her saying "The light! I must flee!"

Attached are a few photos of the event. Just after being bitten, Mrs. Crumplebottom proceeded to thwack the offending vampire with her purse.

[attachment deleted by admin]
299  TS2: Burnination / The Podium / Re: Leave me alone and let me eat on: 2005 September 23, 00:33:12
Vampires are enterataining. Especially if you're dating one: they come by to drop off the flowers, then screech and go "Aagh! The sun! I must flee!"

I've also found that having vampire postal workers and paper deliverers is entertaining. And I need to get around to making a "zombie alien vampire nanny."
300  TS2: Burnination / The Podium / Re: Don't Talk, EAT! grrrr on: 2005 September 22, 23:47:38
So, turn it off. All the music in the game is optional.

Theoretically, at least. I haven't been able to get the original game music to shut off. Probably just need to restart the game before it sticks.
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