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276  Serious Business / Spore Discussions / First Spore patch released on: 2008 September 19, 12:25:23
A patch for Spore is already out.  Those with the EADM will get it automatically -- the patch itself is on the torrents, but not a new cracked .exe yet.  For those interested, here's the patch notes:

Quote
This is a PC only patch. Mac users should check back soon!
Features

    * New Cheat: "evoadvantage". Enter this cheat when are starting a new Creature game to choose any creature from the Sporepedia. Start a new game with one of your more evolved creatures!
    * Display part statistics when you are in Build mode. Rollover any part and hold down the 'i' key.
    * New Cheat: "blocksmode". Turns creatures into their blocky representations.
    * More style filters. Open the cheat window and type: "stylefilter -microscope" or "stylefilter -norainbows" or "stylefilter -nextgen" to see the new styles
    * Added 70 new planet scripts with a low terraform score, especially of the "hot and high atmosphere" type

Graphics/Aesthetics

    * Animation improvements
    * Improved the planets fogging, blooming and lighting
    * Fixed animation issues with tool handling, hand walking and some of the more oddly shaped creatures

Tuning

    * Creature phase: Improved the pacing towards the end of the game, and increased the challenge in Normal and Hard modes.
    * Tribe phase: Increased the challenge in Normal and Hard difficulty modes.
    * Civilization phase: Increased the challenge in Normal and Hard difficulty modes.
    * Space phase: Made Empires in Easy and Normal modes demand reasonable amounts of money in exchange for peace and adjust the level of punishment if the player doesn't pay
    * Space phase: Made disasters less likely to occur in Easy and Normal modes and increased the time between each attack from the enemy empire when the player is at war.

Miscellaneous

    * Creature phase: Improved the way posse members behave during threatening situations and fights.
    * Space phase: Made finding your home world and colonies easier in the Galactic view.
    * Tribe phase: Made it so that tribe members can travel on steep hills if they need to do so now, but their speed will be reduced a lot.
    * Fixed an issue with attacks not working on some bigger animals and larger animals not dying correctly
    * Fixed collect mission not completing correctly when all parts have been collected
    * Fixed problems with the "Rolling Thunder" and "Déjà Vu" achievements not being awarded as they should
    * Fixed floating parts not being deducted from the budget when loaded into creator
    * Fixed an issue with the rotation rings not resizing correctly when a part was resized and improved their look
    * Fixed an issue where the terraforming score of planet could differ when revisiting a solar system
    * Fixed the keyboard controls for zoom & pitch in the Colony Planner not working properly
    * Fixed a crash that could occur when watching an epic creature attack a city
    * Fixed some issues where the game would freeze when using the Creature Tweaker tool or when capturing a planet in solar view
    * Fixed an issue where not all tribe members would obey the raid order when a large group was ordered to raid
    * Fixed an issue where banning a creation from one of your other saved games would black out the main menu
277  TS2: Burnination / Peasantry / Re: Blue Beyond Apartments to let on: 2008 September 19, 04:14:59
Very nice! I'm yoinking this one...
278  TS2: Burnination / The Podium / Re: Questions about landlords on: 2008 September 19, 04:00:38
Smite certainly works. Try smite.

Smite only works if they're outdoors.  Doesn't help to get them out of your apartment.
279  Serious Business / Spore Discussions / Re: Lest we forget: SPORE on: 2008 September 19, 03:17:46
FYI, I found the cause of my graphics glitches -- I did a google search on it, and turned up a recommendation on a couple of Spore sites that you don't run it full screen on resolutions greater than 1600.  I have a wide screen monitor that runs at 1680x1050, so naturally I used that setting.  Cutting it down to a lower resolution solved pretty much all the graphic glitches I was having.
280  TS2: Burnination / Oops! You Broke It! / Re: complete re-install in progress - Uni thinks it's up to date. Is it? on: 2008 September 18, 17:54:18
That's probably it -- when they started shipping the patched version on CD, they just upped the number to distinguish it.  Or they slipped in a minor fix or two that didn't require a full patch, or wasn't a problem for anyone with later EPs.
281  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 18, 17:47:30
What about the new baby interactions that were supposed to come out with AL but didn't make the final game?

They're hiding with the fire-breathing toddlers we were promised in the base game.  Tongue

(The absence of those baby interactions is probably my biggest complaint about AL, which I'm otherwise enjoying.)
282  TS2: Burnination / Oops! You Broke It! / Re: Freetime Patches on: 2008 September 18, 17:45:27
Did you save the lot while someone was talking on the cell phone?  That's a long-standing cause of lots going bad.
283  Serious Business / Spore Discussions / Re: Spore Vehicles on: 2008 September 18, 17:44:02
Just to be sure -- spaceships go in the \UFOs directory, not the \Vehicles directory, right?
284  Serious Business / Spore Discussions / Re: Inaugural Creature Challenge on: 2008 September 18, 17:42:42

I present this cute and harmless turtle.

Turtle-be-gone?
285  TS2: Burnination / The Podium / Re: Questions about landlords on: 2008 September 18, 14:59:59
What happens if you delete the landlord using "moveobjects", or force an error on him?  Would that break something or would he just reappear and start pacing again?


I believe I read over on Simbology that deleting the landlord breaks him/her, and the landlord never shows up again on that lot until it's completely empty and reset.
286  TS2: Burnination / Oops! You Broke It! / Re: Freetime Patches on: 2008 September 18, 14:57:30
Actually, the current patch on the official site is the 3rd one -- the second came out a while ago, had some problems, and the third followed within a month.  IAC, the one on the official site is the latest and probably last FT patch.
287  TS2: Burnination / The Podium / Re: 11th hour rally call for SimPE testing on: 2008 September 18, 14:01:52
Yea, Dea, I noticed it loading a lot faster too.
288  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 18, 13:39:29
Ooogaaa chacka, ooogaaa chacka, ooogaaa ooogaaa ooogaaa chacka....
289  Serious Business / Spore Discussions / Re: Devolution Challenge on: 2008 September 18, 13:26:36
Yup, and like Gus said, throwing a stick or rock is a good way to get one of your targets to come at you so you can take it out without having to take on the whole nest at once.
290  Serious Business / Spore Discussions / Re: Spore Vehicles on: 2008 September 18, 13:22:22
Do you have to be on any particular screen in the game to drag-and-drop on?  the 'My Collections' maybe?
291  TS2: Burnination / The Podium / Re: How to get rid of SecuRom, NOW on: 2008 September 17, 23:16:51
The no-cd crack is what you want -- it replaces the game .exe.  Save your original .exe somewhere (I just zip it up and leave it in the same folder), because you'll need to restore it when the patch comes out so the patch can be applied.  You'll need to get a new no-cd.exe for the patched version, though, so don't be in a rush to patch until the revised .exe is available.
292  Serious Business / Spore Discussions / Re: The College of #grah: Everything I Know About Spore, I Learned in Grah on: 2008 September 17, 22:54:56
I haven't tried a stealth creature yet.  But then I just re-installed with the new .iso I got, so we'll see if I can actually play for any length of time without it crashing or borking. Smiley
293  Serious Business / Spore Discussions / Re: The College of #grah: Everything I Know About Spore, I Learned in Grah on: 2008 September 17, 19:49:25
Yes, backing off and lurking in the woods where you can watch the nest is fun. Smiley  Fun to do it in Tribal, too -- just have a bunch waiting in the woods, send one out to raid the enemy's food, one or two of them chase, you pick them off.  Makes the mass invasion of the enemy home much easier after a while. Smiley
 
294  Serious Business / Spore Discussions / Re: Lest we forget: SPORE on: 2008 September 17, 19:00:25
On a different note, it looks like Spore hacks/mods are starting to appear -- saw something on xspore about a mod that removes the automatic symmetry when adding body parts.

(Edited to correct for brain fart...)
295  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 17, 18:31:35
Makes me wonder if sims can sleep in a Murphy Bed that's up -- I'll have to try that. Smiley
296  Serious Business / Spore Discussions / Re: Lest we forget: SPORE on: 2008 September 17, 17:48:37
You can browse the Sporepedia pretty much anyway you like.  I've searched it on creator name and on a particular item name (or portion -- do a search on 'DRM' on the Sporepedia for lulz. Smiley).

Suckrot and install count are two different issues, since the install count is stored on EA servers, and SecuROM is on your local machine.  
So no, you won't reduce the install count by using a no-cd.exe -- you just won't have SecuROM installed. (This is at least how I understand it -- do note that I arrr' playing strictly offline Smiley ).  However, using a no-cd.exe is not the same as being arr'ed -- you can have a purchased copy and use the no-cd.exe, but if you use a arr'ed copy, you don't have a legitimate key, and the EA servers will reject your fake key.

As for the difference between on and offline, you got it. And yes, you store the downloaded .png in the proper sub-directory of My Spore Creations.  So creatures go in \Creatures, vehicles (including spaceships, I believe, though they may go in \UFOs) go in \Vehicles, and so on.
297  Serious Business / Spore Discussions / Re: Devolution Challenge on: 2008 September 17, 17:38:31
I actually got an epic to chase some of my tribe members during my first game.  They were lurking in the woods to pick off solo members of the other tribe as they went for food when the epic blundered along.  Since I was having problems with the game at the time, I figured what the hell, had my tribe attack it, and then sprint straight into the enemy camp.  The epic followed, and the enemy was too busy fighting it to notice my tribe hacking down their hut. Smiley
298  Serious Business / Spore Discussions / Re: MASSIVE SECURITY HAZARD in Spore! on: 2008 September 17, 14:04:35
Yea, the 12's think its funny to make Spore creatures that look like walking penises.
299  Serious Business / Spore Discussions / Re: Devolution Challenge on: 2008 September 17, 13:48:42
Oh, ok -- the alignment of the two redish planets (I guess they are) between the D7 and the hut makes it look like they're shooting photon torpedoes at them. Smiley
300  Awesomeware / The Armory / Re: Macro Control: Macrotastics on: 2008 September 17, 13:28:43
Possible bug with the latest skillinator -- I had a sim that wanted to learn counseling, so I set her to skillinate/counseling.  However, the icon kept dropping out of her queue and she just stood there.  She could study it if directed manually, but not under macro control.  Fire and parenting (the only two others I tried last night) work fine when skillinating.
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