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Latest Member: tyerules
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26  Awesomeware / AwesomeMod! / Re: droptrait registeredsexoffender on: 2009 September 14, 15:35:45
In any case, I have altered the code. Pray I do not alter it further!

LMAO! This SW quote really cracked me up! In anyway all traits are removable thru CAS and the SuperComp right? Meaning: Pedos can walk... right? And let's keep it that way. There's nothing wrong with a little man-boy love. Priests do it all the time. Hell even that nice old gentleman across the Griffins home, Mr. Herbert does it Wink
27  TS3/TSM: The Pudding / Pudding Factory / Re: Custom eyebrows on: 2009 August 19, 18:23:54
Wow what cool eyebrows. I'm defo gonna place a vulcan or two in the hood. High logic skill goes without saying of course lol. Great work. Don't blink about MTS. Many of the original creators of that site are retired nowadays and the site is being ran by 12 year old schoolgirls with a shitty criteria for quality. I still visit the site but sure as hell never gonna post my creations in there again. I used to make awesome presentations there, but ever since the girlies took over i just mooch downloads Cheesy Again thanx for the share Smiley
28  Awesomeware / AwesomeMod! / Re: Code Fix for inactive slacker sims on: 2009 August 19, 17:45:21
I'm blind as a bat mate lol. Why didn't i see that linked thread in the pudding factory subforum? I guess i just didn't expect to see a solution in there. Thanx for the link, will give it a go.
29  Awesomeware / AwesomeMod! / Re: Code Fix for inactive slacker sims on: 2009 August 19, 08:50:27
Same here. Despite the newest update this 'slacker syndrome' has appeared yet again. I've been trying to figure out what was the cause but no luck. At first i thought it may be the usage of switching between households by holding CTRL and clicking on a sim or house and selecting "Select Sim" or "Switch to [household name]". But it's not that. Than i thought maybe the sacred tag might have something to do with it, but so far i've tagged many sacreds and in my new game the town is still alive and everyone is going to work and school.

Now that i think about it, this problem might have first started to appear when i was saving my game and i received that "something-something-something error 12". So i tried again, and again and again and finally the game saved. Maybe the savegame was corrupt in the process? Who knows...

Too bad this slacker problem happens.  It convulses the entire town after a while in a game. If we could only discover what was causing it, we could avoid the trigger. I'm open for any gameplay testing if necessary.
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