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226  Awesomeware / Playsets & Toys / Re: Salvaged Stories Crap on: 2008 February 03, 01:32:44
Where in the catalog are the Singing Stones?  I"m about to go blind looking for this.   Tongue

Decorative, under the Sculptures category for §800.
227  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighborhoods and Townie creation (Updated for BV) on: 2008 February 02, 18:05:19
The game will generate a Fire Dancer if you didn't create one ahead of time. He's an NPC and there is an option to make him on the NPC/Townie gun.
228  TS2: Burnination / Oops! You Broke It! / Re: Duplicated characteres on: 2008 February 01, 19:20:52
I have a character with the '.1' ending to their file name... what could be causing this? ( I only have one  ).

Is that character a nanny? I think the .1 file is normal for that NPC.
229  TS2: Burnination / The Podium / Re: New Site: Ambular's Artifacts on: 2008 January 25, 17:45:50
The default baby clothes are too cute! The family I'm playing had a baby right after I installed it and I couldn't help but "awwwwww!". I second Emma's request for a yellow recolor.  Smiley
230  TS2: Burnination / The Podium / Re: Undead: Okay, this Sims 2 movie just BLEW MY MIND. It is AMAZING. on: 2008 January 25, 04:37:00
That was neat! Thanks for sharing the link.  Cheesy
231  TS2: Burnination / The Podium / Re: Well-the Unsavoury Charlatan finally showed up. on: 2008 January 25, 02:12:33
My Sims have been to nearly every lot Downtown and there's been no sign of her yet. I thought it was odd because I used to see her all the time. I've seen the Charlatan a bunch of times but no Crumplebottom.
232  TS2: Burnination / The Podium / Re: Well-the Unsavoury Charlatan finally showed up. on: 2008 January 25, 01:51:27
I haven't seen Crumplebottom in my neighborhood yet. Every time my Sim visits a new community lot, I spawn the adjuster and set it to only ban professors (oh how I loathe them!!!!) but the old bat still hasn't shown up anywhere.
233  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighborhoods and Townie creation (Updated for BV) on: 2008 January 24, 04:23:03
You are in the C:\...(My) Documents\EA Games\The Sims 2 directory. The folders and files you are looking for are in the C:\Program Files\EA Games directory. Make backups of everything before you go deleting and renaming things. You might even want to print out the instructions so you can cross off the steps as you do them.
234  TS2: Burnination / The Podium / Re: How do I find this problem object with SimPE? on: 2008 January 24, 00:45:14
Have you tried a binary search to track down the item?
235  TS2: Burnination / The Podium / Re: Hopefully on: 2008 January 23, 00:34:52
236  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 January 22, 02:12:49
The cleaned up templates include only the Maxis-made playable Sims and the NPCS/Townies they know. The download link for the original three neighborhoods is here. Install them like you would an empty template but instead of leaving the Characters folder empty, replace it with the one you downloaded.
237  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 January 21, 22:26:40
That is what is supposed to happen when you use the empty templates. That is also why you should always back up your files before you go mucking around with them. If you want to keep the Maxis playable Sims, you need to use the cleaned up templates instead.
238  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighborhoods and Townie creation (Updated for BV) on: 2008 January 20, 21:45:03
Normally the game creates three of each NPC type, presumable for variety's sake but there isn't much need for three Headmasters, three Evil Mascots, etc. With antiredundancy, the game only spawns one per NPC type and uses that one until that Sim is removed from the NPC pool in some fashion. Then another single NPC is created to take its place. If you care about the number of Sims in your neighborhood, antiredundancy is one of the hacks (along with the norespawns) that you will want to keep.
239  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighborhoods and Townie creation (Updated for BV) on: 2008 January 20, 17:26:11
You have to replace each subhood template with a clean/empty version so you can pick and choose which ones you'd like to empty, which ones you'd like to keep the Maxis playables, and which one you'd like to keep as the default. There is a cleaned Bluewater Village template with just the playable Sims in SaraMK's thread if you want to play the characters Maxis shipped with the EP but don't want to worry about adding extraneous Townies and NPCs. For a custom Uni subhood I don't believe you have to use an empty template; the directions in the OP are if you want to attach an empty version of one of the pre-made Unis to your neighborhood. The game will still generate the professors and other NPCs it needs but if you want, you can spawn them yourself ahead of time using the Townie/NPC creator tool. As long as you don't add a Downtown area, the game will not create the Downtownies and related NPCs for that subhood so you can skip that step.


Unrelated note - one thing missing in the OP is that if you create your Townies/Downtownies/NPCs one by one and you create a Sim you do not want to keep, instead of selecting "Kill" on the tree/gun you are better off exiting the lot without saving. If you choose "Kill", the game will still generate an unlinked character file even though you will never see that Sim in your neighborhood.
240  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighborhoods and Townie creation (Updated for BV) on: 2008 January 20, 05:16:01
1 - Sims in pre-existing neighborhoods are not affected by this process. There are clean versions of the default neighborhoods with just the Maxis-made playable Sims (no Townies, NPCs, etc.) available in the "Empty and Cleaned-Up Templates" thread, if you wanted to keep the playables but make new NPCs and Townies.

2 - Unless you use replacement facial templates, the townies you spawn with method 4a will use the grotesque Maxis facial structures. There are several sets of replacements available, such Nailati's here or there are a couple at MTS2. If you use 4b and create your own Townies, they will keep the facial structures and clothing that you give them in CAS.

3 - If you use the empty templates and no respawn hacks, your new neighborhood should start with no Sims in it. The game will generate NPCs as they are needed unless you create them yourself as explained.

ETA: The NPC Creator is the Repo Man gun in BV (? Not entirely sure when it changed) and a tree in previous EPs.
241  TS2: Burnination / Planet K 20X6 / Re: The bork pool for L&P Sims 2 "Free Time / Hobbies / Numpty Crap" EP7 on: 2008 January 18, 17:36:44
Supposedly there will be a remote controlled helicopter for them to fuck up as well.
242  TS2: Burnination / Planet K 20X6 / Re: January More Awful Than You! Pets, pets, pets... on: 2008 January 05, 01:14:50
I downloaded that last dog. Just 'cos he made me giggle. Smiley

I was tempted to download the Elvis cat but since it's just white-sequin-suit-wearing bloated-dead-on-a-toilet Elvis and not Elvis in Hawaii I can't be bothered to find a way to get it.
243  TS2: Burnination / Oops! You Broke It! / Re: TS2 startup video freezes on: 2008 January 05, 01:06:10
If you navigate to Program Files\EA Games\The Sims 2\TSData\Res\Movies you can rename the intro movies so they don't play when you start up the game. You may need to switch your folder settings so you can view the file extensions. I just changed the extensions on mine from .movie to .movie_disabled and don't ever see the intros anymore. I don't know if that helps with what you're after, but there ya go.

ETA: Almost word for word there, KLGFCG.  Tongue
244  TS2: Burnination / Planet K 20X6 / Re: January More Awful Than You! Pets, pets, pets... on: 2008 January 04, 22:58:23
"Corpso is a deformed greyhound that has lost part of his face in a tragic car accident ,and is suffering cancer,arthrites and other deadly dieseases..."

After seeing Corpso pre-mutilation, I think the only "accident" is that he survived. Someone willingly ran that poor bastard down.
245  TS2: Burnination / Oops! You Broke It! / Re: TS2 startup video freezes on: 2008 January 04, 21:46:47
Have you tried removing any CC you have to see if that speeds things up?
246  TS2: Burnination / The Podium / Re: My cat ran away on: 2008 January 03, 16:28:00
Capitalization rules, courtesy of The Blue Book.
247  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2008 January 01, 20:34:01
You would be better off starting a new neighborhood. Like Lord Darcy said, your new neighborhood is FUBARed and just removing the Witch Doctor will not fix it. If there are existing Sims that you must have in your new neighborhood, you can clone them and recreate them. There are a number of tutorials on how to do this; a quick Google search will get you started.
248  TS2: Burnination / The Podium / Re: How do I break up an engagement without making them hate each other? on: 2007 December 22, 00:58:52
FFS Lot Debugger

Fix -> Flashing Blue -> SimName would be the first thing to try.
249  TS2: Burnination / The Podium / Re: What's in YOUR Downloads? on: 2007 December 20, 17:48:54
Awesome hacks listing attached. I also use the Life/Pet Stories objects and the hacked objects, except the Vista chair and Kick the Cheat.
250  TS2: Burnination / The Podium / Re: Poll: How do you feel about accidental deaths in the Sims 2? on: 2007 March 30, 23:06:20
Does anyone have a rough idea when the deadlier scissors would have been available? The file I have is from 5/4/2006.
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