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176  TS2: Burnination / The Podium / Re: Excessive Pranking In Spring Season? on: 2007 March 23, 17:14:53
I noticed that, too. And since I put in a no autonomous water balloon fight hack, they opt for the prank version. Pescado has antiprankhack, but I don't see it in the Seasons directory. It is in Pets, though. I knew something was missing from the Directors Cut. Maybe he will update it?  Roll Eyes
177  Awesomeware / The Armory / Re: Automated Baby Controller on: 2007 March 23, 10:30:36
I have noticed that often things don't work correctly running on triple speed - which you are doing, according to your screenshot. I have no problems with the smartmilk. I have had the same smartmilk dispensers in some families for 3 generations. They smartmilk them until I stop recharging, then they will feed them a bottle when they get hungry, but I generally tell them to get a bottle if a toddler's hunger is down, and they are just finishing using the potty, got a bath, or some other convenient time. I did experience this once, but it was quite a few months ago, and I haven't seen it since. Perhaps it is because the toddler is in aspiration failure. I try and fulfill at least one want immediately after they age so they aren't in the red. Then I Get them a big one after they have had the smartmilk, and they stay happy for the rest of toddlerhood, as long as I keep their aspiration up.  Maybe fulfilling one of her big wants will help. Undecided
178  TS2: Burnination / Oops! You Broke It! / Re: walk-bys in work clothes? on: 2007 March 21, 16:02:01
If that is what they were wearing when you last left their lot, that is what they will be in until you go back and change them into everyday. Also, I believe if they are brought home from work as a friend, they will stay in their work clothes until you load their lot again.
179  TS2: Burnination / Oops! You Broke It! / Re: Finish studying dammit! on: 2007 March 21, 08:02:20
I have experienced this as well, mostly with charisma, logic, and body. Motives are fine. It happended with the female sim on the lot, the male vampire sim had no problem sticking with studying these things. She is the one who works in the education career. It also happened at another lot, but I had dismissed it because it was in a Uni hood, and I thought maybe that affected it. These are the only two lots I have had it on.
180  TS2: Burnination / Oops! You Broke It! / Re: Invaders of the Cleaned Lot Files on: 2007 March 21, 07:55:53
DJs and bartenders are specifically assigned to their objects. This is why you will often see them in build mode after you have installed a previously played lot. The best thing to do is replace the DJ Booths and bars BEFORE packaging, since the character data is attached to them. I found this out the hard way when packaging a lot so I could have it in another hood. Turned out, the character file number was the same as a deceaced sim, so every time I loaded the lot, it would say "so and so has died on another lot." Took me a couple of days to figure it out since I was baffled by the constant death on entry, then I compared character file numbers from the name of the dead sim with the character file number in the hood I packaged the lot in. Sure enough, it was the DJ  Smiley
181  TS2: Burnination / The War Room / Re: AwesomeSpec v5: House Building In ZOMGPETZ!!!111oneoneone on: 2007 March 20, 23:28:57
This may be the wrong place to ask (if so I apologise in advance) but is there an Awesome Spec Dormitory available?

Well, this is built with Awesomespecs in mind. Haven't heard a word about whether or not it actually reaches Awesomespec status, but I can tell you it is great for rampage.
182  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5a Pets/Seasons TEST ONLY on: 2007 March 20, 14:41:57
So far all of my sims visiting their owned community lots are staying gone until they are supposed to come back. I have had a sim visit another sim's owned community lot and had them return immediately, but I am still working on this to verify it is consistent.

ETA: This is NOT always the case. I think it may be promotion related, but I am not positive yet. Gimme a few hours days Tongue

EATA: Just had two sims that got promoted make successful trips. One by taxi, one by car.
183  TS2: Burnination / The Podium / Re: Packaging lots and sims outside of the game possible? on: 2007 March 20, 01:03:33
If you package existing sims using SimPE, then when you open Body Shop, make sure you make a clone of the clone, and package that one. Unless something has drastically changed, doing it any other way causes weirdness.
184  TS2: Burnination / The Podium / Re: Which hack let you select who was going on a community lot? on: 2007 March 19, 17:52:56
Wow. Don't everyone speak up at once.

You are welcome Smiley
185  TS2: Burnination / The Podium / Re: Which hack let you select who was going on a community lot? on: 2007 March 19, 16:56:41
Yes, it is phonehack. You just have to Call Taxi and select multiple sims, and then the sims you want to go.


ETA  Cheesy this thread is hoppin'!
186  TS2: Burnination / The Podium / Re: Shopping townies on: 2007 March 19, 16:49:15
Townies don't run out of money, not to worry Tongue
187  TS2: Burnination / The Podium / Re: Need to reformat computer and need info on: 2007 March 18, 20:56:29
All you need is the Windows cd that should have come with the computer. You put that in the cd drive, reboot, then it will walk you through it. HERE is a full-blown tutorial. Good luck Smiley
188  Awesomeware / The Scrapyard / Re: Pet Temperature Ad Fix (aka Bed/Water Wiggler Pet Bug Fix) on: 2007 March 18, 18:12:10
Does this hopefully mean that the pets sinking bug won't now happen with this ??

This fixes the dog sinking bug after they play with the water wiggler. If they are sinking at other times than that, it is typically a community lot sleeping hack that is not compatible with Pets. Both of the sinking issues are related to beds, however.
189  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Dancing with Fitness and Body Skilling (Updated 3/17/2007) on: 2007 March 18, 18:06:17
Yes, career reward...d'oh! And no error logs from it yet. You rock  Kiss
190  TS2: Burnination / The Podium / Re: Get Over It, Already! on: 2007 March 18, 18:03:02
I create a phone group of close friends specifically to invite them over when I know a sim is going to die. Kind of like a funeral. Lots of food and juice. I don't mind the mourning, really.
191  TS2: Burnination / The Podium / Re: Im angry. Whats happened? on: 2007 March 18, 04:08:23
Firstly, I have no idea how anyone can know how many fights theirs sims have been in - especially that number, unless you are really anal about keeping track of such things. You have to take into consideration fights when playable, not playable, as well as the type of sim they are fighting. Who knows what happens when you aren't looking. Secondly, I was simply pointing out that there are other factors besides body skill and the number of fights. I doubt Fight Club accounts for all fights and the outcomes previous to installing it, but I may be wrong there. It is probably in the Fight Club thread somewhere.
192  TS2: Burnination / The Podium / Re: Vampires and Sleep Clock questions on: 2007 March 18, 04:00:34
First, make sure the bed class is correct - E8-40, then make sure you have bedtime set to MAX or ON, and wake hour shouold be set to 1900. If their path is blocked, or there is a very complex route to the coffin, it can drop out of queue, and when that happens just click on them and select Macro...go to bed, and they will run to their coffin. They will always go to sleep and stay asleep regardless of their energy level. Also, if there is more than one vampire in the same room who is on the sleepclock, they will both go for the closest coffin, so the bed hack may or may not disrupt this. If they are both going for the same coffin, the last one will drop their sleep queue. All vampire motives are static, meaning that they don't drop unless they are actually doing something like working out (hygene drop) or making craftable items (comfort drop and slight energy drop). When they are in their coffin, their motives can't be adjusted up or down. If you try, they will only go back to where they were. If your vampires have to go to work in the daytime, you just have to cancel out sleep, then if they come home before dark...make sure you cancel out bathroom also. As soon as they get home, Sleepclock will tell them to go to bed.
193  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Dancing with Fitness and Body Skilling (Updated 3/17/2007) on: 2007 March 18, 00:40:47
Anytime, Ste Smiley

So far so good. No errors, though the dance animation freezes on the aspiration reward - The Rock Hammer guitar. Both sims jump out of the action, regardless of who you cancel. Animations seem to be weird on that anyway, so I personally blame it on that.  I have a few custom pianos I am going to check on, but I wanted to let you know that it seems to be fixed with the MEAxis instruments.
194  TS2: Burnination / The Podium / Re: Im angry. Whats happened? on: 2007 March 18, 00:26:57
From the RTFM:

Quote
Makes fighting a more desirable option in the game, eliminating those bizarre
"phalanx defeats battleship" outcomes by making fight loops keep score and
accumulate advantages instead of simply having their outcomes ignored. Fighting
is now also more skill-based, with Mechanical and Logic skill playing small
roles alongside Body. Combat experience adds a bonus to the fighter's skill
.
Grouchy sims will find fighting to be fun! The more grouchy the sim, the more
fun fighting is!

Also, vampires, weverwolves, and servos get a bonus. I believe zombies do as well.

You also might try reading through the FIGHT CLUB THREAD
* Nec hands dontbenosey a nickel
195  TS2: Burnination / Oops! You Broke It! / Re: Penguin stuck on my lot for two sim years on: 2007 March 17, 21:30:36
I get a fair amount of penguins, and have not had this problem so far. I also have Twojeff's "students move away from the portal" hack in, which moves the entry portal to the mailbox. Maybe installing it would help? It is HERE
196  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Dancing with Fitness and Body Skilling (Updated 10/20/2006) on: 2007 March 17, 15:51:28
Here is the error log from the dancing to instruments. The dancing sim errors, but the sim playing jumps out of playing the instrument, too. Hope this helps. I love this hack  Grin

[attachment deleted by admin]
197  TS2: Burnination / The Podium / Re: Query About A Possible Rain and Puddles Hack or Mod on: 2007 March 16, 22:02:43
Yes a decrease in comfort would be my preferred option. Getting wet is uncomfortable ... the wet clothes stick to you and it's cold to wear. I still think puddle jumping should decrease hygiene. Puddles are not potable water, they are little more than mud ... well, puddles that are worth jumping in are Roll Eyes But for heaven's sake let's have something to get them out of the rain, especially as almost all the rain I've had is accompanied by lightning ... I mean what kind of idiot stays outside during a thunder storm!
* Nec looks innocent 

Although usually I am on a roof or headed to the center of the storms, I don't just stand there. Roll Eyes

But it does get uncomfortable when you are soaking wet. I agree with the puddles lowering hygene as well.
198  TS2: Burnination / Oops! You Broke It! / Re: dog half-buried and unable to interact after play with water wiggler on: 2007 March 16, 00:03:13
Yes, definitely the work of the most undoubtedly, indisputably, non-Awesome EA. Tried it in a virgin game, not even Awesome hacks. In fact - no downloads folder at all. The bed temp controller seems to be the culprit. It errored on the chew-toy, but the chew toy alone caused no errors. Will go check with the other beds, too. All the beds I tried errored.
199  TS2: Burnination / The Podium / Re: Pet aging? on: 2007 March 15, 23:12:23
Well, I have found that shift-clicking on them in debug mode and selecting force aging and/or set to birthday will age them from adult, to elder, to puppy. I can't remember which one it was specifically that turned them into a puppy. Might try that, I suppose. Not sure it is a good thing to do, though. I was only doing it because my lot wouldn't let anyone age for some reason, and I got tired of having the dog around. Ended up having to give it away to a sim on another lot so it would age properly.
200  TS2: Burnination / Peasantry / Re: University Properties on: 2007 March 15, 20:35:34
Any pics? Oops, just now noticed the link.

I probably should have bolded it in the first place  Roll Eyes
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