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106
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TS2: Burnination / The Podium / Re: best way to make them know they're family?
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on: 2005 December 16, 14:04:40
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It doesn't work last time I checked. First, it caused major issues involving a refusal to allow any sims to give birth, abducting the baby at birth, that sort of thing. Lately it just means that sims don't get pollinated when abducted.
If the no family tie thing was on purpose, to allow abducted sims to breed with each other, then I am seriously ticked off because I'd already had that problem fixed in my game, with eight pollination technicians (made some modifications to fwiffo's hack) and each one was different so I had a lot more variety in my alien populations. And it was actually kind of neat to have neighborhoods where most alien sims were unrelated, but occasionally one or two would have the same alien parent.
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107
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TS2: Burnination / The Podium / Re: best way to make them know they're family?
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on: 2005 December 16, 00:46:10
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I suspect the PT code is bugged, if pollinatees are not properly displaying the PT anymore. I'll schedule an investigation.
Yeah. I used to use that hack, the multi-PT thing, and really liked it, but something in NL sort of FUBAR'd it. Not nice. Don't know what, though, because the pre and post NL code in that section looks exactly the same. I could very easily be missing something, though.
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109
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TS2: Burnination / The Podium / Re: Names for self-sims
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on: 2005 December 14, 02:00:42
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Well damn, I have no idea what to call my self sim...uh Nectere Nexus? Nectere Bind? Nectere Nectere? I have no idea. Just as long as I am not a HOOKER!
How about the porn star names then? You know, the one's where your christian name is the name of your first childhood pet and your surname is the street you lived on as a kid ![Tongue](/smf/Smileys/default/tongue.gif) That would make me Fluffy Alaska. That's . . . sort of scary, really. EDIT: Don't name my self sim that! Unless you really, really want to. And you're absolutely sure that I will never be able to find you.
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111
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TS2: Burnination / Planet K 20X6 / Re: Ethiopian Challenge! Because E-Mail Was Too Easy!
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on: 2005 December 14, 01:48:07
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Hmm. Once had a nanny get stuck on the lot. More than once, actually. That was . . . er . . . interesting. Old lady wandering around in her underwear, collapsing in the nursery, and peeing on things.
And by the way. Pescado, you are truly an evil individual. This challenge is the most twisted, diabolical thing I have seen in a long time. I applaud you!
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113
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TS2: Burnination / The Podium / Re: How to make Sims have nightmares?
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on: 2005 December 14, 01:07:56
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Sleeping in cheap beds causing nigtmares is rubbish. Aspiration level is rubbish. The only factor is the sim's overall mood score. If it's less than -20 on the scale from -100 to 100, the sim can ramdomly have a nightmare (and almost certainly will sometime during the night).
Although cheap beds and aspiration level do have an indirect effect on mood, and thus nightmares, by causing the sim to spend more time sleeping or engaging in time wasting behaviors. I can see how someone would get the impression that aspiration and bed value have an effect, in that a sim with a cheap bed is likely to have cheap other stuff, and aspiration level and mood tend to be low at the same time.
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115
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TS2: Burnination / The Podium / Re: How to make Sims have nightmares?
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on: 2005 December 14, 00:35:26
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Just make sure they are in the red. I commonly see this when their needs are in the red. Hygene is a good one to shoot for.
Yeah. Hygeine is the #1 cause of nightmares in my game. Kind of makes me wonder about my sims and their phobias. Hygiene is good because it's the only "physical" need that doesn't either wake the sim up (hunger, bladder) or get replenished by sleep (comfort, energy). So it has the most potential to negatively influence a sims mood. So remember, kids. Take showers before bed, or the monsters will be able to find you!
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116
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TS2: Burnination / The Podium / Re: New OFB info
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on: 2005 December 11, 15:43:25
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Hey, the Sims franchise has a long history of satire. Heck, the original game was basically just an irreverent take on suburban living. You give up your time to go to work to get money to buy more stuff to make yourself happy so you can go to work and make more money. The Sims 2, if anything, amplifies that. At its heart, it's satirical exageration.
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120
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TS2: Burnination / The Podium / Re: New OFB info
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on: 2005 December 10, 16:27:08
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Honestly, the only reason I'm interested in Open For Business is the robots. Robots! Wants robots! Anything even remotely science fiction themed in future expansion packs would be most excellent. Weirdness is good in any variety, so zombies and vampires and whatnot are good also, but aliens and robots are better. Much better. And sims in space would just rock. I would forgive the inanity of the entire party pack concept for that.
What I'd really like to see in the sims would be tabletop roleplaying games. I think it'd be funny to see sims playing Dungeons and Dragons or something.
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122
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Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
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on: 2005 December 10, 15:47:14
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Silly British games, being all uptight about capitalization. And here I was thinking that it was German that was weird about capitalization. ![Wink](/smf/Smileys/default/wink.gif) This is why I just stick all the cheats I use into a start up file thingy. I actually stole it from someone here. I find it's handy to have debug mode on by default, so I know if the game's acting up. Also, because simDNA only works if I have debug on at start up.
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123
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TS2: Burnination / The Podium / Re: Motoki Come Back
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on: 2005 December 07, 00:15:34
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Break is good. Break is very good. But Motoki coming back is better!
Come on, man. No one was attacking other peoples opinions. If I tell you that you're wrong, that's different from saying you should shut up. If I, or anyone else, means "shut up," that is what will be said.
I find it interesting that sexual orientation, or anything connected to it, gets turned into this huge thing. Like it's the defining factor in a person, or in their opinions, or something. I don't know if it's just America, but we tend to be twitchy about the most pointless things, and don't pay any attention to stuff that actually matters. And before I drift totally off topic:
Why does it always happen that this place explodes while I'm away? I go away for three days, and I come back to stuff like this . . .
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125
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TS2: Burnination / The Podium / Re: A question about sims 'learning to study'
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on: 2005 November 30, 01:31:59
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That's how it worked with my dog. Basically just impress upon him that the bed is a bad place to pee. And kids more or less teach themselves to talk, by being around talking people. Not quite sure about walking; I think it involves a bit more parental involvement.
I have no study habits. None. Nada. Zip. And my test scores are still pretty good. Homework is another story, but for that I blame the Sims.
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