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101  TS2: Burnination / The Podium / Re: Is it safe to delete this useless NPC? on: 2005 December 18, 15:42:37
Ack. Duh. Sorry. Mole people took my brain today.
102  TS2: Burnination / The Podium / Re: The Sims2 for PSP Review for those Interested... on: 2005 December 18, 15:36:55
Anything you can't fix when it breaks, or mess with the insides of, is automatically suspect. Any The Sims game outside of the core Sims/Sims 2 lineup is suspect. This thing basically breaks my "EA suck off money grab fest" -o-meter. Bad. Very bad.
103  TS2: Burnination / The Podium / Re: Is it safe to delete this useless NPC? on: 2005 December 18, 15:30:39
I'm pretty sure that JM has a mod that prevents that NPC from being generated. Phone hack, maybe?
104  TS2: Burnination / The Podium / Re: Alexander's College video on: 2005 December 16, 14:09:48
I've gotten the burglar and the social bunny. Very weird.
105  TS2: Burnination / The Podium / Re: Sims not queueing up 'cry softly?' on: 2005 December 16, 14:06:32
Maybe it's a nightlife thing? Fewer queue wiping annoyances?
106  TS2: Burnination / The Podium / Re: best way to make them know they're family? on: 2005 December 16, 14:04:40
It doesn't work last time I checked. First, it caused major issues involving a refusal to allow any sims to give birth, abducting the baby at birth, that sort of thing. Lately it just means that sims don't get pollinated when abducted.

If the no family tie thing was on purpose, to allow abducted sims to breed with each other, then I am seriously ticked off because I'd already had that problem fixed in my game, with eight pollination technicians (made some modifications to fwiffo's hack) and each one was different so I had a lot more variety in my alien populations. And it was actually kind of neat to have neighborhoods where most alien sims were unrelated, but occasionally one or two would have the same alien parent.
107  TS2: Burnination / The Podium / Re: best way to make them know they're family? on: 2005 December 16, 00:46:10
I suspect the PT code is bugged, if pollinatees are not properly displaying the PT anymore. I'll schedule an investigation.

Yeah. I used to use that hack, the multi-PT thing, and really liked it, but something in NL sort of FUBAR'd it. Not nice. Don't know what, though, because the pre and post NL code in that section looks exactly the same. I could very easily be missing something, though.
108  TS2: Burnination / Planet K 20X6 / Re: Ethiopian Challenge! Because E-Mail Was Too Easy! on: 2005 December 14, 02:08:37
Ah, but if anything in "More Awesome Than You!" is allowed, then that means that "pregnancy for all genders" is allowed. Of course, adoption is still probably the best way to go.
109  TS2: Burnination / The Podium / Re: Names for self-sims on: 2005 December 14, 02:00:42
Well damn, I have no idea what to call my self sim...uh Nectere Nexus? Nectere Bind? Nectere Nectere?
I have no idea. Just as long as I am not a HOOKER!

How about the porn star names then? You know, the one's where your christian name is the name of your first childhood pet and your surname is the street you lived on as a kid  Tongue

That would make me Fluffy Alaska. That's . . . sort of scary, really.

EDIT: Don't name my self sim that! Unless you really, really want to. And you're absolutely sure that I will never be able to find you.
110  TS2: Burnination / The Podium / Re: Nightlife graphics glitches? on: 2005 December 14, 01:58:51
Two rules: do all computer assembly naked, to minimize static electricity, and use beer as coolant. Or possibly vodka -- haven't tested that yet.
111  TS2: Burnination / Planet K 20X6 / Re: Ethiopian Challenge! Because E-Mail Was Too Easy! on: 2005 December 14, 01:48:07
Hmm. Once had a nanny get stuck on the lot. More than once, actually. That was . . . er . . . interesting. Old lady wandering around in her underwear, collapsing in the nursery, and peeing on things.

And by the way. Pescado, you are truly an evil individual. This challenge is the most twisted, diabolical thing I have seen in a long time. I applaud you!
112  TS2: Burnination / The Podium / Re: How to make Sims have nightmares? on: 2005 December 14, 01:33:57
I do kind of tend to overdo it on the analysis . . .
113  TS2: Burnination / The Podium / Re: How to make Sims have nightmares? on: 2005 December 14, 01:07:56
Sleeping in cheap beds causing nigtmares is rubbish. Aspiration level is rubbish. The only factor is the sim's overall mood score. If it's less than -20 on the scale from -100 to 100, the sim can ramdomly have a nightmare (and almost certainly will sometime during the night).

Although cheap beds and aspiration level do have an indirect effect on mood, and thus nightmares, by causing the sim to spend more time sleeping or engaging in time wasting behaviors. I can see how someone would get the impression that aspiration and bed value have an effect, in that a sim with a cheap bed is likely to have cheap other stuff, and aspiration level and mood tend to be low at the same time.
114  TS2: Burnination / The Podium / Re: How to make Sims have nightmares? on: 2005 December 14, 00:49:21
Tossing and turning, funny noises, jagged thought bubbles, waking up hyperventilating, looking around. The whole bit. It's actually a really interesting animation.
115  TS2: Burnination / The Podium / Re: How to make Sims have nightmares? on: 2005 December 14, 00:35:26
Just make sure they are in the red. I commonly see this when their needs are in the red. Hygene is a good one to shoot for.

Yeah. Hygeine is the #1 cause of nightmares in my game. Kind of makes me wonder about my sims and their phobias.

Hygiene is good because it's the only "physical" need that doesn't either wake the sim up (hunger, bladder) or get replenished by sleep (comfort, energy). So it has the most potential to negatively influence a sims mood. So remember, kids. Take showers before bed, or the monsters will be able to find you!
116  TS2: Burnination / The Podium / Re: New OFB info on: 2005 December 11, 15:43:25
Hey, the Sims franchise has a long history of satire. Heck, the original game was basically just an irreverent take on suburban living. You give up your time to go to work to get money to buy more stuff to make yourself happy so you can go to work and make more money. The Sims 2, if anything, amplifies that. At its heart, it's satirical exageration.
117  TS2: Burnination / The Podium / Re: Evil kids on: 2005 December 11, 15:39:48
Playful people with poor social skills are foreverlanding themselves in trouble, too. Case in point, here.  Wink
118  TS2: Burnination / The Podium / Re: What Batman character are you? on: 2005 December 10, 20:12:44
You're not pathetic, MB, you're Batman's batman!
119  TS2: Burnination / The Podium / Re: What Batman character are you? on: 2005 December 10, 19:04:14
Fun fact: Being Alfred makes me Batman's batman!
120  TS2: Burnination / The Podium / Re: New OFB info on: 2005 December 10, 16:27:08
Honestly, the only reason I'm interested in Open For Business is the robots. Robots! Wants robots! Anything even remotely science fiction themed in future expansion packs would be most excellent. Weirdness is good in any variety, so zombies and vampires and whatnot are good also, but aliens and robots are better. Much better. And sims in space would just rock. I would forgive the inanity of the entire party pack concept for that.

What I'd really like to see in the sims would be tabletop roleplaying games. I think it'd be funny to see sims playing Dungeons and Dragons or something.
121  TS2: Burnination / The Podium / Re: What Batman character are you? on: 2005 December 10, 16:17:41
I also got Alfred. Weirdness.

That was a nifty quiz, though. Not as predictably lame as most.

And Batman is awesome.
122  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2005 December 10, 15:47:14
Silly British games, being all uptight about capitalization. And here I was thinking that it was German that was weird about capitalization.  Wink

This is why I just stick all the cheats I use into a start up file thingy. I actually stole it from someone here. I find it's handy to have debug mode on by default, so I know if the game's acting up. Also, because simDNA only works if I have debug on at start up.
123  TS2: Burnination / The Podium / Re: Motoki Come Back on: 2005 December 07, 00:15:34
Break is good. Break is very good. But Motoki coming back is better!

Come on, man. No one was attacking other peoples opinions. If I tell you that you're wrong, that's different from saying you should shut up. If I, or anyone else, means "shut up," that is what will be said.

I find it interesting that sexual orientation, or anything connected to it, gets turned into this huge thing. Like it's the defining factor in a person, or in their opinions, or something. I don't know if it's just America, but we tend to be twitchy about the most pointless things, and don't pay any attention to stuff that actually matters. And before I drift totally off topic:

Why does it always happen that this place explodes while I'm away? I go away for three days, and I come back to stuff like this . . .
124  TS2: Burnination / The Podium / Re: Hack to add "attack" under play? on: 2005 November 30, 01:32:50
I don't know of any hacks like this, unfortunately. Would be most excellent. And work the fish in somehow . . .
125  TS2: Burnination / The Podium / Re: A question about sims 'learning to study' on: 2005 November 30, 01:31:59
That's how it worked with my dog. Basically just impress upon him that the bed is a bad place to pee. And kids more or less teach themselves to talk, by being around talking people. Not quite sure about walking; I think it involves a bit more parental involvement.

I have no study habits. None. Nada. Zip. And my test scores are still pretty good. Homework is another story, but for that I blame the Sims.
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