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101  TS2: Burnination / The Podium / Re: Is there a limit to the amount of offspring the game can handle? on: 2006 January 30, 10:15:28
Marrying a great grandchild is also no problem.  Roll Eyes

EW!

I am playing a pseudo historical neighbourhood based on the 5 sons of Edward III, and I am hanging out to see how soon it is before the game thinks the intermarrying is incestuous. Then I get to be the Pope and grant a dispensation.


Hehehe... twisted... its so hot! 
102  TS2: Burnination / The Podium / Re: Just so you know, a neighborhood can only handle so many lot clones...or not on: 2006 January 30, 07:34:52
That's certainly interesting!  Actually yes I was able to get back in the neighborhood... the cloned houses were all flashing black and red... I deleted them, everything is fine again.  I don't really know why it happened then if it wasn't some kind of limit on clones.  Maybe it was the total number of things I had because there are alot of little streets and squares. 

Don't be too sorry... 1. it seems to be ok again, and 2. I like making new neighborhoods and I don't get too attached and don't mind starting over.

On that note does anyone know how to get FLAT terrain, at least in the very center where the houses go without doing that?  It seems no matter how flat it looks in SC4, its still bumpy when you import it.
103  TS2: Burnination / The Podium / Just so you know... a neighborhood can only handle so many lot clones on: 2006 January 30, 06:17:39
I just blew my neighborhood up...   (not mad, blame myself)  I was placing clones of a 5X5 lot on my map to straighten out the terrain, since they won't let you level the train in some logical way... and anyways somewhere after 9-10 clones are plopped, the neighborhood crashed so hard I had to unplug my computer because I couldn't even shut down with the restart button.  Just thought if anyone is as dumb as me, you might want to know.
104  TS2: Burnination / The Podium / Re: Is there a limit to the amount of offspring the game can handle? on: 2006 January 28, 03:13:54
Well this wasn't a value judgement really.  I was wondering if the game would let you mary half brothers and sisters. 

I don't think so.  Cousins yes, sharing a parent... nope.
105  TS2: Burnination / The Podium / Re: Is there a limit to the amount of offspring the game can handle? on: 2006 January 28, 01:59:55
Wouldn't that fill your neighbourhood with half brothers and sisters that can't be married?



That's what I was wondering too.  The townie poll is only so big (if you use notownieregen).  A few generations from now your Pleasantview will be turning into a haven of rampant incest.

According to one of my teachers at school, incest is not as uncommon as you think and its not so bad either. Tongue  LOL, but anyway I don't really care about the effects on my neighborhood because I love to make new neighborhoods and delete the old ones without looking back.  Pleasantview is really my torture arena, where I experiment on my sims with all manner of cruelty.  When I play the premades I usually leave without saving after a session of tormenting them.  I don't really care if Pleasantview blows up as long as it waits until after I meet my challenge.  I was mostly curious about what would happen when you go to the family tree... how would it handle looking at Don with 100 branches?


Oh and by the way, I actually do not use notownieregen, or any of the critical fixes... really the only hacks I actually use are noemptyfridge, and noemptypotties, and nofriends for careers.  This is mainly because I usually blow up my neighborhoods before the game has a chance too.  Since I don't usually add uni or downtown to my game, and now that I know not to lotbin... my neighborhoods don't blow up.
106  TS2: Burnination / The Podium / Re: Logan's Run, Sims style on: 2006 January 27, 23:13:20
You are WIERD!!  Why don't you throw a party, invite the condemned sim and put them in a dark room with no electricity..or doors or windows.....Or better yet, put them in a pool, delete the ladder and then it can spend the rest of it's ghostly life puddling all over your lot and destroying everything in its path.

Faster to cremate them by putting them in a sealed room and placing some "buyable fire" in there or one of those flame pots from NL.
Ever tried drowning a sim? It takes forever. Tongue

One could also "Influence to Take Cake" from a cow plant and reap the benefits.

I found those firepots make exceptionallly dramatic executions.  I once made a glass walled chamber 8x8 with a fire pot on every square.  The condemned had fallen asleep on the floor, so I turned on all the pots in pause mode so they would fire at the same time... he slept for a little while in the flames and then woke up and caught fire.  It put me in a great mood all day!
107  TS2: Burnination / The Podium / Is there a limit to the amount of offspring the game can handle? on: 2006 January 27, 23:03:45
It's my goal to get 100 babies off of Don Lothario.  I don't play him so he lives forever. Would this destroy the neighborhood? Not that I really care, but before I get too excited I'd like to know if the game will blow up before I get to 100 babies.

By the way this is a fresh install of pleasantview with no downtown or university.
108  TS2: Burnination / The Podium / Re: We interrupt your simming for a commercial....... on: 2006 January 27, 21:37:29
Promise? It was a festering pile of doody waiting to happen from the outset! I predicted it would fail.

It could have been done right.  But online games have no appeal for me anymore... other people ruin everything.
109  TS2: Burnination / The Podium / Re: We interrupt your simming for a commercial....... on: 2006 January 27, 21:32:08
Ah, yes, the kiosks. I'm so glad those were optional! I didn't dowmload those. They're just little pixel people, but I couldn't make them eat McDonald's. I saw screencaps from TSO...that game just never appealed. When did it finally die?

People still play it, but I think its been dead for years.  TSO was one of the biggest disappointments I've ever experienced (I've been lucky) and I'm still bitter over how bad that game sucked after how much promise it had. 
110  TS2: Burnination / The Podium / Re: We interrupt your simming for a commercial....... on: 2006 January 27, 21:21:04
Got the link from Snooty.

http://www.businessweek.com/innovate/content/jan2006/id20060124_792815.htm?chan=tc

Quote
The Sims 2 Open for Business, the expansion pack in the popular Sims franchise that hits stores in March, allows players to launch virtual restaurants, stores, and other entrepreneurial ventures. But, oddly enough, they won't be able to interact with true-to-life financial services companies, or see any on-screen versions of objects, food, or clothing representing recognizable brands. Although the game's publisher, Electronic Arts (ERTS ), considered product placements and even wrote some into early storylines, the game's ad and design staffs decided against it.


More at link


This article makes it sound like that Counterstrike game invented ads in games, but I seem to remember Intel computers and mcdonalds kiosks in The Sims 1, and in TSO.  I wonder what changed EA's stance when they did it before?
111  TS2: Burnination / The Podium / Re: Do you know where I can find this mesh? on: 2006 January 12, 06:01:34
Thanks! This is great.   Oooops!  *runs away in fright*
112  TS2: Burnination / The Podium / Re: Do you know where I can find this mesh? on: 2006 January 12, 05:37:33
Yes I know... I'm trying to find a screenshot, but murphy's law is keeping me from even finding the models at the moment.  I'll post when I find an image.  Tongue Thanks for trying to help.

Found it!

http://rosemat.free.fr/Pronupsims2/Accessoires/Tiara-Villa.jpg

Here's a shot of the hair, I thought for the longest time it was pronupsims, but I don't see it there anywhere.

By the way, I love the updo by sussi that you mentioned too even if it isn't the one I was looking for, I'm so going to download it so thanks!
113  TS2: Burnination / The Podium / Do you know where I can find this mesh? on: 2006 January 12, 05:17:19
I see this beautiful hairstyle on "models" for sims2 websites, but never see a link to the mesh!  Its a beautiful formal style high up do, done into large hot-role style ringlets.  I know its not a pronupsims hairstyle, but I beleive I've seen it there before on a model.  Appreciate any help, thanks!
114  TS2: Burnination / The Podium / Re: There is painful and then there is excruciating on: 2006 January 07, 18:55:54

I never bothered much with sending my kids to college.  I only did it once, long ago, before my hiatus. I had forgotten how dull it was, and how incredibly loooooong it takes. 

I started a new neighborhood and wanted to make my new family more rounded by graduating them from college.  I want them to have access to the LTW, multiple wants locking and new careers and rewards.  Blah, is all I can say.  It's even more boring that I remember.  I finally resorted to locking the needs decay and just having them do assignments, essays and research at triple speed and then having them take the exams soon as their bar if filled.  Even then it's boring and too long.  So that took care of that, but I don't look forward to having to do it over and over again

Any tricks on either speeding up the process, or making it at least more bearable? like in oh, I don't know...fun??


I don't send my sims to college at all.  I just use merola's mulitpainting (modthesims2.com) to get them in any career I want and there's another hack, I can't remember where I got it though, anyway it looks like the money tree but it will give you the want locks and slots.  The new nightlife cheat will also give you all the careerrewards.  Only thing my sims don't have is the stupid diploma.
 
115  TS2: Burnination / The Podium / Re: Animated custom hair on: 2006 January 05, 00:58:20
Pronup sims hair shows up in the correct colours. I can't get some of the styles to show up in my game (this is probably just my incompetence, don't mind me), but the ones that do are excellent. They are all quite fancy, though which may not suit your sims.
http://www.pronupsims.net/

I love pronupsims hairstyles too, but they show up in the custom bin.
116  TS2: Burnination / The Podium / Re: There is painful and then there is excruciating on: 2005 December 30, 04:29:55
I never bothered much with sending my kids to college.  I only did it once, long ago, before my hiatus. I had forgotten how dull it was, and how incredibly loooooong it takes. 

I started a new neighborhood and wanted to make my new family more rounded by graduating them from college.  I want them to have access to the LTW, multiple wants locking and new careers and rewards.  Blah, is all I can say.  It's even more boring that I remember.  I finally resorted to locking the needs decay and just having them do assignments, essays and research at triple speed and then having them take the exams soon as their bar if filled.  Even then it's boring and too long.  So that took care of that, but I don't look forward to having to do it over and over again

Any tricks on either speeding up the process, or making it at least more bearable? like in oh, I don't know...fun??


I don't send my sims to college at all.  I just use merola's mulitpainting (modthesims2.com) to get them in any career I want and there's another hack, I can't remember where I got it though, anyway it looks like the money tree but it will give you the want locks and slots.  The new nightlife cheat will also give you all the careerrewards.  Only thing my sims don't have is the stupid diploma.
 
117  TS2: Burnination / The Podium / Re: Sims made in Bodyshop... saved where? on: 2005 December 20, 02:40:53
Thanks everyone that helps alot.  I was wondering what those uncategorized files in the downloads folder was also, so you answered two questions for me.  Smiley
118  TS2: Burnination / The Podium / Sims made in Bodyshop... saved where? on: 2005 December 20, 01:37:35
I had always thought Sims from bodyshop and packaged sims from the exchange were saved in mydocuments/sims2/savedsims , however I looked in there and only had 3-4 files.  I removed those, but still have close to 20 sims that show up in bodyshop.  I'd really like to delete them.  Where are they saved?

Thanks!
119  TS2: Burnination / The Podium / Re: Cars with no interactions at community lots on: 2005 December 18, 04:45:31
I was CERTAIN I had assigned an owner too, but right after this problem occured, I discovered there was no owner assigned on that car.  Maybe the bug occurs because the game forgets the car is owned? 
120  TS2: Burnination / The Podium / Re: Cars with no interactions at community lots on: 2005 December 18, 04:39:26
Just an update... this seems to only happen to me when I forget to assign an owner of the car.  Anyone else see this happen if there is an assinged owner of the car?
121  TS2: Burnination / The Podium / Cars with no interactions at community lots on: 2005 December 18, 03:16:18
I found a few posts where this bug was mentioned, the one where you drive to a community lot and then your car no longer has any interactions forcing you to leave in a taxi, but I didn't see if anyone figured out a work around or fix... Is there any more information on this bug anywhere? 

Thanks! 
122  TS2: Burnination / The Podium / Re: Will you morons just stay out of her coffin?? on: 2005 December 09, 00:04:50
Would that work?  The only problem I would have is that it takes several sim hours of meditating to be able to teleport... so that's wasted time.  Makes me mad Tongue Bats should be able to fly UP.
123  TS2: Burnination / The Podium / Re: Will you morons just stay out of her coffin?? on: 2005 December 08, 11:43:08
They can only fly on normal walking paths. If a normal sim can't get there, neither can the vamp Roll Eyes. Stupid Maxis.

There goes my brilliant idea.   Angry
124  TS2: Burnination / The Podium / Re: Will you morons just stay out of her coffin?? on: 2005 December 07, 15:10:01
Just a quick question about this... I haven't been able to play since nightlife is out because of my real life... (ew real life sucks, but I'll be back home and simming in one week) so I was wondering if someone would breifly explain the limitations of flying as a bat?  I had the idea of sealing off a room that humans couldn't reach (like on higher floor without stairs) and having the vampire fly up to it at dawn.  Now I'm thinking that probably the bat flight thing isn't that useful.
125  TS2: Burnination / The Podium / Re: Hacks for preventing people from following your sims home? on: 2005 December 06, 15:53:11
If you mean - following him from Downtown - you need the Phone hack.

When you are at Downtown, and want to go home alone - select a sim, click on the phone booth, and order him "go home".
Select thus all the chosen group, until your sim is left alone. Then call a taxi.

I was talking about visitors that follow your sims home from school or work.  I usually have the sim who brought them home immediatly say goodbye, but I hoped for something that would keep them from every coming home.  I think the two hacks mentioned previously will work fine. Thanks!
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