More Awesome Than You!
Welcome, Guest. Please login or register.
2024 October 30, 09:29:15

Login with username, password and session length
Search:     Advanced search
540282 Posts in 18067 Topics by 6543 Members
Latest Member: tyerules
* Home Help Search Login Register
  Show Posts
Pages: [1] 2 3 ... 63
1  TS2: Burnination / Oops! You Broke It! / Is it Curtains? on: 2008 March 27, 03:07:41
The first time I played Freetime everything was fine.  All mods from here were updated and all others I could update.  No problems.  I had a problem with a neighbourhood that wouldn't show in the opening screen and managed to sort it out, which resulted in custom content disabling itself.  When I went into a lot, the adults had vanished and only the children were left.  I teleported the adults in and they obviously knew each other, but they had no relationships with anyone and Inge's TP bush errored whenever I tried to move them in.

When I re-enabled custom content, I could no longer play any lot in either neighbourhood.  All I get is a strange message about the game being unable to pull down curtains.  The error log clearly suggests it has to do with ageing.  The strange thing is, I replaced the entire Sims 2 folder with the original that I'd played with no problems straight after installing FT and I'm still getting the error.  The only new mods I've added today have been the FT update for Syberspunk's Townie Ageing Mod (which I thought might be the problem) and some new mods of Inge's.  Removing them made no difference and they were not in the original Sims 2 folder I replaced, nor were they ever in there. 

Having replaced the entire folder with one that worked fine at the outset, I am at a loss to know what the problem could be.

[attachment deleted by admin]
2  TS2: Burnination / Oops! You Broke It! / Re: Seasons Only Neighbourhood in BV on: 2007 September 20, 22:22:40
Well I pasted them back in afterwards, otherwise they'd have been deleted!  That's why I took them out in the first place.  I took out the entire EA Games folder and simply put it back where it had come from after I'd installed BV.
3  TS2: Burnination / Oops! You Broke It! / Seasons Only Neighbourhood in BV on: 2007 September 20, 17:43:18
My main neighbourhood is missing from the loading screen, yet it is still in the same folder as they others where it's always been.  I installed BV yesterday and did nothing more complicated than paste the entire EA Games folder back into My Documents where it came from.

In TS2 Enhancer, the other 3 neighbourhoods show the version as being BV - 1.10.0.11, but for the missing neighbourhood it's shown as version Seasons 1.7.0.145, so clearly this neighbourhood doesn't want to work in BV, but I have no idea why.  I've tried deleting the neighbourhood package file, but it didn't make any difference.  The only reason I can think of is that this is a custom neighbourhood and the others are the Maxis defaults.

4  TS2: Burnination / The Podium / Re: Just wondering: First Born Effect & Refreshing on: 2007 June 30, 04:38:17
Seems silly to go through all that messing about when all you need to do is click the Lot Debugger.  I use this for all my births and it has created some interesting progeny.  Fricorith Tricou, for instance, married another sim who was highly playful like himself (they are both Pleasure) and although their eldest child took after them, the youngest is totally different.  He has only 2 points in Playful and literally the second he turned to child he was straight to the auto-study bookcase.  By the time he went to Uni he'd maxed-out 4 skills and almost maxed-out 3 more.  All he wants to do is study and he's always ready for his next exam almost as soon as he's taken one. He's as different from his parents and sister as he could possibly be.  I've also had kids who were ultra-neat when both parents were slobs and several who were extremely outgoing/introverted when both parents were the opposite.  I like this element because sometimes kids do turn out like that, but you have to go quite a way down the line to get these differences.  They don't tend to come unless the randomiser is in the twenties.

On the odd occasions I've forgotten to use it I always come up with a kid who's a carbon copy of one of the parents and I hate that.
5  Awesomeware / The Armory / Re: Anti-Maxian Peeing Obsession on: 2007 June 15, 10:29:42
One of Gvaudoin Tricou's twin daughters popped by to visit her ister yesterday as usual and only stayed 45 minutes.  She left with a bladder sign flashing over her head.  OK, she's 2 days into a pregnancy, but they don't normally leave that early.  All she'd done was go on the swing, she'd never even made it into the house.
6  TS2: Burnination / Oops! You Broke It! / Re: Odd Error (from nanny?) on: 2007 June 14, 16:07:31
Was going to say the exact same thing as the previous poster.  I had a problem caused by Monique's computer when I installed Pets & Seasons, but since updating I've had no problems with it at all and nannies function normally (or as normally as they ever did ... I use ChristianLov's nannies most of the time, as they do what nannies are supposed to do).
7  TS2: Burnination / Oops! You Broke It! / No One Is Out in a Car! on: 2007 June 14, 15:55:56
After installing OMGPetz & WOW!TheSkyIsWet!! I had this problem for a while with disappearing cars and Sims jumping back from work, which appeared to be caused by an outdated jobfixes mod, or whatever it's called.  All is well now, apart from on one lot, where the car is present in the driveway and can be used, but buy & build modes are permanently greyed-out, like they are when someone is en route to or from work, regardless of whether they are or not.  Clearly, the game thinks someone is still on their way to or from work, but no one is.

There are 4 adults, 2 teens & 3 children on the lot, all present & correct, and when someone goes to work in the car, the buttons don't un-grey themselves.  I can bring buy mode back with the cheat code, but it goes back to grey as soon as a car is used.  I can't get build mode to return at all.  I can't remember if I replaced the car after installing the expansions, or whether it's the original.  Chances are it's the original, as I could never replace any without also deleting and replacing the driveways  Like I said, a lot of cars disappeared and never came back.

I don't want to have to move the family out because this is a big house and it took ages to furnish, so I have no idea what to do.  I tried deleting the driveway, but that didn't help, and of course I couldn't replace it so I had to leave without saving.  Is there anything I can delete in SimPE that is telling the game there is a Sim on the way to/from work?  There must be some sort of marker somewhere that indicates this.  My only other thought is that it's because there are 9 sims on this lot, although I do have a mod in to allow for that.
8  TS2: Burnination / The Podium / Re: No friends needed for having puppies on: 2007 June 14, 15:42:11
Is obtaining a puppy or kitten from a litter the only way of getting one?  I have several sims wanting them, but the pet stores only seem to sell fully-grown animals.  I assumed you could buy a baby, but it doesn't seem as if you can.
9  TS2: Burnination / Peasantry / Re: Testers Wanted - Realistic Sickness on: 2007 June 12, 01:56:38
This sounds truly wonderful, just wish I'd found it sooner.  Got quite a bit of 'flu in my neighbourhood at the moment, so it should come in very handy.  Almost want to load-up my original Pleasantview now, when I last played it almost everyone had the dreaded lurgy.  Never had a sim die of it under the wedding arch before or since ... maybe it'll happen again now.  I never do a single thing to pamper my sims when they are ill, they even go to work as normal.  Not one of them has ever died apart from the bride.  I may give extra care to the children, but those stupid adults who prefer to have 3-bolt pillow fights instead of taking some rest can just keep right on doing it ... ooh, I can't wait to play again.  Pity it will have to be tomorrow because it's bedtime now.

As for who you keep up with, to me (as a Brit) it is definitely the Joneses.  Here is a link to an item about it, written by someone most British pedants will have heard of, namely W. Harrop Griffiths: http://bja.oxfordjournals.org/cgi/content/full/90/5/708.  I agree with him, Keeping up with the Jones' would imply keeping up with something belonging to the Joneses, but what?!  Joneses may look strange, but nevertheless it's the correct way to write it.  Also, bearing in mind that the name Jones is Welsh, I think we have to let W. Harrop Griffiths have the final say on this one, considering his nationality!

Still not convinced?  Think about a surname without an "s" on the end.  Would you say Keeping up with the Smith?  Or Keeping up with the Brown?  No.  Would you add an "s"?  Yes.  Would you also add an apostrophe?  No!  When the name ends in "s", you add the "e" mainly for aesthetic reasons, because "Keeping up with the Joness" just wouldn't look right.  Keeping up with the Jones's would actually look better, it just wouldn't make sense.  Most people wouldn't even consider adding an apostrophe if the name didn't end in "s".  They're all surnames, the presence of an "s" on the end doesn't stand those surnames apart or create a whole new grammatical rule.  Therein lies your answer!
10  Awesomeware / The Armory / Re: No Unneeded Coats on: 2007 June 12, 01:22:23
Real sickness mod?  What is this?  Does it cause random death?  I like the sound of this.  I could be about to get very excited ...
11  Awesomeware / The Armory / Re: Warmth Fix Mod on: 2007 June 12, 01:20:44
Ancient Sim just likes to moan.  She also likes to drop strong hints about RANDOM DEATH MODS.
12  TS2: Burnination / The Podium / Re: Second Seasons Patch is out.... on: 2007 June 12, 01:16:23
Well, now I know why one of my houses suddenly developed a bloody great tree in the kitchen that totally blocked the fridge.  I worked out that it was in neighbourhood view (there were several of them) and I couldn't delete it, so I had to move the house.  My neighbourhood is so small and desperate for property space that I will probably be forced to dowmload the patch to get rid of these trees.  Pity, because the last thing I want to do is reduce random deaths, esp. amongst townies.

I'm also somewhat confused about the teens/first semester thing.  I thought it meant they could complete the first semester before going to Uni.  Suppose the only way to find out is to play.
13  Awesomeware / The Armory / Re: Warmth Fix Mod on: 2007 June 11, 19:09:53
Will pass on this one.  I am far too desperate for more random death in my game to want to stop it!  I just love the hot-tub combiustions.  Had a boring oldie die from overheating last time I played.  The position of the hot-tub was such that nobody could get to him (well they could if I tp'd them there, but they just jumped back and whinged about something non-existent being in the way).  Pity he was perma-plat, but when you gotta go, you gotta go ...   Had several die this way now, but the others I brought back as they were all YA's, including my self-Sim's fella.

Pity the freezing doesn't do anything more lasting.  You'd think at the very least a toe would drop off, or something.
14  Awesomeware / The Armory / Re: No Unneeded Coats on: 2007 June 11, 18:56:40
I find the whole temperature thing rather puzzling.  It makes no sense to me that someone outside in a hot-tub in the middle of winter, wearing only swimwear, would overheat, but it seems they do.  Similarly, they can sit in front of a roaring fire in a coat and not get even slightly warm.  And how come the cheerleader can wander around outside for hours in her skimpy dress and never feel the cold?

What is this freezing thing about, anyway?  I had a couple of 3-bolter YA's, the male in everyday wear and the female in a bikini (post hot-tub) keep freezing over & over again, but there didn't seem to be any ill effects.  And the reason the male was in everyday wear was because he'd just come back from class and he wasn't wearing outerwear.  Not sure, but I think it changed to winter while he was off the lot.  At any rate, he didn't change when he arrived back.
15  TS2: Burnination / The Podium / Re: Other Ways To Move In Sims? on: 2007 June 09, 08:00:07
Inge's teleporter shrub (or painting) is by far the easiest way, I use it all the time.  Just click on it, choose the family, tp the person in, then click Move In and it's done.  Takes a few seconds.  If you prefer to do it in SimPE, you need Family Information in the left hand panel.  Bring up the family where the toddler is currently living, delete her and Commit.  Go to the family you want her to reside in, add her, Commit and Save.  Load up the game and go into the family.  She won't be on the loading screen, but you will find her sitting by the mailbox.
16  Awesomeware / The Armory / Re: Greater LTW Variety & Sanity on: 2007 June 09, 01:50:37
How come Visionary is only open to Romance Sims?  Artistic ability isn't confined to people who like an extremely active sex life, is it?!  Certainly wasn't so in my father's case!  I also have a problem with Gamer insofar as I only make Sims Knowledge if their Playful is 3 or less, so they are never going to get this career unless they were originally dormies or something.  In fact, only Pleasure sims are ever going to get it.  And don't you think Icon should be open to Romance Sims as well as Popularity?  Don't they just love being ogled over and worshipped?!  Pleasure Sims too, probably, but definitely Romance.

I suppose I could have a go at altering things myself ... would probably blow my computer up though, let alone my game.  Anyway, I'm glad I finally know what the criteria are, I did often wonder.  Some careers come up over & over again, whereas some I hardly ever see and some I still haven't.  Only had Musician appear once so far, with a newly-transitioned teen and Education has yet to appear.  Since installing Seasons, nearly everybody I've rerolled for wants to be a lawyer or a journalist.
17  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Grow Up Townies *EXPERIMENTAL BETA* (Updated 5/20/2007) on: 2007 June 08, 00:14:45
Ancient Sim whacks Ste over the head with a pillow.
18  TS2: Burnination / The Podium / Re: Being Expelled From Uni on: 2007 June 07, 23:50:39
It's not that I want her kicked-out, she's close to graduating anyway, I'm just puzzled as to what has to be done for it to happen.  You'd think that if they'd been on probation several times, plus taking a final they're still in the red for, that would be enough, but presumably not.
19  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Grow Up Townies *EXPERIMENTAL BETA* (Updated 5/20/2007) on: 2007 June 07, 23:47:24
I have both files installed.
20  TS2: Burnination / The Podium / Being Expelled From Uni on: 2007 June 07, 21:51:23
Just what does a YA have to do in order to be expelled?  I have a girl in the Greek House who has been on probation now 3 times, but she's still not been chucked-out.  She has also been to several finals with her bar in the red and not got put onto probation and at least once with it in the red when she was on probation.  I've had other sims go to their finals with the bar in the red and nothing untoward has happened to them, either.  Is it because she's in a Greek house?
21  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Grow Up Townies *EXPERIMENTAL BETA* (Updated 5/20/2007) on: 2007 June 07, 21:48:00
This just isn't working for me.  Although the options are there when I click on the dormies (which is all I've tried it on so far), nothing happens when I ask for them to declare their majors.  The controlled sim gets no icon or anything, which I would imagine they are supposed to.  I'm using the version that has no restrictions (the third one) and I've tried it with both aquaintances and best friends.  I tried it in a sub-folder first, then I put it in the root Downloads folder and added a 'z' to the beginning so it presumably loaded last.

I suppose something could be conflicting with it, but no idea what.  Any suggestions? 
22  TS2: Burnination / The Podium / Re: Proposition: Arranged Marriage Hack on: 2007 June 06, 20:10:38
There are several mods around that allow you to set/unset relationship flags in-game, the Puppy Killer being the most obvious one.  It can be done in seconds and involves no more messing about than clicking on the floor and spawning an object.  Both parties need to be on the lot, but that can be achieved by teleporting one of them in if they aren't already there.
23  TS2: Burnination / The Podium / Re: Flirt = Affair? Wtf? on: 2007 June 06, 19:57:28
It all depends on how you view the word "affair". In American dictionaries, it appears to be any "short-lived, amorous relationship", whereas in UK dictionaries, it's a sexual liaison, usually where one or more parties is married.  Therefore, to me, an affair has to involve sex, because that's the way I've always seen it.  That's why the ONLY interaction in TS2 that can be classed as an affair is woo-hoo, as far as I'm concerned.  And this is the one interaction that doesn't generate an affair memory!  That's why I use Squinge's mod to nuke all the memories and add them manually when woo-hoo occurs.  The same goes for the term 'unfaithful', incidentally.  That has to involve sex, too.  They are basically synonymous in terms of the way I have been brought up to see them.

Of course, you can betray your partner by a kiss or whatever, but that's something entirely different.  Betrayal and affair aren't synonymous, at least not where I come from.

24  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5a Pets/Seasons TEST ONLY on: 2007 June 06, 19:36:51
Well this seems to be working fine in my game and logically, it's how it should happen.  The only thing I don't like is the fact that you have to send them back earlier than you might have done if they have work coming up, wihch means they can't hang around to wait for vampires & so on.  Pity they can't go to work from the community lot and return there, that'd be much better.  I don't have any businesses at the moment, either.  If I had I don't think I could use it, because my method was to send them there for several days on the trot so they got the business up high enough for me to never need to send them back, as it's so B-O-R-I-N-G.  I suppose the business would have to be their only job for that to work.

I shall keep it in, though.  It never did make sense for them to come back at the same time as they left.  I thought Maxis were meant to be bringing something in like this, but presumably they gave up on the idea (one more to add to the list).
25  Awesomeware / The Armory / Re: Zombie Apocalypse: BRAIIIIIIINS! on: 2007 June 04, 05:43:50
Well, my zombie finally managed to find a dormie slightly less capable than herself and made another one, but she was so desperate to do it she died of starvation shortly afterwards.  She was successfully pleaded for by her only best friend (only friend, in fact) and then promptly attacked her (twice).  The following day she died again and there was no one around to plead for her.  I got someone at the SS to resurrect her and she made another zombie while she was there.   At least the first one she made has the sense to eat and bathe and get some fun.  She never does any of those things, apart from eating very occasionally.  She doesn't even use the toilet.  BYU doesn't seem to have any affect on her.  I wonder if the mod works differently on zombies created 'naturally', because the one she made isn't nearly so aggressive.  Don't know about the second one yet, as I came out of Uni shortly after she was made.
Pages: [1] 2 3 ... 63
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.048 seconds with 16 queries.