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TS2: Burnination => The Podium => Topic started by: jsalemi on 2007 September 08, 21:35:07



Title: New BV Turn ons/offs
Post by: jsalemi on 2007 September 08, 21:35:07
For those who want to add them to their randomizer (or whatever other list you use to determine a sim's TO/O):

Jewelry
Hard Worker
Unemployed
Logical
Charismatic
Great Cook
Mechanical
Creative
Athletic
Good at Cleaning
Zombiism
Robots
Plantsimism
Lycanthropy


Title: Re: New BV Turn ons/offs
Post by: ZephyrZodiac on 2007 September 08, 22:25:47
I like that they've added some realistic ones, as some sims (like Fortune and Family) can now  get turned on by someone who is a good provider, or turned off by a lazy good-for-nothing!


Title: Re: New BV Turn ons/offs
Post by: jsalemi on 2007 September 08, 22:32:44
Yea, I agree -- I like the new ones, too.


Title: Re: New BV Turn ons/offs
Post by: ZephyrZodiac on 2007 September 08, 22:37:00
And both sloppy and ultra-neat sims must be turned on by sims who are good at cleaning - although for different reasons!  I haven't installed yet, so tell me, do they get extra turn-on/off slots, too?


Title: Re: New BV Turn ons/offs
Post by: jsalemi on 2007 September 08, 22:41:14
I haven't installed yet, so tell me, do they get extra turn-on/off slots, too?

Not that I've seen, but I've only looked in CAS so far.  Still the same 2/1 slots.


Title: Re: New BV Turn ons/offs
Post by: ZephyrZodiac on 2007 September 08, 22:46:38
Pity, I always thought two was a bit limiting in some ways, and also gave sims a bit too much scope in finding a dozen or so one or two LB sims to play away with (ok for Romance, I suppose, but otherwise, well, I mean a lot of RL partners stray once or twice, but every day?  Except those who should never have married in the first place.....)

Or maybe they can increase those slots when they've woohoo'd with a new partner in a few holiday spots? ;D


Title: Re: New BV Turn ons/offs
Post by: Invisigoth on 2007 September 08, 23:08:45
I like the new turn ons a lot! There is also one unexpected feature included with all of these new turn ons. You know how we always complain about how easy the game is? Well, not so much in the romance department. Finding a 3 bolter looks like a difficult task. Out of my two test families the four teen and older sims had at most one sim with a single bolt. Two of the adults didn't meet anyone that they had a bolt for at all. No one got two or more bolts for another sim. And I was making them talk to every person on every lot to test this. Finding your true love shouldn't be easy, and it won't be anymore. The poor romance sims are going to have a hell of a time, though. Although this applies to negative bolts, too. The highest number of anti-bolts (I don't know what else to call them) that any of my test sims got for another sim was 1.

I have only tested this with four sims over less than a sim week so far so please don't take this as fact. Do your own testing if you'd like. I will continue mine and let anyone know of updates. Also, the turn on/offs themselves should make a difference in this, and apparently the location. I have heard that each vacation area has some defining characteristics, for example high creativity in the locals in the far east vacation subhood. I don't know if this has been confirmed yet.

Any thoughts?


Title: Re: New BV Turn ons/offs
Post by: dizzy on 2007 September 08, 23:19:33
You're better off without the bolts. Attraction just makes sims act really stupid.  :P


Title: Re: New BV Turn ons/offs
Post by: Invisigoth on 2007 September 08, 23:27:44
You're better off without the bolts. Attraction just makes sims act really stupid.  :P

Doesn't ACR use the bolt system?


Title: Re: New BV Turn ons/offs
Post by: jsalemi on 2007 September 08, 23:29:13
ACR does use the bolts, but it also uses personalities and other stuff.


Title: Re: New BV Turn ons/offs
Post by: KatEnigma on 2007 September 08, 23:42:26
I don't know why it should mean Romance Sims are any harder. They would be the type most likely to be attracted on purely physical things, instead of whether or not a Sim is a good provider.  ;) So let the Romance Sims go after the thin blondes and they will still have just an easy job of finding 2 and 3 bolters!


Title: Re: New BV Turn ons/offs
Post by: Invisigoth on 2007 September 09, 00:10:48
ACR does use the bolts, but it also uses personalities and other stuff.

So the bolts to at least serve some purpose, but it's good to know that ACR will take everything else into account. I must say, I am not concerned about the change in the bolts. I am happy that my sims don't have 8 sims who they have 3 bolts for. Because as you said, they can get annoying. Especially when you want to keep them from 7 of those 8 three bolt sims.  :)

I don't know why it should mean Romance Sims are any harder. They would be the type most likely to be attracted on purely physical things, instead of whether or not a Sim is a good provider.  ;) So let the Romance Sims go after the thin blondes and they will still have just an easy job of finding 2 and 3 bolters!

That's a great idea!  Thanks Kat!


Title: Re: New BV Turn ons/offs
Post by: kuronue on 2007 September 09, 00:21:41
ACR does use the bolts, but it also uses personalities and other stuff.

the attraction system DOES take into account personality already, IIRC. Turn ons and turn offs were a minor part of the overall attraction system


Title: Re: New BV Turn ons/offs
Post by: Sleepycat on 2007 September 09, 00:28:50
I recall reading in the guide that the turn ons/offs matter more now, or atleast got the impression they tweaked them...

ahh here it is, from the guide

Quote
Sims are attracted to one another for myriad reasons, but each Sims's personal Turn ons and Turn Offs play a very significant role. In fact, maximum attraction is impossible without at least one Turn On.


not sure if it really is any different but frankly I'll be glad if all my sims aren't attracted to 3/4 of the sims in the hood *laughs* 


- yes personality does count already with bolts


Title: Re: New BV Turn ons/offs
Post by: Soylent Sim on 2007 September 09, 00:37:45
I don't know why it should mean Romance Sims are any harder. They would be the type most likely to be attracted on purely physical things, instead of whether or not a Sim is a good provider.  ;) So let the Romance Sims go after the thin blondes and they will still have just an easy job of finding 2 and 3 bolters!

Except that ironically in a vanilla game, a romance sim is better off with the hard worker or one of the skill turn ons.  Due to the bilateral nature of bolts and the ease of building sim stats, that's free attraction with everyone.  Meanwhile, hair color (especially custom or recessive) will not be shared by a majority of the population.

Family sims, meanwhile, are best saddled with very specific turn ons if you expect them to be faithful.  Stick them with an easy-build one and they'll revert to their standard state where producing babies is less important than who they're producing the babies with.


Title: Re: New BV Turn ons/offs
Post by: J. M. Pescado on 2007 September 09, 02:04:30
Sims are really not inherently unfaithful, since by default, sims do not autonomously flirt with anyone else. However, also by default, sims always accept flirts FROM anyone else, regardless of bolts or any other factors, so it's impossible for them to STAY faithful if attacked.


Title: Re: New BV Turn ons/offs
Post by: Ambular on 2007 September 09, 03:41:55
Still no eye color turn-ons and offs, huh?  Well, drat.  I can understand why they'd avoid using skin color, but if they did it with hair, why not eyes?  :/


Title: Re: New BV Turn ons/offs
Post by: Emma on 2007 September 09, 06:27:37
Because eye colour can't be changed through the change appearance option. Hair and other stuff can but not eyes unless they wear contacts. That would be flagged as facepaint though.


Title: Re: New BV Turn ons/offs
Post by: ZephyrZodiac on 2007 September 09, 08:56:25
I think that's why they chose "good at cleaning" rather than "neat" - a sim can be good at cleaning even though they pull a face every time they have to do it!


Title: Re: New BV Turn ons/offs
Post by: Zazazu on 2007 September 09, 17:07:07
I don't know why it should mean Romance Sims are any harder. They would be the type most likely to be attracted on purely physical things, instead of whether or not a Sim is a good provider.  ;) So let the Romance Sims go after the thin blondes and they will still have just an easy job of finding 2 and 3 bolters!
Wait until the randomizer gives you a fat Romance sim with a thing for mechanical zombies.


Title: Re: New BV Turn ons/offs
Post by: Ambular on 2007 September 09, 17:40:55
Because eye colour can't be changed through the change appearance option. Hair and other stuff can but not eyes unless they wear contacts. That would be flagged as facepaint though.

I don't quite get why that would make any difference...


Title: Re: New BV Turn ons/offs
Post by: ZephyrZodiac on 2007 September 09, 17:55:56
I think there's a lot more going on with the randomizer than we know about....I have one Popularity sim who has two bolts for four or five sims.  His turn-ons are perfume and facepaint (all my sims have Hairfish's teeth) but three of sims he has two bolts for are a follows:

Pamela Painter: Popularity/ brown hair /make-up / dark skin / Virgo
Janice Brown: Romance/ black hair/make-up/fit /medium dark skin/ active Leo
Georgina Green: Fortune/ black hair/make-up/ dark skin / Gemini or Aries I thi

The other two, names escape me, one is also dark skinned with black hair, the other has red hair and light skin, is a fairly normally lazy Leo and is another romance sim.  

Jake himself is Aries, very active, not terribly neat, and is userno.0000 - so he's the telescope basher!  Not one of the above-mentioned female sims has turn-ons that match him - he has black hair, face-paint, glasses (necklace) and is fit.  

I just don't believe the turn-ons are always the ones you see, I think there are hidden ones too..........



Title: Re: New BV Turn ons/offs
Post by: mildlydisguised on 2007 September 09, 19:42:12
So now that we have these new turn ons/off, will it be possible to create custom ones too?  I can't help but want an alien turn on/off to go with the rest of the supernatural ones they've added.


Title: Re: New BV Turn ons/offs
Post by: akatonbo on 2007 September 09, 20:12:29
Yeah, I wondered why they didn't do that one too -- I can't imagine it wouldn't have been possible for them to key it to the green skintone.


Title: Re: New BV Turn ons/offs
Post by: Ambular on 2007 September 09, 21:10:53
Yeah, I wondered why they didn't do that one too -- I can't imagine it wouldn't have been possible for them to key it to the green skintone.

I suspect they're staying as far away from skintone turn-ons and turn-offs of any kind as they can conceivably get, for reasons of political correctness.  However, they might be able to key it off the alien eyes or the face template instead.  Or off of descendancy from the Pollination Technician...


Title: Re: New BV Turn ons/offs
Post by: Loncaros on 2007 September 09, 21:47:52
Sims are really not inherently unfaithful, since by default, sims do not autonomously flirt with anyone else. However, also by default, sims always accept flirts FROM anyone else, regardless of bolts or any other factors, so it's impossible for them to STAY faithful if attacked.
I downloaded one of these Awesome Romance mods from this site and as a result my Family Asp main Sim has successfully resisted Flirt attempts from 100 LTR friends with bolts. He flat out blocked a simple "Charm" from someone he's been best friends with for a long time.


Title: Re: New BV Turn ons/offs
Post by: Soylent Sim on 2007 September 10, 01:08:36
Greek skin is probably being avoided for PC reasons.  That, the fact that aside from skin tone aliens are exactly alike regular sims, and the fact that other elements of "alienness" are all a little touch and go.  (Genetics make it easy to see plain-skinned sims with lineage to PT, and I don't know how well the game really keeps track of lineage past a few generations.  Alien eyes are not possessed by all green-skinned sims, and suffer the eye-color turn-on problems mentioned earlier.)

Pre-BV, I agreed with Emma's reasoning for avoiding eye color as a turn on.  The whole point of them was to chose traits that any sim could acquire on a whim to allow more player fine-tuning over attraction.  (There being perhaps three exceptions to this in the game, and even those generally allowing a good deal of wiggle room.)  Now that traits like "zombie" and "robot" are turn-ons, that line of reasoning is getting weaker.  Eye color would still be very difficult for a player to spot, but just due to the volume of requests I'd like to see official colored contacts to usher in eye color turn-ons, although I wonder in practical terms how popular they'd be after the "oh, cool" factor wore off.


Title: Re: New BV Turn ons/offs
Post by: Ambular on 2007 September 10, 01:13:49
Pre-BV, I agreed with Emma's reasoning for avoiding eye color as a turn on.  The whole point of them was to chose traits that any sim could acquire on a whim to allow more player fine-tuning over attraction.

See, I tend to use them the opposite way: I play mostly with CAS Sims and rarely change them much once I make them, and I tend to build them specifically to be attracted to one other Sim.  So static features like eye color would be very useful to me.


Title: Re: New BV Turn ons/offs
Post by: J. M. Pescado on 2007 September 10, 02:31:09
I just don't believe the turn-ons are always the ones you see, I think there are hidden ones too..........
The turn-on/turn-off system is a very minor, marginalized aspect of the attraction system that has little or no real effect.

I suspect they're staying as far away from skintone turn-ons and turn-offs of any kind as they can conceivably get, for reasons of political correctness.  However, they might be able to key it off the alien eyes or the face template instead.  Or off of descendancy from the Pollination Technician...
It's more basic than that. All the turn-ons and turn-offs are mutable attributes. The apparent theory is that one can artificially force a sim to conform to any set of turn-ons....well, except robotism, anyway. One can't become a robot. That seems to be the monkey wrench in the works. Naturally, it doesn't work this way in real life, at least not for me: Any attempt to artificially conform is detected as falseness and becomes an even stronger turn-off.


Title: Re: New BV Turn ons/offs
Post by: professorbutters on 2007 September 10, 02:45:09
The attraction system has always seriously pissed me off.  I recently had a couple I wanted to get together for perfectly reasonable plot/genetics reasons--compatible aspirations (Knowledge and Family, which has never made sense to me either) and I jiggered around with their turnons and they still only had one bolt, because she was an Aquarius and he was a Scorpio.  I finally gave in and slapped an artificial "new" zodiac sign on him.  On paper, he's a Capricorn now and suddenly they have two bolts.  The zodiac thing is completely dumb and seems to overpower the turnons/offs.

On the other hand, I was sort of pleased by the new turnons, especially since I see there's an "unemployed" turnon.  Now all they need to do is add a "passive-aggressive" turnon and my simself is in business.

PB


Title: Re: New BV Turn ons/offs
Post by: Ambular on 2007 September 10, 02:47:06
All the turn-ons and turn-offs are mutable attributes. The apparent theory is that one can artificially force a sim to conform to any set of turn-ons....well, except robotism, anyway. One can't become a robot. That seems to be the monkey wrench in the works.

Well that's just silly.  They included a means for changing turn-ons and turn-offs, so why does it matter whether the traits themselves can be changed?  And eye color can be a powerful attractor in real life.

/me personally likes big brown eyes much better than baby blues.

And with all these new ones to play with, why on earth didn't they add a few more slots?  Bleh.


Title: Re: New BV Turn ons/offs
Post by: Zazazu on 2007 September 10, 04:12:12
All the turn-ons and turn-offs are mutable attributes. The apparent theory is that one can artificially force a sim to conform to any set of turn-ons....well, except robotism, anyway. One can't become a robot. That seems to be the monkey wrench in the works.

Well that's just silly.  They included a means for changing turn-ons and turn-offs, so why does it matter whether the traits themselves can be changed?  And eye color can be a powerful attractor in real life.

/me personally likes big brown eyes much better than baby blues.
Generally, I like blue eyes better. Pure genetic reasons. I'm blue-eyed. My parents are both blue-eyed, so my eye color was a real game of roulette. I want blue-eyed babies, dammit. Best chance is with someone homogenous for blue eyes. Although the guy I like best has hazel. My office-building crush is blue-eyed, though. Hmmm...

Personally, I don't want my sims' turn-ons and -offs mutable. I want them nice and static. I want them to have a type and have trouble finding someone who matches it. Otherwise I get them married off and impregnated the first day they hit adult. Yawn.


Title: Re: New BV Turn ons/offs
Post by: professorbutters on 2007 September 10, 10:40:48
A lot of the turnons they already have seem useful but functionally they aren't.  I have a Romance Sim with turnons for fitness and stink.  Probably I ought to take him to the gym.  But cologne--only playables put it on, right?  so if your playable is looking for townies wearing cologne, they are out of luck, correct?

At least this should give a little more variety to the game.

PB


Title: Re: New BV Turn ons/offs
Post by: pioupiou on 2007 September 10, 11:47:47
While we are on the subject of turn on and turn off : do you notice that some townies/downtownies are liars, when asked for what they like/dislike ?
I have often this problem : I want to match to sims, one playable, the other own not. I aske about turn on and turn off, change the playable sim to conform, and notice no change in attraction... More often that not, when I move in the townie/downtownie, I find that his turn on and turn off are far different from what he answered when I asked him....
It annoys me greatly... Anyone else having this ??


Title: Re: New BV Turn ons/offs
Post by: Loncaros on 2007 September 10, 13:52:32
]Generally, I like blue eyes better. Pure genetic reasons. I'm blue-eyed. My parents are both blue-eyed, so my eye color was a real game of roulette. I want blue-eyed babies, dammit. Best chance is with someone homogenous for blue eyes. Although the guy I like best has hazel. My office-building crush is blue-eyed, though. Hmmm...


Hi, I have blue eyes


Title: Re: New BV Turn ons/offs
Post by: Emma on 2007 September 10, 14:48:40
]Generally, I like blue eyes better. Pure genetic reasons. I'm blue-eyed. My parents are both blue-eyed, so my eye color was a real game of roulette. I want blue-eyed babies, dammit. Best chance is with someone homogenous for blue eyes. Although the guy I like best has hazel. My office-building crush is blue-eyed, though. Hmmm...


Hi, I have blue eyes

Wow, Zaza-you've pulled! :D


Title: Re: New BV Turn ons/offs
Post by: Zazazu on 2007 September 10, 15:25:38
]Generally, I like blue eyes better. Pure genetic reasons. I'm blue-eyed. My parents are both blue-eyed, so my eye color was a real game of roulette. I want blue-eyed babies, dammit. Best chance is with someone homogenous for blue eyes. Although the guy I like best has hazel. My office-building crush is blue-eyed, though. Hmmm...


Hi, I have blue eyes

Wow, Zaza-you've pulled! :D
Oooh? Cute 11th Floor Boy? Is that you?   :-*


Title: Re: New BV Turn ons/offs
Post by: Loncaros on 2007 September 10, 15:29:04
no, he's wearing blue contacts anyways.


Title: Re: New BV Turn ons/offs
Post by: syberspunk on 2007 September 10, 19:30:29
I vote to move this to:

The Peasantry or The War Room


Also... if anyone ever figures out how to hack/change/add/remove new or existing Turn Ons & Offs, that would be like totally awesomesauce. :D


Ste