More Awesome Than You!

TS2: Burnination => Planet K 20X6 => Topic started by: missaaliyah on 2007 June 04, 12:45:09



Title: The Level Challenge!
Post by: missaaliyah on 2007 June 04, 12:45:09
The Challenge: Create 3 generations of a family, each having only one child,
have them all live in the same home. Start with only 1 floor (level) in your
house. This is very important. The next generation will add another level to
the house. The next generation does the same etc... In the event of twins;
you will use your roof as an extra living level (for the first set of twins
only...). A second set of twins will merit a basement (if your can manage to
build one...) Otherwise... don't do anything.

Rules:

Your sims can only marry townies
Don't reset your game if something bad happens
No Cheats!

Optional scoring:

1. +10 points for a basement or a roof living area
2. +10 points for reaching the top of a career
3. +5 points for every skill maxed
4. -1 point for every sim passed out
5. -3 points for a bad party
6. -20 points for failing the challenge!


Title: Re: The Level Challenge!
Post by: J. M. Pescado on 2007 June 04, 12:54:28
I do not see how this is a challenge. Many houses are built by default to be single-deck, and never go beyond that. And haven't you spammed enough challenges for one day?


Title: Re: The Level Challenge!
Post by: Emma on 2007 June 04, 12:56:44
It would be a challenge if it was built on a 1x3 lot :D Or Even a 3x2 one for base game only. Still wouldn't do this challenge though.


Title: Re: The Level Challenge!
Post by: missaaliyah on 2007 June 04, 13:20:49
How can posting new challenged I find on the internet be spamming, wouldnt spamming be if I replied to topics with  single word or worse a  :)
FYI many people have enjoyed this challenge, mostly you can edit it to see how much of a challenge you want, by using 1x3 lots for example.


Title: Re: The Level Challenge!
Post by: J. M. Pescado on 2007 June 04, 13:24:12
Look, the idea of Planet K is not to mindlessly repost every challenge you find out there. Only the BEST and MOST INTERESTING ones...and at a rate which lets people actually DO something with them. Enough is enough! Give it a rest, already.


Title: Re: The Level Challenge!
Post by: Sleepycat on 2007 June 04, 13:54:13
How can posting new challenged I find on the internet be spamming, wouldnt spamming be if I replied to topics with  single word or worse a  :)
FYI many people have enjoyed this challenge, mostly you can edit it to see how much of a challenge you want, by using 1x3 lots for example.


so you are stealing other peoples challenges...  how lame...


Title: Re: The Level Challenge!
Post by: BeckerCheez on 2007 June 04, 13:59:34
I had discovered the Asylum Challenge on another forum.  Sure it was created by another person, but I gave credit to him by posting a link to his rules.  It was also quite interesting, and had plenty of guidelines to go by.  This one seems pretty lame, unless you did this in combination with another challenge, like Legacy or Email or Ethiopian. 


Title: Re: The Level Challenge!
Post by: Diala on 2007 June 04, 21:12:51
6. -20 points for failing the challenge!

If you have failed the challenge, doesn't that mean you're not keeping score anymore?


Title: Re: The Level Challenge!
Post by: Zeljka on 2007 June 04, 21:41:19
Almost all of my homes are single story and at least 85% of my Sims have maxed skills.
They all reach the top of at least one career and I have never moved grandparents out...
They rarely pass out and the only bad party I've ever had was the time a Pop sim was near death and needed a party for Platinum death (he died just as the party started -heh heh)

Guess I win huh?

I like challenges, but that was by far the most disappointing one ever (in that I've won it so many times without even realizing I was playing)


Title: Re: The Level Challenge!
Post by: Sagana on 2007 June 04, 22:33:32
I like these rules rather better, tho even so, I'd modify 'em (no motive cheats, set an ending point and add some scoring).

Quote
Claustrophobia Challenge.
Rules:
Start with a 1x1 lot, available here

Make a family of one or two sims (though you will need 2 eventually for procreation...base family must be adults, no kids or teens))Build a house (and really, you can build a quite comfortable house, when I get a chance I will show you mine.) any size you like.

NO insimenator, no accelerate pregnancy, no aging up. So it may take a while, which is ok. YOU MAY use the motive enhancer, if you need to , and you may need to. Or you may not want to, depending on your playing style. Marry anyone you like, have any job or business you like, just no cheats on this house only.

BUT here is the thing...
Say your sims have one child first. They grow up...then the next generation has to have at least one more child than the one before. So if you have twins first, you must have three kids the next generation. Mom and Pop may leave the house after the heir produces the first of the next generation. Extra kids besides the designated heir may leave the home when they get to young adult or adult hood, depending if you want to send them to college. Heir sadly must stay home, no college.

Anyway, you will have to add on, but given the size of the lot, this will be a challenge too (I am currently on my second floor) and you can only go up as many floors as the game lets you.

Basically you'll potentially end up with a house crawling with sims tripping all over each otherand having aspiration failure, unless you are one of those who are very good at micromanaging (I'm not). You can have pets if you want and if you are brave, but once you add them you can't give them up. You don't have to move anyone else out, just make sure each generation has one more kid than the one bofereo, and that they are raised on the maxis timeline. I think three or four generations is a good goal to shoot for, I'd like to see how crazy or well things go for you!

It's sort of an experiment in chaos.
http://p218.ezboard.com/fstarlightsimsfrm80.showMessage?topicID=234.topic

I wish the OP was putting links to the original rules. I have the feeling they're modified and for MATY making anything easier is a major waste of time. Make it difficult or don't bother; Pes'll just beat it on paper (if it's even worth that) and very few people will bother to play.


Title: Re: The Level Challenge!
Post by: baratron on 2007 June 05, 01:17:25
I had discovered the Asylum Challenge on another forum.  Sure it was created by another person, but I gave credit to him by posting a link to his rules.  It was also quite interesting, and had plenty of guidelines to go by.  This one seems pretty lame, unless you did this in combination with another challenge, like Legacy or Email or Ethiopian. 
This Challenge - or rather, the version sagana found - is absolutely made for Ethiopian! :D The more sims you have in the house, the crazier it becomes - either you leave them with Macrotastics running and just check their Hunger & Bladder status, or you attempt to micromanage everything and hit Pause every 10 seconds to check what idiocy the dear sims may be up to. Guess which technique I chose? ::)

Combining it with Email could be interesting - it's rather hard to build multi-levelled houses without walls. I suppose you could add the walls to the first floor, then put the second floor tiles down, then remove all but the occasional segment of wall from the lower floor (individual wall segments are allowed, it's contiguous walls that are forbidden) - but even that may count as cheating for the purpose of Email. Rather better would be to use pillars, columns or arches to build legitimately on the second floor.