More Awesome Than You!

TS2: Burnination => Peasantry => Topic started by: Morague on 2007 May 07, 21:10:54



Title: No more freeloading at the dorms plus more expensive bills
Post by: Morague on 2007 May 07, 21:10:54
Hi :)

This mod bills $300 for each playable sim in a dorm. If you have 8 playable sims in the dorm, then your bill is $2400, if you have 2 sims then it's $600, etc.

It has always bothered me that once a dorm is played through one generation the stuff is depreciated so much that there isn't a billable amount so the sims get to live there for free. I have 2 boys in college - nothing is free! Besides, sims get way too much money anyway.

This will conflict with Pescado's dormbillfix. The dormbillfix corrected a divide by zero problem when there weren't any Myne doors on the lots. This mod doesn't depend on counting the doors so that part is removed, therefore there isn't an opportunity to get the error.

You can change the amount that is being billed by changing the literal value in line 18 - in case you want to make it more or less.

You need University installed. I have everything, up to & including Seasons/Celebrations & it works great. It's been tested by me so I am not expecting any problems, but if you do run into anything please let me know. This should work with any expansion or combination from Uni on.

Morague

Added 27 jun 2007 - dorm billing plus more expensive bills.

Both of these maintain the $300 dorm billing but also inccrease other billing by either 3 or 5 times. I am using the x3 version in my game & it seems to be about the right amount, but I've included x5 for those who want even more :0 You can also change this amount by modifying the literal value in line 8 - whatever literal amount you put i there is what the normal bills will be multiplied by. This is a modification of Squinge's original "increased bills" with my dorm billing added in. Posted with permission.

You can have only one installed at a time & this will conflict with JM's dormbillfix - so you have to decide which one you want.




Title: Re: No more freeloading at the dorms
Post by: J. M. Pescado on 2007 May 07, 21:49:01
$300 dorm bill seems almost purpose defeating considering that private housing doesn't cost that much, and dorms are supposed to be cheaper!


Title: Re: No more freeloading at the dorms
Post by: Morague on 2007 May 08, 05:20:00
Yeah - I know. I'm going to change how the other stuff is calculated, too. It's just ridiculous how much money they come away from college with - even with the no 20K handouts. I think I'll change how it calculates the regular bills, too. Everything depreciates so fast that it becomes almost worthless right away & the bills are based on the depreciated amout, then they divide the total amout by 1000 & apply some further reductions to come up with the billed amount. Changing it to divide by 500 rather than 1000 would effectively double the bills.

The only time there's any monetary challenge is in the first few days on a home lot. I want it to cost more - I'm tired of getting hundreds of thousands without trying. Anythng that makes them pay more is good :)


Title: Re: No more freeloading at the dorms
Post by: J. M. Pescado on 2007 May 08, 08:14:33
If you want it to be hard, don't give 'em NICE career tracks with advancement. Give 'em shitty, dead end OFB jobs paying minimum wage. Otherwise it's naturally easy. Like in real life, once your income outstrips your living expenses, you're not likely to run out of money unless you have some really stupid spending habits, which obviously misers like myself don't.


Title: Re: No more freeloading at the dorms
Post by: Kyna on 2007 May 08, 10:41:04
I periodically hit my sims with a wealth tax using the familyfunds cheat.

So far I've only been taxing the sims going for 5 x lvl 10 businesses.  They get hit with a sales tax when they sell the business, based on a percentage of their total profit from the business.  The percentage increases with each business they've raised to level 10, so the first business for a starting out sim might get taxed 10% upon sale, but the 5th business gets taxed a heck of a lot more.

I think I'll extend my wealth tax to sims who bring home a bonus from a chance card, and add an inheritance tax for families who inherit a deceased sim's property.  In both cases I'll use Hook's randomiser to come up with a percentage (between 10% and 60%), and apply the wealth tax to the famly's gross cash.

I also split a family's cash up when a sim dies, according to degree of the blood relationship of the heirs.  In my Legacy style neighbourhood this works well, as each generation in the main house has an heir, a spare, and an alien child.  The spare, alien child, and their spawn siphon off money from the main house each generation.  Adding real inheritance also makes for interesting storylines.  Lilith Pleasant sued for her fair share of her parents' estates, and won, with some of the money going to lawyer's fees (i.e. family funded out of the game).  Tara Katt left no money for her offspring - it all went to a home for cats (i.e. out of the game), and the would-be heirs lost money to the lawyers when they contested the will.


Title: Re: No more freeloading at the dorms
Post by: AuKestrel on 2007 May 08, 15:15:33
--snip --
I also split a family's cash up when a sim dies, according to degree of the blood relationship of the heirs.  In my Legacy style neighbourhood this works well, as each generation in the main house has an heir, a spare, and an alien child.  The spare, alien child, and their spawn siphon off money from the main house each generation.  Adding real inheritance also makes for interesting storylines.  Lilith Pleasant sued for her fair share of her parents' estates, and won, with some of the money going to lawyer's fees (i.e. family funded out of the game).  Tara Katt left no money for her offspring - it all went to a home for cats (i.e. out of the game), and the would-be heirs lost money to the lawyers when they contested the will.

You are not talking about the life insurance money, right? So e.g. after the Sim dies, you have $400,000 and an heir, a spare, and an alien child (in the house?). So at that point do you move out the spare & the alien child? Or do you assign $$ to them in a spreadsheet to keep track of it, then give it to them if/when they move out?

(I am actually getting so fed up with all the children my Sims want to have that I have gone China on their asses and instituted a strict one-child policy in my Legacy neighbourhood. Maybe if I penalise them monetarily they'll be less anxious to make babies, esp. those late-in-life last-minute-before-elder babies. Argh.)


Title: Re: No more freeloading at the dorms
Post by: Hook on 2007 May 08, 15:38:27
I've found a use for spare cash.  Donate it to a university and name a dorm after the Sim who donated.

To find out how much a dorm is worth, use the "changelotzoning residential" cheat, then click the icon in the upper left to get the value.  This will be the Uni residential value, not the full value of the dorm.  To get the full value, divide this amount by 0.22, then use "changelotzoning dorm" to change it back to a dorm.  If you don't change the zoning, the value will always show zero.

Rename the dorm, then deduct the full amount from the family who donated the cash.

Hook


Title: Re: No more freeloading at the dorms
Post by: syberspunk on 2007 May 08, 15:42:59
I don't know about you, but so far, none of my graduating sims have been able to afford to live on their own.  They all pretty much have to find roommates, as none can even buy an empty lot alone.  I really wish there was a way to combine households or sims in the simbin before picking a lot to move them into.  :P

Ste


Title: Re: No more freeloading at the dorms
Post by: Kyna on 2007 May 08, 15:55:35
Aukestrel, you're right.  I'm not talking about the life insurance money, I divide the cash the household has between the offspring.

My current elder has 3 adult kids (heir, spare, alien).  The heir has 2 kids so far.  The spare and alien have one each (only the main household gets more than one child in this neighbourhood).  So that's 7 descendants.  I split off the money to the other households via Pescado's money order hack.  If the dying sim had townie lovers (this one wasn't a romance sim, so didn't) and is still friends with them then I might also familyfund some of the cash away as bequests to them.

I used to move the non-heirs back into the main house after graduation then move them out with a share of the household wealth.  But there's a glitch that reduces their summa cum laude degree when you do that, besides I like having them start off broke and do it tough for a while until their parents kick the bucket.  This way, the sims also get an inheritance for deaths other than old age.


Title: Re: No more freeloading at the dorms
Post by: jrd on 2007 May 08, 16:24:28
Ditto, Ste.
I use loan paintings (modelled after Inge's shrubs) to lower the lot value until my piss-poor students can afford it, then move in a group, and repay the loan if possible.

Still even without 20k handouts after a generation or two Sims are extremely rich.


Title: Re: No more freeloading at the dorms
Post by: syberspunk on 2007 May 08, 17:02:32
I actually don't mind it so much.  For ones that started off in households prior to Uni, they could always move back home.  Poor sad sacks.  Hee.  :D

The others, well they will just have to move in with some of the Maxis pre-mades.  Maybe then, I'll actually play them.  Should be kinda interesting storywise.

Two of my first Uni CAS born grads had to move in with Chester Gieke (I think that's his name).  I haven't played that household yet, as I'm still rotating some more grads through Uni first.

Maybe when that household builds up enough loot, I can move the other sims out to their own homes. :P

I just wish I could pre-group sims as they graduate.  I don't know if there is a way to do that?  Probably not.  Lord knows this may become an issue when I finish rotating this one dorm (that has 12 playable sims expected to graduate at the same time).  I'm sure that will be tons of fun to play. ;D


Ste


Title: Re: No more freeloading at the dorms
Post by: Zazazu on 2007 May 08, 18:32:58
(I am actually getting so fed up with all the children my Sims want to have that I have gone China on their asses and instituted a strict one-child policy in my Legacy neighbourhood. Maybe if I penalise them monetarily they'll be less anxious to make babies, esp. those late-in-life last-minute-before-elder babies. Argh.)
This is most of what the Oversoul (alter-ego) does in my game, other than Grilled Cheese Zombification as needed. I use ACR now. I "roll" for maximum number of kids, and they aren't to go over it, excepting to fulfill LTWs. After that maximum number of kids is met, for every extra baby they spawn, someone must die. My one exception was in the B generation of my Alphabet family, which got five kids (three pregnancies) only because all but the nasty little one were ugly and I was trying for a visually appealing heir. I settled for silly-looking. My neighborhood is very small, but I don't like a huge sim population since I play one family exclusively.
Still even without 20k handouts after a generation or two Sims are extremely rich.
I move mine every generation. That way I can build houses, which I love. I give them pocket money equal to the depriciated value of the old home and their in-hand money right before moving (often I don't move the whole family, hence the need for calculation). All that money, within a thousand simoleans, must be spent on the new home. If for some reason the home I'm building just won't cost that much furnished, I send them on a clothes shopping spree. Theoretically that makes it harder for the next generation, since the more expensive home means higher bills and they are starting out with little pocket money and the same low-level jobs.


Title: Re: No more freeloading at the dorms
Post by: jrd on 2007 May 08, 18:51:42
(I am actually getting so fed up with all the children my Sims want to have that I have gone China on their asses and instituted a strict one-child policy in my Legacy neighbourhood. Maybe if I penalise them monetarily they'll be less anxious to make babies, esp. those late-in-life last-minute-before-elder babies. Argh.)

I modded the 10 children want down to 5, and the 20 grandchildren to 10 (if the grandparent has 2 children). Far less huge-families-wants.


Title: Re: No more freeloading at the dorms
Post by: Chienne on 2007 May 09, 01:53:55
I've found a use for spare cash.  Donate it to a university and name a dorm after the Sim who donated.

Ooooh!  I like that.


Title: Re: No more freeloading at the dorms
Post by: Li'l Brudder on 2007 May 09, 02:45:55
Know what'd really make Uni hard?

Pes' HarderUni hack.

How's that coming, Pes? ;-)


Title: Re: No more freeloading at the dorms
Post by: J. M. Pescado on 2007 May 09, 08:51:44
I don't know about you, but so far, none of my graduating sims have been able to afford to live on their own.  They all pretty much have to find roommates, as none can even buy an empty lot alone.  I really wish there was a way to combine households or sims in the simbin before picking a lot to move them into.  :P
Graduating sims unable to get an EMPTY LOT? But the smallest empty lot is $900. That's one Semester's worth of cash for one sim. Surely you can afford to drop them onto the tiniest of empty lots and then quit without saving and merge everyone in. Otherwise how do you expect roommates, all of which have $0, since apparently none can afford even the smallest empty lot, to be able to afford a place?


Title: Re: No more freeloading at the dorms
Post by: AuKestrel on 2007 May 09, 14:34:47
(I am actually getting so fed up with all the children my Sims want to have that I have gone China on their asses and instituted a strict one-child policy in my Legacy neighbourhood. Maybe if I penalise them monetarily they'll be less anxious to make babies, esp. those late-in-life last-minute-before-elder babies. Argh.)

I modded the 10 children want down to 5, and the 20 grandchildren to 10 (if the grandparent has 2 children). Far less huge-families-wants.

Oh my God you did! How did I miss this? Okay, this is not a thank you post. This is a "I will have your babies for this mod!" post (but only if your want is >10).

Now tell me not to suddenly develop a terrible nonspecified illness so I can go home and install this RIGHT NOW. Because that would be terribly irresponsible and almost as immature as checking MATY at work.

Aukestrel, you're right.  I'm not talking about the life insurance money, I divide the cash the household has between the offspring.

My current elder has 3 adult kids (heir, spare, alien).  The heir has 2 kids so far.  The spare and alien have one each (only the main household gets more than one child in this neighbourhood).  So that's 7 descendants.  I split off the money to the other households via Pescado's money order hack.  If the dying sim had townie lovers (this one wasn't a romance sim, so didn't) and is still friends with them then I might also familyfund some of the cash away as bequests to them.

I used to move the non-heirs back into the main house after graduation then move them out with a share of the household wealth.  But there's a glitch that reduces their summa cum laude degree when you do that, besides I like having them start off broke and do it tough for a while until their parents kick the bucket.  This way, the sims also get an inheritance for deaths other than old age.

I have just started experimenting with the money order and I'm enjoying the flexibility that it brings the game. Up til now I'd been moving the Sims back in after Uni - I had no idea there was a glitch! - and using the no-handouts to make sure they got a "fair" share after they moved out (also liked the unpredictability of what they might end up with). I think I was on the right track except for the moving back home thing - the last time I did this, I moved the two girls home, then moved them out to their own lots and installed their money orders, then went back and sent them "their" money, which was enough to fund a little house and some furniture without having to move them into a 2x2 "starter" lot, which I hate, because then I have to move them again, esp. with Seasons.

You have given me more pointers for game play in two posts than a dozen Prima guides (which unfortunately I haven't read, as you can probably tell). I really appreciate your willingness to share/explain.

This is most of what the Oversoul (alter-ego) does in my game, other than Grilled Cheese Zombification as needed. I use ACR now. I "roll" for maximum number of kids, and they aren't to go over it, excepting to fulfill LTWs. After that maximum number of kids is met, for every extra baby they spawn, someone must die. My one exception was in the B generation of my Alphabet family, which got five kids (three pregnancies) only because all but the nasty little one were ugly and I was trying for a visually appealing heir. I settled for silly-looking. My neighborhood is very small, but I don't like a huge sim population since I play one family exclusively.

Oh, I see. And if you work in the inheritance type thing like Kyna you don't have to worry about Sims not getting a bequest because there was an unfortunate accident with the broken dishwasher. *koffkoff*

And because I am so not awesome I never thought of using the Grilled Cheese aspiration to keep the not-very-crucial Sims from breeding like rabbits and overpopulating the neighbourhood. You so rock!

I move mine every generation. That way I can build houses, which I love. I give them pocket money equal to the depriciated value of the old home and their in-hand money right before moving (often I don't move the whole family, hence the need for calculation).

I'm just leaving this in to say I am in awe. It takes me 2-3 generations to get the house the way I like it. In one forgettable instance I sent everyone to the pond and razed the whole thing, but it was because the design of the house had become so unwieldy that I was spending more time finding the Sims than playing the game - in other words, I had to be desperate! Do you have a basic house you use or do you just wing it every time? I suppose my problem is really lack of imagination, now that I think about it!


Title: Re: No more freeloading at the dorms
Post by: syberspunk on 2007 May 09, 19:45:46
Graduating sims unable to get an EMPTY LOT? But the smallest empty lot is $900. That's one Semester's worth of cash for one sim.

Heh. Yep.  Some of the latest grads ended up with less than $500 simoleons.  Keep in mind, my sims don't get straight A's/4.0's every semester.  Also, I actually use that money to buy objects, like instruments, bubble blowers, telescopes, and furniture (depending on wants, and whether or not I have any Fortune sims, since they tend to roll up wants to buy random crap).

So, in many dormlots, my sims have just enough to pay their dorm bills.  Well... in some dorm lots, I actually hired a maid, which can get pricey thanks to expensivenpcs.  In one of my dorm lots, the maid actually had to take a bookcase because they couldn't afford to pay her for the day. lol. That was actually funny, cuz my sim rolled up a want to hire a maid again, and she wouldn't come back cuz she was still pissed. :D


Surely you can afford to drop them onto the tiniest of empty lots and then quit without saving and merge everyone in.

Wait... so if I dropped them onto an empty lot... I can quit without saving and they will still be on that lot (and not back in the sim bin)?  So... if I merge them this way, then I can move a group of them onto a bigger lot I suppose?

The point is a bit moot tho... since they can't even afford the $900 tiniest lot to begin with. :P  Uni isn't a time for my sims to make money.  They're there to gain skills and earn a degree (oh, and socialize, make friends, and potentially meet mates). :P


Otherwise how do you expect roommates, all of which have $0, since apparently none can afford even the smallest empty lot, to be able to afford a place?

Well... I will just merge some of them with existing sims, like the Maxis EA playables.  Don could stand to have a roommate, even if it cramps his style. :P  Then I'd be forced to play them too, I guess.  At least to the point where they collectively earn enough loot that my playable sims can move out on their own.

Ste


Title: Re: No more freeloading at the dorms
Post by: Tina G on 2007 May 09, 22:16:28
I don't know about you, but so far, none of my graduating sims have been able to afford to live on their own.  They all pretty much have to find roommates, as none can even buy an empty lot alone.  I really wish there was a way to combine households or sims in the simbin before picking a lot to move them into.  :P

Ste

In cases like this, I usually move one sim back to the neighborhood then get one of his college roomies to send him most of the money that's left using the money order. Then he can afford to buy a house for himself and his other college mates to start out in.


Title: Re: No more freeloading at the dorms
Post by: syberspunk on 2007 May 10, 01:08:19
In cases like this, I usually move one sim back to the neighborhood then get one of his college roomies to send him most of the money that's left using the money order. Then he can afford to buy a house for himself and his other college mates to start out in.

Good idea!  I forgot about the money order.  I hardly never use it.  Heh.  Still... I believe in life being a bitch, then you get raped by wild boars, and then you die, possibly struck by lightning or hit by a satellite, and maybe you get resurrected as a zombie. ;D

Maybe I'll use the money order next time tho. Hee hee. :D

Ste


Title: Re: No more freeloading at the dorms
Post by: Kyna on 2007 May 10, 02:26:16
I'm just leaving this in to say I am in awe. It takes me 2-3 generations to get the house the way I like it. In one forgettable instance I sent everyone to the pond and razed the whole thing, but it was because the design of the house had become so unwieldy that I was spending more time finding the Sims than playing the game - in other words, I had to be desperate! Do you have a basic house you use or do you just wing it every time? I suppose my problem is really lack of imagination, now that I think about it!

Personally, I'm fond of Nec's entry (http://www.moreawesomethanyou.com/smf/index.php/topic,4648.0.html) in the building contest of awesomeness. (http://www.moreawesomethanyou.com/smf/index.php/board,20.0.html).  I've had neighbourhoods that I think of as "company towns" with this house repeated a lot.

There's a more awesome house spec (http://www.moreawesomethanyou.com/smf/index.php/topic,7263.0.html) floating about too, that I use for guidance when building lots.  I prefer not to build since I suck at it, but I sometimes play a challenge that requires it.


Title: Re: No more freeloading at the dorms
Post by: J. M. Pescado on 2007 May 10, 02:42:52
Heh. Yep.  Some of the latest grads ended up with less than $500 simoleons.  Keep in mind, my sims don't get straight A's/4.0's every semester.  Also, I actually use that money to buy objects, like instruments, bubble blowers, telescopes, and furniture (depending on wants, and whether or not I have any Fortune sims, since they tend to roll up wants to buy random crap).
Maybe if you planned ahead a little better, you wouldn't end up stuck.

The point is a bit moot tho... since they can't even afford the $900 tiniest lot to begin with. :P  Uni isn't a time for my sims to make money.  They're there to gain skills and earn a degree (oh, and socialize, make friends, and potentially meet mates). :P
And apparently, they get to move back in with their parents, like the TOTAL AND UTTER LOSERS they are.


Title: Re: No more freeloading at the dorms
Post by: Zazazu on 2007 May 10, 05:04:49
Do you have a basic house you use or do you just wing it every time? I suppose my problem is really lack of imagination, now that I think about it!
I used to wing it, but found I'd fall into a bit of a rut that way. I love house building, though, and hate rebuilding or remodeling, so it's new homes all the way, all the time. I started using Architectural House Plans (http://www.architecturalhouseplans.com/home_plans/floorplan_detail.php?plan_id=113), recommended in an earlier thread as a good place for ideas. My current home I'm playing (pre yardwork and furnishing) is this:
(http://thesims2.ea.com/sims2_exchange/story/06/160106/snapshot_d34a447a_334a447b.jpg)
Unfortunately I don't have any aerial views, but it basically has a huge master suite on the right, two smaller bedrooms on the far left with a shared bathroom. The kitchen is that small jutted-out portion with the two central windows, and the dining/living room is behind it.

Basically, just look at as many player-created houses out there as you can. Not the Maxis ones, they are inefficient ugly crap. Download your favorites and play them a bit. Then try building a few. By seeing the possibilities, you can start to find what you like.


Title: Re: No more freeloading at the dorms
Post by: fwiffo on 2007 May 10, 14:11:41
Heh. Yep.  Some of the latest grads ended up with less than $500 simoleons.
Heh, I don't even know how I'd go about making my sims that poor...  The ones that attend my Legacy family's greek house typically leave college with like $40-50 thousand.  How do you even spend all your money at college?  After a few generations all the dorm residences that I use are pretty well pimped out...


Title: Re: No more freeloading at the dorms
Post by: syberspunk on 2007 May 10, 16:04:05
Maybe if you planned ahead a little better, you wouldn't end up stuck.

And apparently, they get to move back in with their parents, like the TOTAL AND UTTER LOSERS they are.

Heh... well... that's actually kinda the point.  I want my sims to start off poor anyways, because it's so damned easy to make money as adults later.  I know I could spend time trying to earn money doing odd jobs, busking, selling novels or paintings... but the majority of my YAs are CAStudent born, and don't start off with no skills or scholarship loot.  And the way I play, they only learn the skills they need to get by.  So, the YAs rarely ever max out skills like creativity.  Plus, I play many of them as a slave to their wants, so they only accomplish whatever they want, or at least, the wants that I feel like satisfying.

So yeah... many of them will end up dirt po' upon graduation.  The way I look at it, it's sort of fitting.  Since most people tend to graduate in debt, with loans to pay off and what not.  The only problem is... since many of my YAs started off as YAs, they don't have parents to move back in with.  It should make for some interesting living situations. :D


Heh, I don't even know how I'd go about making my sims that poor...  The ones that attend my Legacy family's greek house typically leave college with like $40-50 thousand.  How do you even spend all your money at college?  After a few generations all the dorm residences that I use are pretty well pimped out...

Well... see... that's the other thing.  I play sssssssuuuuuuuuper ssssssssssssssloooooooooowwwwwww... :P  I haven't really gone through a 2nd generation yet.  The majority of my sims are all CAS made.  I think I have had only one in-game birth so far... and that was an accident via Risky Woohoo.  Heheh.  That sim is still a baby too.  I have tons of YA sims that I want to rotate through Uni first... and then get back to the main 'hood to play some families.

As for spending... well, again, like I said, many of my sims aren't getting A's,4.0's.  Some of them only get the amount for C's and B's.  Money goes to dorm bills, purchasing crap, and to the expensive maids (for some households).  This one dorm lot I was playing last night has two sims in their final senior semester.  The household funds are about $2000 simoleons and they are a 3.5 and 2.0 students.  One is a fortune sim, so I've bought a bunch of chairs, couches, a guitar, a double bed, a photo booth, and other random crap.  No maid in this household, but still, a lot of junk.  They might be able to squeak by and afford some lots on their own.  I will have to see. :D

Ste


Title: Re: No more freeloading at the dorms
Post by: Hook on 2007 May 10, 18:01:41
For gosh sakes, if you're buying a bunch of junk for the dorm, just sell it back before you leave.  It's not going to do the next students who come along any good to have a dorm full of paintings and sculptures, especially if they're fortune Sims and roll up wants for the *next cheapest* item.  For example, if you already have a §500 painting, they won't roll up a want for something cheaper.  They'll want something more expensive.

I consider it bad form to sell the other dormies' beds. :D  However, if I've upgraded the bed for my Sim, I might sell it back and buy the original cheap bed to replace it.  It's not a lot of cash back, but if you're under 2000, every little bit helps.

Hook


Title: Re: No more freeloading at the dorms
Post by: syberspunk on 2007 May 10, 18:56:14
Haha, I've thought about doing that too.  Selling the stuff back, that is... but I'm a tad lazy.  Maybe with paintings and what not, I might sell those back... but hopefully, the fact that a dorm lot already has a full load of instruments will stop sims from rolling up wants to buy them? :P  Plus, the other objects are useful to have anyway, like the telescopes, hot tubs, or chairs and sofas, which equal more sims watchin tv and/or doing group research together.

Alternatively... I could at least pack those away into a sim's inventory... but meh.  I'll consider them gregarious, charitable donations to the school. :D  Besides, it might be nice for the 2nd gen of sims to have stuff there already.

I'm curious tho... if my game will blow up even before it gets to the 2nd gen.  With SaraMK's tutorials, I've added Strangetown, Veronaville, Fiesta Tech, and Le Tour Academie sims.  I think my sim population is up in the 700-800 range already (and this is with the clean templates).  And I still want to get around to adding those Blossom Hill neighborhood too.  I just want a cleaned version of just the absolutely necessary sims.  I've been too lazy to do it on my own. :P

Ste


Title: Re: No more freeloading at the dorms
Post by: AuKestrel on 2007 May 11, 20:01:29
Personally, I'm fond of Nec's entry (http://www.moreawesomethanyou.com/smf/index.php/topic,4648.0.html) in the building contest of awesomeness. (http://www.moreawesomethanyou.com/smf/index.php/board,20.0.html).  I've had neighbourhoods that I think of as "company towns" with this house repeated a lot.

There's a more awesome house spec (http://www.moreawesomethanyou.com/smf/index.php/topic,7263.0.html) floating about too, that I use for guidance when building lots.  I prefer not to build since I suck at it, but I sometimes play a challenge that requires it.

I had come across the more awesome house spec before but now I have printed it for the next house building binge I go on but had missed the actual entries somehow. /airhead

I used to wing it, but found I'd fall into a bit of a rut that way. I love house building, though, and hate rebuilding or remodeling, so it's new homes all the way, all the time. I started using Architectural House Plans (http://www.architecturalhouseplans.com/home_plans/floorplan_detail.php?plan_id=113), recommended in an earlier thread as a good place for ideas. 
--snip--
Basically, just look at as many player-created houses out there as you can. Not the Maxis ones, they are inefficient ugly crap. Download your favorites and play them a bit. Then try building a few. By seeing the possibilities, you can start to find what you like.

That house is gorgeous. Thanks for the link to Architectural House Plans. It's definitely easier to navigate than the places I found Googling.

I have not used Maxis houses in forever because I (perhaps superstitiously) am convinced that they're buggy. I can't swear to it, of course, but I have had problems - since way back before I ever thought of custom content! - with two of the larger lots that came with the original TS2 - the farmhouse and the 3-story Craftsman-style.

Downloading comes with its own set of evils, however, especially before I got a Windows system (and, thus, a Clean Installer program which Mac lacks). Once I ended up with the mailbox hack and no idea what it was or what was wrong (the up side was the resultant research led me to MATY!); and yesterday I was playing a lot that claimed to be hack free and I guess, if you don't count somehow having turned aging off when it was packaged, it was, but it completely screwed up my attempts to figure out how the lot sync timer works until I realised that aging was off.

/airhead again would sort of be gratuitous at this point.

But yeah as much time as I am spending figuring out what's wrong with downloaded houses and/or tweaking them to suit my needs I guess I could be building what I want. I appreciate you taking the time and sharing the picture and link with me.


Title: Re: No more freeloading at the dorms
Post by: witch on 2007 May 11, 20:50:24
Shameless plug follows:

Try Laverwinkle sims - link in my signature. Emma, Reggikko and I have all got houses and businesses for download, no hacks, no custom content, no customer complaints.  ;) Regg in particular has a lovely range of New Orleans homes, Emma has some excellent family homes and I have a bunch of starter homes, amongst many other offerings from all. Dylan has a wonderfully subtle range of makeup and there is a lovely lilac alien default skin plus some vampire paste.


Title: Re: No more freeloading at the dorms
Post by: AuKestrel on 2007 May 12, 15:22:47
Shameless plug follows:

Try Laverwinkle sims - link in my signature. Emma, Reggikko and I have all got houses and businesses for download, no hacks, no custom content, no customer complaints.  ;) Regg in particular has a lovely range of New Orleans homes, Emma has some excellent family homes and I have a bunch of starter homes, amongst many other offerings from all. Dylan has a wonderfully subtle range of makeup and there is a lovely lilac alien default skin plus some vampire paste.

Oh, I have discovered Regg's houses! I am fond of her Petit houses for the Downtown neighbourhood especially but I have downloaded all of them. I do need to go check out the rest of the site though! I am salivating at the thought of your starter homes, believe me.

Last night I did spend a couple of hours building a Victorian style house for one of my larger families from scratch and it probably didn't take much longer than tweaking a downloaded house, except for the damn roofs. *g*


Title: Re: No more freeloading at the dorms
Post by: Karen on 2007 May 13, 14:09:05
I just tried this hack for the first time in a Uni hood with two dorms and a total of 18 playable YA's (13 in one dorm, 5 in the other).  It's working great for me.  I always appreciate new ways to get rid of extra money. 


Title: Re: No more freeloading at the dorms
Post by: kuronue on 2007 May 24, 16:19:20
Heh. Yep.  Some of the latest grads ended up with less than $500 simoleons.
Heh, I don't even know how I'd go about making my sims that poor...  The ones that attend my Legacy family's greek house typically leave college with like $40-50 thousand.  How do you even spend all your money at college?  After a few generations all the dorm residences that I use are pretty well pimped out...

Are you seriously telling me you don't know how to get below 40-50 thousand? how about not owning businesses in college and don't work on campus? With only grant money from all As, they can't get anywhere near 40 thou... hehe.


Title: Re: No more freeloading at the dorms
Post by: Hook on 2007 May 24, 18:08:37
Are you seriously telling me you don't know how to get below 40-50 thousand? how about not owning businesses in college and don't work on campus? With only grant money from all As, they can't get anywhere near 40 thou... hehe.

Are you seriously telling me you can't get a Sim 70-80 thousand without owning a business or working on campus?  I've never done either, and that's my typical after-graduation amount.

I once had a Sim graduate with 110,000 exactly (the round number amused me greatly at the time) with NO hacks in the game other than manual-navigation.  It would have been more, but she left immediately after graduation.

Hook


Title: Re: No more freeloading at the dorms
Post by: Zazazu on 2007 May 25, 00:10:55
Are you seriously telling me you don't know how to get below 40-50 thousand? how about not owning businesses in college and don't work on campus? With only grant money from all As, they can't get anywhere near 40 thou... hehe.

Are you seriously telling me you can't get a Sim 70-80 thousand without owning a business or working on campus?  I've never done either, and that's my typical after-graduation amount.

I once had a Sim graduate with 110,000 exactly (the round number amused me greatly at the time) with NO hacks in the game other than manual-navigation.  It would have been more, but she left immediately after graduation.

Hook

How? I'm seriously  ;Dtelling you that I couldn't get a sim there w/out owning a business/working on campus. Pre law or gamer career objects, anyways.


Title: Re: No more freeloading at the dorms
Post by: Gus Smedstad on 2007 May 25, 02:01:23
It does seem like you'd have to be doing some very deliberate stuff to get that much money.  Maybe even exploit-level stuff, which is what I personally consider most ticketron home businesses.

My own Sims typically end up with about $10,000 after graduation.  But then, they do nothing at all to earn money except get grades.  Mostly the knowledge Sims study, and the rest of them debauch themselves.

 - Gus


Title: Re: No more freeloading at the dorms
Post by: Kyna on 2007 May 25, 03:23:03
My YAs don't pull in anything like Hook's do, but they usually do better than 10K.  Fishing, gardening (sell most of the crops) and working on the crafting benches when the lake is frozen over.  It all adds up.


Title: Re: No more freeloading at the dorms
Post by: Hook on 2007 May 25, 04:07:40
It does seem like you'd have to be doing some very deliberate stuff to get that much money.

Yeah, getting 110K did take some deliberate effort.  I did it mostly as a stunt, to see just how much a Sim could make.  I started with a totally new neighborhood and a single CAS young adult with no skills and only the normal 500 starting cash.  Keep in mind I had no hacks in the game except for manual-navigation when I did this.  Most especially I did not have comm-skilling.

I built a custom community lot with a cafe, a juice bar, a coffee bar, a couple of pinball machines... and all four band instruments.  I'd visit the lot every spare moment and invite professors and cheerleaders over to play the instruments for tips.  These Sims normally had high creativity skill so the tips were 100 each.  After getting four NPCs playing I'd call other Sims and invite them to the lot, and they usually ended up leaving a tip or two. The only thing my Sim really did is manage the band.  Some NPCs had 1300 in tips by the time they left.  I also had some instruments in the dorm and invited high creativity Sims over to play for those times when I had to be in the dorm.

My Sim graduated with a 4.0 GPA and a reasonable number of friends.  Skills weren't high, mostly just enough to keep the grades up.  At the end, right after graduation, I sold the dorm instruments.  When I sold the last one and saw the round number 110,000 I had to giggle.

Fast forward to today.  My teen Sims generally enter uni with around 8000, enough to buy a decent bed and an instrument or two for the dorm, usually a 12 room dorm.  I have comm-skilling so dormies will gain creativity skill from playing.  As I get more money, I add all four instruments.  Dormies play them and I collect the tips.  I may make one trip to the community lot, mostly to synchronize my clock so I have finals at reasonable times.  With no other effort my Sims graduate with 60-70K.

Some people don't like the idea of collecting tips other Sims get.  There's even a hack to prevent it.  But I figure if I bought the instruments, the dormies can use them to gain creativity skills and fun, so they owe me.  But even if you have the hack to prevent collecting other Sims' tips, a single instrument will still make you quite a bit of money if you use it as your main source of fun.  Your Sim probably needs to gain creativity skill anyway, so why not do it with an instrument and make money at the same time?

Sure, if you work at it hard enough, you can have a Sim graduate with under 10K.  When I put no20Khandouts in my game, the only thing it really changed was the way I played the game.  I realized that if Sims were to graduate with more than 10K, they'd need some way to make money.  At the time, the best way was collecting tips.  Now, we have other sources of income which also build useful skills of some sort, like the crafting benches.  And considering my Sims have done all the schoolwork they need to be doing within 10 hours of returning from the finals, at least this gives them something to do.

Hook


Title: Re: No more freeloading at the dorms
Post by: Pyromaniac on 2007 May 26, 05:04:51
I abhor dorms. Most of my college sims either share a house with a roommate or join a Greek house. I like expensive furniture, but it's much more plausible if the Sims actually worked for it.

If you're ever desperate for money, just use the counterfeiter. It's a quick, 'reliable' way to make money in university. With the no20khandouts, my graduating sims (who live in normal housing) usually have around 5k to spend.


Title: Re: No more freeloading at the dorms
Post by: fwiffo on 2007 June 01, 17:05:05
The only expansion pack I have is university, so I don't use home businesses or anything like that to make money at college.  The money comes from a combination of factors:

1) It's a greek lot that has had lots of sims pass through it, and always has several sims in it at any point in time, so it just accumulates wealth over the years.
2) Most of the sims I send there have $9500 or more from scholarships and over time that just adds up.
3) The house and the dorms have been pimped out over the years, so there's not much left to spend money on.
4) 4-8 sims in a house at college gathering 1200 each every semester adds up.
5) There's not that much to do at college.  Most of these sims have maxxed or nearly maxxed skills, and you can only spend so much time making friends.  Even for popularity sims, there's not much use for more than 30 best friends.  So instead of spinning their wheels, my college sims maintain a greenhouse with 30 money trees.  At $1200 per harvest, 3 or 4 (I forget which) times per day, you can make a lot of money.


Title: Re: No more freeloading at the dorms
Post by: Chienne on 2007 June 08, 01:52:38
my college sims maintain a greenhouse with 30 money trees.  At $1200 per harvest, 3 or 4 (I forget which) times per day, you can make a lot of money.

Good god!  I don't think I'd  have the patience to *watch* my sims harvest 30 money trees three or four times a day for all of uni.  [obligatory straight line:] Don't you go bats? 



Title: Re: No more freeloading at the dorms
Post by: J. M. Pescado on 2007 June 08, 02:11:48
I find that I'm getting a buttload off of the fishing they do when waiting for finals.


Title: Re: No more freeloading at the dorms
Post by: fwiffo on 2007 June 10, 19:36:34
It's either that, or go bats watching them do some other mundane college thing.  It's not on the main deck, so I don't really have to watch them much anyway.  I can just listen to to ka-ching noises in the background while I manage the sims on the main deck.


Title: Re: No more freeloading at the dorms
Post by: Hegelian on 2007 June 26, 01:38:06
Since this is a fairly recent thread, I'm going to jump in here with a question about zero-value dorms. This is with EPs through OFB and no stuff packs. I'm playing with a secondary account in a game that is mostly hack-free (except for some bug fixes and TwoJeff's lazy walk killer), and no custom content except for some clothing and eyes.


To find out how much a dorm is worth, use the "changelotzoning residential" cheat, then click the icon in the upper left to get the value.  This will be the Uni residential value, not the full value of the dorm.  To get the full value, divide this amount by 0.22, then use "changelotzoning dorm" to change it back to a dorm.  If you don't change the zoning, the value will always show zero.

I have two playables and six dormies in a dorm I built in the Sims State neighborhood. I noticed the mail carrier would come but there was never a bill, and there were no stuck bills to be nuked with the lot debugger. I tried resetting the mailbox with no results, and then used DBG - Force Bills to try to force a bill delivery. The mail carrier came back, but popped a message that there was nothing billable in the dorm. This is new construction full of fairly expensive stuff:  As a residential lot, it had a value of §161,000. I went into buy mode, clicked the value icon, and the dorm's value is zero.

This dorm uses the "vanishing room" technique described elsewhere on MATY by Grater (http://www.moreawesomethanyou.com/smf/index.php/topic,3017.0.html), by which all the Myne doors are placed on a single "hidden" room with a stereo in it, and the real dorm rooms have regular doors and decent beds. The dormies go into the vanishing room to sleep but then come back out because of the stereo, and behave mostly like normal sims—they use the beds and showers as needed (although they still occasionally pass out or pee themselves). This is with nouniprotect (it's not entirely hack-free).

Shortly after I began playing this lot I had moved the playables out temporarily to do some remodelling; however, I did not change the zoning from dorm to residential, using instead the dorm tools cheat to enable all the build-mode controls. While remodelling I did delete all the Myne doors (which still had dormie portraits on them), but I replaced them before saving the lot. I don't know if that would have any affect.

Out of curiosity I went into an uninhabited Maxis dorm in the same neighborhood, one I have never played, and it too had a value of zero.

Any ideas why the dorms in this neighborhood have no value? The dorm I built myself has a large-screen TV and game console, two expensive telescopes, a couple weight machines, a pool table, piano, hot tub, jukebox, chess tables, pinball machines, quite a bit of comfy furniture, four computers, several bookcases, three easels, and eight teak single beds; also artwork and plants. This is definitely not a low-value lot!


Title: Re: No more freeloading at the dorms plus more expensive bills
Post by: syberspunk on 2007 June 28, 18:21:01
Hrm... I dunno what it is about your playstyle Hookins!  With little effort, I managed to have at 6 sims graduate Uni well under 1k.  Yes, that's right, 1K!  Probably because I bought a buncha junk for their individual dorms, and when I got around to gradumacating them, I forgot to sell stuff off or at least put it in their respective inventories. :P

Well... I don't know if it's little effort, but maybe just as much effort as you could put into building a sims grade.  For many of my YAs, I don't have them study or do assignments unless they actually want to.  Generally, I may allow them to go to class on their own, if I there aren't any other things for them to do.  If they have other wants, I have a tendency to cancel them out of going to class so that I can satisfy those wants instead.

Still, I would hardly say that it takes more effort to have sims graduate with low GPAs or little to no money.

Funny though... one of my sims barely had enough to scrape by after graduation.  I had him buy a 2x3 lot and I attempted to have him live with only the bare necessities.  It worked out for a little bit.  Just a bed and a phone to sleep and call up for food, with a counter to place his pizza on.  He couldn't afford enough loot to buy walls for a terlet.  So I bought him a bush instead, and fortunately had my own tweaked version that allowed him to pee on bushes. lol.  He even managed to get into his dream (LTW) career track (Culinary).  But after a few days, he lost his job to a chance card.  He was despressed and he was sweating, as the summer heat battered him down (he was living in Bluewater Village where I set summer to be 2 seasons long). :P  He was too bummed to go back to work, his funders were quickly dwindling, and he even passed out due to heatstroke.  I had enough loot to buy a showertub, and I hoped that showering would cool him off... but it didn't. ::)  I was worried that he was gonna die, possibly due to spontaneous combustion or whatever, and... since he was living alone, there would be no one to save him!  So... since, I didn't want to lose him to death... yet... and I didn't want to have to resurrect him elsewhere, I broke down and had his family send him funds via money order. :P

Now he's living somewhat comfortably and will probably manage a lot better.  Still a small, minimalist household with only bare essentials right now (bedroom with bed, bathroom with terlet and showah, kitchen with sink, fridge, and stove - no wallpaper or flooring and no form of entertainment really).  Hopefully his brothers will fare much better when they graduate. Hee :D


As for on topic... I thought about it... and:

$300 dorm bill seems almost purpose defeating considering that private housing doesn't cost that much, and dorms are supposed to be cheaper!

This actually isn't always true.  A couple of my friends managed to find places to live "off campus" (well, we didn't really have a campus since it was pretty much the city) which actually worked out to being cheaper than the cheapest, crappiest dorms.  I mean, if you find a decent apartment and split it with a roomie or 2, you may pay as much as 600$ a month, whereas living on campus could cost you about $1k+ (and then a meal plan on top of that) a month in some dorms/campus housing.


Anyhew,  I was wondering... instead of a flat fee for all students, is there way to add some multiplier so it's sorta based on dorm/lot size?  So... maybe bigger dorm lots cost a bit more to live in than the smaller ones.  It's probably not that great of a factor to go by, since some of the smaller dorms actually have roomier dorm rooms, but with larger lots, you have more room for stuff and things to do.


Ste


Title: Re: No more freeloading at the dorms plus more expensive bills
Post by: Kyna on 2007 June 28, 19:05:38
Funny though... one of my sims barely had enough to scrape by after graduation.  I had him buy a 2x3 lot and I attempted to have him live with only the bare necessities.  It worked out for a little bit.  Just a bed and a phone to sleep and call up for food, with a counter to place his pizza on.  He couldn't afford enough loot to buy walls for a terlet.  So I bought him a bush instead, and fortunately had my own tweaked version that allowed him to pee on bushes. lol.  He even managed to get into his dream (LTW) career track (Culinary).  But after a few days, he lost his job to a chance card.  He was despressed and he was sweating, as the summer heat battered him down (he was living in Bluewater Village where I set summer to be 2 seasons long). :P  He was too bummed to go back to work, his funders were quickly dwindling, and he even passed out due to heatstroke.  I had enough loot to buy a showertub, and I hoped that showering would cool him off... but it didn't. ::)  I was worried that he was gonna die, possibly due to spontaneous combustion or whatever, and... since he was living alone, there would be no one to save him!  So... since, I didn't want to lose him to death... yet... and I didn't want to have to resurrect him elsewhere, I broke down and had his family send him funds via money order. :P

Why didn't you put a small lake on the lot, so he could make money from fishing?  His first day's pay would have covered the cost.


Title: Re: No more freeloading at the dorms plus more expensive bills
Post by: Sleepycat on 2007 June 28, 22:57:53
I think I will try the x5 version first  ;D

if you have even 1 sim on a lot working it can be hard to keep them poor, even if it is a low paying job  :P   


hell I have one sim (with a bunch of kids) that isn't working and even with Squinges IncreasedBills x5 version(which I just took out) she wasn't getting any poorer but I blame that on the money she got ($2,000) from a lover that died of old age and a few random child support payments (which she got before I stopped them). Maybe soon she will have to do something about earning some money  ::) 


Title: Re: No more freeloading at the dorms plus more expensive bills
Post by: syberspunk on 2007 June 29, 16:36:50
Why didn't you put a small lake on the lot, so he could make money from fishing?  His first day's pay would have covered the cost.

(http://imgred.com/http://images.elouai.com/images/yahoo/34.gif)

Well... if you wanted to go the smart route, I suppose you could have thought of that (you meaning me = i are not smrt :P).

I guess I'll try that next time...  I actually have two sims that also ended up with very few funds after graduating.  Both around $1k.  So, one of them could afford to buy a small lot, and then I combined households so they would have a bit more money (not much tho).  Right now, they don't have any furniture, as I have yet to play them since moving them in.  Perhaps I'll do the fishing thing and see how it goes.   Does the water have to be a certain depth and/or size (length/width)?


Ste


Title: Re: No more freeloading at the dorms plus more expensive bills
Post by: jsalemi on 2007 June 29, 17:23:59
Does the water have to be a certain depth and/or size (length/width)?

I believe the pond has to be at least 4x4 -- 4 tiles square, and about 3-4 tiles deep.  You can tell that its deep enough if you can see a fish swiming around in it (if your graphics card supports it, of couse  :)  - ff you get ground snow, you can probably see fish). Enough room has to be left around the outside for the sim to have at least one free square by the pond to fish from.


Title: Re: No more freeloading at the dorms plus more expensive bills
Post by: Kyna on 2007 June 30, 15:47:06
I was making my ponds exactly 4x4x4 ... so I had very square ponds that were "ornamental" rather than natural looking.  (I was trying for the look of the ornamental ponds in the Capp lot which are fishable, but couldn't work out how to get the edging to look right and still have the pond be fishable).  My sims could fish in these 4x4 square ponds.

Then I got a graphics card and noticed I didn't have fish in those ponds, but I did in bigger ponds.  The sims on lots with bigger ponds also had the "business/be fisherman" option.

So now I build 4x4 by 2 deep, using the small water tool.  Then with the medium water tool I click once on each of the 4 center spots in the pond.  I get round ponds instead of square.  I see fish and have the business/fisherman option.  But I can fish in the smaller square ponds (I just don't see fish or get the business/be fisherman option).


Title: Re: No more freeloading at the dorms plus more expensive bills
Post by: BastDawn on 2007 July 01, 08:22:52
Out of curiosity I loaded up the game to check out the Capp lot myself.  The ponds are 5x5, not 4x4.  You can easily replicate them by first making a pond that is far too big and then using the leveling tool on all sides to erase the parts you don't need.  You will then be able to add border fencing on the level edge of the pond, but it's the fencing that prevents fishing -- the Capps can't fish either.  But the 1 tile border of stone flooring around the pond still looks nice and it doesn't block anything.
(http://img171.imageshack.us/img171/9436/cappfishingbeforeafteruc9.th.png) (http://img171.imageshack.us/my.php?image=cappfishingbeforeafteruc9.png)