Title: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 May 03, 16:58:19 Makes wants and fears more "sane", with fewer ludicrous, illogical, out-of-character, implausible, or just flat out impossible items clogging slots.
(http://www.moreawesomethanyou.com/terror/blue.gif) (http://www.moreawesomethanyou.com/zip.gif) wfsanity.zip (http://www.moreawesomethanyou.com/ffs/seasons/hacks/wfsanity.zip) Wants & Fears Sanity for TS2U+ Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris) Congratulations to: Draklixa! Special Thanks To: Hobbsee the Scrawny Pencil Neck Fat, Hairy-Bellied Ness Rohina the Ugly Butted Fat Gwilly People INSTRUCTIONS: Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory. ANNOYANCES FIXED: Tons of sanity and personality checks added to wants, including: 1. No longer will want to play/etc. with people who aren't here. (Talk OK) 2. Knowledge sims no longer obsessed with attempted suicide unless low ASP. 3. Supernatural creatures no longer want to cure others of type. 4. Flirting with ugly and inappropriate people discouraged. 5. Cannot fear being caught cheating unless actually cheating. 6. Extremely implausible events with no history not feared. Ex: Death of non-elder in neighborhood with no history of unnatural death. Becoming enemies with best friends with no history of best friend loss. 7. No obsession with unaccessible pets. 8. Skating no longer valid want unless rink actually present. 9. Only kids and silly non-neat people want to balloon/snowball fight. 10. Very mean sims no longer actually WANT to give gifts. 11. Snow activities require presence of actual snow! COMPATIBILITY: This hack is fully compatible with all FFS hacks. Tested for TS2Seasons. Death to all Nesses. SIDE EFFECTS: May cause computer damage, incontinence, explosion of user's head, coma, death, and/or halitosis. Has been known to cause frequent want rerolls when initially installed into formerly lacking game. WARNING: Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix with non-awesome hacks - may explode, leak, or catch fire, resulting in injury and/or death. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: kuronue on 2007 May 03, 17:28:42 If nothing interesting ever happens to a particular sim who has a college degree, will I start getting empty want slots? Or are my fears unfounded?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Theo on 2007 May 03, 18:02:28 4. Flirting with ugly and inappropriate people discouraged. I suppose I might be answering to my own question, but what exactly determines the "ugliness" of the target sim? Is it the person type (NPC, townie), or is it related to the attraction score? Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Lorelei on 2007 May 03, 18:09:31 Once again, Pescado makes the Sims far less annoying.
2. Knowledge sims no longer obsessed with attempted suicide unless low ASP. This was extremely aggravating. My sims aren't emo, thanks. 3. Supernatural creatures no longer want to cure others of type. Yet another self-hatred issue nipped in the bud. 4. Flirting with ugly and inappropriate people discouraged. Same question as above: does this mean Townies? 5. Cannot fear being caught cheating unless actually cheating. "I sinned in my heart," said Jimmy Carter, feeling guilty. 7. No obsession with unaccessible pets. 8. Skating no longer valid want unless rink actually present. YES!! 10. Very mean sims no longer actually WANT to give gifts. Another WTF stompled. YESSSS! 11. Snow activities require presence of actual snow! Now I want to play again. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 May 03, 23:31:45 4. Flirting with ugly and inappropriate people discouraged. It means that the flirt want will not appear for every single target of the sim's orientation, especially if his reaction to that sim is to barf at the sight of them. Only appropriate sims (As with the old norandom) which are actually attractive to the sim will be wanted.Same question as above: does this mean Townies? Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: syberspunk on 2007 May 03, 23:51:10 Oooh, new shiney!
ANNOYANCES FIXED: Tons of sanity and personality checks added to wants, including: 1. No longer will want to play/etc. with people who aren't here. (Talk OK) Hrm... well, I kinda didn't mind those so much. In a way, it was like a suggestion to invite that person over (if they didn't live in the house). 2. Knowledge sims no longer obsessed with attempted suicide unless low ASP. Are you referring to the saved from death and struck by lightning wants? 4. Flirting with ugly and inappropriate people discouraged. Heh. It would be cool if sims had fears of being flirted with ugly people. :D 7. No obsession with unaccessible pets. What determines if a pet is 'unaccessible'? I have a YA at Uni who rolls up wants to teach his pet (that he left back home) commands. I don't mind so much, because it gives me a reason to invite the household over every now and then. 8. Skating no longer valid want unless rink actually present. I actually don't mind these wants either... it's a way for my sims to tell me that they want to go to a comm lot. I may or may not be nice to them, and if it clogs up their wants, well then, it sucks for them don't it? Many wants that are changed to only roll up if you happen to be on related comm lots, well they don't always roll up when I actually have my sims go to those type of comm lots. So, I'd rather they roll up without the requirement of such objects being present, because otherwise, I may not even have a reason to go to those places anyway. At least, when they do roll up, I have the option of locking them and sending my sims to comm lots to satisfy them. 9. Only kids and silly non-neat people want to balloon/snowball fight. Does 'silly' = playful? And is that a double requirement? That a 'silly' sim also has to be sloppy? Ste Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 May 04, 09:13:02 Hrm... well, I kinda didn't mind those so much. In a way, it was like a suggestion to invite that person over (if they didn't live in the house). It's much more annoying than that, believe me. Firstly, the way it triggers pretty much ALWAYS guarantees that the option to invite the person is no longer available, and it's never there when you DO want to invite someone over. Secondly, the want to invite someone over already exists. So basically, they will want that first, now, and THEN the other stuff will appear.Are you referring to the saved from death and struck by lightning wants? The former, yes. The lightning one has no check tree and can't be touched.What determines if a pet is 'unaccessible'? Nonresident pets, particularly strays. There's no particularly good way to invite over a pet, since pets cannot be phoned, and trying to invite the entire family quickly results in lot overload and is unreliable to boot. If you actually DO get the pet to appear, the wants will roll up as usualI actually don't mind these wants either... it's a way for my sims to tell me that they want to go to a comm lot. I may or may not be nice to them, and if it clogs up their wants, well then, it sucks for them don't it? Many wants that are changed to only roll up if you happen to be on related comm lots, well they don't always roll up when I actually have my sims go to those type of comm lots. This is directly due to the insane amount of spam out there. The skating want is SO PERNICIOUS that is almost GUARANTEED to appear without help, believe me. Not to mention it's worth so little that there's little point in enduring horrible load lag JUST to get a lousy 500 ASP. You'd lose more Asp from time than you would by actually GOING anywhere to fill that lot, making it a net minus to even attempt! Whim-of-the-moment wants need sanity brakes.Does 'silly' = playful? And is that a double requirement? That a 'silly' sim also has to be sloppy? He doesn't need to be extreme sloppy, but he has to be below the threshold of developing puddle rage. Also, someone has to actually exist to be ballooned with. A hermit living alone on a lot with no visitors is not going to think of this.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: torawashi on 2007 May 04, 21:19:01 Will this cause any conflicts with twojeffs' "No Pet Obsession"?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Chienne on 2007 May 05, 00:51:22 2. Knowledge sims no longer obsessed with attempted suicide unless low ASP. Almost everybody I hang out with regularly in real life would be Knowledge if they were a sim, probably because most other things pall with time, whereas knowledge has infinite variety. None of my friends have suicidal tendencies, so I'm glad to see that their electronic counterparts are no longer tying up the suicide hotline. :-) Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Ethendrelle on 2007 May 05, 02:59:35 Will this cause any conflicts with twojeffs' "No Pet Obsession"? Paladin's hack conflict detector over at SimWardrobe.com (http://www.simwardrobe.com/) reports a conflict. (CT - Generic Test - Pet Is Eligible?) update/edit: twojeffs discusses it here (http://www.moreawesomethanyou.com/smf/index.php/topic,8155.msg229350.html#msg229350). Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: MissDoh on 2007 May 05, 18:23:27 Could the silly want to swim when there is no swimming pool on the residential lot be added to this awesome list? Same for playing pool.
Or are these already included but there is simply no mention of it? EDIT: It is showing a conflict with your "no random flirts" mod. From what I read in the description, I guess that mod is included in this package already now? Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: PandaGirl on 2007 May 06, 05:28:23 Would this be able to be tweaked to cover not wanting a car if there's not driveway on a lot?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 May 06, 18:33:16 Could the silly want to swim when there is no swimming pool on the residential lot be added to this awesome list? Same for playing pool. Swimming is already included, the list is pretty huge. Noted about the pool hustling.Or are these already included but there is simply no mention of it? Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: syberspunk on 2007 May 07, 20:54:53 It's much more annoying than that, believe me. Firstly, the way it triggers pretty much ALWAYS guarantees that the option to invite the person is no longer available, and it's never there when you DO want to invite someone over. Secondly, the want to invite someone over already exists. So basically, they will want that first, now, and THEN the other stuff will appear. Ahh... ok. At least there will be some logical progression then. I just didn't want like total stompage... I hope this means that more useful and/or interesting wants will roll up in place of these. If you actually DO get the pet to appear, the wants will roll up as usual Ok, at least now my YA won't be so obsessed with his pet still at home. He'll be graduating in a couple semesters anyway, and movin back in, so he'll be reunited with his dog soon enough. This is directly due to the insane amount of spam out there. The skating want is SO PERNICIOUS that is almost GUARANTEED to appear without help, believe me. Not to mention it's worth so little that there's little point in enduring horrible load lag JUST to get a lousy 500 ASP. You'd lose more Asp from time than you would by actually GOING anywhere to fill that lot, making it a net minus to even attempt! Whim-of-the-moment wants need sanity brakes. Well, I don't mind these type of wants, that really probably would only get satisfied at comm lots, especially for the poorer sims (who can't yet afford to buy their own personal bowling lanes, skating rinks, and swimming pools... or have the space to place them ). I don't really play the game to keep track of points. These wants are sort of my way to imagine that my sims actually have minds of their own. They're a way for the sims to tell me what they would like to do... and then it's up to me to decide whether or not I feel like taking the trip downtown or not. I kinda felt that, with the nogizmowants hack, it helped before... but then, even in large households, with only one landline, my sims were no longer getting wants to buy cell phones. Especially on Uni lots, it was kinda necessary, with households as large as 7 to 12 playables. But, with limited funds (since I don't play all sims to straight A+'s and thus full scholarships and/or semester grants), I let their individual wants dictact Who specifically gets to do what. Anyhew... it's not the aspiration points that I care about so much... rather, the wants serve as a 'suggestion' for me to decide how I feel like playing my sims that day, in that household. It's a way to keep my interest in the game, so that I don't end up playing all sims the same exact way... so that not everyone necessarily fullfills the LTWs, not everyone will reach the top of their careers, not everyone will get straing A+s, or 4.0 GPAs, or even graduate. Ste Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 May 07, 21:57:29 The problem is, those wants aren't variables, they're just perma-clog. Every sim will ALWAYS get them, and they ALWAYS clog the slots, PREVENTING your sims from having much variety.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Chienne on 2007 May 08, 16:58:00 I've been using this, and now my Knowledge sim has five slots of buy-stuff wants. Her house is fully furnished, so it's not the "buy a toilet, buy a shower, buy a refrigerator" set of wants you get when you move a sim into an empty house. And she's maxed on skill points, so while she can't wish for those, she could still wish to play chess or stargaze or play with the dog or kiss her girlfriend, and she doesn't. Usually only my (rare) Fortune sims have the want to buy things that cost at least X amount, but now my Knowledge sims do, too. I guess if you take away their desire to kill themselves, then they want expensive consumer goods. Weird!
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: mildlydisguised on 2007 May 08, 19:05:37 Is there any chance of including getting rid of wants for a baby from sims whose significant others are too old to spawn? I have a family sim (male elder) who keeps getting these wants. His wife is now also an elder and the only other way he can reproduce would be to cheat on (or break up with) his wife and find a younger mate. I do have TJs hack to make adopted children fulfill the 'have a child' want so technically they could adopt. But meh, I think they should just be satisfied with the six kids they have already.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: witch on 2007 May 08, 19:34:18 Your elderly couple could foster troubled neighbourhood children.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: mildlydisguised on 2007 May 08, 21:11:15 Normally I would but they are my founding legacy couple. I guess it isn't as much as an annoyance as the want fixes already included above :)
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 May 08, 22:11:46 Added. Coulda sworn someone already did that already, but meh.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Alexx on 2007 May 08, 22:21:41 How about fight wants trigger?Maybe it possible to replace See ghost of Sim and drink Sim triggers for Win fight with...?
Especially for uni where almost every fourth YA have see ghost of Sim Wants,but access to cowplant have only SS members. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 May 08, 22:24:27 Infeasible, the triggers for those are buried inside the want trees themselves, and the check trees never become invoked until that point.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: MissDoh on 2007 May 09, 03:16:03 Just wanted to point out that despite there is an obvious lack of snow on my lots (it melted more than 18 sims hours ago) my sims are still showing wants to have snowball fights. It is still winter season but it warmed up and the snow melted early, still 1 day left of winter on that lot. A want reroll using the FFS debugger did not help.
It also showed up as a want before I even got snow on the lot. Good thing, it only showed up while in winter. :P EDIT TO ADD: New May 8th version is now showing a conflict with the "no gizmo wants" mod. As for the "no random flirts" I mention earlier, I removed that one thinking it is now part of this new hack, I will now also remove the "no gizmo wants" mod. If those conflicts are not normal and I should place them back, I would appreciate a mention of it. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: syberspunk on 2007 May 09, 04:26:57 Mind if I ask, I took a peek into the list of BHAVs and I was just wondering, which BHAV is the one that checks for saved from death?
It isn't CT - Test - Death of Sim? I don't think it's CT - Test - Resurrect because I'm pretty sure that just checks to see if a resurrect-o-mitron thingy is on the lot. Am I missing something? Also... just wondering if the electronic related BHAVs are pretty much the same as those in nogizmowants? Ste Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Avalikia on 2007 May 09, 18:13:53 Does this mod include stompage of the fishing want on lots with nowhere to fish?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Venusy on 2007 May 09, 22:54:10 Pescado's stuff is normally compatible with everything post-OFB, so yes, there should be a Pets version available.
FAKE EDIT: Yep (http://www.moreawesomethanyou.com/ffs/pets/hacks/wfsanity.zip). Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 May 09, 23:24:13 Mind if I ask, I took a peek into the list of BHAVs and I was just wondering, which BHAV is the one that checks for saved from death? ]It isn't CT - Test - Death of Sim? Saved from Death is complex. I believe the check tree for THAT is simply "At Least Teen". A complex procedure involving looking at GUID arguments is then installed in that to determine whether or not the BHAV is being called for THAT want, one of several others in need of sanity-checking, or a more generic and benign one, and then running special checks for the special cases. Also... just wondering if the electronic related BHAVs are pretty much the same as those in nogizmowants? Yes. This hack merges nogizmowants. Having the two wouldn't hurt, since they're the same, but the old one is now deprecated in favor of merging everything, along with noresurrectwant.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: MissDoh on 2007 May 10, 04:22:42 Hi! I'm new here and from what I've seen so far, you are indeed much more awesome than me. But I only have university, nightlife, and pets. I assume this hack will not work for my game. Is there an available version that does not require seasons? (I'm really sorry if the answer is obvious. I was blinded by your awesomeness and couldn't check the rest of the forum before I posted.) Taken from the main post, it should answer your question Quote Wants & Fears Sanity for TS2U+ Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: dorquemada on 2007 May 10, 06:59:02 I've been using this, and now my Knowledge sim has five slots of buy-stuff wants. Her house is fully furnished, so it's not the "buy a toilet, buy a shower, buy a refrigerator" set of wants you get when you move a sim into an empty house. And she's maxed on skill points, so while she can't wish for those, she could still wish to play chess or stargaze or play with the dog or kiss her girlfriend, and she doesn't. Usually only my (rare) Fortune sims have the want to buy things that cost at least X amount, but now my Knowledge sims do, too. I guess if you take away their desire to kill themselves, then they want expensive consumer goods. Weird! Heh. My knowledge Sim, all skills maxed, platinum forever, now constantly wants to do naughty things to his wife. Who wants to max her skills and nothing else. 8) I wonder what else affect those wishes - e.g. why some fortune Sims are obsessed with painting masterpieces and others only want buy stuff. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 May 10, 07:41:15 If you REALLY wanna know what makes sim brains tick, dump out the want tree tunings. It's not as complex as you think it is.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Karen on 2007 May 13, 10:31:01 Can you add to the list of wants squashed by this hack: No want to play Marco Polo unless a swimming pool is present. For what it's worth, this was on a Uni lot, but I don't have any pools anywhere in my Uni hood so he's stuck with it until he graduates :(
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Aeval on 2007 May 14, 00:57:41 Using Paladin's hack conflict program, I am showing conflicts with the following TwoJeffs hacks.
No Personal Electronics Want Spam.package X3 (one for each gizmo) No Resurrect Want Spam.package Havechildnotadopt.package I assume that the first two have been made redundant and I will delete them. The third one is really handy for same sex couples and I'm going to try it out Besides general weirdness, is there any specific error that I should be looking for? Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: notveryawesome on 2007 May 15, 00:16:31 Does this stompinate stupid wants like 'Buy a fountain costing at least §3000' when the most expensive fountain in the catalogue costs §2500 (or whatever it costs)? It is an unfulfillable want that should not be there in the first place. Stupid EA.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Hook on 2007 May 15, 01:48:34 I thought the "buy a fountain over 600" wants had been removed by Maxis.
Hook Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: notveryawesome on 2007 May 15, 02:08:35 Apparently not, since I have a fortune sim who constantly wants to buy a §3000 fountain that does not exist. ::)
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: pioupiou on 2007 May 15, 06:42:20 I thought the "buy a fountain over 600" wants had been removed by Maxis. no it is still there. I can't remember if it works now, as it used to be unfullfillable.... I have a fountain that cost 6000§ in my game (the big round one from university) and I seem to remember that the want is "buy a fountain that costs at least 6000"Hook Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: BastDawn on 2007 May 15, 06:58:29 That sucker is impossible to use on any lot in my game. The lag it causes just kills gameplay; I've given up on even the little fountains as well. It's a pity, as some of them are very pretty.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Magicmoon on 2007 May 15, 08:37:35 I installed this, removed redundant hacks, then fired up the game.
I load in a lot and notice that the teenage boy has a want to go out with Vicky. While I am still looking over everyone's wants, the phone rings and Vicky asks him to go out on a date. While that won't fulfill the 'go out' want I decide to let him go. He meets her downtown and rolls up the normal date wants. They then go inside the restaurant. But every time I fulfill one of his date wants, the want slot is replaced with 'do something romantic, such as flirt, kiss, whatever, with Andrea. Finally, all of his want slots are filled with wants about Andrea. I check. Andrea is on the comm lot. OK. So she is accessible. Then I check his attraction score. He has 2 bolts for Vicky, his date, but only one bolt for Andrea. Plus he barely even knows Andrea. STR was less than 30, I think. So what caused this?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Tamha on 2007 May 15, 09:12:37 I tend to get those kind of reactions from Romance sims pretty often myself, but the sim they want to "cheat" on their date with isn't always around. It can get really annoying, and I find that usually the only thing that really fixes it is going to a different lot. Of course, I don't usually remember to put lot debuggers on my community lots, so I don't know if that would help either.
Sometimes I have it happen with other Aspirations, but usually they are either more attracted to the other person or have a pretty decent relationship with them already (at least friends). Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 May 15, 09:40:58
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Magicmoon on 2007 May 15, 20:29:44 I've never seen it on a completely random person either. By that I mean that the 2nd person that they want to flirt with is usually someone that they already know, but may, or may not, have a high relationship with. However, it does happen quite often and like Tamha, the wants to flirt with the 2nd Sim often comes up when the 2nd Sim isn't even available. But since using ACR and various other MATY fixes the 2nd Sim is usually on the lot now before those wants start showing up.
If the Sim is actually more attracted to the 2nd Sim, then it makes sense that they would want to have those interactions with them, even if acting on those desires would have unfavorable outcomes. But I would really like the Sim to be more attracted to another before they roll up wants to ruin perfectly good relationships. Plus the Sim wasn't able to have a great date because all of his want slots were filled, which again makes sense only if more attracted to the 2nd Sim. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Llial on 2007 May 16, 13:44:28 After using Paladins hack conflict scanner it came up with this:
*** POSSIBLE CONFLICT DETECTED *** File Type: BHAV Procedure Name: CT - Test - Play Handheld Group ID: 0x7F739728 Instance ID: 0x000011AE Packages Containing This Procedure: \downloads\_A_ Pescado_nogizmowants.package \downloads\_T_Pescado_wfsanity.package *** POSSIBLE CONFLICT DETECTED *** File Type: BHAV Procedure Name: CT - Test - Buy Cell Group ID: 0x7F739728 Instance ID: 0x000011B4 Packages Containing This Procedure: \downloads\_A_ Pescado_nogizmowants.package \downloads\_T_Pescado_wfsanity.package *** POSSIBLE CONFLICT DETECTED *** File Type: BHAV Procedure Name: CT - Test - Buy Handheld Group ID: 0x7F739728 Instance ID: 0x000011B5 Packages Containing This Procedure: \downloads\_A_ Pescado_nogizmowants.package \downloads\_T_Pescado_wfsanity.package *** POSSIBLE CONFLICT DETECTED *** File Type: BHAV Procedure Name: CT - Test - Buy MP3 Group ID: 0x7F739728 Instance ID: 0x000011B6 Packages Containing This Procedure: \downloads\_A_ Pescado_nogizmowants.package \downloads\_T_Pescado_wfsanity.package *** POSSIBLE CONFLICT DETECTED *** File Type: BHAV Procedure Name: CT - Test - Resurrect Group ID: 0x7F739728 Instance ID: 0x000011DC Packages Containing This Procedure: \downloads\_A_ Pescado_noresurrectwant.package \downloads\_T_Pescado_wfsanity.package *** POSSIBLE CONFLICT DETECTED *** File Type: BHAV Procedure Name: CT - Generic Test - Pet Is Eligible? Group ID: 0x7F739728 Instance ID: 0x00001274 Packages Containing This Procedure: \downloads\_T_Pescado_wfsanity.package \downloads\_T_twoJeffs_No Pet Obsession.package Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jrd on 2007 May 16, 13:48:02 Unless specifically instructed otherwise, assume any Pescado hack with a conflict with this can be replaced by it.
As for the twojeffs one - pick and choose. The one that loads last (alphabetical sort) "wins". Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2007 May 16, 16:34:31 Can you add to the list of wants squashed by this hack: No want to play Marco Polo unless a swimming pool is present. For what it's worth, this was on a Uni lot, but I don't have any pools anywhere in my Uni hood so he's stuck with it until he graduates :( Huge pools are a staple in my dorms. I love seeing simmies run around screaming in their swimsuits during a fire: (http://thesims2.ea.com/sims2_exchange/story/06/160106/thumbnail_d34a447a_b353b16c.jpg) Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: notveryawesome on 2007 May 16, 16:37:22 I thought the "buy a fountain over 600" wants had been removed by Maxis. no it is still there. I can't remember if it works now, as it used to be unfullfillable.... I have a fountain that cost 6000§ in my game (the big round one from university) and I seem to remember that the want is "buy a fountain that costs at least 6000"Hook Ah yes, I forgot about that behemoth thing. I think my brain just blocks it out when I'm scrolling through the catalogue, because it's of absolutely no use. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 May 16, 23:02:10 Buy it, stuff it into the inventory, delete it. Free ASP.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2007 May 17, 15:30:34 I thought the "buy a fountain over 600" wants had been removed by Maxis. no it is still there. I can't remember if it works now, as it used to be unfullfillable.... I have a fountain that cost 6000§ in my game (the big round one from university) and I seem to remember that the want is "buy a fountain that costs at least 6000"Hook Ah yes, I forgot about that behemoth thing. I think my brain just blocks it out when I'm scrolling through the catalogue, because it's of absolutely no use. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: gethane on 2007 May 18, 03:00:08 I am having trouble with with fountains in general. All of a sudden my people in my homes stopped doing anything autonomous. I turned testing cheats on, and the log showed that there was a problem with the fountains (different fountains on different lots) and then when I deleted them, everything went back to normal. On one lot it was the fountain and a destroyed cat nip mouse that was throwing erros.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Strangel on 2007 May 24, 19:30:20 I am having trouble with with fountains in general. All of a sudden my people in my homes stopped doing anything autonomous. I turned testing cheats on, and the log showed that there was a problem with the fountains (different fountains on different lots) and then when I deleted them, everything went back to normal. On one lot it was the fountain and a destroyed cat nip mouse that was throwing erros. I seem to be having that same problem. Oddly enough, one of the houses it's REALLY hitting.. has no fountain..BUT! They DO have a cat.. -ponders- Now when you say the fountain threw the errors, did you mean it said "error: fountain", or did it pull "error: sim" and you traced it BACK to the fountain? Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: gethane on 2007 May 24, 20:16:28 Quote did it pull "error: sim" and you traced it BACK to the fountain this one. i attached one file for example. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 May 24, 21:07:44 Error not related to wfsanity, but we will keep an eye out for it if it can be reproduced.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Weaver on 2007 May 25, 01:46:58 Is it possible now with Seasons "softer modding" of WantTrees for wants to be tied to interests along with personality?
This is not really an annoyance-stomping fix more so of a feature extension - similar to ltwvariety - for implementing more individuality and realism to sims. Interests connecting to wants can provide realistic job and major wants instead of the generic aspiration-driven monotony. One example of this is with twojeff's No Pet Obsession: "Wants related to pets are also now dependent on the sims interest in animals. Sims with very low interest in animals will rarely roll up a pet related want." Back to duck hunting; there is a few annoyances which could be alleviated; wants relating to learning to cook meals or (winnar !) wants to eat specific meals - even at invalid hours of dish availability. Although the "learn to cook" goals do occasionally pass fairly reasonable points at higher skill levels, being zerg-rushed with full house of clog is no fun. The prolonged "eat x" are, to me, nearly the lousiest <1000 asp wants. With a food interested sim, I wouldn't be as irate as simology comes into play. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 May 25, 01:58:34 Is it possible now with Seasons "softer modding" of WantTrees for wants to be tied to interests along with personality? With anything that has a check tree, yes, wants can be switched on or off by interest.One example of this is with twojeff's No Pet Obsession: "Wants related to pets are also now dependent on the sims interest in animals. Sims with very low interest in animals will rarely roll up a pet related want." I believe this is also a feature of wfsanity, although there's no "rarely". Want trees return binary results, so it's generally "always" (default) vs. "never".Back to duck hunting; there is a few annoyances which could be alleviated; wants relating to learning to cook meals or (winnar !) wants to eat specific meals - even at invalid hours of dish availability. "Dish availability" is a stupid concept, anyway. Who invented THAT idea? I believe there's an old Dizzyian hack that quashes this. Food wants, I can look into quashing in a sensible manner, though, so a sim's desire to eat something could made to actually correspond to his tankage level.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Swiftgold on 2007 May 25, 04:26:43 I am having trouble with with fountains in general. All of a sudden my people in my homes stopped doing anything autonomous. I turned testing cheats on, and the log showed that there was a problem with the fountains (different fountains on different lots) and then when I deleted them, everything went back to normal. On one lot it was the fountain and a destroyed cat nip mouse that was throwing erros. I'm having this problem also, I've noticed, on many of my lots now. They'll just stand around and do nothing, even on community lots, when free will is on and they have needs they could be doing something for. I wonder if it's an errored object in this case too... *shall check* Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: hedgekat on 2007 May 25, 18:04:12 Wants tied to interests would be neat if they didn't all wind up with almost identical interests. Not so much CAS sims or townies but born-in-game sims do. I have one neighborhood with 450+ b.i.g. sims. Every sim, toddler to adult, has a 4 in health. I like to tie their career to their interests. A doctor with a 4 in health? I wouldn't want to go to him/her. Toddlers and children have a 4 in fashion, work and weather. Teens and adults have an 8. All of them. Toddlers and children have 0-4 values on all interests on the first page except entertainment which seems to be 0-8. When they hit teen they get 4 points added to each except entertainment. Kids and teens have values of 4-9 on the last four interests but lose 4 points of each when become adult. Natural scientists, pet breeders and others should have a high interest in animals. Teachers should have high in school. Astronauts should have high in sci-fi in my opinion. And wouldn't those gamers have a high interest in toys? Seems to me adults love toys as much as kids though the toys they choose might be different.
Could anything be done to make the b.i.g. sims have random interests like CAS sims do? In reference to the problem of sims suddenly losing their autonomy I have had that happen on a couple of lots since installing Seasons. I tracked it to a custom bed on both lots. A sleigh-style single bed that I have had for a long time. From MTS2 I believe. Nothing to do with the WFS hack since I have not yet installed it. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: notveryawesome on 2007 May 28, 15:32:49 Hmmm, my sims still have random interests, even the b.i.g. ones. Perhaps you're experiencing the so-called 'first born' effect?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: hedgekat on 2007 May 28, 17:37:58 No, it's not the 'first born effect'. They have different zodiac signs, different personalities, different appearances. In the neighborhood I am currently playing I almost always have multiple births in each game session. I have used the lot debugger randomizer feature. Nothing changes it. ALL sims have a 4 in health. ALL adult sims have an 8 in fashion, work and weather. ALL adult sims have 0-5 in animals, school, toys and sci-fi. (In fact, even my CAS sims and any townies that I checked has those values for those four interests.) Entertainment is the only interest that actually has a random variable ranging from 1-9 in adult sims. At least that is true for the approximately 250 sims that I have checked and recorded data on.
It appears to me to be the way Maxis set it up to have interests change over time from toddlerhood to adult. Little ones aren't much interested in politics, money, crime, etc. And many adults are no longer interested in the same things they were as children. But it uses the same change factor of 4 for every interest. And that makes adults have only a small range of variability in any particular interest. This is a huge source of frustration for me. I have taken to randominzing them myself with dice. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Katie on 2007 June 01, 04:04:42 They have different zodiac signs, different personalities, different appearances. In the neighborhood I am currently playing I almost always have multiple births in each game session. I have used the lot debugger randomizer feature. Nothing changes it. ALL sims have a 4 in health. ALL adult sims have an 8 in fashion, work and weather. After reading this post I've been checking the interests of my Sims as I play, and out of the 13 BIG sims I've played so far, 12 of them have a 4 in health/8 in weather, work, and I *think* environment. I'm trying to figure what distinguishes the one without those exact interests from the other twelve. All I can come up with is that he's a twin, and he is by far the oldest Sim I've checked so far. I play quite slowly and it is very possible that he was born ages ago with only the base game installed. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: MissDoh on 2007 June 01, 05:44:54 For some reason, that mod is NOT part of Seasons director's cut anymore, not sure if it ever was actually but I thought I should bring that to your attention
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Weaver on 2007 June 01, 13:37:07 This post has information on interests attributed over age groups for born-in-game sims.
http://www.moreawesomethanyou.com/smf/index.php/topic,323.msg29862.html#msg29862 Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 June 01, 14:48:59 For some reason, that mod is NOT part of Seasons director's cut anymore, not sure if it ever was actually but I thought I should bring that to your attention Check the title -- it's the 'Public Beta Edition'. Hacks/mods don't go into the DC until they're officially released. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Magicmoon on 2007 June 07, 19:00:52 Two things I noticed. First, Sims are still rolling wants to do snow stuff like snowball fights, even though they haven't even seen a single snowflake yet this season.
The second is Sims rolling fears of death, although no one has yet died in the neighborhood. However, one Sim was SAVED from death twice. So maybe that is enough for the fear to start being valid. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 June 08, 00:45:01 Two things I noticed. First, Sims are still rolling wants to do snow stuff like snowball fights, even though they haven't even seen a single snowflake yet this season. Should be fixed now.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Magicmoon on 2007 June 09, 14:14:52 After installing the latest version, my Sim rolled up normal wants. The next morning, he again rolled up the want to have a snowball fight. Even though it is winter, the first snow still hasn't fallen.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 June 10, 18:05:11 Yea, I've seen the snowball fight want on the first day of winter too. I'm also still getting the want for/fear of someone who's dead being cured of being a werewolf. It keeps popping up every time the wants reroll.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 June 12, 01:30:16 Yea, I've seen the snowball fight want on the first day of winter too. Will investigate this one again.I'm also still getting the want for/fear of someone who's dead being cured of being a werewolf. It keeps popping up every time the wants reroll. That wasn't specifically covered by this, but apparently it should be, given that it's insane.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2007 June 12, 14:52:27 Pescado, I'm having some weirdness. All-in-all, mod is performing as advertised and is keeping me a little more sane, if not my sims. However. Ivy went to college. For four days, I played her family to keep time in some semblance of balance. During those four days, mom and dad had a constant want for her to get a scholarship. Unlikely, since she's already in college.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: BastDawn on 2007 June 12, 18:12:44 If you haven't moved her into a dorm or other college lot yet, she's still a teen. Is that the problem, or do they have that want even though she's moved out of the bin and thus grown up?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2007 June 12, 18:35:54 If you haven't moved her into a dorm or other college lot yet, she's still a teen. That must have been it. I moved her into a remodeled lot of SaraMK's in University Land after the four days I played mom, dad & her two sisters. Haven't checked mom & dad since....well, mom, anyways, as I allowed dad to die from fright as he was pissing me off and had already produced the heir and unlocked Culinary.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Swiftgold on 2007 June 13, 05:49:55 Yea, I've seen the snowball fight want on the first day of winter too. I'm also still getting the want for/fear of someone who's dead being cured of being a werewolf. It keeps popping up every time the wants reroll. Using this mod, no problems so far, though I did have a knowledge sim want to make a zombie of a Sim who was already a zombie, as well as make zombies out of all his other recently dead friends, as per usual. I don't think you'd want to double-zombify a zombie, though I guess he'd technically be still dead... Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: MasterDinadan on 2007 July 11, 12:54:54 Anyway to kill "Soak in Hot Tub" and "WooHoo in Hot Tub" wants for pregnant sims, seeing as how they can't get in hot tubs?
I don't think they can swim either but I havn't really tried. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Magicmoon on 2007 July 11, 19:12:32 My pregnant Sims swim. I don't think they use the diving board though.
Pregnant Sims also cannot 'jump in arms', pillow fight, and at least one other thing, maybe kicky bag, I can't remember. Squinge has mods that enable all the actions for the pregnant Sims. I use most of them except for the hot tub one because it conflicts with something else I use. I haven't seen inappropriate wants for pregnant Sims appear after they start showing, so there is just 25 hours that pregnant Sims might roll wants they cannot fulfill. That's what I've seen. I may be wrong but I haven't had any difficulty fulfilling the wants that my obviously pregnant Sims have been rolling. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Strangel on 2007 July 11, 23:23:54 I've got the oddest Knowledge sim.. Since graduating and moving into a Main Hood house (Treppies Budget Awesomesauce and yes I did FamilyFund him but I deducted it from his rich parent's household XD) he's been rolling oddly Fortune-ish wants. Within minutes of his arrival (right after choosing his Dream Job and fulfilling that want) his panel was chock full of wants to bartend, freestyle, perform, and barista for tips. He's gone to work several days now and he's still mostly wanting to make money in little ways. Oh, and he did at one point roll a want to buy an expensive painting. Another want was to invite his Uni fiancee over, which I locked hastily.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 July 12, 02:43:04 Have you checked his interests? He may actually be more interested in fortune-type stuff than knowledge stuff, in which case you might want to consider changing his aspiration with the Re-Nu-Yu Orb.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Kyna on 2007 July 12, 12:09:47 his panel was chock full of wants to bartend, freestyle, perform, and barista for tips. Those sound like the wants of a very poor sim desperate for cash. How much cash does he have? Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 July 12, 12:12:44 Probably none, if he was only given exactly the amount needed to purchase the house.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Strangel on 2007 July 12, 21:50:20 Probably none, if he was only given exactly the amount needed to purchase the house. Just a squinch more than needed to buy the house, so that'd be about right. He DID complete two to four days of work, but kept rolling the little petty-cash wants. I refuse to motherlode him or even kaching him, however. The Wife thinks I'm crazy for not constantly maxmotiving and motherloding every household into the oblivion of approximately five million simoleans, but we've given up on explaining to her that I LIKE to play them struggling and passing out after getting that last needed skill point for the next promotion. I have Harder Jobs, Cars Cost, Realistic Sickness, and the like for a reason, frammit!Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: notveryawesome on 2007 July 22, 08:51:51 I experienced the same weirdness when I moved Darren Dreamer (a knowledge sim) into a new house with little cash to spare. He suddenly rolled wants for things like buying a refrigerator that costs more than a certain amount. WTF? I just had him earn a skillpoint and rerolled his wants with the lot debugger, and he was back to his old knowledge-whoring self.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Strangel on 2007 July 22, 11:24:18 Well, his college sweetheart moved in with the usual handout and he stopped rolling money wants. Unfortunately, she was sick and I have "realistic illness" and... the next night she was dead.
..now he's rolling the want to see her ghost, but no wants to rez her. -facepalm- And he doesn't seem to have a memory of her death. It was the middle of the night and by the time I got him awake and downstairs, Grim was gone. He mourns her just fine if I send him to the tombstone, but other than that he just whistles through his days and sleeps peacefully. Once he hits the top of his career (permaplats) I'm sending him through the paranormal career for the bone phone. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Magicmoon on 2007 August 27, 19:40:01 A father of 4 turns into a werewolf. Every night he howls and drops his kid's aspirations, except for the knowledge kids, who like it. They move out to college to save their sanity.
Now every day they have a fear of their dad howling, even though he is never on their dorm lot. His knowlege kids use up a want slot daily to hear dad howl. Is there a way to nip these wants and fears unless the werewolf Sim is actually on the same lot? The fear isn't so bad, but using up one of the want slots every day for a Sim who has only 4 want slots in the first place, is irritating. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 August 28, 01:18:46 The howl wants and fears are broken and ignore their check tree, so there is no easy way to stop them at present.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 September 12, 15:02:25 Added more sanity features:
1. Pillow Fight want restricted to really silly sims on home lots. No more community lot pillow fight wants clogging date slots. Seriously, who actually WANTS to spontaneously pillow fight? 2. Vacation Destination wants tweaked to be interests-oriented: More distant locations require high travel interest. Each location also has interest wants. Far East: Travel >= 700, Culture >= 500, Food >= 400, Paranormal >= 400 (Ninjas!). Mountain: Travel >= 400, Environment >= 500, Sports >= 400, Animals >= 500. Beach: Not a Vampire, Travel >= 600, Environment >= 600, Weather >= 400, Toys >= 400 (Sandcastles? Shells?) Interest fiddlage should keep Far East vacation want from stomping all others, because not all sims will care to go that far. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: syberspunk on 2007 September 12, 17:57:19 No more community lot pillow fight wants clogging date slots. Seriously, who actually WANTS to spontaneously pillow fight? Community lot restricted only, right? What about the case where sims might be on a date and they are: at a residential/home lot? at a hotel/vacation lot? at a community lot owned business that is run as a makeshift hotel/b&b etc.? Ste Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: MidnightVoyager on 2007 September 12, 20:50:19 You know, my brain interpreted the Far East want's prevalence to the fact that ZOMGJAPAN is LIEK SO COOL right now. Heh.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: neriana on 2007 September 12, 21:43:46 Does this mean the vacation wants can actually be fulfilled now?
And yay! to the pillow fight part. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: spaceface on 2007 September 13, 08:00:08 Could children be stopped from rolling wants for A+ report cards whilst on vacation? I haven't played any teens or YA's in vacation neighbourhoods yet but I assume that inappropriate academic wants would appear for them too.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 September 13, 12:31:46 Does this mean the vacation wants can actually be fulfilled now? It seems so, yes. I sent two sims on vacation -- one wanted an island vacation, the other just to go on vacation, and both wants were filled as soon as they got the action in their queue to go to the shuttle. OTOH, one of the same sims got the want to buy a vacation house -- while he was sitting in the vacation house he had already bought before they went on vacation in the first place. Seems like this is a want that could be stomped, maybe? Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Sleepycat on 2007 September 13, 12:51:11 OTOH, one of the same sims got the want to buy a vacation house -- while he was sitting in the vacation house he had already bought before they went on vacation in the first place. Seems like this is a want that could be stomped, maybe? can't you have 3 vacation homes if you have 3 vacation subhoods? Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 September 13, 13:01:34 You can have multiple vacation homes, I guess, even with only one subhood, but it seems silly to want one when you already have one. Especially since the sim in question isn't even a Fortune sim, who seem to want to buy everything in sight. He's Romance, and his live-in girlfriend is Popularity.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: LoveStainedHeart on 2007 September 13, 16:15:55 My stupid sims always want to learn skills while on their vacation. Seeing as they can't the damn wants just clutter the slots and make it impossible to fill any normal vacation-like-wants. Is it possible to squash the damn "I wanna learn how to cook, clean... etc" while on vacation lots?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 September 13, 16:30:07 The ability to learn skills will be restored when I revisit comm-skilling.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: LoveStainedHeart on 2007 September 13, 18:29:40 The ability to learn skills will be restored when I revisit comm-skilling. Oh ok, I guess that works too. Thanks! Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 September 16, 19:38:07 I'm getting some weird results with the latest version of this -- I have kids with wants to buy cell phones and cars.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 September 17, 01:27:10 That sounds more like corrupt SWAF issues than anything related to this, as nothing regarding the above was changed in this version, this version merely merged in the old engagement want sanity hack with no code changes.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 September 17, 01:42:28 Well, the kids were in the Ottomas family, so corrupt SWAFs wouldn't surprise me. :) I'll keep an eye out to see if it happens anywhere else.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: dusty on 2007 September 17, 07:19:02 I also had a toddler with a want to buy a car, in a new neighbourhood.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 September 17, 07:49:47 Technically, "buy thing" could potentially be a valid, albeit esoteric, want for a toddler: I've seen toddlers and even babies in normal play manifest a sudden, inexplicable desire to buy a shrub before. So it could happen. And is unrelated, as wfsanity doesn't do anything with buying.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2007 September 25, 03:00:51 Well, this is odd:
(http://i191.photobucket.com/albums/z301/kariminger/wtfwant.jpg) That's a toddler, wanting to call me. Toddlers can't call anyone. Plus, I'm sitting in the sim bin waiting to join the game at the next generation (unless this one has two more kids, making it a sufficient population to support a school). I've not met anyone. I've not been a walk-by, even. So little Iyana doesn't know me, and can't use a phone, but she wants to call me over. Oh, and she'd like a car, thank you. I'm stumped. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Hook on 2007 September 25, 03:40:28 And as long as she's wishing, she'd really like a pony. :D
Hook Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 September 25, 13:19:47 Well, this is odd:... Oh, and she'd like a car, thank you. Yea, I reported something similar with some kids in a family wanting to buy cell phones and cars. It may be a BV thing. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2007 September 25, 14:25:54 The car want actually didn't bother me so much. Gramma Lilly wanted one, too, and she'd just missed work (on the day she was going to get her final promotion and go permaplat, no less; stupid whore keeps having routing issues that no one else in the family/'hood does) so I needed to rent one. It's wanting to invite me, who she'd never met, over.
My theory was that it might be something with wfsanity and BV not playing nice, hence the post. EDIT: Um. Ok. Something is definitely fishy. Iyana's cousin, Delilah, is also a toddler and lives next door. She currently wants to invite Beatrice over. Beatrice is a cat. Who she hasn't met. And she's too young to reach the phone. This deserves an error log. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 September 26, 10:23:57 Stupid F, do not force error logs, they are useless.
Your problem is a corrupted SWAF and has nothing to do with this hack. To repair the damaged corrupted SWAF, you can try simply deleting it in SimPE, this should force the game to regenerate a new one. That, or complete your already-ongoing BFBVFS. One or the other. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2007 September 26, 14:20:21 Yay! Something new and exciting. Any idea of where to start? Definitely don't want a BFBVFS, this 'hood is new as of BV, and I already had to Deleted 2 sixty characters.
EDIT: From what my searching is telling me, it's fine to just delete all. Everyone loses their memories, but whatever. I don't care about memories. I'll back up beforehand in case I kablooey it. And then see if it recurs. Since the day I started playing Sims 2 (release day) I've never ever seen anything of the like. EDIT the Second: SimPE shows the "Invite Beatrice Over" memory as "Be Tickled by $Neighbor". Now that I think of it, I haven't seen a toddler with the general want to be tickled since BV. Unfortunately, Iyana has grown up and her wants have cycled. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 September 26, 16:02:20 If it's corrupted SWAFs, then BV is corrupting them, since they were fine (at least in my game) before I installed BV.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 September 27, 09:16:21 EDIT: From what my searching is telling me, it's fine to just delete all. Everyone loses their memories, but whatever. I don't care about memories. I'll back up beforehand in case I kablooey it. And then see if it recurs. Since the day I started playing Sims 2 (release day) I've never ever seen anything of the like. Deleting SWAFs should not have any effect on memories. That would only happen if you deleted the inventory table, which you should not do.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 September 27, 13:56:13 Had more weird wants last night -- a servo that went to a comm lot had the want to buy jewelry, which servos apparently can't do (no action available on the jewelry counter). And then when she got home, she wanted to soak in the hot tub.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2007 September 27, 14:49:44 EDIT: From what my searching is telling me, it's fine to just delete all. Everyone loses their memories, but whatever. I don't care about memories. I'll back up beforehand in case I kablooey it. And then see if it recurs. Since the day I started playing Sims 2 (release day) I've never ever seen anything of the like. Deleting SWAFs should not have any effect on memories. That would only happen if you deleted the inventory table, which you should not do.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Emma on 2007 October 08, 10:33:19 I use this with Jeff's No Pet Obsession, and absolutely no-one wants to buy dogs or cats anymore. I am wondering if you could incorporate 'buy pet' wants into this hack for ...erm...I dunno, maybe only Popularity, Family and maybe Knowledge sims with a >4 interest in animals or something? Not even my sim-kiddies want to get puppies or kittens anymore. I don't want every sim to want one which is what happens without TJ's hack in, but I want at least a small proportion of simmies to want a pet. TJ's hack seems to completely squash any 'buy dog/cat' related wants.
They all want the stupid womrat and bird btw. I don't mind them so much though. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 October 08, 10:47:51 I use this with Jeff's No Pet Obsession, and absolutely no-one wants to buy dogs or cats anymore. I am wondering if you could incorporate 'buy pet' wants into this hack for ...erm...I dunno, maybe only Popularity, Family and maybe Knowledge sims with a >4 interest in animals or something? Not even my sim-kiddies want to get puppies or kittens anymore. I don't want every sim to want one which is what happens without TJ's hack in, but I want at least a small proportion of simmies to want a pet. TJ's hack seems to completely squash any 'buy dog/cat' related wants. wfsanity already include an interest-related check for the want to purchase a pet, which would conflict with the Jeffistani version. As we do not support the use of the non-Awesome, once again, I place the blame squarely on tight pants.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Emma on 2007 October 08, 11:39:51 Okay. So if I take out Jeff's hack, will the W&F's balance out? I mean every sim wants a pet. I don't think every aspiration type and personality should want one. I know I could just not let them get a pet, but I play my game solely based on the sims wants.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: dizzy on 2007 October 08, 12:41:22 Is there a way to kill those Invite $Subject Over where the sim is on vacation and the $Subject lives in the normal part of the hood?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: JCSpencer on 2007 October 12, 07:33:39 As long as we're posting a "wish list" of sorts, I would love to see some OFB-related wants done away with (or fixed, or whatever the hell it is you do around here). Specifically, I'd love to see buried the wants to hire every frickin' person my Sim is friendly with. Six frickin' slots, all of them constantly clogged with "hire so-and-so" wants. And with the few times that this repetitive nonsense is broken, it's for equally-retarded wants to sell something to someone that isn't even on the property, or better yet, when the shop is closed and my Sim is back at home. For days on end my wants are cluttered with this stuff and it's getting really damn annoying.
I also don't know if anything can be done about this, but what's with the fixation Sims seem to have with couches/love seats/living chairs? How many frickin' seating choices do you need, for God's sake? It just so happens the house I made is based off of my late grandfather's, and he had a couch and two living chairs in the living room; a couch, love seat and living chair in the family room; living chairs upstairs; and a love seat in the basement. But I also added love seats on the patio, back deck and in the garage. So that's two couches, five love seats, and six living chairs, but they are still demanding §600 living chairs and §900 love seats/couches... and every damn seat in the house is worth more than §1000 apiece. Oh and the fixation with §500 counters gets a little annoying too. However, I don't want to seem ungrateful for the W/F you've killed thus far, and although I wouldn't dare thank you, if I understand correctly, a goat sacrifice is the correct response. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Karen on 2007 October 12, 10:14:54 What's with the fixation Sims seem to have with couches/love seats/living chairs? How many frickin' seating choices do you need, for God's sake? It just so happens the house I made is based off of my late grandfather's, and he had a couch and two living chairs in the living room; a couch, love seat and living chair in the family room; living chairs upstairs; and a love seat in the basement. But I also added love seats on the patio, back deck and in the garage. So that's two couches, five love seats, and six living chairs, but they are still demanding §600 living chairs and §900 love seats/couches... and every damn seat in the house is worth more than §1000 apiece. Oh and the fixation with §500 counters gets a little annoying too. The problem, I think, is that you keep *fulfilling* their wants for chairs/couches/etc, which only makes them roll up more wants for similar items. Stop giving them every single object they roll up a want for, and eventually they will start rolling wants for other things. Karen Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 October 12, 10:26:25 Buy wants are long, complicated, instantaneously satisfiable, and free, so I consider the harmless except when they materialize in cases which are unsatisfiable, like when the non-controllable sim rolls them on a date (buying the item has no effect). This may or may not have been squished already.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 October 12, 13:26:42 And really, you can just buy the item and stuff it in the sim's inventory, to be sold at a later date when they need the money back. :)
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: JCSpencer on 2007 October 12, 15:54:01 Okay, yeah. That's true. I guess I was just in a wee bit of a snit last night. Sims have pissed me off again, and I realized I never really checked this site out, so I spent, oh, about 8 hours last night. LOL. I usually go to bed at around midnight, but I was up until after 5 am reading. Now I'm pouring down the coffee. You guys are absolutely hilarious. I know not to thank JM, but that don't stop me from loving him. If I was even a micro-fraction as awesome as JM, I would try to recode the entire want system since it's mostly fubar. But since I'm a pathetic little pissant, I can only bitch about it.
Anyhoo, what about the OFB problems I mentioned? Those seem in keeping with the other problematic posts. Asking for things that can't be fulfilled, that is. Well other than the employee-hiring thing... honestly I wish we could get rid of all wants related to "I just made friends with this person so I want to: hire them, play with them, talk to them, be best friends with him, admire them, flirt with them (even though I'm married and not a Romance Sim, grr), yada, yada." Using wants as a guide, making a new friend is apparently the greatest thing that could ever happen to a Sim, and when I have to make four new friends for my job, I sell the phone after I'm done and wait until 14 forget about me. Once I went for the Popularity's 30 Best Friends At Once... I will never, EVER do that again. Oh my God. I should sue EA for my therapy bills. Although I know that it's not necessarily true that a Sim will keep asking for something if you bought one previously; they keep asking for trees, recliners, bowling alleys and DJ booths, but I won't buy 'em. Seriously, how many houses are really so opulent as to have a bowling alley? Yet every Sim and his mother wants one, even if they live in a damn trailer. It should've been a mostly community lot thing in my opinion. Why can't Sims ask for little upgrades at a time, or more freakin' variety? They wanna go right from the §99 radio to the §2700 DJ booth. They jump right to asking for the bowling alley now that it's available, to hell with the other stuff. They never even ask for the billiard table since NL overrode the University wants with the damn alley. And they could care less about the remote control cars and the new arcade games from University; all they want are the pinball machines. If you buy them the alley and the pinball game, they still don't ask for the cheaper stuff. All they ever ask for is one expensive double bed, to hell with everyone else in the family. I could make everyone sleep on couches, and they don't care as long as they have that one expensive double bed. My Sims ask for portable electronics, but when I send them to the store to buy them, they reroll completely different wants. I get home and eventually they want the portable electronics again. WTF? It takes me three days of locking one of the wants at a time when they show up, driving downtown to buy that item, then waiting for the next one... and in the end they annoy the hell out of me with their mp3 players and handheld games and I end up taking them away. I wish I could force them to cry, but they just ask for more. Okay, I'll stop whining now. Anyway, glad to be a member here. I don't think I've enjoyed myself this much on a message board since, well, ever really. Granted, I don't have a life, so that probably enhances the experience. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 October 12, 17:41:41 Well, lock the want for the portable electronics before they drive (or since BV, walk) to the store. :) Or cut out the trip completely, and just get Monique's super-computers from MTS2, which have options to buy everything 'online' -- makes it very easy to fill electronics and clothing wants right away.
I do think that this hack cuts down on the 'hire blah-blah' wants. I've been seeing a lot less of them since JMP came out with this. Now it's pretty much the Popularity sims who own businesses who roll those wants. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2007 October 12, 18:17:29 I'm only getting the hire wants for best friends with this hack, it seems, and at the most I'll get two slots of them. Yeah, Logan Young perpetually wants to hire "me" but he forgets about it when he goes home. And on the residential ticket-biz public beach, the step-grampa is always wanting to hire his step-grandson (a business owner himself).
The only thing I'd really like added to this is something to tone down more of the non-date wants during dates. I keep having issues with my Knowledge sims especially wanting to see ghosts, wolves, get skill points...and do nothing with the person they are dating after a couple of interactions. And yay for JCSpencer's power-lurking. You want the phone hack. Trust me. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: MissDoh on 2007 October 12, 18:35:54 After doing a little of search, "no lame hires" should help lowering the wants to hire everything that moves a bit.
Quote FEATURES: Non-townie sims with jobs >= L6 or who are already working in a user business are no longer considered eligible hires and will not clog the hiring pool, nor be available with the "hire" option unless they quit. Sims will never want to hire anyone who already has a job Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 October 12, 19:41:32 Yea, I forgot all about that one -- good call, MD!
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: JCSpencer on 2007 October 12, 20:27:07 And yay for JCSpencer's power-lurking. You want the phone hack. Trust me. LOL. I already grabbed that one. Sounds awesome. It's hard to choose because there are so many good ones, and although I don't need some of them, the only reason I don't choose more is because sometimes I only want 1 part of the mod, but don't want the rest of it. So I figure I'll just keep dealing with the 1 thing. So far I have the anti business decay, auto yak, biotech fix, crumplebottom fix, don't wave at me, door jam fix, fitness 4 all, no corrupt death, no unlink on delete, phone hack, plumbing breaks less (oh my god that was making me pull my hair out and scream endless profanities!), remote business fix, romance urnstone fix (although I haven't had to need it yet), smarter cashier (for dumber Sims), and now wants/fears sanity. If you couldn't tell from my incessant prattling above, I love running businesses. Directly related to this mod, I have a question. I also just downloaded syberspunks adult wants enabled for teens w/random flirts, but it says it will conflict with JM's Wants/Fears Sanity, but also says I can keep WFS as long as his loads last, so I changed the name of his (syberspunk's) file to add a "z" to the end. Is that okay? It sounds like JM has added more stuff since teen-enabled adult wants (the date on this one is newer than the date on syberspunk's mod, it seems), so I think I want to keep both. I think. Kinda new to the hack scene. Was always afraid of them, but JM and the others here at MATY have pretty good reps for stable mods, so I'm going to try some out. That and I'm sick and tired of dealing with the broken POS that Eaxis pawned off on us. Yea, I forgot all about that one -- good call, MD! Very good call! I forgot about that one. Thanks MissDoh! Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Emma on 2007 October 12, 20:38:04 Quote I also just downloaded syberspunks adult wants enabled for teens w/random flirts, but it says it will conflict with JM's Wants/Fears Sanity, but also says I can keep WFS as long as his loads last, so I changed the name of his (syberspunk's) file to add a "z" to the end. Is that okay? That's what I do. Well I add a 'z_' to the start of the mod. Welcome btw, I love your avatar ;D Please do not mention mine :P Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 October 12, 21:42:30 So far I have the anti business decay, auto yak, biotech fix, crumplebottom fix, don't wave at me, door jam fix, fitness 4 all, no corrupt death, no unlink on delete, phone hack, plumbing breaks less (oh my god that was making me pull my hair out and scream endless profanities!), remote business fix, romance urnstone fix (although I haven't had to need it yet), smarter cashier (for dumber Sims), and now wants/fears sanity. If you couldn't tell from my incessant prattling above, I love running businesses. Oh man, there are a bunch of JMP's hacks that are critical fixes you should have, and others that fix many annoyances with the game. Of the top of my head, you should have antibagthrow (esp. if you like running businesses), antiprankhack, antiredundancy, antiwatchout (if you have NL), autosoc, breakupfix, carpoolfix, comm-skilling, crumplefix, dramafix, marriage-postmortum - the list goes on and on. Check the all hacks directories in the Archives here -- there's a lot of JMP hacks in the directors cut that you really should have to fix bugs in the game that were never fixed, and other annoyances (dontwaveatme is a good example) that will drive you bats after a while. And one you used Macrotastics, you'll wonder how you played without it. Same with BUY, and especially BRY if you play a lot of businesses. Oh, and the customer selector is a must for businesses. And you should plop a lot debugger on every lot, because you'll find you can't live without the problems it can fix. Do a search in these forums on 'critical', and just see the number of hacks that pop up (that's why the color-coded bar exists on the top of each description). Really, the best thing to do is to put the whole Director's Cut in your game, and then just remove the ones you don't want -- that way you'll be sure to get all the ones that fix bugs and major annoyances. :) Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: JCSpencer on 2007 October 12, 23:49:23 That's what I do. Well I add a 'z_' to the start of the mod. Welcome btw, I love your avatar ;D Please do not mention mine :P Thanks, Emma! And whatever do you mean? It's not like *I* haven't made out with Goopy, too. :P ... On second thought, just ignore that. Oh man, there are a bunch of JMP's hacks that are critical fixes you should have, and others that fix many annoyances with the game. Of the top of my head, you should have antibagthrow (esp. if you like running businesses), antiprankhack, antiredundancy, antiwatchout (if you have NL), autosoc, breakupfix, carpoolfix, comm-skilling, crumplefix, dramafix, marriage-postmortum - the list goes on and on. Check the all hacks directories in the Archives here -- there's a lot of JMP hacks in the directors cut that you really should have to fix bugs in the game that were never fixed, and other annoyances (dontwaveatme is a good example) that will drive you bats after a while. First of all, thanks for all the great advice! I really appreciate it. You definitely are a very helpful, friendly bunch. *hugs* I checked out almost all of JM's hacks (and I forgot to mention that I also DLed the lot debugger). I didn't take some of them though because I didn't like some or all of the effects, at least not for my play style. Antibagthrow: I didn't take it because I never experienced the instant-throw-because-the-line-is-blocked problem. My customers usually throw bags after several minutes of waiting for my Special Olympics cashiers. Antiredundancy: Skipped this because it said "Critical for BV" in title which I don't have, but didn't realize it affected earlier games, so I just downloaded it. Thanks! Antiwatchout: Didn't take it because it's usually not too much of a problem for me. I'm usually playing at normal speed, and I've found that if I put the driveway on the far right side of the property (when facing from the street), meaning the driver has to go left to get to the mailbox or the front door, I don't usually encounter the cancelled out actions. Even when I do, I'm used to it, and always wait a few seconds before issuing a command to anyone exiting a car. I might still check it out later (but like I said, hacks are new for me and I want to start slow with stuff I really need or want). autosoc: While it looks handy, I am definitely a micro-manager when it comes to the Sims. I like telling them who to talk to, what to say, what to do, what topics to discuss. Everytime I let them do their own socializing, somebody ends up getting furious, and someone else gets slapped. crumplefix: Got it. :) dramafix: This is the drama professor/met self fix, right? I don't really pay any attention to memories, so since I assume this is simply a memory fix, I didn't bother with it. I never understood what was so important about the memory thing anyway (other than the fact sometimes they cry, fret, get angry about or simply remember an event sometimes). dontwaveatme: Got this one too. :) As for antiprankhack, breakupfix, carpoolfix, comm-skilling, and marriage-postmortum: I can't seem to locate them (other than being referenced in other threads, but without links). But I do seem to recall reading in one of the threads last night that comm-skilling was being redone, or fixed, or something? And does the carpoolfix refer to the comm lot carpool fix by syberspunk? If so, I opted not to get it because I rarely encounter this bug (in fact it's only happened to me once) and I'm not terribly bothered by it. Although I do like the potential for only some Sims leaving. It never made sense that Maxis decided comm lot visits could be only with all or one, nothing in between. EDIT: Just found some of the ones you mentioned. Antiprankhack: Am I missing something here? I've seen this talked about on several threads, but I've only ever seen one issue with pranking, and that's the stupid cow that keeps setting off the water sprinklers at my university. I have never seen water balloons, and I don't ahve to worry about snowballs because I don't have Seasons yet. *sniff* Carpoolfix: I don't have any of the listed problems that I've ever noticed, so I'll pass for now. Marriage-postmortum: Well, I haven't had to deal with this at all, but since I would eventually like to get a family line started, I downloaded it to prevent any issues in the future. Preventive maintenance. :) I still can't find comm-skilling or breakup fix however. Maybe I'm just more retarded than people give me credit for. And one you used Macrotastics, you'll wonder how you played without it. Same with BUY, and especially BRY if you play a lot of businesses. Oh, and the customer selector is a must for businesses. And you should plop a lot debugger on every lot, because you'll find you can't live without the problems it can fix. Didn't grab those for similar reasons as above. My play style is micro-management. I watch and control everything my Sims do (and thus play 80% of the time at normal speed); why I keep free will on is beyond me, because I usually end up screaming and cussing at them. Nobody does anything unless I tell 'em too, or else they get sent to time out (a nice little box I make at the back of the property with no exits); granted it doesn't do jack, but it makes me feel better when they pee themselves and then I let them out. Yeah, I get kind of a God complex going when I'm playing Sims. In regards to BUY, I never have bathroom pile-up issues, mainly because they don't go unless I tell 'em too and have 3 or 4 terlets in every house. And as for BRY, to be perfectly honest with you (and this is just between you and me, so don't post this anywhere JM can see it), I don't really understand what the hell the BRY mod does, mainly because JM is a fat obstreperous jerk and gave only "In Soviet Russia, you do not run business, business runs YOU!" as the frickin' description. Do a search in these forums on 'critical', and just see the number of hacks that pop up (that's why the color-coded bar exists on the top of each description). Really, the best thing to do is to put the whole Director's Cut in your game, and then just remove the ones you don't want -- that way you'll be sure to get all the ones that fix bugs and major annoyances. :) If you can't tell, I'm a little obsessive compulsive. For example, right now I have an Excel spreadsheet open in another window while I search for and download files in even more windows (God I hate tabs; I like separate windows dammit). Every time I download something, I enter the name of the file/archive, where I downloaded it from, who the author is, and the name of every .package file inside the archive. Then I extract the contents to a series of subfolders sorted first by type (recolor, buy mode, build mode, hack/global mod, food, career, or CAS), then sorted by the website I got the mods from, and in some cases, further sorted by the author. I will never be one of those people that doesn't know where any one of my files came from. So yeah, I tend do more work than is necessary, all the time, and I usually work backwards from what you suggested. Putting in what I want now, and coming back for other stuff later. Plus to tell you the truth, I'm redoing my Sims game from a different angle - less = more. I just wiped out everything and am restarting from scratch because I had over 20,000 files in my DL folder (something like 3GB or so) and the game was running slower than molasses uphill in winter. So I'm really trying to avoid the "grab everything because who knows when I'll need it" mentality. That's what got me so many files before, and a game that wasn't that much fun anymore (and that crashed repeatedly, and required 30+ minutes to get back into it again just to experience another crash). I hope I don't sound like I'm being overly critical or rude to you. I really do appreciate the suggestions and help, believe me! I just like to talk. A lot. Which means you don't have to worry about me being the quiet-type obsessive compulsive that doesn't kill people just because it's too messy. Anyway, thanks again! Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 October 13, 02:45:15 Off the top of my head, dramafix is needed because the met-self memories are a very bad thing. Like some of the other things we've said are VBTs, it doesn't cause problems right away, but does have a ripple effect that can eventually blow up your hood.
Many of the hacks aren't found in individual files; they're only part of the Director's Cut package. There's a thread in the Armory (don't know why I kept saying archives) that documents most of them, and if you're not sure, someone here can tell you what they do. See, macrotastics is PERFECT for micro-management. You tell the sim to go skill, and they go skill until their motives drop enough to make them stop. Then they'll take care of their motives (BUY for the bathroom, sleepclock for sleeping, something to kick for fun, they'll eat on their own), and go back to skilling. You tell them to make friends with someone, and they'll keep yacking/joking/busting a move/whatever until they're friends. And if you want them to absolutely not do anything you don't tell them to do, put them on Power Idle, and they'll go sit quietly somewhere until you tell them what to do (other than taking care of any motives that need taking care of). Pescado may be the ultimate micro-manager -- he DOES play with Free Will off all the time, so mods like this are made just for that reason. BRY makes running a business with employees easier, since you can't really control non-family employees. It works in conjunction with macrotastics and BUY so that the employees do whatever job you tell them to do (i.e., Be Cashier or Be Restocker) and to take care of their motive needs when necessary so they don't leave early or quit on you. And it has some handy utilities that let you set the job for the owner when you visit the lot with other sims (treating it as a comm lot), and let you adjust an employee's wage without having to drop everything, go find the employee, stop whatever they're doing and give them a raise. The customer selector is a must for any owned business, because it does just what it says -- it controls the customers you allow at the business. Want only rich sims -- ban the poor. Ban pets so they don't disrupt your customers (that's about the only default setting). Hate serving zombies, or having customers turn into werewolves in the middle of a sale? Ban em. Want you downtownies to shop at your business? Allow them. Same with your YAs from Uni. Want to make a teens-only coffee shop? Ban all other age groups. And so on, and so on... Really, just give them a try for a couple of days. Make a backup of your hoods first, put them in, and see how they work. If you don't like them (or they cause something you don't want to happen), take them out and restore the hood. I'm betting you won't take them out. :) (Oh, and comm-skilling (http://www.moreawesomethanyou.com/ffs/bv/hacks/comm-skilling.zip) is here. Unless otherwise stated in the description or RTFM, BV hacks are compatible with all prior EPs.) Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: JCSpencer on 2007 October 13, 04:56:43 Sorry for the delay. Had to get my morning coffee and then edumacate someone that foolishly attempted to belittle me on another thread. Coffee and retribution - the breakfast of champions. Just throw in a cigarette for good measure.
Off the top of my head, dramafix is needed because the met-self memories are a very bad thing. Like some of the other things we've said are VBTs, it doesn't cause problems right away, but does have a ripple effect that can eventually blow up your hood. Okay, now that I didn't realize. Frankly, I always thought the memory system was a feature that EAxis could have done without. There doesn't seem to really be any point to it. "Yeah, thanks for the memories - it's not like I wasn't just sitting here Many of the hacks aren't found in individual files; they're only part of the Director's Cut package. There's a thread in the Armory (don't know why I kept saying archives) that documents most of them, and if you're not sure, someone here can tell you what they do. Since I'm currently laid off (read: sitting on my lazy ass getting doughnut crumbs in the keyboard), one thing that's occupied me for most of the last couple of days (literally 15+ hours a day) has been reading almost every single thread in JM's section. I only just started on syberspunk's, and I've barely grazed the surface of the other sections (I like to be thorough). Even if a mod sounds interesting in the description of the initial posts, I always try and do my homework to make sure I don't have any questions, to see if there are any potential conflicts of which I should be aware, or to see if that mod/hack/fix is really something I need. As for the Director's Cut suggestion - that tends to be opposite my general modus operandi [+1 Look Smart point, +1000 Aspiration]. I like to download pieces at a time, even if I find I have everything in the end anyway. For one, I feel like I have a little more control, and have less to go through if a problem arises. Now, I'm not saying there are problems with JM's work, but obviously everyone's tastes vary, and I could have already downloaded something else that may conflict (but no kitten/puppy killers here. 'K, thx.) However, I have, for the most part, read the descriptions of virtually every one of the files that are included (fortunately RTFMs are included for most of the files, there or in other places); and for anything I don't fully understand, I have sense enough to ask about it, such as is evidenced by our little tête-à-tête [+1000 Aspiration]. See, macrotastics is PERFECT for micro-management. You tell the sim to go skill, and they go skill until their motives drop enough to make them stop. Then they'll take care of their motives (BUY for the bathroom, sleepclock for sleeping, something to kick for fun, they'll eat on their own), and go back to skilling. You tell them to make friends with someone, and they'll keep yacking/joking/busting a move/whatever until they're friends. And if you want them to absolutely not do anything you don't tell them to do, put them on Power Idle, and they'll go sit quietly somewhere until you tell them what to do (other than taking care of any motives that need taking care of). Pescado may be the ultimate micro-manager -- he DOES play with Free Will off all the time, so mods like this are made just for that reason. Honestly, I don't know why I play with Free Will on, because I almost never (1% of the time) let them do their own autonomous thing. I usually end up X'ing out their self choices, but I just don't like actually turning off Free Will for some reason. That's assuming I leave them any time to make a self choice. Okay, now here comes a really long reply (and you guys thought syberspunk was inordinately verbose!). As for Macrotastics, one thing I worry about is that I won't be able to do things my way anymore, or at least not in the way that I like doing them. For example, since you mention skilling, I handle my Sims in a very specific manner every single time. When it's time to work on skills, I make sure they every motive is pretty much maxed out (other than energy or environment). Then I have them plop on their helmets (if they can) and start studying in a particular order. First focus is on job-related skills. I always make sure they have at least 1 point higher than the current requirement. Don't ask why, I just do. When that is completed, they are to work on all their other skills, but only 1 point at a time. Get Cooking to 1 point, then work on Mechanical; get that to 1 point then work on Charisma, then Body, et cetera. Once all are at 1, go back through and get them to 2, and then 3, and so on. It may be unnecessary, it may be trivial, but it's just the way I'm used to doing it and the way I like doing it. As for BUY, sleep clocks, auto-socialization, and the like, well I pretty much already act as those objects, so installing them would simply mean less clicking. However, clicking doesn't really bother me that much. Makes it feel more interactive. Besides, if I had all this automation, what's left to do? Unless I have the wrong idea about how Macrotastics works. Auto-socialization presents another problem for me. I can get my relationships to 100 STR fairly quickly, and best friends soon after. The secret (well, not much of a secret I guess) is to use lots of flirting, and to only use the same command once or twice, but to use as many as possible. You tend to get double plusses the first time you use most of the interactions (sometimes on the second use as well, or if it's been a while). Plus, I also learned (the hard way) not to use an interaction as soon as it appears, because it usually appears well before you can use it successfully without turning off your companion. In a day, I can usually make several good friends, and then I simply wait a few Sim days (phoning them to touch up any that are getting low or weren't high enough); when the LTR score rises to 50, and a single phone call makes them best friends. Now here's the problem: I flirted everyone into my favor (talk about manipulation), which means I've got a lot of crushes out there. I have to be careful where I go and who I'm with, and if I let my Sim autonomously interact with another Sim, chances are he'll end up flirting with a former crush while he's around another former crush, or worse, while he's with the person he's really dating/engaged to/married to. Thus I almost never let Sims autonomously socialize, and I rarely invite former crushes over to parties (unless time has finally killed the pink heart, but that seems to take forever). I like control. Maybe it's because of my military background, or maybe it's because I love exerting God-like control when I'm a pathetic non-awesome boob in real life. I'm the same way in real life: I can't stand being the passenger in any car; I have to be the driver, or I'm a nervous, paranoid wreck. I don't like letting anyone else drive in the Sims either. I run a very tight ship in every household, and I won't let my Sims do anything (most of the time) without my explicit consent. They all go to bed at the same time, rise at the same time; they go to the bathroom, shower, and relax at the same time. The only time their schedules tend to vary is with work, school, off-lot activities, or during play time, but even though they aren't always doing the same thing, I make sure they are doing exactly and only what I tell them to do (or I end up cussing like a sailor, since I am one, when they deviate - damn mp3 players and handheld games). The only thing I won't let them do together anymore is eat. I mean seriously, WTF? Four hours for a frickin' meal? Now that I know about JM's No Eat Crap and Crammyboy's Eat More Talk Less, I'm going to check one of those out. I also got the "don't wave at me" and "less whining," because I hated it when one Sim went to bed 20 minutes after everyone else since he had to stop and bitch about how tired he was - despite the fact the next command in queue was "GO TO F'ING SLEEP!". Well, sans the F'ING part, but I wish that could be changed. BRY makes running a business with employees easier, since you can't really control non-family employees. It works in conjunction with macrotastics and BUY so that the employees do whatever job you tell them to do (i.e., Be Cashier or Be Restocker) and to take care of their motive needs when necessary so they don't leave early or quit on you. And it has some handy utilities that let you set the job for the owner when you visit the lot with other sims (treating it as a comm lot), and let you adjust an employee's wage without having to drop everything, go find the employee, stop whatever they're doing and give them a raise. I don't know whether it's a bug or a feature, but I've never had to send my employees on a single break for one reason alone - they are all set to be ridiculously overpaid. From the moment they arrive to the time I cut them free, they get no pee breaks, lunch breaks, or lounging breaks. They do exactly what they were hired to do, and they do it until the store is closed. I've never had them quit or walk away from a task. With this method, it negates most of the reasons I'd even need BRY. I do sometimes adjust their pay, just so it can be recalculated to include new badges (although that seems to have relatively very little monetary benefit; skills seem to count more than business badges for some stupid reason). The only thing I am unsure about is what you mean by "set the job for the owner" when visiting the lot with other Sims. To be honest, I've actually never visited a comm lot owned by one playable with another playable, so I don't yet know what to expect. The customer selector is a must for any owned business, because it does just what it says -- it controls the customers you allow at the business. Want only rich sims -- ban the poor. Ban pets so they don't disrupt your customers (that's about the only default setting). Hate serving zombies, or having customers turn into werewolves in the middle of a sale? Ban em. Want you downtownies to shop at your business? Allow them. Same with your YAs from Uni. Want to make a teens-only coffee shop? Ban all other age groups. And so on, and so on... I honestly don't understand why I would want to do that, though. "The more, the merrier," is my motto. The way I see it, every Sim I turn away is a Sim from whom I could be gaining stars and, more importantly, simoleons. Plus, with sales encompassing most of my life's work experience, I couldn't think of very many realistic locations where clientele would be truly limited. The closest examples I can think of would be Fifth Avenue stores where only the rich could really afford to go, or lingerie stores like Victoria's Secret, which would be mostly populated by women. However, a non-rich Sim could still go to browse a Fifth Avenue store (or may have saved up just enough for that one item that he or she intends to impress the friends/family with, or maybe it was a gift); men can still go to lingerie stores, and often do (whether because they were dragged along, are shopping for a girlfriend, or are interested in the products for themselves). When I owned a gaming store out in Washington, our target audience was obviously gamers. And no surprise, we got gamers of every age that came: children, teens, adults, elders. People of all ages love games. However, we also had several people ignorant of or inexperienced with our products. Some were coming to learn, some were coming just to buy a gift for little Johnny. I obviously wouldn't turn them away just because they weren't a certain age or didn't already have an interest in what we sold. Now, I'm not knocking JM for his ideas. The fact he can even make something that does that amazes me. But I don't see how it's realistic in my vision of business. What *would* be more realistic, in my opinion and if it were possible, would be a customer "limiter" - something that let me limit, but not completely ban shoppers of a certain type. Borrowing from my previous example, if I had a lingerie store in Sim City, most of the clientele would and should be women, but I wouldn't want to entirely exclude men, for the aforementioned reasons. Even in my adult-themed businesses, I don't exclude teens; I actually thinks its humorous that I plaster "Adults Only" signs around the lot, but as long as they pay at the bandatron, I'll look the other way. Just my onions. Er, opinions. :D Really, just give them a try for a couple of days. Make a backup of your hoods first, put them in, and see how they work. If you don't like them (or they cause something you don't want to happen), take them out and restore the hood. I'm betting you won't take them out. :) (Oh, and comm-skilling (http://www.moreawesomethanyou.com/ffs/bv/hacks/comm-skilling.zip) is here. Unless otherwise stated in the description or RTFM, BV hacks are compatible with all prior EPs.) Oh, yeah, I did find comm-skilling (and downloaded it) but forgot to edit my earlier post. Thanks, though. However, one I still can't find is the breakup fix you mentioned. I found everything else. And I think perhaps I'll at least give Macrotastics a whirl, if for no other reason than to see exactly what it does. I really hope that you don't think I'm trying to simply reason away your suggestions, though. I really do appreciate all the time you've spent trying to help me out. Tons! And I have downloaded most of what you suggested so far. But I guess I'm still in "paranoia" mode, too. I had over 5000 downloads and countless problems, and I realized I'd gotten too carried away and wasn't picky enough with what I downloaded. It would take me a little more than half an hour to go from inserting the disc to entering a household, and believe you me, when something retarded causes a crash after all that, you become just a tad incensed. So I'm trying to be more selective now, and I'm focusing mainly on creators that have established good repuations for stable, worthwhile mods [+3500 Aspiration] (yes, that was fulfillment of the "WooHoo with JM" Want). On a side note, it was surprising to see just how many of those 5,000 downloads that looked great in little screen shots were actually horrific monstrosities in the game (and even game-breakers, in some cases). And ohhhhh, the headaches Pets has caused for non-Pets users like me. Anyway, thanks again for all the help, Joe! Mucho merci! Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Invisigoth on 2007 October 13, 19:21:40 As for the Director's Cut suggestion - that tends to be opposite my general modus operandi [+1 Look Smart point, +1000 Aspiration]. I like to download pieces at a time, even if I find I have everything in the end anyway. For one, I feel like I have a little more control, and have less to go through if a problem arises. Now, I'm not saying there are problems with JM's work, but obviously everyone's tastes vary, and I could have already downloaded something else that may conflict (but no kitten/puppy killers here. 'K, thx.) However, I have, for the most part, read the descriptions of virtually every one of the files that are included (fortunately RTFMs are included for most of the files, there or in other places); and for anything I don't fully understand, I have sense enough to ask about it, such as is evidenced by our little tête-à-tête [+1000 Aspiration]. The way that you are going about this reminds me of how I did it at first. I didn't want even one unnecessary mod in my game. Now I am using almost every single hack by JM. You probably will end up doing the same thing eventually. But I understand why you are doing it this way and I respect that. I think that it's really important to know every single mod that you have, what it does, where it came from, and where it's located. My organization system for CC is almost identical to yours. Organization is critical if you're going to be downloading things that muck around with game code, IMO. As for Macrotastics, one thing I worry about is that I won't be able to do things my way anymore, or at least not in the way that I like doing them. For example, since you mention skilling, I handle my Sims in a very specific manner every single time. When it's time to work on skills, I make sure they every motive is pretty much maxed out (other than energy or environment). Then I have them plop on their helmets (if they can) and start studying in a particular order. First focus is on job-related skills. I always make sure they have at least 1 point higher than the current requirement. Don't ask why, I just do. When that is completed, they are to work on all their other skills, but only 1 point at a time. Get Cooking to 1 point, then work on Mechanical; get that to 1 point then work on Charisma, then Body, et cetera. Once all are at 1, go back through and get them to 2, and then 3, and so on. It may be unnecessary, it may be trivial, but it's just the way I'm used to doing it and the way I like doing it. That's the beauty of macrotastics. You can stack macrotastics commands in the queue, so you can say skill/cooking and the sim will put on the thinking cap and start skilling. After that you've lined up skill/cleaning, skill/body, macro/clean (makes them clean everything that needs to be cleaned), macro/pay bills. If you kill the macro cooking once they've gotten the skill point they'll move onto the next activity. They will automatically take off the thinking cap if their aspiration falls into the green. I mentioned macro/clean because it's one of my favorite parts of macrotastics. You'll never have to worry about that one plate that a stupid guest dropped out in the back yard for no apparent reason getting forgotten and developing roaches. Macro/clean will also automatically compost trash if you have a composter on the lot so you don't have to worry about them wasting valuable material. As for BUY, sleep clocks, auto-socialization, and the like, well I pretty much already act as those objects, so installing them would simply mean less clicking. However, clicking doesn't really bother me that much. Makes it feel more interactive. Besides, if I had all this automation, what's left to do? Unless I have the wrong idea about how Macrotastics works. You don't have to use any parts of macrotastics that you don't like or want. BUY is critical, once you've played with it you'll never go back. Yeah, it's mostly less clicking but you can also use it in conjunction with APO (authorized personnel only) to keep guests out of family only bathrooms, you set the toilet paper on to "deny guests" and if you want to make sure that they absolutely don't get into the bathroom set APO as well. Then you don't need to worry about your sim being unable to get into their own freaking bathroom. It also helps keep your guests from peeing on the floor because they'll get "pulled in" to the appropriate bathroom. I also used to think that with all of the automation I'd have nothing left to do. But it's not true at all. I can set one sim to do exactly what I want and then pay more attention to another sim without worrying about the first sim dying or setting the house on fire. The first sim will be doing exactly what they are supposed to be doing when I return to him. These hacks are especially useful for large households because it makes everything easier to micro-manage. Plus, isn't it annoying to knock those stupid autonomous actions out of the queue? Auto-socialization presents another problem for me. I can get my relationships to 100 STR fairly quickly, and best friends soon after. The secret (well, not much of a secret I guess) is to use lots of flirting, and to only use the same command once or twice, but to use as many as possible. You tend to get double plusses the first time you use most of the interactions (sometimes on the second use as well, or if it's been a while). Plus, I also learned (the hard way) not to use an interaction as soon as it appears, because it usually appears well before you can use it successfully without turning off your companion. In a day, I can usually make several good friends, and then I simply wait a few Sim days (phoning them to touch up any that are getting low or weren't high enough); when the LTR score rises to 50, and a single phone call makes them best friends. Now here's the problem: I flirted everyone into my favor (talk about manipulation), which means I've got a lot of crushes out there. I have to be careful where I go and who I'm with, and if I let my Sim autonomously interact with another Sim, chances are he'll end up flirting with a former crush while he's around another former crush, or worse, while he's with the person he's really dating/engaged to/married to. Thus I almost never let Sims autonomously socialize, and I rarely invite former crushes over to parties (unless time has finally killed the pink heart, but that seems to take forever). Autosoc comes with three options on the target sim "socialize friendly", "socialize unfriendly", and "socialize romantic". If you select the first option they will not attempt to flirt or otherwise romance the target sim. They will only choose appropriate interactions that have a good chance of being successful. It will stop at 100 STR. The phone hack understands "cooking" LTR so when you use "call friends" it will skip over the friend with a high STR and a low STR until the STR drops down to around 50 or until the LTR has reached 50. I like control. [...] The only time their schedules tend to vary is with work, school, off-lot activities, or during play time, but even though they aren't always doing the same thing, I make sure they are doing exactly and only what I tell them to do (or I end up cussing like a sailor, since I am one, when they deviate - damn mp3 players and handheld games). That's just it, macrotastics = no more deviations from your obsessive control. I honestly don't understand why I would want to do that, though. "The more, the merrier," is my motto. The way I see it, every Sim I turn away is a Sim from whom I could be gaining stars and, more importantly, simoleons. Plus, with sales encompassing most of my life's work experience, I couldn't think of very many realistic locations where clientele would be truly limited. A gay/lesbian club, a brothel/strip club with workers of one gender (you can allow only gay men and straight women for example), a vampire club, a teenage hangout (so that your teen sims can meet potential mates without being harassed by adults), a bar (only adults), as you mentioned an extremely expensive store (right, no poor people, but would you really want children there too?). There is an add on hack for the customer selector that looks like a little clock which can be used to control the customers allowed based on time as well. So you could have a kid friendly environment during the day but ban children after say 11 PM. You can also change the settings whenever you want. So maybe you want to have an elder only dance at your club. Set it to elder only and when you've finished set it back. I had over 5000 downloads and countless problems, and I realized I'd gotten too carried away and wasn't picky enough with what I downloaded. It would take me a little more than half an hour to go from inserting the disc to entering a household, and believe you me, when something retarded causes a crash after all that, you become just a tad incensed. I have a four year old computer and virtually all of JM's hacks. His hacks are always as small and lightweight as possible. With nothing but JM's hacks in game my load time is not noticeably impacted. It's all of the other types of CC that start to add up really fast, IMO. Oh yeah, another random thought. Have you ever had that one sim who always comes to your business lot, never buys anything, and spends the entire time harassing and bothering your actual customers? BRY's "bugger off" option will kick that sim off lot without you needing to find a playable and walk them over to the annoying sim. You can also toggle the open/close without your sim having to walk over to the sign which I find convenient. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: JCSpencer on 2007 October 13, 20:27:29 Wow, big response! Thanks, Invisigoth, and nice to meet you. :)
The way that you are going about this reminds me of how I did it at first. I didn't want even one unnecessary mod in my game. Now I am using almost every single hack by JM. You probably will end up doing the same thing eventually. But I understand why you are doing it this way and I respect that. I think that it's really important to know every single mod that you have, what it does, where it came from, and where it's located. My organization system for CC is almost identical to yours. Organization is critical if you're going to be downloading things that muck around with game code, IMO. Glad to know I'm not the only obsessive compulsive here. And to be honest, I've already downloaded probably 2/3 of JM's hacks from the archive. But there's another reason I do this too. By playing a few at a time, I get to know what they do and familiarize myself with all the options. If I download, say, his entire DC pack, I'll have a whole bunch of new content I don't know anything about (and probably will end up not discovering since it will be all over the place). That was one problem I had before. I went from my 2nd new install to those 5000 downloads I told you about. Even after weeks of playing, I was still finding stuff (but what irked me was half of it was in the wrong catalog spots, and took me forever to find if I saw it once by mistake and then wanted it again later). Even if I do end up with all the (compatible) hacks from JM, TJ, Syber and others, at least I'll know what each does, and which one I specifically want to remove if it's not for me. And on that note, I am eternally grateful to JM et al for actually labeling the packages with what the mod does, not generic crap like hexadecimal or a single word... "red.package." Um, wtf is that? That's the beauty of macrotastics. You can stack macrotastics commands in the queue... I guess I misunderstood what Macrotastics was about. But I have to ask... if it does the same thing I'm already doing, why do I need it? Wouldn't this be more for people who can't stand the tedium of micromanagement? And is that "take off helmet when green" thing part of the mod, or at least controllable? I don't want them taking it off if they turned green, 'cuz then I gotta work up asp to get it back on. Only want them to take it off when they're done skilling altogether. And I never really worry much about cleaning since I always have a maid, and I always make each Sim clean up after themselves as they go. Of course, if there is cleaning needing to be done, I tend to reserve it as "punishment" for anyone that misbehaves (although the biggest misbehavior was whining, which may no longer be an issue thanks to JM). God I love virtual punishments (especially the time-out-till-you-wet-yourself box)... Did I mention that I babysit IRL? Gimme a call. You don't have to use any parts of macrotastics that you don't like or want. BUY is critical... I don't know if I'm just lucky, or that much of a control freak, but I've never had a problem with bathrooms. Especially thanks to whatever EP introduced lockable doors. Never had a guest anywhere I didn't want one. And never have clogged bathrooms since I decide when they get to go (clogged bathrooms, no; clogged toilets - yes). I also used to think that with all of the automation I'd have nothing left to do. But it's not true at all. I can set one sim to do exactly what I want and then pay more attention to another sim without worrying about the first sim dying or setting the house on fire. The first sim will be doing exactly what they are supposed to be doing when I return to him. These hacks are especially useful for large households because it makes everything easier to micro-manage. Plus, isn't it annoying to knock those stupid autonomous actions out of the queue? Sometimes, but I rarely have a Sim without a full queue (and thus few autonomous actions), except for the annoying bugs and events that would knock everything out of queue (most of which can be eradicated thanks to the MATY crew). I rarely play large households, mostly 2 Sims that have 1 or 2 kids. I let the kids grow up, go to college, and then it's virtual party time for the folks. Of course I avoid larger families just because it becomes a logistical nightmare, for which case JM's mods DO sound more appealing. Maybe not having experienced 8 controllable Sims at a time, I'm not able to truly appreciate what Macrotastics does? Autosoc comes with three options on the target sim "socialize friendly", "socialize unfriendly", and "socialize romantic". If you select the first option they will not attempt to flirt or otherwise romance the target sim. They will only choose appropriate interactions that have a good chance of being successful. It will stop at 100 STR. The phone hack understands "cooking" LTR so when you use "call friends" it will skip over the friend with a high STR and a low STR until the STR drops down to around 50 or until the LTR has reached 50. Okay, that sounds prett cool then. I do have the phone hack, which I think I'm going to enjoy. That was one of the few things I hated dealing with. It's such a pain to keep switching between the Sims you are watching motives on, then to the Sims on the phone that require you to look through the acquaintances window to find friends that keep jumping around based on whose on the phone, who's on the lot, their relationship scores (which are constantly changing since I'm talking to them), etc. And then having to check the motives of the Sims on the phone who just hung up and now I have to go digging to see if they got the STR high enough or if I have to call back. And then dealing with the 30-second phone calls followed by a hang up just because Social motive was already maxed out. Definitely going to love the phone hack. Auto-soc... I might check that one out too. A gay/lesbian club, a brothel/strip club with workers of one gender (you can allow only gay men and straight women for example), a vampire club, a teenage hangout (so that your teen sims can meet potential mates without being harassed by adults), a bar (only adults), as you mentioned an extremely expensive store (right, no poor people, but would you really want children there too?). There is an add on hack for the customer selector that looks like a little clock which can be used to control the customers allowed based on time as well. So you could have a kid friendly environment during the day but ban children after say 11 PM. You can also change the settings whenever you want. So maybe you want to have an elder only dance at your club. Set it to elder only and when you've finished set it back. I tend to play with stores that are mostly for anyone that shows up. I haven't really had the desire to do a selective store, but if I do, then I can certainly keep this in mind. Having children around hasn't really become a problem for me, but then again, my townie count isn't that high yet. Maybe it will? After all, for all I care, these people can sit around all day and not buy a thing if they want to. I'm racking in the bucks with the bandatron. But usually they do buy, and buy a lot (this seems to be directly related to how many items you have - the more the items, the more people will shop; the fewer the items, the more they tend to lollygag). Running the businesses is one of my favorite parts of the game, but unfortunately one of the most borked in my opinion. I do hate how I can leave at 8 to go open the store, close at 6, come home and it's still 8. So now that Sim is exhausted and it's still the start of the day. Maxis didn't implement that very well. Home businesses alleviate that problem, but then limit some of your selections in the catalog (equally annoying, and without any merit). But I digress. I have a four year old computer and virtually all of JM's hacks. His hacks are always as small and lightweight as possible. With nothing but JM's hacks in game my load time is not noticeably impacted. It's all of the other types of CC that start to add up really fast, IMO. I do like that aspect of his mods, certainly. While reading the many threads, I saw several mentions of fairly large drops in file size where he had cleaned out a lot of useless miscellany, so it's nice to see he's conscious about that sort of thing (whereas others couldn't give a damn). It's one of the things that attracted me here. Always good quality, no B.S. Well, not from the hacks anyway. Thanks for all the great tips and suggestions, Invisigoth. I really appreciate it. You guys are great over here! Well, everyone other than JM. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: vcline on 2007 October 16, 18:26:17 I don't know if I'm just lucky, or that much of a control freak, but I've never had a problem with bathrooms. Especially thanks to whatever EP introduced lockable doors. Never had a guest anywhere I didn't want one. And never have clogged bathrooms since I decide when they get to go (clogged bathrooms, no; clogged toilets - yes). Do you never have a problem with guests at a party hanging around chatting in the bathroom and a sim who needs to use it has to shoo them out? The best part of BUY is that sims immediately vacate the bathroom when they're done.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2007 October 16, 18:57:10 I don't know if I'm just lucky, or that much of a control freak, but I've never had a problem with bathrooms. Especially thanks to whatever EP introduced lockable doors. Never had a guest anywhere I didn't want one. And never have clogged bathrooms since I decide when they get to go (clogged bathrooms, no; clogged toilets - yes). Do you never have a problem with guests at a party hanging around chatting in the bathroom and a sim who needs to use it has to shoo them out? The best part of BUY is that sims immediately vacate the bathroom when they're done.Bathrooms have never been an issue for me. Most bathrooms in my houses are large enough that shooing doesn't cause a huge traffic jam. I usually keep one large potty on the first floor, then lock the second floor access for family only. As for businesses, I don't use community time project, so I freeze motives. Nobody quits, nobody pees. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 October 16, 19:02:11 Now here's the problem: I flirted everyone into my favor (talk about manipulation), which means I've got a lot of crushes out there. I have to be careful where I go and who I'm with, and if I let my Sim autonomously interact with another Sim, chances are he'll end up flirting with a former crush while he's around another former crush, or worse, while he's with the person he's really dating/engaged to/married to. Thus I almost never let Sims autonomously socialize, and I rarely invite former crushes over to parties (unless time has finally killed the pink heart, but that seems to take forever). It sounds like you need Romance Mod, and maybe the Undiscovered Shiny which actually causes the extinguishment of old love/crush hearts during the marriage process. Ask Fat Gwilly People.I like control. Maybe it's because of my military background, or maybe it's because I love exerting God-like control when I'm a pathetic non-awesome boob in real life. I'm the same way in real life: I can't stand being the passenger in any car; I have to be the driver, or I'm a nervous, paranoid wreck. I don't like letting anyone else drive in the Sims either. I run a very tight ship in every household, and I won't let my Sims do anything (most of the time) without my explicit consent. They all go to bed at the same time, rise at the same time; they go to the bathroom, shower, and relax at the same time. The only time their schedules tend to vary is with work, school, off-lot activities, or during play time, but even though they aren't always doing the same thing, I make sure they are doing exactly and only what I tell them to do (or I end up cussing like a sailor, since I am one, when they deviate - damn mp3 players and handheld games). The only thing I won't let them do together anymore is eat. I mean seriously, WTF? Four hours for a frickin' meal? Now that I know about JM's No Eat Crap and Crammyboy's Eat More Talk Less, I'm going to check one of those out. It sounds like you definitely need MOAR AWESOMENESS, because the description of your gameplay sounds EXACTLY like mine.ish that could be changed. You'll fall in love with Macrotastics the moment you see the control box. With Macrotastics, there is no whine, only "SIR, YES, SIR!".I don't know whether it's a bug or a feature, but I've never had to send my employees on a single break for one reason alone - they are all set to be ridiculously overpaid. From the moment they arrive to the time I cut them free, they get no pee breaks, lunch breaks, or lounging breaks. They do exactly what they were hired to do, and they do it until the store is closed. I've never had them quit or walk away from a task. With this method, it negates most of the reasons I'd even need BRY. Uh...I don't think what you describe is POSSIBLE. Motive decay doesn't just STOP because you pay them more. They WILL stop functioning eventually. Perhaps your attention span is just too short to notice, but you MUST try BRY, the efficiency increase is HUGE.I do sometimes adjust their pay, just so it can be recalculated to include new badges (although that seems to have relatively very little monetary benefit; skills seem to count more than business badges for some stupid reason). Sounds like YOU need "relevant wages", which makes only relevant skills and badges count.I honestly don't understand why I would want to do that, though. "The more, the merrier," is my motto. The way I see it, every Sim I turn away is a Sim from whom I could be gaining stars and, more importantly, simoleons. Plus, with sales encompassing most of my life's work experience, I couldn't think of very many realistic locations where clientele would be truly limited. The closest examples I can think of would be Fifth Avenue stores where only the rich could really afford to go, or lingerie stores like Victoria's Secret, which would be mostly populated by women. However, a non-rich Sim could still go to browse a Fifth Avenue store (or may have saved up just enough for that one item that he or she intends to impress the friends/family with, or maybe it was a gift); men can still go to lingerie stores, and often do (whether because they were dragged along, are shopping for a girlfriend, or are interested in the products for themselves). Classic example: Gay bars. There's also another very simple reason: restricting the clientele of a Sim business can actually make it easier to gain more stars faster, due to one factor that differs from real life: In real life, you're not limited to a maximum of N customers at once: Clogging the works with low-yield customers that don't even understand what they're there for simply jams your store with people who stand around and complain as they don't even understand why there's NO FOOD in a clothing store. Even if you don't wish to limit clientbase, the selector also lets you designate business PURPOSE, so sims show up with appropriate motives.A final reason should appeal to your control-freak ways: When you lock out playables from a certain business, YOU control their buying habits, rather than having to constantly empty their inventories (At a loss!) of all useless crap they buy for no good reason. And I think perhaps I'll at least give Macrotastics a whirl, if for no other reason than to see exactly what it does. I really hope that you don't think I'm trying to simply reason away your suggestions, though. The Macro set is our flagship product. It is simply the best, of the best, of the best. It is the most Awesomesauce thing in Sims. Whether you just want to avoid carpal tunnel, or rule with a 42-pound, allegedly portable fist, this is for you.So I'm trying to be more selective now, and I'm focusing mainly on creators that have established good repuations for stable, worthwhile mods [+3500 Aspiration] (yes, that was fulfillment of the "WooHoo with JM" Want). More Awesome Than You: Accept no Kewian-based substitutes.I guess I misunderstood what Macrotastics was about. But I have to ask... if it does the same thing I'm already doing, why do I need it? Wouldn't this be more for people who can't stand the tedium of micromanagement? And is that "take off helmet when green" thing part of the mod, or at least controllable? I don't want them taking it off if they turned green, 'cuz then I gotta work up asp to get it back on. An excellent idea. I'm glad I thought of it! Helmet retention in the event of ASP-dangerzone will be added to next version.The easy solution is to never have parties. I mean, why would you invite a whole bunch of people over just so you can feed them and they can dirty your toilet & dishes? This makes no logical sense. Go to parties, don't throw parties. That's what locking the fridges is for. NOBODY TOUCHES THE PRECIOUS!Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: mitchellcjs on 2007 October 17, 00:41:33 It sounds like you need Romance Mod, and maybe the Undiscovered Shiny which actually causes the extinguishment of old love/crush hearts during the marriage process. Ask Fat Gwilly People. Mr. Gwill? Could you please request this shiny? It sounds WONDERFUL. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: nekonoai on 2007 October 18, 21:19:17 To the best of my knowledge "Fat Gwilly People" are female.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: mitchellcjs on 2007 October 19, 00:13:34 Mr./Ms. Gwill, I apologize for not knowing your preferred gender-based title, but would you please ask for this undiscovered shiny?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Gwill on 2007 October 19, 10:06:22 As it turns out Miss Fat Gwilly One is already in possession of a certain dropoldloves.package and might just sit back and point and laugh (maniacally) until people acknowledge her as female.
Since I can not wield my awesome power without doing the hugely embarrassing "release shiny dance", I feel like sitting back and abusing my powers for a while. Grovel brief mortals! Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Gwill on 2007 October 19, 14:56:25 On the other hand, something I would like fixed: Prior to BV sims on a date at a community lot would only roll "whoohoo in car" wants if they actually arrived in a car. Now they also roll the want if they walked, making it unfulfillable and useless.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: cassblonde on 2007 October 19, 19:03:16 *grovels before great feminine Gwilly*
/sigh/ I have no pride I was down here anyway may as well make it useful :) Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Emma on 2007 October 20, 18:18:04 Take the fix out, and try running the game again. If you still get the same error message then it isn't this fix that is causing it.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2007 October 20, 19:16:47 Pavsc, delete groups.cache. That's exactly what my game usually does when the file gets corrupted.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Gwill on 2007 October 20, 20:52:19 OK, OK, fine...
/me jumps up and down Release shiny to the people! My comrades need shiny too! Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: mitchellcjs on 2007 October 20, 23:55:26 Thank you, Oh Great Gwilly One.
*Mitchie prostrates herself in thanks* Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: MidnightVoyager on 2007 October 21, 00:16:08 *prostrates herself before the Gwilly as well*
Edited to remove my non-existent prostate. Damnit. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: JCSpencer on 2007 October 30, 15:09:25 Do you never have a problem with guests at a party hanging around chatting in the bathroom and a sim who needs to use it has to shoo them out? The best part of BUY is that sims immediately vacate the bathroom when they're done. I don't really have many parties at all. I find they tend to be more of a pain to manage than they are worth in ASP points. I only throw parties for graduation now, just to get the little video and memory. I don't even throw birthday parties; getting the kids a cake and blowing out the candles is enough for me. I can get ASP way faster and easier than having to deal with pleasing my stupid guests for 5 real time minutes. Buh-lah. And like Zazazu said, I really never have a problem with bathroom cloggage either. First of all, I manage everyone that goes in there; secondly, I use the door-locking mechanism like there's no tomorrow. Nobody goes into any part of the house that I don't want 'em. If you're a visitor and you wanna pee, go stand in the corner or go home. DISCLAIMER: Fortunately, I am NOT like that in real life. I'll at least give you an empty bottle. It sounds like you need Romance Mod, and maybe the Undiscovered Shiny which actually causes the extinguishment of old love/crush hearts during the marriage process. Ask Fat Gwilly People. Oooh, undiscovered shinies? I like the sound of this one. It sounds like you definitely need MOAR AWESOMENESS, because the description of your gameplay sounds EXACTLY like mine.ish that could be changed. You'll fall in love with Macrotastics the moment you see the control box. With Macrotastics, there is no whine, only "SIR, YES, SIR!". Okay, okay. I'll try it. Who am I to argue with the Most Awesome One? On a side note: Will someone slightly more awesome than me explain MOAR to me - I see that acronym a lot. Slight flaming (and spanking) allowed, and maybe I might like it. Uh...I don't think what you describe is POSSIBLE. Motive decay doesn't just STOP because you pay them more. They WILL stop functioning eventually. Perhaps your attention span is just too short to notice, but you MUST try BRY, the efficiency increase is HUGE. Well, I wasn't saying that I keep them there all day. Their motives do decay, and by the time I send them home for the day, their balls are glowing red (I mean the ones over their heads). Still, they never whine or complain or quit or wander off from their assigned tasks, as long as they are overpaid. My attention span for Sims is ridiculous, like in most things, and I'm so anal about it, I build every home and business in a way that I can keep an eye on everyone on the lot simultaneously. Nobody sneaks by with nothin' while I'm on duty. Little rat bastards. I do sometimes adjust their pay, just so it can be recalculated to include new badges (although that seems to have relatively very little monetary benefit; skills seem to count more than business badges for some stupid reason). Sounds like YOU need "relevant wages", which makes only relevant skills and badges count.I wasn't bothering with an extra hack because it really doesn't affect me to pay them through the roof to keep them happy. I still make so much money I don't know what to do with it all, other than buy more businesses. Or redecorate the one I'm at for the umpteenth time. I just think it's dumb the way Maxis calculated the wages. Badges should count big time, skills not so much. I mean, really, for the most part - other than Charisma - none of the skills really apply in meaningful ways to employees working at a player-made business. Classic example: Gay bars. There's also another very simple reason: restricting the clientele of a Sim business can actually make it easier to gain more stars faster, due to one factor that differs from real life: In real life, you're not limited to a maximum of N customers at once: Clogging the works with low-yield customers that don't even understand what they're there for simply jams your store with people who stand around and complain as they don't even understand why there's NO FOOD in a clothing store. Even if you don't wish to limit clientbase, the selector also lets you designate business PURPOSE, so sims show up with appropriate motives. Gay bars was one of the examples I used previously to point out why I wouldn't limit customers. When I first started going to the gay club in Ann Arbor, I was going with my best friend, a straight girl. She loved it there. And when I got there, there were plenty of girls, and a surprising number of straight couples (they like it because everyone there is pretty real; beats the trash at most of the other clubs and bars in our area). That said, I do understand what you're saying about the customer limit thing. That does bother me a little, but I can't really think of any way that's affected me except the one time I converted my car dealership to deal exclusively with custom content cars that were priced in the tens of thousands. Suddenly, almost everyone got turned off from every Dazzle, even with the improved sales interactions business perk, and it eventually occurred to me that they were getting turned off because they couldn't afford what I was trying to sell them. So in that way, yes, the hack would help me, but I never really went back to that dealership because I found that it was just too hard to sell super-expensive stuff anyway. Some businesses I have include: bar & grill with a stage and little shopping store; a dance club with an adult-themed store and upstairs entertainment with pinball, arcade, pool and bowling; a gay-themed art store with paintings and sculptures; a full-range car dealership covering from the cheap Maxis car to the ultra-expensive Wonkey's Ford GTO; and a video game store, small, with some toys and stuff too. Each store includes some sort of entertainment to entice the people to use the Bandatron, as well as small money makers like newspaper boxes, vending machines, the electronics kiosk, and whatnot. So I definitely don't want to rush people off my lot. I also include a full range of price ranges on items, so everyone from the poor people to the filthy rich have something to buy at my lot. Now, I know Townies are typically the best people to have because they have bottomless pockets. However, it's still more realistic to try and sell something to someone even if they can't afford it. I've gone drool-shopping for computers in stores before and let the salesman give me his or her spiel even though I knew I couldn't afford it. I don't know, I guess that part just doesn't bother me (and it's pretty easy to reset your customer pool and get new ones to show up if you have to - close and reopen the business, takes two seconds). A final reason should appeal to your control-freak ways: When you lock out playables from a certain business, YOU control their buying habits, rather than having to constantly empty their inventories (At a loss!) of all useless crap they buy for no good reason. Playables are the one group I *do* want to control when it comes to shopping, but right now I have a hack installed from SimsWardrobe that prevents playables from spending their own money, and they don't actually keep the items they buy. Essentially makes them a townie for the purpose of shopping, but they also don't have the clutter afterward. However, the one thing I don't like about that hack is it also includes as part of the package that customers leave immediately after purchasing something. That eliminates potential bandatron sales, and creates a bug with the reporter - he will never give you a best of the best award because he can't stick around after the sale is complete to rate you. So I'm trying to be more selective now, and I'm focusing mainly on creators that have established good repuations for stable, worthwhile mods [+3500 Aspiration] (yes, that was fulfillment of the "WooHoo with JM" Want). More Awesome Than You: Accept no Kewian-based substitutes.:not worthy: And is that "take off helmet when green" thing part of the mod, or at least controllable? I don't want them taking it off if they turned green, 'cuz then I gotta work up asp to get it back on. An excellent idea. I'm glad I thought of it! Helmet retention in the event of ASP-dangerzone will be added to next version.:cough: As it turns out Miss Fat Gwilly One is already in possession of a certain dropoldloves.package and might just sit back and point and laugh (maniacally) until people acknowledge her as female. Since I can not wield my awesome power without doing the hugely embarrassing "release shiny dance", I feel like sitting back and abusing my powers for a while. Grovel brief mortals! I grovel before you, Oh Great Fat Gwilly Person That Is Female. I am not worthy, but I ask you to take pity on this wretch. I await your almighty judgment, Oh Magnificent One. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 October 30, 15:16:29 For those not paying attention, the formerly undiscovered Shiny has been released as a Director's Cut extra.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: JCSpencer on 2007 October 30, 15:18:09 For those not paying attention, the formerly undiscovered Shiny has been released as a Director's Cut extra. Who wasn't paying attention? The bastards! :-X Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: vcline on 2007 October 31, 16:54:28 On a side note: Will someone slightly more awesome than me explain MOAR to me - I see that acronym a lot. Slight flaming (and spanking) allowed, and maybe I might like it. I'll take a stab at this, although I may be wrong. I believe it is part of kitty pidgin, and means "more." Check out LOLcats, aka cat macros - here's an example.http://icanhascheezburger.com/category/moar/ Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2007 October 31, 18:19:35 *begs for Venusy's forgiveness in advance*
On a side note: Will someone slightly more awesome than me explain MOAR to me - I see that acronym a lot. Slight flaming (and spanking) allowed, and maybe I might like it. MOAR is for more as NAO is for now. It's a very emphatic version. MOAR should be visualized as !!!MORE!!!. Perfectly valid use of MOAR: Need MOAR glowing red balls!Quote Still, they never whine or complain or quit or wander off from their assigned tasks, as long as they are overpaid. Then how are you breaking even? Are you setting everything to ridiculously expensive? See, that's something I don't like doing myself. At my public beach (no employees), the lemonade stand is set at cheap to pull the stupid tourists inside the alcove for a heatstroke break, and the ticket taker suggests $96 as average cost, but I set it at $10. Yes, the sim economy is messed up, but when was the last time you paid the equivalent of a cheap kitchen counter for an hour at the beach? At my businesses, I set almost everything to average, with the exception of the lawn ornaments my self-sim's daughters are selling in order to fund their clothing store. Relevant wages makes it so that my employees, all playables with considerable skills, are set at $40/hour at the most (that's for Kyle, a manager). Until level 5 or so, they barely break even, but after that it's free money. Edmund, selling mostly cheap artwork between $30-$500 a pop and a couple of $1000+ sculptures with two gold-level cashiers, and a double-gold level restocker/manager, makes $17,000 a day at level 10. That's fine...he only works there two days a week and gets $3,000 on the off days, and his pile of money goes into the pot to make neighborhood improvements...parks and the like as the alien overlords see fit. As for the convenience store being run by Kennedy's branch of the family, it takes in about $5000 a day (and they work M-F) with all household workers and items set to cheap, because all items are the crappiest versions of those available and he has warehouse discounts maxed.Check out this thread (http://www.moreawesomethanyou.com/smf/index.php/topic,9638.0.html) by Plasticbox on his three neighborhoods. I Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Venusy on 2007 October 31, 19:38:25 *begs for Venusy's forgiveness in advance* To be honest, "MOAR" irritates me more than stupid formatting techniques. It's one of the few pieces of lolcat speak which manage to get out of the medium that they're allowed/accepted in (plus, I can block the lolcats without learning how to edit in Greasemonkey, while filtering "MOAR" would take more effort. I don't choose to block the lolcats anymore, as some of them are genuinely funny, but the majority aren't what I would call laugh out loud material). Same with "lulz", what's wrong with doing something for the laugh/laughs? And I hadn't heard "NAO" before, but I'm adding that to the list.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 November 01, 02:06:20 MOAR is actually portmanteau of "MORE" and "ROAR", and thus of an entirely different class from "LOLcat misspellings". "Lulz" on the other hand, is a term that defines laughs as specifically confined to the context of the Internets, and forms a tighter specification in that the laughing must involve Internets.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: JCSpencer on 2007 November 01, 05:30:21 Ah okay. The only thing I could find pertaining to MOAR was "Mother Of All Retards." It seemed to fit in some cases, but not all.
Then how are you breaking even? Are you setting everything to ridiculously expensive? Oh heck no. I hate doing that too. I usually stick with Average until I'm at 7 or 8 stars, then I bump it up to Above Average. I only use Expensive for 10 star businesses that are supposed to be posh. I've never used ridiculously expensive. However, I have a wide range of goods priced from around §100 to §30,000. I find that everyone can afford something. About three-quarters of my stock is priced at §5,000 and up. I've never really paid close attention to my daily profits, because I'm usually spending it as fast as I make it (house or business renovations mostly, or buying more real estate and fixing that up). I usually stay open for 10-12 hours. My employees are glowing red by that point, so I don't like to push it further. Or I'll send them home and let my Sims keep it going a bit longer (but they're pretty ragged by that point too). It also depends on the type of business. My art gallery brings in about §50k per day when I play it, my car dealership gets close to that, and my club makes about §25k-ish a day. Of course, just like in real life, their are worse days and better days. I've broken §100k in one day with my car dealership (but my Sims were pretty exhausted at the end of that day). I find that the more items you have, the more you make. Not even taking restocking into consideration, the larger the number of items in my store, the more Sims tend to keep browsing and buying. If I only have a dozen items, half of the Sims that show up just end up chatting with each other, and most customers seem to buy only 1 item at a time. If I have 100 items to choose from, most of the customers that come buy something, and a large number of those will buy multiple items. I don't understand why it works that way, but that's what I've noticed. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 November 01, 05:47:30 If you use Macrotastics and BRY, motive maintenance is handled automatically at high efficiency, so no one pees on the floor. Very shiny. Can keep going until you finish the business. 10-12 hours is for wimps. ACCEPT NO KEWIAN-BASED SUBSTITUTES!
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: JCSpencer on 2007 November 01, 06:47:51 Hey that's pretty good, that's 10-12 hours straight... no bathroom, lunch or jackoff breaks. They report to duty and then I send 'em home half a day later. Not bad in that light, methinks.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: kuronue on 2007 November 02, 03:36:01 Hey that's pretty good, that's 10-12 hours straight... no bathroom, lunch or jackoff breaks. They report to duty and then I send 'em home half a day later. Not bad in that light, methinks. The way most people seem to play, the employees report to duty and you send them home a week or so later, still capable of doing work but you're bored by then. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2007 November 02, 18:17:24 ;D Yeah, I just had a sim make it from level 0 to 10 on an off-site biz in the equivalent of three sim days (about a week and a half on the biz lot). Two hirelings. Combination of snapdragons and coffee. Lots and lots of coffee. The biz is great...it's an open-air tent sale, featuring items from a set of high heels to a life-size Viking ship.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 November 04, 12:49:44 As it turns out, I already did this one ages ago in "noretiredjobspam", and to reduce the load and confusion, I'm merging that older hack which had gotten lost from the directory trees into this one, effective immediately.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2007 November 04, 15:24:53 Explains why I wasn't getting that job spam -- I still had 'noretiredjobspam' in my directory. :) Guess I'll take it out now.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: vikitty on 2007 November 23, 03:05:08 Was just on my way in to report the same conflict, but I have remove noretiredjobspam so yay.
Did find this one in a conflict report, though: *** POSSIBLE CONFLICT DETECTED *** File Type: BHAV Procedure Name: CT - Test - Engagement Group ID: 0x7F739728 Instance ID: 0x0000102C Packages Containing This Procedure: \downloads\Mods\Global\MATY Director's Cut (BV)\engagewantfix.package \downloads\Mods\Global\MATY Director's Cut (BV)\wfsanity.package Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 November 23, 03:33:04 Old. The older product has been merged in. Just delete the old one.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: vikitty on 2007 November 23, 04:41:13 Will do. Thanks Pescado. Usually I let the new DC overwrite the old DC when I unzip it, but clearly that doesn't account for stuff that's obselete and should be removed. xD
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 November 24, 04:40:33 Anytime you encounter a conflict in Awesomeware, remove the older file.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Count Four on 2007 November 27, 10:09:20 Does this still not squash the get struck by lightning want for Knowledge? I like sending them out to play amongst the bolts.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 November 27, 10:23:09 Does this still not squash the get struck by lightning want for Knowledge? I like sending them out to play amongst the bolts. That particularly annoying want seems to lack a check tree, so cannot be extinguished trivially.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Count Four on 2007 November 27, 10:59:10 That particularly annoying want seems to lack a check tree, so cannot be extinguished trivially. Strange to find myself saying this about EAxis, but cool. Since they can still want to get fried, I'm grabbing it. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: kutto on 2007 December 09, 22:07:30 I have a couple of knowledge sims that are both in red aspiration. They have a want to max out a skill, yet they both have zero points in all skills. Is this normal behavior?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: dizzy on 2007 December 09, 23:47:18 That's pretty weird, but then Wants never really work quite right. What type of lot/neighborhood are they on? A normal residential?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: kutto on 2007 December 09, 23:53:32 Base hood, normal residential house. Nothing out of the usual.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: dizzy on 2007 December 10, 00:04:37 I find the Wants system tends to need "warming up" (you have to make sims do that stuff for a while, first). They probably just need to gain a few points before the normal wants can kick in.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 December 10, 02:56:27 I have a couple of knowledge sims that are both in red aspiration. They have a want to max out a skill, yet they both have zero points in all skills. Is this normal behavior? Yes, that's normal: Low-aspiration knowledge sims start developing unreasonable long-shot wants like that. As a rule, they need to gain a skillpoint and then reroll to seed the trees properly again.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: NikonSnow on 2007 December 11, 05:41:56 I just had a sim in college roll a want to buy a toy. ??? (There are no children in said household.)
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2007 December 11, 05:45:54 Kick the Cheat! Rent to own!
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Avalikia on 2007 December 31, 23:25:25 Does this squish the toga party and ask to pledge wants of Sims who have joined a Greek House but don't actually live in one? If not, mind adding that?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2008 January 01, 05:59:34 Does this squish the toga party and ask to pledge wants of Sims who have joined a Greek House but don't actually live in one? If not, mind adding that? No, it doesn't, and I'll second the motion to add it if possible. I hate having a student's want slots taken up with those stupid wants. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: cwykes on 2008 January 05, 11:13:12 Back to BV wants....
My frustration with stupid wants on vacation is mainly that I've got a sim rolling massage wants when he already knows it all! Otherwise I suspect the game just doesn't know what wants to roll for a sim on his nth holiday who has done pretty much everything. Hence the default wants people are noticing. The set of holiday wants isn't that big when you think about it. I can only see three ways to go on this one: 1. let them roll their normal wants - i.e. this holiday's gone on long enough & its' time to go home to RL. 2. make friends or flirt with with all the BV townies they've met regardless of aspiration 3. roll the small holiday wants ad nauseum: take pic (again), go on tour (again), build sandcastle, dig for treasure, dine out, buy souvenir/jewellry, hula dance etc. I have a sim staying in the mountain resort campground with no phone who wants to throw a party, max charisma skill, learn a massage (he's already learned them all) and hula dance or go on a tour. The massage certainly shouldn't roll if he's learned them all, but I'm playing Easton West from the TSR challenge so I can't be sure his memories of learning them aren't cheated. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2008 January 06, 12:03:43 My frustration with stupid wants on vacation is mainly that I've got a sim rolling massage wants when he already knows it all! I thought I squished that already, but it turns out that particular check tree is just chock full of bugs, like Pregnant sims ALWAYS having that want available despite it being IMPOSSIBLE, and the fact that they do not reset the counter when searching for the learn tokens. Fixed now.I have a sim staying in the mountain resort campground with no phone who wants to throw a party, max charisma skill, learn a massage (he's already learned them all) and hula dance or go on a tour. Is he even ABLE to throw a party while on vacation? Being on a phoneless campground is not an ironclad obstacle, as you can use your own phone.Does this squish the toga party and ask to pledge wants of Sims who have joined a Greek House but don't actually live in one? If not, mind adding that? Does now.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: cwykes on 2008 January 07, 13:22:37 Being on a phoneless campground is not an ironclad obstacle, as you can use your own phone. Well he can't as he doesn't have a mobile phone and there is of course nowhere to buy one in the vacation lots. He finally got pickpocketed (had to take antiredundancy out to get charlatan appearing) and went home. Challenge finished.Is he even ABLE to throw a party while on vacation? That's the thousand dollar question. Maybe somebody else knows the answer. I'd suspect not, but I'd have to send a sim with a phone on a special fact finding mission to find out and the load times are awful. I'd imagine "no parties on community lots of any kind, but DK about an owned vacation home. Haven't tried one of them. Imagine running a normal party scenario from a vacation in the far east - are all the friends back home going to hop on a plane and fly over, or do they just not show up? Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Aner-Dyfan on 2008 January 07, 14:12:16 It is possible to throw a party at an owned lot, and yes Sims do just seem to fly over for it. Just like my owned businesses have vacation people working at them. I wasn't able to throw a party on a hotel lot using the cell phone, the option didn't come up in the menu.
Where are my ten thousand dollars? Edit: There might have been a problem though with the cell phone, since I tried it after the owned lot as such I might still have been thinking that lot was the 'home' despite me being checked into the hotel. Will update in a couple of mins. Update: Nope doesn't appear to be an option on a hotel lot. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: cwykes on 2008 January 07, 15:31:22 Thanks for the update. Looks like the want just needs stomping on community lots then.
We spent the money on airfares to that party of yours, sorry! ;D Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Berney on 2008 January 09, 23:59:21 I just had a female married Servo get the "Have a Baby" want, with this hack installed. I have all EPs, including BV.
EDIT: Never mind, I realized adoption satisfies the want. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: asoivel on 2008 January 22, 12:03:35 My teens, children and toddlers get blank want and fear slots and I get errors (log attached). Sometimes the problem is fixed when they come back from school and reroll their wants, but that is only temporary. When they reroll their wants in the morning, the slots are blank again. The problem is not limited to one household and or one neighbourhood.
I'm pretty much sure this is caused by wfsanity because I removed all other hacks and custom content but the problem still occurs. I have all expansions up to Seasons (no BV) plus H&M and Teenstyle Stuff. I recently installed Teenstyle, so maybe it is related to that. I've also had two crashes, but I'm not sure they are related. I couldn't reproduce them, so they might be caused by something else entirely. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: GayJohnScarritt on 2008 January 22, 14:02:00 I just installed this hack today, Seasons latest EP also, no H&M, no Teen Style (using Seasons Version, dated Jan. 19) and i'm also getting blank wants/fears for all sims (toddler thru Adult). Error message shows bad gosub tree. I'll add my log just in case.
PS: I'm getting the error msgs when i use the Lot Debugger to Reroll the wants. reroll/Error Msg/Cancell - No effect on wants/fears reroll/Error Msg/Reset - No effect on wants/fears reroll/Error Msg/Delete - at this stage, i usually end up with totally wierd/inappropriate wants. rinse/repeat Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: purplehaze on 2008 January 22, 17:37:56 I too am getting blank wants for my children but no error reports. It is striking every child in every neighborhood. Upon transition to teens the problem resolves itself. Only awesome hacks installed and all updated from the Seasons directory and the Directors Cut (double checked this..my DL folder is very organized). This just started recently (last few weeks). The reroll wants option on the lot debugger does not work either. I also cannot reroll the blank wants via debug mode. All EP's up to Seasons and no stuffit packs. All games patched. This is truly strange.
I guess the next thing I need to do is remove this hack to see if that is the root of the problem. :-\ Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: GayJohnScarritt on 2008 January 23, 08:42:25 New test. Completely empty Downloads folder, only things added were the ffsdebugger and wfsanity (Seasons Versions). Got the error as soon as i entered the lot.
Error attached. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: professorbutters on 2008 January 24, 07:14:08 I did not want to say anything, but I am having the same problem with blank wants and fears slots for children, and it too was not fixable using the Lot Debugger, and it too resolved as soon as I took wfsanity out (and nothing else).
PB Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Emma on 2008 January 24, 07:48:33 Why didn't you want to say anything? Now it is all your fault!
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: GayJohnScarritt on 2008 January 24, 13:43:10 The fix is up for Pre-BV wfsanity. According to Pescado, it was a compatability issue. On three, yell BAAA.
One. Two. Three. <runs quickly out of the room> Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: professorbutters on 2008 January 25, 22:31:07 Why didn't you want to say anything? Now it is all your fault! I know, I know. It's because Pescado fills me with dread. Also, I assumed it was 1) something I did or 2) tight pants. Just installed BV and the new shiny wfsanity. So far, all I'm seeing is fewer Stupid Pet Wants (why do you care if your brother's cat gets a job?) PB Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: purplehaze on 2008 January 26, 06:48:31 Post fix, all my childrens' wants have returned to normal. Bahhhh...frikkin...bahhhh
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2008 January 26, 07:37:49 Just installed BV and the new shiny wfsanity. So far, all I'm seeing is fewer Stupid Pet Wants (why do you care if your brother's cat gets a job?) wfsanity is relatively subtle, it just eliminates all the unsatisfiable low-yield wants and ridiculous crap, so that your sims will then roll up more interesting stuff.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: EsotericPolarBear on 2008 January 29, 17:08:34 Any chance you could look at removing the marriage and engagement wants from the romance aspiration?
It's really bizarre having my sim both want AND fear engagement and marriage :P Especially when I'm on a date and get marriage wants for other sims. :D Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Jelenedra on 2008 January 29, 17:21:13 I LIKE those Wants. It means the Romance sim is ready to "settle down." Although, it would be nice to have a sanity check to see they have a FEAR as well as a WANT. Like, they shouldn't get a Want to get married if they already have a fear. Or something.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: mitchellcjs on 2008 January 29, 17:59:05 I assumed that if they had the want, they were ready to settle down, and the fear was pre-wedding jitters and fear of losing their freedom. Seemed logical and very real-life emulating.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: EsotericPolarBear on 2008 January 29, 21:31:17 So when I get 5 simultaneous marriage wants for 5 different sims, that means...what? I'm ready to collect life insurance? :P
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2008 January 29, 21:59:46 Precisely. You have a black widow on your hands. You could always do a Free Love Cult. Those can be endless drama if you leave jealousy on.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: EsotericPolarBear on 2008 January 30, 03:07:23 hahaha, I had to turn off jealously because of the "20 simultaneous lovers" aspiration. It got old having all the dates at my house because I was afraid to be seen in public after I got up to #5.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2008 January 30, 05:24:30 Free Love isn't dating/having lovers. It's every sim in the house marrying whomever they like, preferably with the others liking the new spouse. It requires tweaking behind-the-scenes with hacks or SimPE. It + ACR + household limit removal hack = absolute chaos. First comes marriage, then comes marriage, then comes baby, and maybe a couple more marriages and babies. Next thing you know, someone's caught someone else making out and the fighting and breaking up explodes while the kids absolutely lose it. Actually, even with jealousy turned off, you're sure to have a couple sims end up hating each other. It's Pescado-level drama.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Charamei on 2008 April 11, 21:08:13 Wolud it be possible to add in a check to prevent Marco Polo wants when there is no swimming pool on the lot and fishing wants when there's no pond? With FT and a bunch of Sims who are growing their own food, the fishing wants in particular are getting obnoxiously intrusive.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2008 April 12, 04:15:12 Answer: If it was, I'd have done it already. Alas, those wants are checktreeless, meaning they refuse to die.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Charamei on 2008 April 12, 15:16:30 Bugger.
Good to know, at least. Baa. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Emma on 2008 April 14, 12:04:57 This may be the totally wrong place to ask this, but it seemed logical to me....do sims get wants to buy the new freetime stuff like the ballet barre, the restorable car, the pottery wheel and the sewing machine? I haven't seen any wants for these items come up yet-and I only buy my sims stuff if they actually want them. All my sims want to buy are bowling alleys, saunas and massage tables. ::)
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2008 April 14, 12:26:50 Yes, they do. Buy wants like those are mostly free ASP, though. Death to Emma.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Emma on 2008 April 14, 13:11:58 Ok, thanks.
What do you mean by free ASP? (I know what ASP is, I just don't understand the free part) Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Kyna on 2008 April 14, 13:14:43 You buy the item, put in the sim's inventory, sell it straight away from the inventory without any ASP loss. You get the ASP and the money back, so it's free ASP.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Emma on 2008 April 14, 13:34:55 Oh-thanks Kyna :D
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2008 April 14, 14:06:03 Most of the sims in my older hoods have so much money by now that buying stupid shit to fill wants is the only way to get rid of some of it. I've had many an elder 'take it with them' when they died. :)
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2008 April 21, 03:00:28 Got a new one -- sim just came back from a Far East vacation, and now she has a want to learn how to make Chirashi! As far as I can tell, it's not possible for sims to learn how to make vacation foods, so this is a really weird one.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2008 April 21, 12:22:56 Most of the sims in my older hoods have so much money by now that buying stupid shit to fill wants is the only way to get rid of some of it. I've had many an elder 'take it with them' when they died. :) Gravegoods is an ancient and honorable tradition, albeit one that may be hard on your filesizes. Consider the practice of purchasing and then erecting gigantic monumental tombs as ownable lots to be kept in the family instead. If it's good enough for the Egyptian Pharoahs, it's good enough for you.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jolrei on 2008 April 21, 14:20:50 Consider the practice of purchasing and then erecting gigantic monumental tombs as ownable lots to be kept in the family instead. If it's good enough for the Egyptian Pharoahs, it's good enough for you. Excellent idea. Bob's Mausoleum and Recreation Centre. Remember your loved ones as you dance, use the bubble blower, play poker, or get that plate of Pineapple Surprise. And who knows, maybe the ghost of Bob will drop by to add an extra surprise to your evening. Implementing. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2008 April 21, 14:41:05 The cemetary (shared pet and traditional) in Prospect Beach is a major attraction. There are around 30 graves, and typically 4-8 ghosts about at night, scaring the piss out of the townies. It's great.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: EsotericPolarBear on 2008 April 21, 21:04:22 See, if the game were more realistic, you could plop down a ticket machine in that cemetary and reach level 10 business in a few hours...
I think we've found at least one way in which Sims are more intelligent than teenagers. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2008 April 22, 10:16:51 On the other hand, sims never learn to stop peeing on themselves. I dunno about you, but I tend to become immensely jaded after seeing something once. I mean, it's a novelty the first time, but after that, it's like "Ah, that shit happens all the time.".
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: EsotericPolarBear on 2008 April 22, 14:49:19 Even before Macrotastics, my sims didn't pee themselves.
Unless they did something stupid like peek in a coffin. [edit] Or get struck by lightning, apparently. :D Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jsalemi on 2008 May 13, 14:24:40 JM,
Been noticing something a little off lately -- sims with the fitness and nature hobbies are getting wants to go jogging or hiking before they're even capable of it. It looks like they're hitting the want when they get to level 2 in the hobby. The wants are of low value, so they're not worth locking in, but they keep rerolling, clogging up a slot. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: professorbutters on 2008 May 13, 18:14:00 See, if the game were more realistic, you could plop down a ticket machine in that cemetary and reach level 10 business in a few hours... I think we've found at least one way in which Sims are more intelligent than teenagers. Actually, I know someone who did that. Purple Bunny created a Memorial Garden ticket business as one of five businesses her Fortune Sim heiress built up. She put out a buffet so customers wouldn't starve, and that was about it. That, and a karaoke machine. It's in Chapter 23 of the Piratical Legacy. PB Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Avalikia on 2008 May 13, 23:01:33 Is that stupid cooking contest want stompable on lots without one?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Kazzandra on 2008 May 13, 23:05:44 Is that stupid cooking contest want stompable on lots without one? Yeah. That and the dance contest want really clogs up a good portion of my Sim's wants. This is especially obnoxious when the Sim has danced maybe twice or had to *gasp* cook its own meal! Suddenly, it thinks it's ready for the big leagues! Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: talysman on 2008 May 14, 18:01:01 I'm even getting useless wants like that pre-FT. Sim paints once, earns 2 Creativity, gets the "Sell a Masterpiece". Which, of course, means he also gets the fear "Sell a Crappy Painting". So, either he can't paint until that fear disappears, or he has to clog up an easel with an unsellable painting until the fear disappears, or he has to eat it and fulfill the fear.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Jack Rudd on 2008 May 14, 18:48:09 I'm even getting useless wants like that pre-FT. Sim paints once, earns 2 Creativity, gets the "Sell a Masterpiece". Which, of course, means he also gets the fear "Sell a Crappy Painting". So, either he can't paint until that fear disappears, or he has to clog up an easel with an unsellable painting until the fear disappears, or he has to eat it and fulfill the fear. Or he can paint and then hang the crappy painting on the wall somewhere.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: talysman on 2008 May 14, 18:58:01 I'm even getting useless wants like that pre-FT. Sim paints once, earns 2 Creativity, gets the "Sell a Masterpiece". Which, of course, means he also gets the fear "Sell a Crappy Painting". So, either he can't paint until that fear disappears, or he has to clog up an easel with an unsellable painting until the fear disappears, or he has to eat it and fulfill the fear. Or he can paint and then hang the crappy painting on the wall somewhere.But this makes me wonder if hanging the painting, then deleting in buy mode, will fulfill the fear. I may have to test that. Even though there's another option that seems obvious now: put it in inventory and give it as a gift. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: seelindarun on 2008 May 14, 19:15:53 If you haven't already, you don't need to test. If you sell a hanging painting off the wall in buy mode, no wants or fears trigger. This prevents you from putting a near-masterpiece on the wall to appreciate, to sell later to fulfill the want, but it also lets you sidestep the fear.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zazazu on 2008 May 14, 20:29:51 I'm even getting useless wants like that pre-FT. Sim paints once, earns 2 Creativity, gets the "Sell a Masterpiece". Which, of course, means he also gets the fear "Sell a Crappy Painting". So, either he can't paint until that fear disappears, or he has to clog up an easel with an unsellable painting until the fear disappears, or he has to eat it and fulfill the fear. Or he can paint and then hang the crappy painting on the wall somewhere.But this makes me wonder if hanging the painting, then deleting in buy mode, will fulfill the fear. I may have to test that. Even though there's another option that seems obvious now: put it in inventory and give it as a gift. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2008 May 15, 14:23:45 Although it is a mystery WHY someone would fear SELLING a crappy painting. I mean, someone wants to BUY crap? SWEET!
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: jolrei on 2008 May 15, 14:44:52 Although it is a mystery WHY someone would fear SELLING a crappy painting. I mean, someone wants to BUY crap? SWEET! This has sustained garage sales, and indeed most economies, since ancient times. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: BastDawn on 2008 May 17, 06:09:42 I think the disappointment is for spending many hours working on something that sold for a pittance. If your artistic efforts are worth less than minimum wage, it's kind of disheartening.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2008 May 17, 09:00:17 But wouldn't getting ANYTHING for it be better than getting NOTHING? If I could get someone to pay ANYTHING for my attempts at "art", that'd be awesome. :P
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Kazzandra on 2008 May 17, 16:31:42 If your artistic efforts are worth less than minimum wage, it's kind of disheartening. Yet highly realistic. :-[ Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: celendis on 2008 May 18, 09:45:17 Wolud it be possible to add in a check to prevent Marco Polo wants when there is no swimming pool on the lot and fishing wants when there's no pond? With FT and a bunch of Sims who are growing their own food, the fishing wants in particular are getting obnoxiously intrusive. Answer: If it was, I'd have done it already. Alas, those wants are checktreeless, meaning they refuse to die. Would it be possible to burninate the Marco Polo want out of existence? Although that might be out of scope for this hack, I am sick of it clogging all of my sims wants. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2008 May 18, 12:39:10 Possible? Yes. Feasible as a mod, no. Checktreelist wants respond only to core file tampering. And yes, Marco Polo pisses me the hell off. So I have, in fact, burninated in my game, because I am not afraid to resort to extreme measures. But it is unsuitable as a mod.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: celendis on 2008 May 18, 14:06:42 Hmm... This would involve burnination on a level only Marco Polo would instill in me. Could you give a hint on where to burninate it?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2008 May 18, 17:51:47 If you really want to do this, you have to edit %FT%/TSDATA/RES/WANTS/Wants.package.
Modify instance "0xB24D1061" to make Check Tree say "CT - Test - Go Swimming" instead of being blank. Then it will run the swimming check tree and disallow this action if the swim want is similarly disallowed by wfsanity. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: celendis on 2008 May 18, 20:22:02 That's what backups are for. :) Thanks, pes.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: seelindarun on 2008 May 18, 20:55:29 If you really want to do this, you have to edit %FT%/TSDATA/RES/WANTS/Wants.package. Could you not distribute this modified package, as test, or a special warning!-high-voltage-edition DC? What could be the consequences of this, and is it any worse than clean templates? Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: celendis on 2008 May 19, 04:39:05 The consequence is that you are modifying the base game files, rather than something in your My Documents folder. It could result in death, or whatever. Is it worse than modifying the neighborhoods? I think they're on par with each other. However, the change is easy to do in SimPE, since Pescado gave specifics on what to change.
I have learned much by looking at this file, and will explore the other files to see if I could possibly be cool enough to make my own mods. Likely not, since I am less awesome than most. Heck, anything without a check tree test, I am considering burninating into having a test. 'Course, I will destroy my game, I am sure. Thus: Backups. [adds burninate to browser dictionary] Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2008 May 19, 08:53:54 Could you not distribute this modified package, as test, or a special warning!-high-voltage-edition DC? What could be the consequences of this, and is it any worse than clean templates? The file can't be distributed because it would be entangled with the modifications I've made for personal-use-only. Unlike regular hacks, want entries refuse to respond to any form of simple override and thus cannot be distributed as a standalone package that you can slide into a directory and forget about: You have to either take ALL of the modifications I've performed or none of them.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Magicmoon on 2008 November 08, 05:22:13 My Sims who miss college receive the 'Uneducated' memory, but they still roll up the fear of 'Being Uneducated", some of them every single day of their life.
Can this be stopped? You would think that having the memory would stop the fear from being rolled again. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: humanafterall on 2009 February 16, 19:22:48 Yes, yes, Y-E-S!
Okay. So if I take out Jeff's hack, will the W&F's balance out? I mean every sim wants a pet. I don't think every aspiration type and personality should want one. I know I could just not let them get a pet, but I play my game solely based on the sims wants. Ditto, I just removed No Pet Obsession and I just downloaded this, but I have the same concern. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Emma on 2009 February 16, 22:12:22 Hardly any of my sims want pets now, usually just kids and really nice sims. ;)
Pescado, did you ever do that tuning on the Greek House want? I still have the same problem, no-one wants to join one! Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2009 February 16, 23:56:50 I've seen the want happen. It is not, however, a very common want. It has particularly esoteric trigger conditions that one does not normally encounter in "Advanced" playstyles.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Exiled on 2009 February 18, 05:46:54 *** POSSIBLE CONFLICT DETECTED ***
File Type: BHAV Procedure Name: CT - Test - Have Child Group ID: 0x7F739728 Instance ID: 0x0000113A Packages Containing This Procedure: \downloads\maty\wfsanity.package \downloads\twojeffs\Havechildnotadopt.package Conflict detected. The have child not adopt hack came from Simbology (http://www.simbology.com/smf/index.php?topic=14.0). Did a search for "have child" and came up with no meaningful hits. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Emma on 2009 February 18, 08:06:40 Exiled, I use both those hacks with no problems.
Pescado, yeah-but without your hack in every YA and his mom wants to join a greek house. [edit] Previous discussion and your answer. (http://www.moreawesomethanyou.com/smf/index.php/topic,13838.msg395327.html#msg395327) Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2009 February 18, 11:28:02 I have looked, but don't see anything wrong. The check works as follows:
1. Sim must be in college (Standard) 2. Sim must not already be in a greek house. (Standard) 3. A Greek house must be present in the present Uni. Everything appears to be in order and I have seen the want appear in my game, so I am not certain why it is not appearing for you. Death to EMMA! Conflict detected. The have child not adopt hack came from Simbology (http://www.simbology.com/smf/index.php?topic=14.0). Did a search for "have child" and came up with no meaningful hits. Harmless. The behavior you wish should occur just fine with the load order you choose, although you will override a minor component of wfsanity.Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: phyllis_p on 2009 February 18, 17:29:36 Hmm. Come to think of it, none of my Uni kids have been wanting to join Greek houses since I started this new neighborhood -- installed wants & fears sanity right before starting the neighborhood, and I've put something like 15 YAs through Uni so far. It hadn't dawned on me because I don't let my kids join Greek houses anyway. My popularity Sims, in particular, always wanted to join, but ... nope, not now.
ETA: It's La Fiesta Tech, which has two active Greek Houses. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Jelenedra on 2009 February 18, 17:34:18 I have looked, but don't see anything wrong. The check works as follows: 1. Sim must be in college (Standard) 2. Sim must not already be in a greek house. (Standard) 3. A Greek house must be present in the present Uni. Everything appears to be in order and I have seen the want appear in my game, so I am not certain why it is not appearing for you. Death to EMMA! Is this the same way that shift + clicking the newspaper was a fault of tight pants, not noagediscrimination? (even though a month later, it turned out to be some random noagediscrimination error caused by Stuff Packs?) Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Emma on 2009 February 18, 17:59:53 ALL PESCADOS SUCK!
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zarifeke on 2009 February 19, 09:41:13 So I'm having a strange problem and error with a vampire sim of mine after she gets out of her coffin and her wants/fears re-roll. I get an error (attached) and whether I cancel, reset, or delete doesn't seem to make a difference. One of her fears is completely blank (nothing appears when I hover over it), one is a fear of being hit by hail, and the other is a fear of "sim is chased by Kelly". It seems to be a pet oriented fear but it sounds kinda strange to me, because Kelly is her WIFE. Not a pet. I tried all manner of rerolling and each time this same error would pop up.
So I tried fiddling with my hacks a bit. Took them all out and she rolled fears of her kids being turned into vampires and another one, and no errors. I then specifically tried taking out wfsanity; no error, no messed up fears. I took them all out except for wfsanity; error and blank fear is back! Naturally I did a ton of searches on blank wants/fears, but most of the posts seemed to only be about blank wants. I haven't seen much on fears being blank. I'm posting in this thread cuz it seems to be related to wfsanity possibly? Or it's just an underlying problem that wfsanity seems to be showing? Possibly related info: The blank wants/fears searches made me start looking at dangling SWAFs and whatnot in SimPE. Ummm, my neighborhood seems to have 832 SDSCs, and 1256 SWAFs. The neighborhood in question is Belladonna Cove and I'm not sure why that number seems to be so high O.o I haven't been playing it all that much and I'm 99% sure I haven't done anything dumb like anything involving an occupied lot/delete a sim in the sim bin/etc. On the other hand, the sim throwing the error has had two kids, and neither of them seemed to be having any problems associated with inheriting dangling SWAFs. So I dunno how big of a deal that number of SWAFs is or not. I have all EPs and no stuff packs except for whatever one comes in Sims 2 Double Deluxe. Edit: It would REALLY help if I actually attached the friggin' log I mentioned earlier. Oops! :-[ Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2009 February 19, 12:18:37 Should be fixed now.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Zarifeke on 2009 February 19, 18:32:05 Huzzah, it is indeed! She woke up just fine now with no errors.
Thank you! ;D Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: rufio on 2009 May 09, 22:26:01 I have an adult sim who drank an entire bottle of elixer (and is thus an adult long past the time he should have aged to elder) who keeps rolling the want to retire. The option to retire is not, in fact, available. Could this be fixed?
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: Emma on 2009 May 10, 05:56:40 I've had that want when family sims, who are still adult, become grandparents.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: rufio on 2009 May 10, 06:35:01 Yes, he is a family sim and did just recently become a grandparent, so that's probably it. It's still annoying though, since he still has about half of his adulthood left to live thanks to elixer.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: rufio on 2010 February 02, 17:29:05 Huh, it's a double-post.
I just wanted to ask here, since this mod is related - is it possible to prevent servos from wanting to sit in the hot tub? I looked, but there doesn't seem to be an appropriate CT - TEST BHAV, or at least not anywhere that I can find, and since you didn't fix it, it makes me think it doesn't exist. Is there a way to create one? Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2010 February 03, 02:54:48 Err...maybe? I'll look into it.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: rufio on 2010 February 03, 03:05:50 Sorry, I don't mean to come begging you for more hacks. I would do it myself, but I have no idea how to specify that BHAV X checks whether want Y is allowed to roll.
Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: InsanePsychoRabbit on 2010 February 05, 21:25:23 Excuse me for going off topic.
Possibly related info: The blank wants/fears searches made me start looking at dangling SWAFs and whatnot in SimPE. Ummm, my neighborhood seems to have 832 SDSCs, and 1256 SWAFs. The neighborhood in question is Belladonna Cove and I'm not sure why that number seems to be so high O.o I haven't been playing it all that much and I'm 99% sure I haven't done anything dumb like anything involving an occupied lot/delete a sim in the sim bin/etc. Let me confirm for you that it's not your fault. Your post inspired me to go through the EAxis 'hoods looking for dangling SWAFs. I opened up a totally untouched Belladonna Cove and it had around 200 sims but nearly four times that many SWAFs. All the other EAxis 'hoods I've inspected so far are full of dangling SWAFs, but none to this degree. Title: Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition Post by: J. M. Pescado on 2010 February 06, 04:05:11 SWAFs without a matching SDSC should be deleted.
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