More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: veilchen on 2007 April 29, 00:32:41



Title: Plantsim thingie
Post by: veilchen on 2007 April 29, 00:32:41
My Plantsims can't be interacted with for some reason. When they are the active sim, I can direct them to do stuff, but when the 'normal' sim is active, the prompts drop out of queue right away. No one can interact with them, but they can with everyone else. Is there a mod conflict or something? I searched (rather interesting facts about the temperature, by the way JM). I also gathered all my courage and searched the BBS, but no luck there either. Oh, I'm playing the Riverbottom (or something like that) neighborhood, and the Plantsims I'm talking about are the Premade woman and her spawn (daughter).


Title: Re: Plantsim thingie
Post by: starrling on 2007 April 29, 00:43:57
Just an FYI - Riverbottom is scary-buggy as is the Eaxis-made family Ottabottom or whatever.  I played for a few minutes and then backed away very slowly (and no one got hurt).   


Title: Re: Plantsim thingie
Post by: veilchen on 2007 April 29, 00:49:01
Okay, backing away. Thanks Star.


Title: Re: Plantsim thingie
Post by: phyllis_p on 2007 April 29, 02:27:46
I've played Riverblossom Hills into the next generation and haven't experienced any problems (other than the bin-pregnancy problem with the Ottomas family, but that's no big deal -- the problem of dissociated/substituted male parents of children whose mother has been placed in the bin while pregnant has apparently been around from day 1).  Never had any problem with Rose Greenman or her spawn, Daisy.  Jason Greenman eventually became a plant sim as well and had his own spawn.  I've never experienced the problem you describe (or any other problem) with them.

I don't know if that helps, but I didn't want you laboring under the misconception that there is something inherently wrong with the neighborhood.


Title: Re: Plantsim thingie
Post by: veilchen on 2007 April 29, 04:11:50
Well hello there Phyllis, nice to see you.

 But you see, if there is something that can go wrong, it will. Especially with my old machine. I have all kinds of odd things happening already, so if there is the potential for something to go kaplong (or kaputt) it most likely will. Take for instance the house I was enlarging for a growing family. Lo and behold, the wall building tool got stuck, and is visible even in live mode. Kind of funny actually, but I'll now do the usual things I do in cases like this. Leave the lot and come back, if that doesn't work, move the family (I hope not, I like the house I made, for once), if that doesn't work search the web-sites (sigh, I hope I don't have to do that, it's rassafracking tedious.)

Well, you get the picture. Maybe if I save up for a separate hard-drive and put my games on that, I should be able to play it on the computer from a separate drive. I think. Maybe. Possibly. Oh well, I guess I should take some things off at any rate. Oblivion, Neverwinter Nights (not the new one - my daughter's and my computer combined woiuldn't match the minimun requirements for the newest NWN), and TS2 is probably too much for my computer grampa. (Or would that be grampa computer?)


Title: Re: Plantsim thingie
Post by: phyllis_p on 2007 April 29, 12:29:32
Oblivion, Neverwinter Nights (not the new one - my daughter's and my computer combined woiuldn't match the minimun requirements for the newest NWN), and TS2 is probably too much for my computer grampa. (Or would that be grampa computer?)

I think computers are like musical instruments: if we develop a relationship of sufficient intimacy, they tell us their gender.  (I have a harp, and she's definitely female. Yes, I've met male harps).

 ;D

Nice to see you, too!  Good luck with your woes.

ETA: I don't know if it's important to you, but I thought I'd mention that the Ottomas family and their pregnancy are in the bin for every neighborhood now, thanks to Seasons.


Title: Re: Plantsim thingie
Post by: veilchen on 2007 April 29, 15:14:28
Thanks Phyllis. And thanks for the warning with the pregnant family too.

Anyway, it's not the neighborhood, its the plantsim. I created a sim, moved her into a house in a custom neighborhood, and turned her into a plantsim. Same results. No one can interact with her, the command flickers briefly in queue and then its gone. The plumbob above her head flickers on and off as well. She can interact just fine. Before I go through the tedium of taking all my DL's out and putting them back in piece by piece, does anyone have a suggestion? It would take me ages, the game loads in a snappy 10 minutes, and needs about that amount of time to shut down, ya know.


Title: Re: Plantsim thingie
Post by: starrling on 2007 April 30, 00:09:09
Where are our Awesome Ones with their 2 cents on this subject? 


Title: Re: Plantsim thingie
Post by: veilchen on 2007 April 30, 00:36:24
 :D Yeah, I got 'em stumped. I'm so proud of myself. I'll just not play plantsims. I don't have a spare week or two to mess with downloads out-downloads back in. I guess I would've been better off with a cup of coffee ;)

.........who said that?!?


Title: Re: Plantsim thingie
Post by: rohina on 2007 April 30, 05:36:08
I had the can't be interacted with problem with a regular sim; deleting her didn't help, but she was eventually cured by the whole family being moved in and out of her lot.


Title: Re: Plantsim thingie
Post by: KatEnigma on 2007 April 30, 07:10:41
Have you checked to make sure you have the latest versions of any hacks?  Some of them have been updated multiple times since being "cleared" for Seasons.

I was having problems with Rose Greenman erroring every time she came onto someone else's lot- she was fine on her own lot, but no one else's. But last week, it suddenly stopped, and I realized while responding to a thread in Oops.. that I'd ended up updating all my hacks last week because I'd accidentally deleted something, and when I went to redownload it, I noticed something else had a newer date, so I redownloaded them all... Since that's the only thing I changed, either the game spontaneously fixed itself, or an updated hack did.  You might get lucky too.  :)


Title: Re: Plantsim thingie
Post by: J. M. Pescado on 2007 April 30, 09:09:11
A lot of early items are shoved out the door based on hasty diffscanning, because if we DON'T, people bitch loudly, and we can't even launch our game without them all hastily fixed at all. You get to crash-test them. Always update the latest shinies, especially at More Awesome Than You. Other sites may be lazy and not update frequently if at all, but we...are MORE AWESOME THAN YOU!


Title: Re: Plantsim thingie
Post by: KatEnigma on 2007 April 30, 18:54:26
A lot of early items are shoved out the door based on hasty diffscanning, because if we DON'T, people bitch loudly, and we can't even launch our game without them all hastily fixed at all. You get to crash-test them. Always update the latest shinies, especially at More Awesome Than You. Other sites may be lazy and not update frequently if at all, but we...are MORE AWESOME THAN YOU!

No complaints here; I know the routine, I just forget to watch for the updates. I figure that most people don't know to check back, at all.  I don't know what was borked or what fixed it, I'm just glad to get rid of the annoying error.  :)


Title: Re: Plantsim thingie
Post by: jsalemi on 2007 April 30, 20:02:37
Guess there should be a new 'rule' in the MATY FAQ -- if you use the hacks here, make it a point to check back at least once a week for updates. :)


Title: Re: Plantsim thingie
Post by: starrling on 2007 April 30, 20:08:24
Ha!  Optimist.  :P
I have mine on daily check.  Although some days I forget (and invariably there are a bazillion updates if I do).


Title: Re: Plantsim thingie
Post by: chintznibbles on 2007 May 02, 05:20:34
Actually, I think I'm having this problem too.  Do they throw constant errors with debug mode on?  Because that's what Rose and her delightful little clonespawn* do in my game.

*What, do you think that Darren or whatever his name is pollinated her or something?  It's gotta be mostly clonelike if not all the way. :p

I'm in the process of flogging my hack directory of all old, stupid, and especially Non-Awesome crap.  I don't expect to find an exact culprit, but maybe I will.


Title: Re: Plantsim thingie
Post by: phyllis_p on 2007 May 02, 14:51:57
*What, do you think that Darren or whatever his name is pollinated her or something?  It's gotta be mostly clonelike if not all the way. :p


Someone/thing is pollinating the plant-spawn -- they are not clones.  I've had two in my game so far -- Daisy Greenman, and the spawn of Jason Greenman after he became a plant-Sim.  Daisy and her, um .. step-brother? .. both have pointy ears, which neither Rose nor Jason have, and possess otherfacial features different from their in-game plant parent.


Title: Re: Plantsim thingie
Post by: J. M. Pescado on 2007 May 02, 15:29:40
Plantspawn are pollinated from the "Ideal Plantsim", a buttugly mofo that does not appear on the fambly tree, much like the Pollination tech didn't around NL-ish, before they apparently hacked a special exemption for weirdo NPCs.


Title: Re: Plantsim thingie
Post by: Zazazu on 2007 May 02, 15:56:23
Plantspawn are pollinated from the "Ideal Plantsim", a buttugly mofo that does not appear on the fambly tree, much like the Pollination tech didn't around NL-ish, before they apparently hacked a special exemption for weirdo NPCs.
Oh, great. Looks like I'll be waiting until someone's hacked some IP replacements to go with my PT replacements before spawning some spore-babies. I'm having a run of ugly kids as it is. Bad genetic splicing, bad!


Title: Re: Plantsim thingie
Post by: jrd on 2007 May 02, 16:21:03
Already at MTS2.

http://www.modthesims2.com/showthread.php?t=230572&goto=newpost


Title: Re: Plantsim thingie
Post by: phyllis_p on 2007 May 02, 16:27:37
Already at MTS2.

http://www.modthesims2.com/showthread.php?t=230572&goto=newpost

Aww. I think the Ideal Plant-guy is nice-looking! Given a choice, I'd opt out on the pointy ears, but I like the rest of him  :D


Title: Re: Plantsim thingie
Post by: jrd on 2007 May 02, 16:32:41
The replacement offered there is atrocious, true. But this is a simple template to base your own replacement on.


Title: Re: Plantsim thingie
Post by: phyllis_p on 2007 May 02, 16:39:50
The replacement offered there is atrocious, true. But this is a simple template to base your own replacement on.

Oh, I was commenting on the original guy (whom J.M. dubbed buttugly) , not the replacement.  I think the original is very nice!  I, um  ... didn't want to say anything aboutthe replacement, lest I hurt the creator's feelings (wherever the creator may be).  I'll leave it with saying that the replacement is not to my taste, but nice work.  :D


Title: Re: Plantsim thingie
Post by: Annan on 2007 May 02, 17:19:05
Apropos the Ideal Plantsim-thingy, I was wondering something. If the IP doesn't show up in the fambly tree, making it possible to pollinate a pollenspawn with the IP, thus diluting the sim-genes in that fambly, wouldn't that eventually lead to the plantbabies being clones of the IP?


Title: Re: Plantsim thingie
Post by: Zazazu on 2007 May 02, 18:17:31
If you take half of half ad infinitum, you never have 100% of anything, but yeah...it would be possible to have, say 99.99% of the genetic material be from the IP.

I actually like the replacement, but why brown eyes? I'd use green for more variety in spawn as well as the fact that green just makes sense.


Title: Re: Plantsim thingie
Post by: Annan on 2007 May 02, 18:36:59
If you take half of half ad infinitum, you never have 100% of anything, but yeah...it would be possible to have, say 99.99% of the genetic material be from the IP.

Well, I like to work with nice even numbers, so I'd round it off to 100%. ;)