More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: kemowery on 2007 April 12, 00:11:44



Title: Servo and alien mods?
Post by: kemowery on 2007 April 12, 00:11:44
I've been playing a lot recently since Seasons came out (and since it beats studying).

I thought of two things that would make the game more fun (for me).

1. Make Servos stop autonomously serving food.  I keep my sims fed plenty well without constantly having pies, cakes, and lobster prepared for them at random.  Just clean the house, train the pets, and provide a father figure to the kids, please. 

2. I'd like for the chance to be abducted by aliens to rise based on the sim.  Keep the baseline chance, but then add a percent or half a percent for each unusual "type"--vampire, zombie, werewolf, plantsim, servo--and for each skill that's maxed out.  I figure the aliens would be more interested in unusual specimens.

Are there any mods like these out there?


Title: Re: Servo and alien mods?
Post by: notveryawesome on 2007 April 12, 00:57:37
I can't help you with the second one, but Squinge at insimenator.net has a 'no autonomous cooking' hack, and there are numerous 'no servo chores' hacks floating around (I think there's even one here at MATY). If you choose a 'no servo chores' hack, but still want the servo to clean, you can use Macrotastics, which is found on this site.


Title: Re: Servo and alien mods?
Post by: kemowery on 2007 April 12, 14:08:53
Cool, thanks.

As long as I've got a thread, is there also a mod out there to make is easier to get nibbled by the LOTP?  I've got a sim who wants to be a werewolf, and he's built up a 100/100 relationship with the LOTP (the Prima guide says you need a "substantial" relationship, but gives no numbers), but if I leave them to their own devices all they'll do all night is play razzle.  I've got the mod that makes a lycanthropy potion an aspiration reward, but I'd like to be able to make a werewolf properly.


Title: Re: Servo and alien mods?
Post by: floopyboo on 2007 April 12, 15:38:21
When the wolf comes. ignore it. it'll nibble when it wants attention. (it's a wolf interaction, not a pc-controlled one)


Title: Re: Servo and alien mods?
Post by: kemowery on 2007 April 12, 18:01:31
When the wolf comes. ignore it. it'll nibble when it wants attention. (it's a wolf interaction, not a pc-controlled one)

Should I greet it first, or ignore it totally?


Title: Re: Servo and alien mods?
Post by: Zazazu on 2007 April 12, 18:22:22
When the wolf comes. ignore it. it'll nibble when it wants attention. (it's a wolf interaction, not a pc-controlled one)

Should I greet it first, or ignore it totally?
Greet it. I'd turn off autonomy on your sims as well to provide maximum nibbly opportunities.


Title: Re: Servo and alien mods?
Post by: Tamha on 2007 April 12, 21:51:45
Do you know if Greet -> Procrastinate would work? Or would that stomp the NPC action towards the sim?


Title: Re: Servo and alien mods?
Post by: breyerii on 2007 April 13, 00:19:35
there are numerous 'no servo chores' hacks floating around (I think there's even one here at MATY).

A direct link (http://www.moreawesomethanyou.com/ffs/seasons/hacks/noservochores.zip).


Title: Re: Servo and alien mods?
Post by: kemowery on 2007 April 13, 16:26:12
Okay . . . for getting nibbled, I've locked the doors to pets so that the LOTP can't go into the house, gotten rid of the chew toy I had to keep him from destroying my stuff after I greeted him, and now it's just a matter of waiting for him to get bored and bite my sim, I guess.  Hopefully he'll do it before the sim dies of old age.


Also, thanks, Breyerii for the link.


Title: Re: Servo and alien mods?
Post by: floopyboo on 2007 April 13, 16:30:45
you know that weres age, right?

Anyway, it depends on how much wolfyboy likes your sim, not the other way around. but yeah, sounds like you've got it sorted. boa sorte!


Title: Re: Servo and alien mods?
Post by: kemowery on 2007 April 14, 01:27:10
Yeah, I know that weres age.  (Do they come back as werewolf ghosts?)  If I wanted to keep him from dying, I'd have his cousin vamp him.  Since being a werewolf tanked his grouchy/nice trait (and his wife was no prize on that front, either), I might bring them back as zombies, just to have some around the neighborhood.  Since none of my sims ever die accidentally*, I'm usually pretty sick of playing them by the time they die.

* I am making this absolute statement in the hope that fate will prove me wrong.