Title: Category list (EP6)
Post by: dizzy on 2007 March 27, 09:18:04
The following is a list of categories which can be used to roughly identify an object. This is a work in progress, so please let me know if you have more information. Category 1 (BCON 0x106):
0x00 - 0x01 Phone base/booth 0x02 NPC/Taxi car 0x03 Carpool car 0x04 Bed/coffin 0x05 Toilet/urinal 0x06 Shower 0x07 Bath/tub 0x08 Column 0x09 Straight stair (lead) 0x0A Television 0x0B Message 0x0C Social 0x0D Dining chair/booth 0x0E Living chair 0x0F Lounge chair 0x10 Recliner chair 0x11 Sofa/couch/sectional 0x12 Counter 0x13 Modular stair 0x14 Book case 0x15 Video game CD (BUS/SC4/SSX3) 0x16 Window 0x17 Lamp 0x18 Fridge 0x19 Idle 0x1A Door 0x1B Toy 0x1C Sink 0x1D TV channel 0x1E Computer 0x1F Barstool 0x20 Job data adult 0x21 Coffee table 0x22 End table 0x23 Dining table 0x24 Food 0x25 Food dish 0x26 Shower tub 0x27 Handset 0x28 Food menu 0x29 Phone call/age controller 0x2A Trash compactor 0x2B Chess 0x2C Cash register 0x2D Kiosk rack item 0x2E Job data teen/elder 0x2F ? 0x30 Emitter/Thought about icon 0x31 Grandfather clock 0x32 Stereo/DJ booth 0x33 Desk 0x34 Clothing booth 0x35 Flowers 0x36 ? 0x37 Puddle 0x38 Dresser 0x39 Personality 0x3A Stove 0x3B Mirror 0x3C Bar 0x3D Hottub 0x3E Grill 0x3F Microwave 0x40 Toaster oven 0x41 Food processor 0x42 ? 0x43 Coffee machine 0x44 Espresso machine 0x45 Fire 0x46 Trashcan/trash pile 0x47 Dishwasher 0x48 Armoire 0x49 ? 0x4A Jewelry rack 0x4B Pool ladder 0x4C High chair 0x4D Diving board 0x4E Food container 0x4F Route behavior 0x50 Ashes 0x51 Straight stair (non-lead) 0x52 Tree 0x53 Shrub 0x54 Thought about object/death 0x55 Reserve tile 0x56 Social plugin 0x57 Urn stone 0x58 Fireplace 0x59 Pinball machine 0x5A Video game globals 0x5B Magazine rack item 0x5C Magazine 0x5D Aquarium 0x5E Telescope 0x5F Motive helper 0x60 Piano 0x61 Uni major 0x62 Memory 0x63 Homework Uni 0x64 Fountain 0x65 Ceiling sprinkler 0x66 Stuffed animal 0x67 Ownable car 0x68 Driveway 0x69 Poker table 0x6A Assigned job 0x6B Garage door 0x6C Rug 0x6D Dance floor/Rug tile 0x6E Small dresser 0x6F Small armoire 0x70 Robot 0x71 Robot base 0x72 Dining menu 0x73 Toy box 0x74 Fun Band-A-Tron 0x75 Radio station 0x76 Elevator 0x77 Craft object 0x78 Dining podium 0x79 Token 0x7A Display 0x7B Display tray 0x7C Raw fish/garden produce/fruit 0x7D Sauna
Category 2 (BCON 0x16C):
0x00 Party call 0x01 Work call 0x02 Incoming call 0x03 Vacation call 0x04 Business call 0x05 Pet runaway call 0x06 Pet work call 0x07 Register breed call 0x08 Delivery call 0x09 Taxi call 0x0A Hotel call 0x0B ? 0x0C College call 0x0D Ownable lot call 0x0E Outgoing/scenario/crank call 0x0F Service call 0x10 Emergency call 0x11 Phone call manager/pet runaway 0x12 Job data owned business 0x13 Bay window 0x14 ? 0x15 Commanded learned behavior 0x16 Unlockable learned behavior 0x17 Non-social learned behavior 0x18 Social learned behavior 0x19 Accessory 0x1A Non-command learned behavior 0x1B Job data pet 0x1C Dirt pile 0x1D Litter box 0x1E Contained pet 0x1F Pet bed basket 0x20 Pet house 0x21 Pet toy 0x22 Pet food dish 0x23 Display pet 0x24 Hot chocolate maker 0x25 Garden plant 0x26 Compost bin 0x27 Garden plot 0x28 Pool slide 0x29 Garden sprinkler 0x2A Raw boot 0x2B ? 0x2C Orchard tree 0x2D Leaf pile 0x2E Rink 0x2F Plant 0x30 Flamingo/Painting/Sculpture (since EP5) 0x31 Wedding arch (since EP6) 0x32 Massage table 0x33 Hammock 0x34 Mahjong table 0x35 Hotel desk 0x36 Pirate ship 0x37 Hotel door 0x38 Food stand 0x39 Walk sign 0x3A Vacation snapshot/photo album 0x3B Souvenir Rack 0x3C Beach collectible (clam/glass/conch/starfish) 0x3D Tea table 0x3E Hot spring 0x3F Campfire
***
Note that categories are sometimes taken from the object's definition "Selector Category" (0x4B) and that categories are not always stored into the object's data "category" (0x3B).
Title: Re: Category list
Post by: jfade on 2007 March 27, 12:46:44
Interesting that there's two sets of categories... How does one differentiate between the two? Like if I wanted to use Set to Next to a garden plant and I use the value 25, how does it know that I mean garden plant and not Food dish? (I've not actually used set to next with categories yet, but I plan to for one of the hacks I'm currently working on, so I'm just wanting to know now before I run into issues later. :P )
Title: Re: Category list
Post by: J. M. Pescado on 2007 March 27, 12:48:08
They're constant sets, not integer values. One is 1A XX 43, the other is 1A XX D6. YOU don't personally need to know what they are, other than the caveat that higher values are undefined in previous expansions, so do an engine test before using higher values.
Title: Re: Category list
Post by: jfade on 2007 March 27, 13:05:02
Ah, OK, that makes much more sense then. Thanks for the info. :)
Title: Re: Category list (EP6)
Post by: dizzy on 2007 October 13, 18:28:03
Updated for BV. ;D
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