Title: Changing the season on a lot Post by: AllenABQ on 2007 March 21, 19:25:19 Probably already covered somewhere but I've been hunting around with no luck.
Is there a cheat or hack yet to advance the season on a lot? I'm tired of moving my families into a new house and they are magically transported to the "last day of summer". >:( Title: Re: Changing the season on a lot Post by: Venusy on 2007 March 21, 19:35:03 Have you tried the weather machine aspiration reward?
Title: Re: Changing the season on a lot Post by: SaraMK on 2007 March 21, 19:43:13 What is with the last day of summer, anyway? Why not start with the last day of whatever season is at the end of the cycle, or better yet with the first day of a season, so that the seasons can start counting down from the top of the little seasons indicator? It annoys me.
Title: Re: Changing the season on a lot Post by: Tina G on 2007 March 21, 19:43:44 There's one here : http://www.simwardrobe.com/ It's working great for me so far. It's under 'other' objects.
Title: Re: Changing the season on a lot Post by: phyllis_p on 2007 March 21, 19:58:09 I use the aspiration reward weather machine for that purpose -- I like to keep some continuity in the time line. It's good for up to five uses. I was told you need to be in the gold or platinum to avoid bad results (like fireballs from the heavens), but I can't attest to that as I've (coincidentally) only ever used it with gold/platinum Sims.
Title: Re: Changing the season on a lot Post by: jsalemi on 2007 March 21, 20:01:06 And that 'last day of summer' thing seems to be only if you leave the seasons at the default setting. I changed Pleasantview to be in winter first, and every lot is in the first day of winter when I go into it the first time.
Interestingly, I left the university set at the default (last day of summer) so that it'll be autumn to get the boost. But I moved two new students out during winter and into empty dorms, and they were both in winter, not summer/fall as they should have been. I'll have to see if that carries over to students already at uni (I didn't get a chance to play them last night). Title: Re: Changing the season on a lot Post by: AllenABQ on 2007 March 21, 20:03:15 Have you tried the weather machine aspiration reward? Yes, it doesn't provide the kind of fine-grained control that I'm after. It also wastes 7000 aspiration points and takes up a lot of space. I use Pescado's lot synchronizer and would prefer something with similar functionality so that I can coordinate all my households having the same seasons schedule for each. Which means if a family leaves a lot where it was the third day of fall, I can move them into another lot and change the season to the third day of fall. There's one here : http://www.simwardrobe.com/ It's working great for me so far. It's under 'other' objects. I'll give that one a try! Title: Re: Changing the season on a lot Post by: Faizah on 2007 March 21, 21:28:00 I use the aspiration reward weather machine for that purpose -- I like to keep some continuity in the time line. It's good for up to five uses. I was told you need to be in the gold or platinum to avoid bad results (like fireballs from the heavens), but I can't attest to that as I've (coincidentally) only ever used it with gold/platinum Sims. I may have to try that... ;) Is there any post anywhere that has the weather machine's likelihood for failure, and/or failure outcome(s)? I've been sending green (I *think* they were green, never really paid much attention) Sims to use it, with no adverse affect. May just be luck, with the random thing. Title: Re: Changing the season on a lot Post by: J. M. Pescado on 2007 March 22, 01:17:07 Yes, it doesn't provide the kind of fine-grained control that I'm after. It also wastes 7000 aspiration points and takes up a lot of space. I use Pescado's lot synchronizer and would prefer something with similar functionality so that I can coordinate all my households having the same seasons schedule for each. Which means if a family leaves a lot where it was the third day of fall, I can move them into another lot and change the season to the third day of fall. I personally find it better to leave both the seasons and day of week unsynchronized, since it help alleviate the macro/micro compression/expansion effect in TS2, where macroscopic events become disproportionately compressed while microscopic events are extended beyond their to-scale lengths. If I were to synchronize by weekday as well, for instance, I'd end up with kids heading off to college in exactly 7 day waves, rather than a gradual progression of people entering while others leave. The fact that every lot *IS* on a different microsopic day while synchronized macroscopically by aging helps to reduce the apparentness of sims only living for 2 months by days and maybe 2-3 years if tracked by season. |