More Awesome Than You!

Awesomeware => The Armory => Topic started by: J. M. Pescado on 2007 March 14, 07:36:31



Title: Warmth Fix Mod
Post by: J. M. Pescado on 2007 March 14, 07:36:31
I wasn't originally going to release this as a public release at all, but since you asked for it, here it is, and you'd better use it, or I WILL MAKE FUN OF YOU.

(http://www.moreawesomethanyou.com/terror/blue.gif)
(http://www.moreawesomethanyou.com/zip.gif)warmthfixes.zip (http://www.moreawesomethanyou.com/ffs/seasons/hacks/warmthfixes.zip)

Warmth Fixes for TS2Seasons
Made by: Flying Fish Systems (J. M. Pescado)

Congratulations to: Draklixa!

Special Thanks To:
Hobbsee the Scrawny Pencil Neck
Fat, Hairy-Bellied Ness
BlueSoup, Fat Head

INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.

BUGS & ANNOYANCES FIXED:
1. Warmth caps now properly applied, so the undead will not turn blue despite
   supposedly not being allowed to drop to that level (and ruining their
   portrait pose to boot). Cap for undead also raised so that they will not
   react to the temperature.

2. Spontaneous combustion temperature raised to +90. Chance reduced. Combined
   with above, should greatly reduce instances of combustion as it now
   requires an unlikely combination of circumstances (Outside, High Temp).

3. Outdoor temperatures no longer affect sims that are indoors, so treadmill
   and hot tub related combustion should be impossible indoors combined with
   above.

COMPATIBILITY:
This hack is fully compatible with all FFS hacks. For TS2Seasons.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.


Title: Re: Warmth Fix Mod
Post by: trudy on 2007 March 14, 15:50:13
but they will still freeze to death from 1 snowman?


Title: Re: Warmth Fix Mod
Post by: miramis on 2007 March 14, 16:10:23
This is very much needed, I'm glad you decided to share it with us after all.  Thankyou J.M  :-*

The hot-tub is supposed to have a max temp of 85degrees, (according to someone with the guide) so 90 degrees seems much more realistic.  At least every hot tub session won't end in flames anyway.


Title: Re: Warmth Fix Mod
Post by: Nec on 2007 March 14, 16:20:06
Yay! No more spontaneous water combustion at all I hope? Like for outside hot tubs. Heat stroke makes sense, but not fire unless they filled the tub with gasoline :P


Title: Re: Warmth Fix Mod
Post by: IAmTheRad on 2007 March 14, 17:23:26
Excellent! Now my sims can go outside and play, and not die.

But will they die by making snowmen?


Title: Re: Warmth Fix Mod
Post by: polonius on 2007 March 14, 17:40:28
Dear God,

Thank you for sending us Pescado to fix Maxian screwups.

Sincerely,
Polonius


Title: Re: Warmth Fix Mod
Post by: sloppyhousewife on 2007 March 14, 17:55:36
Yippee! The one hack I have been hoping for is released :D :D


Title: Re: Warmth Fix Mod
Post by: sara_dippity on 2007 March 14, 18:36:10
Sims die making one snowman? Mine survived hers...


Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 March 14, 23:37:55
Cold can never kill sims. There's no combustion effect for being cold, a sim that is cold will simply freeze and turn into a statue. This will not happen unless the temperature has become <= -70, as the cold capping prevents activities from dropping you below -85 otherwise. Sims have an elevated chance of contracting the plague if their immune systems are weakened by the cold, but unlike the original Maxis version, there is no spontangeous generation and the sim must actually be in the presence of someone who has the plague.


Title: Re: Warmth Fix Mod
Post by: MsMaria on 2007 March 15, 00:41:45
Thank you, ya big lug.  8)


Title: Re: Warmth Fix Mod
Post by: Simsane on 2007 March 15, 04:25:44
Cold can never kill sims. There's no combustion effect for being cold, a sim that is cold will simply freeze and turn into a statue. This will not happen unless the temperature has become <= -70, as the cold capping prevents activities from dropping you below -85 otherwise. Sims have an elevated chance of contracting the plague if their immune systems are weakened by the cold, but unlike the original Maxis version, there is no spontangeous generation and the sim must actually be in the presence of someone who has the plague.

Okay, I know I'm going to sound dumb, but are you saying that sims can freeze and turn into statues? Or that they actually cannot?  Cause my sims' temp meters have gone very low and turned blue, but I managed to get them inside in time.  Every time I have tried to have a sim build a snowman, I have had to make them stop and come in for a while before I could send them back out to finish building it.  Should I just ignore the blue temp?  On a forum at another site, a woman claimed her sim had turned into a statue.  And supposedly, some winters are colder, some are not so drastic -- could that make a difference?


Title: Re: Warmth Fix Mod
Post by: dizzy on 2007 March 15, 06:40:14
If for some reason they were outside in everyday clothes and started snowball fighting (a very frequent thing on some of my lots), they will rather quickly turn to frost-bite state. You'll know because the game will lock up for about 5 seconds before the effect takes place, and then you get a pale thumbnail of your sim. The prospect of turning a sim to a statue isn't nearly as annoying as that long lock up.


Title: Re: Warmth Fix Mod
Post by: RainbowTigress on 2007 March 15, 06:54:56
Freezing doesn't actually kill them.  But if their needs drop too low, they can die of hunger just like any other time.  But if their needs don't drop to drastic levels, they shouldn't suffer any ill effects. 


Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 March 15, 07:49:05
Okay, I know I'm going to sound dumb, but are you saying that sims can freeze and turn into statues? Or that they actually cannot?
They can. Freezing is actually rather therapeutic and if a sim freezes, you should just leave them that way, as they suffer no ill effects or even motive decay while cryogenically frozen thus. And it's funny!

Cause my sims' temp meters have gone very low and turned blue, but I managed to get them inside in time.  Every time I have tried to have a sim build a snowman, I have had to make them stop and come in for a while before I could send them back out to finish building it.  Should I just ignore the blue temp?
Pretty much. Sims don't suffer any real consequences other than the turning-blue and then freezing, which is harmless. Cold good. Hot bad.

On a forum at another site, a woman claimed her sim had turned into a statue.  And supposedly, some winters are colder, some are not so drastic -- could that make a difference?
Yes. Normally, sims cannot drop below -85 temp unless outdoor temp is <= -70. A sim turns blue around then, but can't actually freeze into a statue and fall over until -100. So yeah, check the temperature stats, and if it's not -70 or below, ignore it!


Title: Re: Warmth Fix Mod
Post by: trudy on 2007 March 15, 10:14:53
ah thanx, it must have been a combination of events that killed my sim.


Title: Re: Warmth Fix Mod
Post by: sintrinity on 2007 March 15, 12:45:46
Just yesterday I put back in all my mods after loading Seasons and added this one and a few others so I am not sure if this one caused this or not but....

Cyd was cooking grilled cheese, caught on fire, seemed to jump and then stove was on fire instead of him.  The fire dept came and afterwards the grilled cheese was just completely gone. 

I only wonder if it was this mod because I "think" he was supposed to combust or some such because prior to reloading my mods I had a sim cooking and catch on fire without the food/stove catching on fire.  In that case, the food still looked like it was on the stove (after the fire was out) and I could see it in the menus but if I tried to have the Sim get it off the stove it would drop from the queue.  Finally, I had to moveobjects it off the stove (although the stove still had the options to cook with the food on it).

Seems like there is something buggy about burning food since Seasons even before I put all my mods back but I was hoping someone more awesome than me could tell me what it was.



Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 March 15, 13:23:41
This is an unrelated random glitch. Shit happens.


Title: Re: Warmth Fix Mod
Post by: Simsane on 2007 March 16, 02:54:00
Thanks for the info, J.M. and also, thanks for this hack.  I thought it was pretty stupid of Maxis to make it this way to begin with.  Who in the heck wants their sim to burn up from exercising or sitting in the hottub?!

But now that I know that freezing doesn't kill them...looking forward to that!


Title: Re: Warmth Fix Mod
Post by: RainbowTigress on 2007 March 16, 03:20:09
No, you just get a lovely blue Simsicle!


Title: Re: Warmth Fix Mod
Post by: syberspunk on 2007 March 16, 13:44:47
Sims have an elevated chance of contracting the plague if their immune systems are weakened by the cold, but unlike the original Maxis version, there is no spontangeous generation and the sim must actually be in the presence of someone who has the plague.

So how does a sim get the plague in the first place anyways? I mean... it's got to start somewhere.  I think strays should carry the plague.  And there should at least be some small chance of spontaneous generation of the plague.  I mean, to us it would appear as randomly, spontaneously generated... but it would make some sort of sense, because germs can be airborne and not visible.  No?

I wouldn't want my sims to get sick easily.  Those original Maxis EA odds are totally, unreasonably stupid, as per usual. ::)  But, I don't want it to be near impossible to get the plague either.  My sims rarely ever get sick now as it is.  And by all accounts that I've seen/read, it seems to be a lot of work to have a sim die from being sick.  I don't want my sims dropping like flies, but it'd be nice to have a random death by sickness once in awhile.

Ste


Title: Re: Warmth Fix Mod
Post by: Karen on 2007 March 16, 14:48:00
I don't want my sims dropping like flies, but it'd be nice to have a random death by sickness once in awhile.

Agreed...as long as it's random, and not something the player has to initiate.  I have never had a Sim die from illness, even though I've had the plague in my neighborhood a couple of times.


Title: Re: Warmth Fix Mod
Post by: Process Denied on 2007 March 16, 16:53:49
Thanx!!  I'll replace the other mod with this one.  This sounds perfect.


Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 March 16, 18:10:20
So how does a sim get the plague in the first place anyways? I mean... it's got to start somewhere.  I think strays should carry the plague.  And there should at least be some small chance of spontaneous generation of the plague.
Spontaneous generation has been firmly discredited by existing medical science. It would take a lot of counterexamples materializing suddenly to make it a viable theory again.

I mean, to us it would appear as randomly, spontaneously generated... but it would make some sort of sense, because germs can be airborne and not visible.  No?
That's why the new rules allow sims to contract the plague at longer ranges than normal if weakened. And actually, I've never, ever, witnessed anyone becoming spontaneously plague-ridden in real life. It ALWAYS starts somewhere, and you can always isolate it to exactly when it happened if you review their movements and contacts in detail.

But, I don't want it to be near impossible to get the plague either.  My sims rarely ever get sick now as it is.
Well, it DOES help that you tend to practice sterile procedure in the game as-is. I mean, sims tend to lead pretty sterile lives, for the most part: They isolate themselves in their homes, and avoid contact with others. In real life, you'd pretty much never get the plague from that either.

And by all accounts that I've seen/read, it seems to be a lot of work to have a sim die from being sick.  I don't want my sims dropping like flies, but it'd be nice to have a random death by sickness once in awhile.
Making the plague more lethal would be the subject of another hack entirely.


Title: Re: Warmth Fix Mod
Post by: jsalemi on 2007 March 18, 04:55:37
Not sure if this is causing it, and I just downloaded the update, but I figured I'd mention it anyway -- I'm having an odd thing happen with hot tubs outside in the winter.  Sim gets in, and starts getting colder and colder, in spite of the heat of the water in the hot tub. Had a sim woohoo in the hot tub on ACR control, and he was on the verge of freezing when he got out.  I know this mod keeps them from getting so hot they combust, but shouldn't they be at least warm while they're in the tub?


Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 March 18, 05:22:45
Not sure if this is causing it, and I just downloaded the update, but I figured I'd mention it anyway -- I'm having an odd thing happen with hot tubs outside in the winter.  Sim gets in, and starts getting colder and colder, in spite of the heat of the water in the hot tub. Had a sim woohoo in the hot tub on ACR control, and he was on the verge of freezing when he got out.  I know this mod keeps them from getting so hot they combust, but shouldn't they be at least warm while they're in the tub?
Definitely an unrelated phenomenon, that was not latered at all. However, being naked in Very Cold has a pretty high heat decay, so it's possible your sim was still losing temperature in spite of being in a hot tub.


Title: Re: Warmth Fix Mod
Post by: jsalemi on 2007 March 18, 13:56:51
Hmm, ok -- it just didn't seem like being in the hot tub was slowing down the rate of heat decay.  I didn't time it to be sure, but it seemed he was losing heat as fast as if he were building a snowman.


Title: Re: Warmth Fix Mod
Post by: Syque on 2007 March 18, 16:46:08
yea, my sims have also gotten colder while in a hot tub outside in the winter.  I think it depends on the outside temperature, because another time I had them use the hot tub outside during the winter and they did get hot.  Both of these examples happened before installing this mod.


Title: Re: Warmth Fix Mod
Post by: breyerii on 2007 March 18, 18:11:02
I haven't tried the latest update, but yesterday I sent a sim into the hot tub and took him out as he was fully in the red. It was the last day of winter, my sims weren't changing clothes anymore.


Title: Re: Warmth Fix Mod
Post by: jsalemi on 2007 March 18, 18:33:45
I'll have to pay more attention to the outside temp.  In one case, I think it was around -65, and the sim was at -62 when she got out of the hot tub after being in there for about a sim hour.  Since it's just the start of winter in that hood, I'll get more chances to pay close attention -- even send a couple that lives together to the tub so I can monitor both sims.


Title: Re: Warmth Fix Mod
Post by: Morague on 2007 March 19, 07:44:21
Hi :)

Before I added the warmth mod I was sending my sims outside to paint in the Spring. They got rained on & hit by lightening but never got cold. Now, however, they are getting cold. Not sure if this was intentional on your part, but I thought I'd let you know.

Also, does anyone know - is the hot chocolate maker supposed to be endless? I've only had to make hot chocolate once & so far they've gone through about 10 cups - just seems strange to me.


Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 March 19, 12:04:51
Before I added the warmth mod I was sending my sims outside to paint in the Spring. They got rained on & hit by lightening but never got cold. Now, however, they are getting cold. Not sure if this was intentional on your part, but I thought I'd let you know.
Temperatures can vary randomly within the same season. Spring may or may not be cold, and it also depends on how it blends with previous or following seasons. Check the temperature with "Temperature Info" on the lot debugger. For some reason the game includes absolutely no way to assess the current temperature at all!

Also, does anyone know - is the hot chocolate maker supposed to be endless? I've only had to make hot chocolate once & so far they've gone through about 10 cups - just seems strange to me.
I don't think it's supposed to be endless, but it IS pretty big, since it was originally duplicated from the coffee maker's pot!


Title: Re: Warmth Fix Mod
Post by: miramis on 2007 March 19, 12:57:28
No it (the hot chocolate) is definitely not endless, I've had it run out once, but I really couldn't say how many it makes. 


Title: Re: Warmth Fix Mod
Post by: RainbowTigress on 2007 March 19, 13:29:04
10-12 cups would sound about right for a coffeemaker.


Title: Re: Warmth Fix Mod
Post by: Morague on 2007 March 19, 20:56:18
Thanks - I'll use the debugger to check the temp.

I didn't realize the coffee maker made that much coffee. LOL - I've never used the coffee maker, I just go for the espresso :)

I was just surprised that there seemed to be so much hot chocolate. I was only expecting a few cups & I wasn't prepared for the energy boost either - great for the kids but not so good just before bed time.


Title: Re: Warmth Fix Mod
Post by: miros on 2007 March 20, 01:05:24
Bed time, shmed time.  Send 'em out to look through the telescope.


Title: Re: Warmth Fix Mod
Post by: Leticron on 2007 April 02, 15:06:44
I tried that hack but still..after only a few minutes my sims were all in the red...and it was late Fall.
So I was wondering...would it be possible to alter the hack in a way that it works, kind of like an off-switch for the heating-unit of the (any) hot tub?
I can't see me buying a hot tub/whirl pool and heat it up to 100F in late Spring/Summer.
I would of course settle for someone who points me into the right direction to circumvent the Temperature-subroutine altogether.

Thanks

-le


Title: Re: Warmth Fix Mod
Post by: jsalemi on 2007 April 02, 15:15:59
Read the first post or the RTFM in the hack zip -- the point of this hack isn't to stop them from overheating, it's to stop them from spontaneously combusting unless they're really really hot. So most of your sims sitting in the hot tub won't catch on fire and die, most of the time.



Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 April 02, 22:08:18
I tried that hack but still..after only a few minutes my sims were all in the red...and it was late Fall.
"All in the red" doesn't mean anything. Temperature is capped at 85, which would display as "full red", but be harmless. To get a more accuracy summary, use the Lot Debugger's temperature stats. Ignore the thermometer thing, it is useless.


Title: Re: Warmth Fix Mod
Post by: Leticron on 2007 April 02, 22:13:07
Ok, sorry I obviously worded that wrong.
I wasn't complaining, that this hack wouldn't work..
I was more like requesting a modification or some hints as to where to look for the Values tht haveto be altered,
to archieve the aforementioned effect.

@J.M.P: oh OK...so I just can ignore the thermometer...I'll try that.Drumroll...Whistle...everybody into the hot tub...now it's time to boil the lobster :D :D :D

Thanks!!
-le


Title: Re: Warmth Fix Mod
Post by: RainbowTigress on 2007 April 03, 00:26:37
I just wish that my sims wouldn't keep climbing into the hot tub in the backyard in the winter and then climbing out and falling over frozen solid.  Then someone has to come revive them.  I'd put it away but my sims always want to woohoo in the hot tub.  :P


Title: Re: Warmth Fix Mod
Post by: Morague on 2007 April 03, 02:16:20
Hi :)

I don;t know if this was mentioned anywhere else, but, I think it's a great solution to several problems i've been having.

In the past I've alwasy had my sims pain on the outside deck but with Seasons it's either too hot or too cold most of the time & I found I had to watch them closely (not to mention the lightening strikes). I was trying to think of a way to enclose the porch but still make it seem like a porch rather than a room. Last night it finally dawned on me - use the greenhouse walls, door & roof :) It works perfectly! The temp remains the same as if indoors but it's open & looks like an enclosed porch & it works on the foundation.

Then I thought - what about the hot tub? Ok, so I enclosed that too & it works great

The key to adding the greenhouse roof to the porch is to add it before you add any upper floor walls otherwise you can't place the roof. If the house already has an upper floor you need to delete the wall, place the greenhouse roof, then rebuild the upper walls.

Anyway, this is working perfectly & it looks pretty cool. i'm thinking of a conservatory next :) So basically if you want "indoor" spots outside, just enclose those areas with greenhouse parts.


Title: Re: Warmth Fix Mod
Post by: Nec on 2007 April 03, 06:46:27
Actually, you can add the roof, there just can't be any windows there when you do, and you have to add the house roof afterwords if it is on the same floor.


Title: Re: Warmth Fix Mod
Post by: Liss on 2007 April 15, 02:25:10
ok, makes more sense now. I thought the hack wasn't working because they were still getting totally red when they exercised for a few minutes.  Good to know.  I'll ignore the stupid thermometer now :p


Title: Re: Warmth Fix Mod
Post by: Karen on 2007 May 05, 20:11:47
Cold can never kill sims. There's no combustion effect for being cold, a sim that is cold will simply freeze and turn into a statue. This will not happen unless the temperature has become <= -70, as the cold capping prevents activities from dropping you below -85 otherwise. Sims have an elevated chance of contracting the plague if their immune systems are weakened by the cold, but unlike the original Maxis version, there is no spontangeous generation and the sim must actually be in the presence of someone who has the plague.

I had one of my playables die at Uni today as a direct result of freezing.  He was frozen for long enough that when he finally un-froze, his hunger and energy were both almost all the way in the red.  He was at gold asp level so I sent him to the energizer in the yard, in a last-ditch attempt to save his life.  Unfortunately, he couldn't stay awake long enough to use the energizer, and he starved to death a few minutes later.  So he died of starvation, but if he hadn't been frozen for such a long time, with his needs dropping all the while, he wouldn't have been close to death in the first place.

I do have the warmthfixes installed, but it didn't make any difference in this case.

I'm not sure I think this is a problem, by the way.  I actually think it adds to the realism of the game, if there is a chance that Sims can actually die from freezing.


Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 May 06, 18:36:44
My evidence says there's an immediate motive hit applied for freezing, but no apparent decay while frozen.


Title: Re: Warmth Fix Mod
Post by: kuronue on 2007 May 06, 20:37:31
My evidence says there's an immediate motive hit applied for freezing, but no apparent decay while frozen.

My experience has been different. I was going to leave a stupid sim frozen (hey, easy meditation!), but if I remember right, she kept getting hungrier and hungrier till I moved her indoors, worried.


Title: Re: Warmth Fix Mod
Post by: Karen on 2007 May 06, 21:23:55
I'll try to replicate the scenario but it may take a few days.  I don't have any winter lots with deep snow at the moment, so the temperature probably can't get cold enough for Sims to freeze.


Title: Re: Warmth Fix Mod
Post by: Hook on 2007 May 07, 02:18:32
There's an aspiration reward that allows you to set the season and the weather.

Hook


Title: Re: Warmth Fix Mod
Post by: seven on 2007 May 07, 03:45:53
To test this...  I forced a Sim to stay outside so she'd freeze. It took awhile, but then she did take a big hit on motives when she first froze. Afterward her motives continued to decrease slowly. Her roommate warmed her up using a hair dryer so I did it again and when her motives were low enough she got up then died from hunger.

So in my experience frozen sims will eventually die - from hunger - if left to do so, but it'll take awhile and it is possible to direct another sim to warm them up.


Title: Re: Warmth Fix Mod
Post by: Karen on 2007 May 07, 08:52:18
To test this...  I forced a Sim to stay outside so she'd freeze. It took awhile, but then she did take a big hit on motives when she first froze. Afterward her motives continued to decrease slowly. Her roommate warmed her up using a hair dryer so I did it again and when her motives were low enough she got up then died from hunger.

So in my experience frozen sims will eventually die - from hunger - if left to do so, but it'll take awhile and it is possible to direct another sim to warm them up.

I have only seen the "warm up" option once, and I can't figure out under what conditions it is available.  I certainly would have used it on my Uni Sim before he froze to death, but clicking on the frozen Sim had no effect at all.  Also - what hair dryer??  Where is it exactly?


Title: Re: Warmth Fix Mod
Post by: Hook on 2007 May 07, 10:38:28
The hair dryer is stored right next to their leaf rake and fishing pole, along with a lot of other stuff best not mentioned. :)

Hook


Title: Re: Warmth Fix Mod
Post by: jrd on 2007 May 07, 11:00:09
Hammerspace.

http://en.wikipedia.org/wiki/Hammerspace


Title: Re: Warmth Fix Mod
Post by: Karen on 2007 May 07, 11:14:10
LOL!  Thanks for the explanation  :)


Title: Re: Warmth Fix Mod
Post by: Zazazu on 2007 May 07, 15:28:13
To test this...  I forced a Sim to stay outside so she'd freeze. It took awhile, but then she did take a big hit on motives when she first froze. Afterward her motives continued to decrease slowly. Her roommate warmed her up using a hair dryer so I did it again and when her motives were low enough she got up then died from hunger.

So in my experience frozen sims will eventually die - from hunger - if left to do so, but it'll take awhile and it is possible to direct another sim to warm them up.

I have only seen the "warm up" option once, and I can't figure out under what conditions it is available.  I certainly would have used it on my Uni Sim before he froze to death, but clicking on the frozen Sim had no effect at all.  Also - what hair dryer??  Where is it exactly?
They pull it out of their nether regions, like the fishing pole. Scary.

Never had the "warm up" option come up, and I've had spouses and children that I've had click on them (both freezings were with the dad of the house, one intentional, and one because the stupid sim decided to take a dip and then build a snowman in his swimtrunks). One child autonomously did it, though.


Title: Re: Warmth Fix Mod
Post by: seven on 2007 May 07, 22:13:25
I'm not sure what makes the warm up option show up. The first time the roommate sim just did it on his own. I didn't even know to look for this option so I was really surprised to see him pull the hair dryer out (of his back pocket haha). So the 2nd time she froze -once the roommate got home from work I checked and it was there. These two are only roommates - just friends -no romance or anything. They do not have a lot of history together either. So I would think that family should have it, but I have not checked that.


Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 May 08, 00:27:38
It shows up anytime another sim is frozen. And they'll even do it automatically, for random people they don't know. One of them WRECKED MY BRYNNE STATUE!


Title: Re: Warmth Fix Mod
Post by: Karen on 2007 May 08, 08:43:41
I finally managed to get another example of needs dropping during a freeze:

The first screenshot shows her in the moment right after she froze.  Note that her needs are low but not life-threatening.

(http://i45.photobucket.com/albums/f81/karenh3/Freezestart.jpg)

The second screenshot was taken just after I (finally) saw the warmup option appear.  Her father has come out to try to warm her up, but at this point she is still frozen and he hasn't done anything to her yet.  Note that her needs are definitely lower than before.

(http://i45.photobucket.com/albums/f81/karenh3/Freezebeforewarmup.jpg)

So it's not true that their needs remain static while frozen.  You can see that this could potentially develop into a life-threatening situation, if you can't get someone to warm them up in time.

I did eventually see the hair dryer, by the way  :)


Title: Re: Warmth Fix Mod
Post by: jrd on 2007 May 08, 09:44:10
If you leave a frozen Sim alone a long time, eventually they can thaw by themselves. By that time their needs will be so low they usually die, though. Often I only notice a Sim has frozen because I hear the "ho hum" of Grimmy.


Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 May 08, 22:15:59
As this illustration also shows, outerwear is nearly completely ineffective, and whether or not your swim makes snowmen in his swimwear or not makes no difference at all.


Title: Re: Warmth Fix Mod
Post by: Zazazu on 2007 May 09, 04:53:00
So it's not true that their needs remain static while frozen.  You can see that this could potentially develop into a life-threatening situation, if you can't get someone to warm them up in time.

I did eventually see the hair dryer, by the way  :)
No, definitely not. My first simsicle didn't decrease terribly quickly. The second was extremely quick. I actually had to intervene and move him into the livingroom so he didn't croak. Perhaps the outside temp was lower the second time; I didn't have the lot debugger back then. As for the hairdryer...maybe I didn't wait long enough. I'll test it again sometime soonish, but for now my sims have been pretty good and no one is marked for death by the Oversoul. My current procreator can't break the kid number rule as he's a guy and his mate has recently undergone grilled cheese zombification.


Title: Re: Warmth Fix Mod
Post by: miros on 2007 May 09, 06:26:40
Grilled Cheese Sims love kids... more people to serve grilled cheese sandwiches to!

Chester Cheez really didn't care that half his wife's kids weren't his... he just feed them all grilled cheese and was generally a better parent to them than she was!


Title: Re: Warmth Fix Mod
Post by: Zazazu on 2007 May 09, 14:02:05
Em, this keeps bugging me. Overall, this hack is working as advertised, etc. However, it would be lovely if something was added to severely reduce or eliminate the internal heat caused by jumping on the bed. I find it ridiculous that a kid can still be taken from home by the social worker just because they were hopping around a bit.

I know Pes doesn't much care for the offspring, so it may just be a pipe dream.


Title: Re: Warmth Fix Mod
Post by: purplehaze on 2007 May 09, 14:31:37
I don't have that particular problem. I have the SSHack installed. But, I can usually I can catch the little buggers before they top out.


Title: Re: Warmth Fix Mod
Post by: Zazazu on 2007 May 09, 18:00:50
I don't have that particular problem. I have the SSHack installed. But, I can usually I can catch the little buggers before they top out.
I haven't had one taken...haven't had a social worker take a kid for a good long time, and that was because of a nanny not showing. The warning is just annoying, and pisses me off. I'm not neglecting the kid, it's just a brat.


Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 May 09, 23:25:47
The warning without SShack is basically just useless spam, because it doesn't warn you of anything at all. The actual trigger for default SS visits from temperature are nearly always sudden-death, and the warning is basically totally unrelated.


Title: Re: Warmth Fix Mod
Post by: Ancient Sim on 2007 June 11, 19:09:53
Will pass on this one.  I am far too desperate for more random death in my game to want to stop it!  I just love the hot-tub combiustions.  Had a boring oldie die from overheating last time I played.  The position of the hot-tub was such that nobody could get to him (well they could if I tp'd them there, but they just jumped back and whinged about something non-existent being in the way).  Pity he was perma-plat, but when you gotta go, you gotta go ...   Had several die this way now, but the others I brought back as they were all YA's, including my self-Sim's fella.

Pity the freezing doesn't do anything more lasting.  You'd think at the very least a toe would drop off, or something.


Title: Re: Warmth Fix Mod
Post by: kuronue on 2007 June 11, 22:48:44
I don't understand the point of posting in a thread just to say you don't want the hack it's discussing....

then again, I'm also guilty of posting in a thread about a hack to say that I don't understand another post...


Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 June 11, 23:55:12
Ancient Sim sucks.


Title: Re: Warmth Fix Mod
Post by: Ancient Sim on 2007 June 12, 01:20:44
Ancient Sim just likes to moan.  She also likes to drop strong hints about RANDOM DEATH MODS.


Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 June 12, 01:30:58
Ancient Sim just likes to moan.  She also likes to drop strong hints about RANDOM DEATH MODS.
Was Zombie Apocalypse not good enough?


Title: Re: Warmth Fix Mod
Post by: Avalikia on 2007 June 19, 06:46:41
Nope, it wasn't.


Title: Re: Warmth Fix Mod
Post by: Apsalar on 2007 July 03, 14:17:01
I don't know if I should install this or not, since the new seasons patch. Although, maybe it's a good idea for my undead sims? Can someone please enlighten me about the differnce between this fix and the newest patch? Thanks.


Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 July 03, 21:20:41
Still fixes a few things Maxis did funny, like hot tub overheatings indoors.


Title: Re: Warmth Fix Mod
Post by: MissDoh on 2007 July 06, 17:13:38
Gee, I put all my tubs inside now I will need to take them outside again.  No way, I guess I will get the fix.

Ok, am I the only one that notice you can cool down sims that are orver heating with a glass of water.  Looks like Maxis finally found a use for that one.


Title: Re: Warmth Fix Mod
Post by: jsalemi on 2007 July 06, 17:34:08
Ok, am I the only one that notice you can cool down sims that are orver heating with a glass of water.  Looks like Maxis finally found a use for that one.

Nope, I noticed that too.  A glass of water is also good for a plant sim to get a quick hydration when no pool or rainstorm is handy. :)


Title: Re: Warmth Fix Mod
Post by: amber on 2007 July 11, 21:16:33
Is this going to fix my Sims that spontaneously combust while sleeping... indoors.... in their bed?

Also sort of unrelated but lately 3 different Sims havent been able to get in bed. Before the action gets to the top it fades and dissapears??


Title: Re: Warmth Fix Mod
Post by: jsalemi on 2007 July 12, 02:40:20
Also sort of unrelated but lately 3 different Sims havent been able to get in bed. Before the action gets to the top it fades and dissapears??

Are you using TJ's smarterbeds mod?  What you describe is a symptom of that mod when a sim's bed ownership gets borked.  It's also a symptom of an OFB bug (I think it was OFB) that borked beds that were kept in a sim's inventory and moved from one lot to another. A patch fixed the problem, and it also went away with later EPs.


Title: Re: Warmth Fix Mod
Post by: Emma on 2007 July 12, 09:59:42
Also sort of unrelated but lately 3 different Sims havent been able to get in bed. Before the action gets to the top it fades and dissapears??

Are you using TJ's smarterbeds mod?  What you describe is a symptom of that mod when a sim's bed ownership gets borked.  It's also a symptom of an OFB bug (I think it was OFB) that borked beds that were kept in a sim's inventory and moved from one lot to another. A patch fixed the problem, and it also went away with later EPs.


Have those beds been in the inventory? That has happened with some beds in my game.


Title: Re: Warmth Fix Mod
Post by: MissDoh on 2007 July 12, 16:12:13
Still fixes a few things Maxis did funny, like hot tub overheatings indoors.

Ok I must admit I did not do extensive testing on this but I put the Maxis made sim Landgraab IV from the business section in his hot tub which is indoors for 5 sims hours in a roll and the temperature meter did not rose one bit.  Placing the Caliente sisters in their outside hot tub gave me the same results, no temperature rose.

Are you sure when hot tubs are indoors it will make the Sim overheat? so far I am not coming with the same conclusion.   Could this be because they are using the original tubs placed by Maxis?

Just to make it clear, I do NOT have the warmth fix mod install in the game right now.


Title: Re: Warmth Fix Mod
Post by: Emma on 2007 July 13, 08:01:18
I've noticed that in winter, when the hot-tubs are outdoors, the sims temperature falls rather than rises or staying the same. When they get out they are shivering! Is this right?


Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 July 13, 11:08:59
The hot tub is not a source of temperature stability. Rather, it raises temperature by specific amounts every interval. So when a sim is in the hot tub, two conflicting forces battle over the sim's temperature: The decay for being outside in the cold naked or in a swimsuit, vs. the heat added by the hot tub. What outcome results from this fighting will vary widely, but for the most part, a sim cannot freeze because the -1/15m decay from reaching -95 will not be able to beat out the heat from the tub itself, so sims will most likely stick there.


Title: Re: Warmth Fix Mod
Post by: Apsalar on 2007 July 13, 20:54:20
I installed the hack and so far I've been most pleased by it. I even got a sim 'sunburned' which haven't happened that much before. I don't know why I was worried, maybe because I was non-awesomely ignorant of how the hack works. I did notice though, that my sims seem to be able to reach the blue level indoors in the winter - plus he did the 'ooh it's cold reaction' - I checked the roof, and it was intact. Not that I complain, I thought it was very realistic. My sims did get warm when she went to bed. :) The other sim got warm when she was napping on the sofa.


Title: Re: Warmth Fix Mod
Post by: Zazazu on 2007 July 15, 18:21:19
Navigator, when checking for indoors temperature integrity, you need to check 3 things.

1. Is the space completely enclosed by walls? (yeah, I know, that's a bit obvious)
2. Is the space completely covered by a roof?
3. If on the ground level, is the floor completely tiled? (this was the death of one of my sims)

If you've checked all three, your last solution is to cover the level the roof rests on with roof tiles. Sometimes the way the roofs are drawn leaves gaps that aren't noticeable by anything but the code vagaries.


Title: Re: Warmth Fix Mod
Post by: jsalemi on 2007 July 15, 19:31:16
I had an odd one last night where sims were getting cold in one bathroom on the first floor, and when it snowed there was snow in the bathroom.  Found out that it was caused by an in-floor hottub being in the open deck above the bathroom -- the game saw that as a hole in the roof!  Got rid of the in-floor and everything was fine.


Title: Re: Warmth Fix Mod
Post by: J. M. Pescado on 2007 July 16, 08:58:54
Another caveat: the "attic wall" produced by drawing gable roofs is not an insulated wall and will not stop temperature loss. OFB dome and cone roofs are also believed to be ineffective: Such structures need you to cover the top surface of the room with floor.


Title: Re: Warmth Fix Mod
Post by: Apsalar on 2007 July 16, 13:46:41
Ah, it probably is the roof then. I know I used to cover with tiles in another lot when it snowed inside when I used the cone roof. I didn't think that the same could happen with other toofs aswell. How non-awesome of me.
It's pretty annoying how eaxis made those roofs then, how hard could it be to make that right? The roof are based on how many tiles it's placed on, right? The other stuff is just graphics, right? Or not.


Title: Re: Warmth Fix Mod
Post by: Emma on 2007 July 16, 14:41:14
Another caveat: the "attic wall" produced by drawing gable roofs is not an insulated wall and will not stop temperature loss. OFB dome and cone roofs are also believed to be ineffective: Such structures need you to cover the top surface of the room with floor.

Yeah, I was going to post this, I discovered if there is a floor above the attic space then the temperature stays constant. I noticed because I wanted to put the stupid DJ booth my sim was desperate to buy up there :D


Title: Re: Warmth Fix Mod
Post by: Sivany on 2007 July 16, 18:00:59
I'm glad other people have had their sims getting cold indoors, it happened to me for the first time the other day when I played the Maxis-made fraternity from sim state university. That house looks big and draughty though so it was quite realistic. Can't see how it was to do with the roof though because I'm sure the second floor covers the first completely. Maybe I'm remembering wrong though, I'll check it out next time I play.

On another note, how hot does it have to be for a sim to get sunburnt and how long do they have to be outside? I've left my sims out for ages in what I thought was hot weather (debugger shows outdoor temp as about 40 which is the highest it's ever gone for me) and none of them have ever sunburnt. Am I not leaving them out there long enough or is it just that my sims suffer from crappy summers and 40 isn't actually that hot at all?


Title: Re: Warmth Fix Mod
Post by: jsalemi on 2007 July 16, 19:43:52
40 isn't that hot -- the 'comfort range' is pretty much described as +/-30, and sims don't really start getting cold until the temp drops to -60 or more. The range is +/-100, so I suspect the outdoor temp has to get up over 60 (maybe even over 80) for them to sunburn.  That may only happen in very mid-summer (I haven't gotten there yet in my game :) ).

There's a whole discussion of temperature issues over in The War Room: http://www.moreawesomethanyou.com/smf/index.php/topic,7656.0.html