Title: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2007 March 14, 06:43:31 Updated for Seasons. Electric Death option now deprecated and removed due to inadvisability of mass killing sims in an active neighborhood and conflicts with unrelated Seasons-related subjects.
(http://www.moreawesomethanyou.com/terror/green.gif) (http://www.moreawesomethanyou.com/zip.gif) authorizedpersonnelonly.zip (http://www.moreawesomethanyou.com/ffs/seasons/hacks/authorizedpersonnelonly.zip) FWS "Authorized Personnel Only" v5.0 for TS2p0 - TS2Seasons Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris) Special Thanks To: Quaxi, for writing SimPE Congratulations to: Draklixa! In Memoriam: Dizzy INSTRUCTIONS: Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory. Buy it from Misc Electronics and plant it upon a wall. This object can be bought and placed in any room, inside or outside, upon a wall. Once in the game, you can set its security preferences by programming the allow, deny, and override settings for various classes of people. I. DENY/PERMIT/LOCKDOWN SETTINGS 1. VISITORS All visiting, non-NPC, non-resident sims are denied. If on a community, this affects all of the naturally occurring wandering visitors, but not the Sims you control (or invited - seperate Maxis bug). 2. HOSTILES This category includes all malicious NPCs: A social worker coming to steal your children, and the burglar are all hostiles. Note that a burglar is reclassified to EMERGENCY if he has been arrested, and to SERVICES if he is coming to purchase the virus (although we do not know how this can happen normally). All NPCs which are invited by phone are considered visitors for the duration of that visit. Some Social Workers can walk through walls and are not affected as a result. 3. DISRUPTIVE This category consists of hired workers that perform disruptive activities if allowed to wander too freely around the base. This category currently includes only the Nanny and Evil Mascot. 4. TOURISTS This category consists of NPCs who are touring the base and can become stuck on certain types of objects if allowed to wander into them. Members of this class include the Headmaster and the Boss(disabled scenario), as well as all the non-service-related University NPCs like the Cheerleader, Professors, and Mascot(Llama). 5. SERVICE This category consists of NPCs that are hired to perform services on the base. Members of this class include the Gardener, Repairman, Maid, Pizza, Newspaper, and Grocery Deliverypersons, Bartender, Postal Worker, Social Worker (when delivering an adopted child), Burglar(when purchasing the virus), the Cashier, and the Chinese Deliverator. 6. EMERGENCY This category consists of emergency personnel: Firefighters, Police Officers, the Burglar(when arrested), and the Exterminator. 7. MISCELLANEOUS This category consists of NPCs not otherwise recognized presently. No members are currently classified as such as of this edition. Any custom NPCs created in other hacks, or NPCs added in expansion packs not supported, may be classified in this category. 8. AUTONOMOUS This category consists of resident controllable sims that are not performing a user-priority interaction or greater. Also includes, or perhaps *specifically* includes, Sims trying to puke. 9. BABIES This category includes all babies and toddlers. While babies are not normally mobile, should a baby somehow acquire the ability to move while still being classified as a baby, it will be prevented from entering. Toddlers will be unable to pass through this setting. A. CHILDREN This category includes all Sims of the "Child" age stage. B. TEENS. This category includes all Sims of the "Teen" age stage. C. ADULTS: This category includes all Sims of the Adult and Elder age stages. D. PASS-THROUGH: (unreliable) This category includes everyone, regardless of anything else, who is routing to a destination that is not within the room itself. It is not applicable in Lockdown Mode. Anyone who is attempting to navigate to a point or object not within the room itself will be denied access to enter this room. Set this on your bathroom if your sims insist on trying to route through the bathroom, then being unable to pass through because somebody's legs are in the way: The room will then be rendered invalid for pass-through routing and sims will always go around unless they are attempting to go into the room itself. E. EVERYONE: Everyone not classified as UNTOUCHABLE is a member of this category. If this setting is set, nobody may pass through this door when the lock is engaged, and everyone will be denied access. F. EMPLOYEES: OFB Owned Business Employees. Anyone employed at the current business, including the owner if the lot is being visited by a third party. 10. ANIMALS: Pets and other sim-animals. Does not include object-based animals. 11. UNTOUCHABLE: This category includes the Social Bunny, Therapist, Ghosts, the Repo Man, and the Grim Reaper. This category is always able to pass through due to their non-corporeal, imaginary, or unstoppable/game-critical nature. In all cases, the most restrictive setting applies: A Maid is classified as "SERVICE", "ADULTS", and "EVERYONE", for instance. DENY disallows that class of people from passing through locked doors. PERMIT removes a previously set DENY. LOCKDOWN sets DENY on the entire base, even in rooms without a panel. A HOSTILE deny lockdown is automatically triggered, as well as the intruder alert, if a hostile burglar is detected. II. LOCK/UNLOCK ROOM/ALL This command engages or disengages the door locking for the room, or all configured rooms. Unless the room is locked, people who are set for DENY will still be able to pass through the doors. III. ADD/CLEAR OVERRIDE This command adds a specific Sim present on the lot to the OVERRIDE list, or removes a previously set OVERRIDE. Sims set for OVERRIDE may pass through all doors locked by this system on the lot regardless of permission settings. IV. SOUND ALARM Activates or deactivates the alarm. All sims present in a room with a panel will be awakened by the alarm. Lockdown will not auto-change when the alarm has been sounded. A HOSTILE deny lockdown is automatically triggered, as well as the intruder alert, if a hostile burglar is detected. COMPATIBILITY: Compatible with all FFS hacks. Should function with all versions of TS2, but only tested on TS2OFBp1 - TS2Seasons. WARNING: Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix with non-awesome hacks - may explode, leak, or catch fire, resulting in injury and/or death. NOTE: As of v5.0, due to the issues involving other hacks and the general inadvisability of using it, the Electric Death option has been removed. There are plenty of ways to kill your sims now without this. Title: Re: Authorized Personnel Only Security System v5.0 Post by: dizzy on 2007 March 14, 18:37:19 So, which category would the Garden Club (familyId = 0x7FF6) be?
Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2007 March 14, 23:35:24 So, which category would the Garden Club (familyId = 0x7FF6) be? The Garden Clubber would probably be a Visitor, unless he shows up as an NPC.Title: Re: Authorized Personnel Only Security System v5.0 Post by: Shivani on 2007 March 15, 09:06:15 Mightily confused. There's a bedroom with two single beds, a sleep clock, and an APO. I put the APO in to prevent the damn cats from sleeping on the beds and forcing a sprog to pass out on the floor or kip on a couch.
The APO was set to Deny->Everyone, Override->2 Teen Sims (that use that as their bedroom), and Locked. My question is, since I'm just not getting it... should the APO be making the room invisible for anyone not permitted? Like, adult father-type sim won't ever want to autonomously make the beds in there since he isn't allowed? (Which, of course, he's been doing, but can't make it through the door.) Or is this simply denying them when they get to the door? Adding Deny->Autonomous didn't make a difference, so I'm assuming at the moment that it's just a plain yet fancy lock, and not something like the Myne doors where they vanished the room contents to prevent envy? Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2007 March 15, 13:24:38 try shift-clicking and pushing "Set Route Blocking". That's the experimental option to attempt to make the room invisible to people not allowed.
Title: Re: Authorized Personnel Only Security System v5.0 Post by: dizzy on 2007 March 15, 19:55:05 First of all, you need to have your sims *train* the cats to stay off furniture. There are hacks that can do that for you if you aren't patient enough to do it the normal way.
Second, APO controls doorways, so you'll need a honest-to-goodness door to the room (or doors if you allow a sim to pass through it). Title: Re: Authorized Personnel Only Security System v5.0 Post by: Shivani on 2007 March 15, 23:27:41 try shift-clicking and pushing "Set Route Blocking". That's the experimental option to attempt to make the room invisible to people not allowed. I've done that, and haven't noticed any further like behavior... so far. I'll keep watching it, or maybe set up something ridiculous like a cube room with a door, an APO, and a bubble blower or other high attraction item. First of all, you need to have your sims *train* the cats to stay off furniture. There are hacks that can do that for you if you aren't patient enough to do it the normal way. Uh huh, and they are being trained. In the meantime, they can stay the frell off the beds since sleepclock doesn't auto-shoo on a call to bed. Any time they're caught up on counters, the sofa, etc., they get scolded. The point was not about cats being on the bed (though that is why I slapped an APO in that room). It's about the contents of the room not being invisible to denied sim-beings. Hopefully, the above debug thing will "make it so." Second, APO controls doorways, so you'll need a honest-to-goodness door to the room (or doors if you allow a sim to pass through it). They are doorways, not arches, and not some other bizarre variant that isn't a door. Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2007 March 16, 01:12:58 Uh huh, and they are being trained. In the meantime, they can stay the frell off the beds since sleepclock doesn't auto-shoo on a call to bed. Any time they're caught up on counters, the sofa, etc., they get scolded. But cats are supposed to get on counters and sofas. Plus "using a sim bed" is a seperate behavior from "getting on furniture". And that's an excellent idea. I'm glad I thought of it.Title: Re: Authorized Personnel Only Security System v5.0 Post by: Shivani on 2007 March 16, 01:20:12 Uh huh, and they are being trained. In the meantime, they can stay the frell off the beds since sleepclock doesn't auto-shoo on a call to bed. Any time they're caught up on counters, the sofa, etc., they get scolded. But cats are supposed to get on counters and sofas. Plus "using a sim bed" is a seperate behavior from "getting on furniture". And that's an excellent idea. I'm glad I thought of it.:D Yeah... I'm glad you thought of it, too. Title: Re: Authorized Personnel Only Security System v5.0 Post by: DavidC on 2007 March 31, 15:41:29 Im having a problem with this conflicting with no unneeded coats by Dr Bortis. The APO wasn't showing up in my game to buy so I ran the hack scanner from Sims wardrobe and I got.
Quote *** POSSIBLE CONFLICT DETECTED *** File Type: BHAV Procedure Name: Function - Portal - SG Group ID: 0x7FD0DEBA Instance ID: 0x0000200A Packages Containing This Procedure: \downloads\Moreawesomethanyou\authorized_personnel_only.package \downloads\Moreawesomethanyou\nounneededcoats.package Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2007 March 31, 15:48:49 Your APO is outdated. Update.
Title: Re: Authorized Personnel Only Security System v5.0 Post by: dragoness on 2007 April 30, 18:55:27 At the risk of necromancy, I have a question...
Is the option to Set Route Blocks supposed to stop macrotastics from attempting to send sims into a room they're denied access to? if not, any chance of making it so? I'm trying to build an "apartment building" for playing various single-n-poor sims who would otherwise waste space in a house all their own, but I would reallyreally like it if they'd stay out of their neighbors' apartments! This successfully stops them from trying to autonomously watch their neighbor's tv... it *seems* to stop them from putting their freshly-delivered groceries into the neighbor's fridge, but they'll stop at the door and complain first. But if macrotastics decides that, for example, the neighbor's easel is the best place to skillinate, or the neighbor's toilet needs to be peed in? The sim will freeze at the door, while the macro icon flashes in queue at ridiculous speeds. I suppose I can confine the skillinating items to their apartments only, rather than the common rooms, so that skillinator won't send them to the wrong apartment to pee. Or maybe put a bathroom in the common area. (Which I suppose I should do anyway.) But I just wanted to make sure this wasn't already fixable through this hack and I'm just too sucky to find it. Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2007 May 01, 00:46:48 Route block checking would be extremely computationally expensive and lag the hell out of the system. "Apartments" are simply not a supported configuration in the game.
Title: Re: Authorized Personnel Only Security System v5.0 Post by: Zazazu on 2007 May 01, 20:27:38 At the risk of necromancy, I have a question... Use "Myne" Doors. Get lesswhiny. Problem solved.Is the option to Set Route Blocks supposed to stop macrotastics from attempting to send sims into a room they're denied access to? if not, any chance of making it so? I'm trying to build an "apartment building" for playing various single-n-poor sims who would otherwise waste space in a house all their own, but I would reallyreally like it if they'd stay out of their neighbors' apartments! This successfully stops them from trying to autonomously watch their neighbor's tv... it *seems* to stop them from putting their freshly-delivered groceries into the neighbor's fridge, but they'll stop at the door and complain first. But if macrotastics decides that, for example, the neighbor's easel is the best place to skillinate, or the neighbor's toilet needs to be peed in? The sim will freeze at the door, while the macro icon flashes in queue at ridiculous speeds. I suppose I can confine the skillinating items to their apartments only, rather than the common rooms, so that skillinator won't send them to the wrong apartment to pee. Or maybe put a bathroom in the common area. (Which I suppose I should do anyway.) But I just wanted to make sure this wasn't already fixable through this hack and I'm just too sucky to find it. I ran apartments all the time before the whining-reducer and it's not that bad...some with common areas and some without. You just keep the doors locked, which any self-respecting person does in an apartment building. Title: Re: Authorized Personnel Only Security System v5.0 Post by: kuronue on 2007 May 02, 02:23:00 Use "Myne" Doors. Get lesswhiny. Problem solved. the Myne doors prevent the skillinator from seeing the skilling objects, I presume? Title: Re: Authorized Personnel Only Security System v5.0 Post by: dizzy on 2007 May 02, 02:51:02 With locking doors, you obviously only lock the bedrooms. This still presents the player with the difficulty of losing ACR functionality. You could make a common room for that as well, but now we're really not talking about apartments anymore.
Title: Re: Authorized Personnel Only Security System v5.0 Post by: Zazazu on 2007 May 02, 18:45:23 Use "Myne" Doors. Get lesswhiny. Problem solved. the Myne doors prevent the skillinator from seeing the skilling objects, I presume? I run dorms the same way....itty bitty 1x2 rooms for the dormies so that I can have plenty to amuse me with a couple public baths, but large suites for my playables. My new dorm I've just set up has a huge harem suite on the first floor, since I figure the kids of my current going-at-it-like-bunnies couple will need to do the same. Plus I'm using that required degree hack so I actually, like, use Uni. Title: Re: Authorized Personnel Only Security System v5.0 Post by: JennyJenny on 2007 May 23, 16:22:08 Is there any particular reason that the APO doesn't have the option to block elders specifically? Adults will block elders as well, but I was kind of surprised that elders are grouped in w/ adults.
Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2007 May 24, 18:26:38 Is there any particular reason that the APO doesn't have the option to block elders specifically? Adults will block elders as well, but I was kind of surprised that elders are grouped in w/ adults. Mostly because at the time APO was made, we only had 16 bits available, so we ran out when we got to elders, and so they got lumped together as they're normally considered legally indistinguishable.Title: Re: Authorized Personnel Only Security System v5.0 Post by: kuronue on 2007 May 24, 19:10:38 Mostly because at the time APO was made, we only had 16 bits available, so we ran out when we got to elders, and so they got lumped together as they're normally considered legally indistinguishable. does that indicate it's changed? Title: Re: Authorized Personnel Only Security System v5.0 Post by: Strangel on 2007 May 24, 19:21:06 Mostly because at the time APO was made, we only had 16 bits available, so we ran out when we got to elders, and so they got lumped together as they're normally considered legally indistinguishable. does that indicate it's changed? Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2007 May 24, 19:26:31 does that indicate it's changed? No, we still only have 16 bits normally, but a workaround was made around the time of ZOMGPETZ!!!111oneoneone to open up more bits. However, the elder thing was never really looked into at the time.Title: Re: Authorized Personnel Only Security System v5.0 Post by: JennyJenny on 2007 May 24, 19:31:45 Any chance of an update on this?
Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2007 May 24, 19:48:36 Any chance of an update on this? Not at this time. Turns out we are still limited to 16-bit after all, and all the bits are occupied. The feature will be taken into consideration at the next major retooling, though.Title: Re: Authorized Personnel Only Security System v5.0 Post by: BastDawn on 2007 June 07, 18:51:59 Phooey. If it can't be upgraded to allow more options, then I guess there won't be any options to deny loitering? I need a way to keep pets from napping in stairwells and hallways. :P
Title: Re: Authorized Personnel Only Security System v5.0 Post by: sloppyhousewife on 2008 July 05, 08:21:01 I have a household where I don't want the members to pass any door unless being directed to. From what I understand, this is what "Deny.../Autonomous" is for. Is this correct?
If yes, would this prevent them from reaching the fridge (which is in a seperate room), or does the fridge room have to be locked down seperately (my current configuration)? Quote AUTONOMOUS This category consists of resident controllable sims that are not performing a user-priority interaction or greater. Also includes, or perhaps *specifically* includes, Sims trying to puke. "Or greater" means interactions initiated by Macrotastics, I suppose? Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2008 July 05, 11:12:32 User-priority or greater means actions of priority >= 50. Autonomous actions are priority 20-ish, IIRC, which is why they queuestomp. It's a technical term. The game has no other real way to distinguish between manually-queued and autonomous actions. External things can push at user or max priority, which would be greater than user-priority.
Title: Re: Authorized Personnel Only Security System v5.0 Post by: Lord Darcy on 2008 August 10, 04:03:47 I found out why sometimes Ninja teleport is disabled in and out of the APO-autonomous-locked rooms. (http://www.moreawesomethanyou.com/smf/index.php/topic,10253.0.html) It was not related to Ninja teleport per se, but to route blocks. If I lock the room with APO denying Autonomous AND set route blocks, then Teleport Here disappears from pie menu. If I unset route blocks, teleport appears again. I tested it with free will on.
And it's not just limited to Autonomous, the same goes to other types of passage. If I deny Adults and set route blocks, Teleport Here disappears from adult's pie menu, but still appears in teen's pie menu. Looks like Sims need to be able to "see" the destination before they teleport. Title: Re: Authorized Personnel Only Security System v5.0 Post by: rufio on 2008 September 06, 00:33:22 I haven't put this in my game yet, but I don't know if it will do what I want. Basically, I have a house with a home ticket business that is open 24/7 to keep my fortune sims happy and earning money all the time. Naturally, the main house is closed to all but the members of the household. However, when the teenage daughter invites her friends over for dates, I want them to be able to come inside the house but keep the customers confined to the business area. Is it possible to get this mod to distinguish between walkbys/sims that have specifically been invited over and customers? There seems to be something that limits the number of customers but doesn't interfere with walkbys or invited sims, at any rate.
Title: Re: Authorized Personnel Only Security System v5.0 Post by: rufio on 2009 April 24, 23:55:21 Wow, I guess this is technically a double-post, isn't it?
Is there any way to use APO to prevent apartment neighbors from entering my playables' apartments, other than setting it to deny Everyone and make exceptions for my playables? I tried denying Visitors, but it doesn't seem to prevent random apartment neighbors from wandering into the apartment. Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2009 April 25, 00:37:54 Apartment neighbors should be classified as visitors. If you've checked to make sure you've covered all the idiot mistakes, force an error on the offending intruder and attach the log.
Title: Re: Authorized Personnel Only Security System v5.0 Post by: rufio on 2009 April 25, 18:56:47 Actually, come to think of it, I think the last one may have chosen to route to somewhere inside the apartment while I had security disabled for a few minutes; by the time they arrived at the apartment door, the room was locked again, but this did not dissuade them. If the sim has already decided it wants to enter the apartment, should locking the room again prevent them? I hope that made sense.
Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2009 April 25, 23:46:30 Actually, on further investigation, it turns out there's a seperate bug that is breaking apartment doors completely, unrelated to APO. A new alfixes should fix the problem.
Title: Re: Authorized Personnel Only Security System v5.0 Post by: LadyIslay on 2010 January 30, 02:12:36 I realize this item is rather old, BUT, was it ever updated to include the butler in any of the categories?
Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2010 January 30, 04:41:15 I believe the Butler is classified as "service". AwesomeSpec building indicates that the fridge should be locked away at minimum, so if you are building houses for Butler-usage, you can place the fridge in its own cage and lock the door to basically everyone, thus preventing people from trying to pull food out of the fridge.
Title: Re: Authorized Personnel Only Security System v5.0 Post by: andreijarellvedad on 2012 May 16, 14:55:29 I'm sorry if I'm very un-updated but, can this be used on apartment life, or mansion and garden? if so, then why can't I find this object?
Thanks in advance, May God bless you all... Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2012 May 17, 01:31:06 Yes, it works the same and is found in the same place.
Title: Re: Authorized Personnel Only Security System v5.0 Post by: andreijarellvedad on 2012 May 17, 08:38:51 Can you give me the specific category? because I've checked all the category and didn't find the object... What does it look like? And whats the name?
Thank you again and. May God bless you all............. Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2012 May 17, 08:52:15 It looks and should be found in the same place as the regular burglar alarm.
Title: Re: Authorized Personnel Only Security System v5.0 Post by: andreijarellvedad on 2012 May 17, 09:40:25 Nope, I cant find it.... Whats the name?
Edit: Did you mean that it is the original burglar alarm but you put some new "features"? Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2012 May 17, 10:17:48 No, there should be a second one. It should be obvious. You can't miss it.
Title: Re: Authorized Personnel Only Security System v5.0 Post by: andreijarellvedad on 2012 May 17, 10:32:58 WHAT THE HELL!!!!!!???? :o WHY DIDN'T I NOTICED THAT IN THE FIRST PLACE!!!!!!???????? :o ??? Well, thank you for helping me Pescado..... I guess my friends and families are right... I REALLY NEED TO GET NEW GLASSES!!!! :-[ LOL... thank you... May God bless you forever.... :) :) :) :)
EDIT: Does it need to be configured one by one or one is equals to all of them? Title: Re: Authorized Personnel Only Security System v5.0 Post by: J. M. Pescado on 2012 May 17, 12:44:08 Each room is configured separately, although if you want to "clone" them, buy several and put them in one room, set the settings, then move them.
Using various settings, and combinations of doors, floor dividers (which break up a walkable area into separate "rooms"), and arches (which obviously can't be locked), it's possible to create routing paths designed to optimize traffic flow, such as one-way entrance/exit doors, so high-traffic areas don't have people trying to enter through exits and colliding. Title: Re: Authorized Personnel Only Security System v5.0 Post by: jezzer on 2012 May 17, 15:08:12 WHAT THE HELL!!!!!!???? :o WHY DIDN'T I NOTICED THAT IN THE FIRST PLACE!!!!!!???????? :o ??? Well, thank you for helping me Pescado..... I guess my friends and families are right... I REALLY NEED TO GET NEW GLASSES!!!! :-[ LOL... thank you... May God bless you forever.... :) :) :) :) EDIT: Does it need to be configured one by one or one is equals to all of them? Stop using the obnoxious smilies, learn how to punctuate properly (you end declarative sentences with ONE full stop, not a whole string of them), and stop being so effusive with the squealing and god-bothering. It's painful to read. |