Title: Journalism career reward Post by: Ness on 2007 March 09, 16:23:03 Does it actually *do* anything? Besides sit there and look pretty, I mean. The description contains the line "stand in the presence of this fantastic award and watch your mood improve!", which to me implies that it should work a little like a snap dragon, but I'm seeing nothing.
Ideas? Title: Re: Journalism career reward Post by: lingeringviolet on 2007 March 09, 16:31:17 It seems to raise some of their motives a bit while they're in the room with the award. It doesn't do as good of a job as the adventurer career reward, but it's not bad.
Title: Re: Journalism career reward Post by: Jelenedra on 2007 March 09, 16:45:03 According the the guide, (I know, I know) the Journalism Award has the following effects:
Fun 3 (view), Hunger 2 (Proximity), Comfort 2 (Proximity), Energy 2 (Proximity), Fun 2 (Proximity), Social 2 (Proximity), Hygeine 2 (Proximity). Which is barely better than the Golden Skull with its: Fun 3 (view), Hunger 2 (Proximity), Comfort 2 (Proximity), Energy 1 (Proximity), Fun 2 (Proximity), Social 2 (Proximity), Hygeine 2 (Proximity). Title: Re: Journalism career reward Post by: LordHellscream on 2007 March 09, 17:28:03 what about snapdragon? is it better or worse than snapdragon
Title: Re: Journalism career reward Post by: buddha pest on 2007 March 09, 18:43:59 Good lord. I had my sims studying at a bookcase right next to an end table with that award, and it didn't even dawn on me that that was why their energy bars were more than half-full at 2:30 a.m. They had been studying there for hours and hadn't needed to be interrupted to take care of any other needs either.
And I've been wondering for days what the hell that thing does. Ta-dah! ETA: I don't think it's stronger than a snapdragon though. But at any rate, it takes care of energy while a snapdragon does not. Title: Re: Journalism career reward Post by: Jelenedra on 2007 March 12, 12:45:47 Good item to place on desks for novel writing too.
Title: Re: Journalism career reward Post by: J. M. Pescado on 2007 March 12, 13:10:15 Fun 3 (view), Hunger 2 (Proximity), Comfort 2 (Proximity), Energy 2 (Proximity), Fun 2 (Proximity), Social 2 (Proximity), Hygeine 2 (Proximity). That explanation is utter gibberish and incredibly Jelenedra. Real facts to come out soon.Which is barely better than the Golden Skull with its: Fun 3 (view), Hunger 2 (Proximity), Comfort 2 (Proximity), Energy 1 (Proximity), Fun 2 (Proximity), Social 2 (Proximity), Hygeine 2 (Proximity). Title: Re: Journalism career reward Post by: J. M. Pescado on 2007 March 14, 07:15:38 Okay, here's the boosts:
Journalism Reward: +2 all human motives to all humanoid sims in room, once every 900 ticks (30m). Adventurer Reward: Same as Journalism. Compare to: Snapdragon: 25% chance of +5 Hunger, +7 Comfort, +3 Bladder, +3 Hygiene, +5 Fun, +3 Social to all within radius 3 in room, every 200-210 ticks (~7m). Title: Re: Journalism career reward Post by: syberspunk on 2007 March 14, 15:54:42 So... in other words, both these rewards are identical, save for the different mesh/object? And they are crap in comparison to the snap dragon? :P
Does the snap dragon take less time to make than it does for a sim to obtain the career reward? Also, since it's a career reward, I assume you are limited to one per sim/household (however that works)? How about tile size. I haven't used any of these objects, but how many tiles do each occupy? If the snap dragon occupies a single tile, then that seems to be the best object to use. It doesn't seem like these career rewards are all that useful. :P Ste Title: Re: Journalism career reward Post by: miramis on 2007 March 14, 16:17:36 You can have as many career rewards you want Syber, but the sims do have to earn each one with that particular career. I've been using the Journalism one in my legacy living room,near where the toddler skills, and I've found it to be quite satisfying. It doesn't have the power of Snapdragons which are in my opinion too overpowered. This does however give a gentle increase to energy too, which the Snapdragon does not ;-)
You may notice the effects more when a sim first enters the room. Nothing seems to happen while viewing other than the fun increase. BTW, the Adventurer career reward is the Weather control device. It was the first one my founder went for :) Title: Re: Journalism career reward Post by: jsalemi on 2007 March 14, 16:22:45 BTW, the Adventurer career reward is the Weather control device. It was the first one my founder went for :) No, the Weather Controller is an aspiration reward; the Adventurer career reward is the Tiki God thing that works like the Journalism reward to boost a sims motives. How about tile size. I haven't used any of these objects, but how many tiles do each occupy? If the snap dragon occupies a single tile, then that seems to be the best object to use. It doesn't seem like these career rewards are all that useful. :P They're all 1 tile. The Adventurer Tiki God thing is a full-size statue. The Journalism thing is a small statue that can sit on a table or the floor. The snapdragon is the same -- a big vase of flowers that can go on a table or the floor. Title: Re: Journalism career reward Post by: seelindarun on 2007 March 14, 16:29:50 Are the career reward effects additive as snapdragons are? i.e. if I have two in the room, double the energy increase?
I don't have Seasons yet, but the energy boost alone would be reason enough to get a couple for the skilling areas. If they stack, they'd potentially be much more powerful than snapdragons. Title: Re: Journalism career reward Post by: miramis on 2007 March 14, 16:36:18 Oh crap! You're right, I get confused, sorry :-[
Title: Re: Journalism career reward Post by: syberspunk on 2007 March 14, 17:20:55 You can have as many career rewards you want Syber, but the sims do have to earn each one with that particular career. What I meant was, you can only get one career reward per sim per career i.e. Sim A can reach the top of career track A and get career reward A, but only once. He can switch to career B and get career reward B, but he can't switch back to career A and get another career reward A. This is opposed to Aspiration rewards, which you can "re-purchase" multiple times, as long as you have sufficient aspiration points. Now, if you had Sim B in the same family, and she reached the top of career track A, she could also unlock that career reward, and you would effectively have two of them. But when you unlock it once, for a specific sim, that's it. It's a one time thing, yes, no? At least, that's the impression I got. I play so slow that, in actuality, I haven't used any of the career rewards. Less than a handful of sims have reached the top of their careers. And since I wasn't quite sure yet if career rewards are a one time thing and if I could keep them in inventory without buggy things happening, I haven't actually used them yet. :P They're all 1 tile. The Adventurer Tiki God thing is a full-size statue. The Journalism thing is a small statue that can sit on a table or the floor. The snapdragon is the same -- a big vase of flowers that can go on a table or the floor. Ahhh... thanks for the info joe :) I suppose, if anything, between the two career rewards, it all depends on what pleases you aesthetically, or what works/fits in your household. Ste Title: Re: Journalism career reward Post by: jsalemi on 2007 March 14, 17:42:23 What I meant was, you can only get one career reward per sim per career i.e. Sim A can reach the top of career track A and get career reward A, but only once. He can switch to career B and get career reward B, but he can't switch back to career A and get another career reward A. This is opposed to Aspiration rewards, which you can "re-purchase" multiple times, as long as you have sufficient aspiration points. Now, if you had Sim B in the same family, and she reached the top of career track A, she could also unlock that career reward, and you would effectively have two of them. But when you unlock it once, for a specific sim, that's it. It's a one time thing, yes, no? At least, that's the impression I got. You actually unlock the career rewards at level 6 of the career; they're generally designed (or at least originally were) to give you skills in one of the areas that you have to max out to reach the top level of the career (i.e., the Medical career reward builds mechanical skill). And I don't believe that you're limited to only getting it once, but I'm not 100% sure on that. In any case, TJ and others have buyable collections of all the awards, and you can also unlock them through the testing cheats. :) Title: Re: Journalism career reward Post by: kuronue on 2007 March 14, 17:54:36 And I don't believe that you're limited to only getting it once, but I'm not 100% sure on that. Once you click the career reward, the option grays out and it's locked again, while it's on your cursor Title: Re: Journalism career reward Post by: cyperangel on 2007 March 14, 18:06:42 Nothing prevents you from getting the job, working the career ladder till you get the reward, then using the newspaper to start over in the career. As long as you have placed the reward somewhere on the lot, you can get as many of em as you want. If you havent placed it when you reach the level of the career where you would get the reward, is my experience that you simply dont get it, as you already have it. Once its been placed, you can get another, place that, get another, place that, etc...
Title: Re: Journalism career reward Post by: syberspunk on 2007 March 14, 18:13:13 You actually unlock the career rewards at level 6 of the career; they're generally designed (or at least originally were) to give you skills in one of the areas that you have to max out to reach the top level of the career (i.e., the Medical career reward builds mechanical skill). OH! Duh! I'm not sure where I got the idea that the career rewards were awarded to you upon reaching the top of the career. That totally makes more sense now. :P I always wondered why they would do that... reward you with something that essentially isn't useful to you anymore. Lol. I just figured it was stupid Maxian EA logic. Or maybe that it was meant to help you pass on/teach skills faster to your progeny. All this time, I could have been skilling much faster if I had used those dumb rewards. :D This is what I get for playing so slowly. I end up reading about stuff more, and just jumping to conclusions about things. When the game first came out, I didn't even know about aspiration rewards at all. I thought it was hella crazy to keep all their motives up and take of babies and such, until my sister told me about the re-energizer and thinking cap. Hehehe. ;D In any case, TJ and others have buyable collections of all the awards, and you can also unlock them through the testing cheats. :) Well yeah, of course there are other ways to get them, but I prefer non-cheaty ways. Nothing prevents you from getting the job, working the career ladder till you get the reward, then using the newspaper to start over in the career. As long as you have placed the reward somewhere on the lot, you can get as many of em as you want. If you havent placed it when you reach the level of the career where you would get the reward, is my experience that you simply dont get it, as you already have it. Once its been placed, you can get another, place that, get another, place that, etc... Ahhh... I hadn't thought of that. I suppose that requires too much effort tho. And... I could have sworn I read somewhere that you could get promoted past the unlock level, and you wouldn't be able to get the reward. Did I imagine that? Or was that just a "bug" that was fixed? Anyways, I'm looking forward to getting home tonight. I finally installed Sims on my new machine. I can't wait to see how the game runs and looks, and I might actually get to play!!! Wheeeeeeeeeeeeeeeeeee!!! Ste Title: Re: Journalism career reward Post by: jsalemi on 2007 March 14, 18:22:18 Ahhh... I hadn't thought of that. I suppose that requires too much effort tho. And... I could have sworn I read somewhere that you could get promoted past the unlock level, and you wouldn't be able to get the reward. Did I imagine that? Or was that just a "bug" that was fixed? I think it's a uni thing, where if you came out suma cum laude, you could start a career at level 7 or higher, and completely miss the point where the reward gets unlocked. And I don't think it's ever been 'fixed'. However, Pesc's harderjobs prevents a sim from starting so high up in the career, so I haven't hit this 'feature' in like, forever. :) if you come up through the ranks, and it unlocks at level 6, it stays unlocked even if you get promoted, until you actually place it on the lot or into your inventory. Title: Re: Journalism career reward Post by: purplehaze on 2007 March 14, 20:20:33 I don't think this was broken with Uni. When I start a grad out, they usually start at level 9 of their career path. I then perma-ignore them (if their LTW was career related), and send them to the computer to find a job. I take the jobs, one by one, and all the career rewards are unlocked ( Level 5 or higher of career path). I can them remove the rewards and do it all over again. Wash, rinse, repeat. This is assuming your Sim is a Summa grad, has maxed skills and plenty of friends. I've been playing this way for quite a while. It's starting to feel 'cheaty' to me.
Their *is* a problem with non-uni adults who had teen jobs (reaching the top of the teen career). Somehow they seem to leap-frog over the awards. I guess the workaround would be to have them seek the job from the paper to insure a lower level start? Title: Re: Journalism career reward Post by: Venusy on 2007 March 14, 20:35:49 I don't think this was broken with Uni. When I start a grad out, they usually start at level 9 of their career path. I then perma-ignore them (if their LTW was career related), and send them to the computer to find a job. I take the jobs, one by one, and all the career rewards are unlocked ( Level 5 or higher of career path). I can them remove the rewards and do it all over again. Wash, rinse, repeat. This is assuming your Sim is a Summa grad, has maxed skills and plenty of friends. I've been playing this way for quite a while. It's starting to feel 'cheaty' to me. Get harderjobs (http://www.moreawesomethanyou.com/ffs/seasons/hacks/harderjobs.zip). Their *is* a problem with non-uni adults who had teen jobs (reaching the top of the teen career). Somehow they seem to leap-frog over the awards. I guess the workaround would be to have them seek the job from the paper to insure a lower level start? Title: Re: Journalism career reward Post by: J. M. Pescado on 2007 March 15, 01:26:15 What I meant was, you can only get one career reward per sim per career i.e. Sim A can reach the top of career track A and get career reward A, but only once. He can switch to career B and get career reward B, but he can't switch back to career A and get another career reward A. This is a not-trueity. You can, in fact, switch back and get the career reward again. Uni even fixed it so you automatically get it again, just for signing up on the computer at a high enough level, if you didn't have Harder Jobs, which usually prevents this.Title: Re: Journalism career reward Post by: dizzy on 2007 March 15, 07:00:45 So, basically if you had 10 in a room you could use that room in lieu of a +40 EPH bed?
Title: Re: Journalism career reward Post by: J. M. Pescado on 2007 March 15, 07:55:43 So, basically if you had 10 in a room you could use that room in lieu of a +40 EPH bed? If you put 10 of them in a room, your sim won't have to do anything, period. Note that since the effect is not limited by range like snapdragons, dogpiling them in a huge room is a perfectly viable move. If you just don't build a HOUSE at all and just pile them all in a single room, you won't have to do much of anything. Note that the worst standard motive decay is Elder Bladder, at -500/day, or ~-21/hr. 10 of them in a room would give you +40 all per hr, which means you wouldn't have to *DO* anything. PYP plants are for wussies.Title: Re: Journalism career reward Post by: dizzy on 2007 March 15, 20:19:31 I've found in experimenting that having 3 or 4 is enough to make them annoyingly happy if it's in a high traffic room, so you definitely need to keep these suckers well hidden. Unless you like the idea of making normal sims into vampires that don't die in sunlight.
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