Title: No Unneeded Coats Post by: Doctor Boris on 2007 March 03, 17:41:21 In Soviet Russia, you do not wear coat, coat wears YOU!
(http://www.moreawesomethanyou.com/terror/blue.gif) (http://www.moreawesomethanyou.com/zip.gif)nounneededcoats.zip (http://www.moreawesomethanyou.com/ffs/seasons/hacks/nounneededcoats.zip) No Unneeded Coats for TS2Seasons Made by: Flying Fish Systems (Doctor Boris) Congratulations to: Draklixa! Special Thanks To: Hobbsee the Scrawny Pencil Neck Fat, Hairy-Bellied Ness BlueSoup, Fat Head INSTRUCTIONS: Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory. ANNOYANCES ELIMINATED: Sims that don't need coats because they can't freeze should no longer bother to waste time wearing them. Because it's all about the cape. COMPATIBILITY: This hack is fully compatible with all FFS hacks. For TS2Seasons. SIDE EFFECTS: May cause computer damage, incontinence, explosion of user's head, coma, death, and/or halitosis. WARNING: Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix with non-awesome hacks - may explode, leak, or catch fire, resulting in injury and/or death. Title: Re: No Unneeded Coats Post by: lindaetterlee on 2007 March 03, 18:12:10 Dumbass question, but who doesn't need a coat?
Title: Re: No Unneeded Coats Post by: Pyromaniac on 2007 March 03, 18:28:20 So the Sims will automatically change into coats when the weather is cold enough to freeze, but they'll stay in their normal clothes if the temperature's warm enough?
(By the way, are you Pescado or something?) Title: Re: No Unneeded Coats Post by: kislio on 2007 March 03, 18:31:57 Dumbass question, but who doesn't need a coat? Vampires, I'm guessing, judging by the cape comment. Title: Re: No Unneeded Coats Post by: kutto on 2007 March 03, 20:10:13 In theory, Pescado could be several people, and Doctor Boris, who rarely posted before, is just being used because one Pescado is on strike because SimPE irriates him, and another Pescado still wants new mods.
Of course, this is all just theory... Title: Re: No Unneeded Coats Post by: Flamingo on 2007 March 03, 20:13:23 I was thinking the exact same thing earlier, Kutto.
Title: Re: No Unneeded Coats Post by: J. M. Pescado on 2007 March 03, 22:02:04 That is an idiotic Kutto theory. Besides, Boris has an independently verifiable existence running back years. And he runs the other server.
Title: Re: No Unneeded Coats Post by: lindaetterlee on 2007 March 04, 18:30:34 Again I ask who doesn't need a coat? lol
Title: Re: No Unneeded Coats Post by: kuronue on 2007 March 04, 20:48:26 Again I ask who doesn't need a coat? lol Vampires Title: Re: No Unneeded Coats Post by: lindaetterlee on 2007 March 04, 21:44:06 ahhh sorry dense moment. Has anyone made a hack to have them stop auto changing when going in and out?
Title: Re: No Unneeded Coats Post by: J. M. Pescado on 2007 March 04, 21:45:00 ahhh sorry dense moment. Has anyone made a hack to have them stop auto changing when going in and out? ...yeah. This one.Title: Re: No Unneeded Coats Post by: jsalemi on 2007 March 05, 05:24:18 ahhh sorry dense moment. Has anyone made a hack to have them stop auto changing when going in and out? ...yeah. This one.Does this stop them from ever changing their coats (as in, we have to direct them to do it manually with this in)? Or does it just stop the 'change coats to walk out the front door, around the house and in the back door' thing? Title: Re: No Unneeded Coats Post by: J. M. Pescado on 2007 March 05, 10:38:47 Does this stop them from ever changing their coats (as in, we have to direct them to do it manually with this in)? Or does it just stop the 'change coats to walk out the front door, around the house and in the back door' thing? No, the automated coat change is still there. The "walk in, change out of coat, head through house, change back into coat, go out back door" thing is being looked into.Title: Re: No Unneeded Coats Post by: Karen on 2007 March 05, 10:47:10 Does this turn off the changing into coats in summer? If it doesn't, would you consider it? Having Sims change into outerwear to go outside in the summertime is just silly and a waste of time, in my opinion.
Title: Re: No Unneeded Coats Post by: J. M. Pescado on 2007 March 05, 10:51:48 It's based on temperature detection, so if for some reason it is exceptionally cold, they will.
Title: Re: No Unneeded Coats Post by: Jelenedra on 2007 March 05, 20:49:54 Usually happens during nightfall, I guess it gets cold. =P
It was kinda funny watching a guy's date leave his house in a big fur coat, even though she didn't have it when she left. Title: Re: No Unneeded Coats Post by: Sam on 2007 March 07, 17:10:19 Aliright, I've just got to ask: Everyone here are saying vampires don't need coats but mine at least still get cold, is that normal? Cause if they still get cold they'd still need coats wouldn't they...? Come to think of it, that'd apply to plant sims too, I nearly froze mine :-\
Title: Re: No Unneeded Coats Post by: Jelenedra on 2007 March 07, 19:21:34 A vamp's temp may change, but they can never FREEZE. So they don't need the coat to prevent being frozen.
Title: Re: No Unneeded Coats Post by: Sam on 2007 March 08, 16:17:24 Aaah, I get it now. Phew! Thanks :D
Title: Re: No Unneeded Coats Post by: miramis on 2007 March 13, 12:05:36 This is a nice idea, but it keeps sending my sim out into the snow in everyday wear, and when I dress the sim manually in outerwear when he runs through the house to reach the back garden after finishing out front, he changes once again into everyday wear which is rather annoying.
I think the problem is that it's looking for sim temperature instead of the actual outside temperature, so when I warm my sims up before sending them outside so they can last longer, it thinks they will overheat and sticks them in everyday wear instead which defeats the object. :D Title: Re: No Unneeded Coats Post by: J. M. Pescado on 2007 March 13, 12:41:15 This is a nice idea, but it keeps sending my sim out into the snow in everyday wear, and when I dress the sim manually in outerwear when he runs through the house to reach the back garden after finishing out front, he changes once again into everyday wear which is rather annoying. That is a default Maxian behavior, not influenced by this.I think the problem is that it's looking for sim temperature instead of the actual outside temperature, so when I warm my sims up before sending them outside so they can last longer, it thinks they will overheat and sticks them in everyday wear instead which defeats the object. :D It's looking at outdoor temperature. However, if the temperature CHANGES after auto-changes, the Maxian code involved freaks out. The entire outerwear thing is just done kinda dodgylike. The matter is under investigation in an attempt to improve this.Title: Re: No Unneeded Coats Post by: miramis on 2007 March 13, 13:25:33 Isn't everything they do 'kinda dodgylike' :D
I'll check in on this one again at a later date, when the investigation is over maybe. Title: Re: No Unneeded Coats Post by: breyerii on 2007 March 13, 13:35:37 Isn't everything they do 'kinda dodgylike' :D As our own Lėder Maximo once said, "the only way Maxis is ever going to make something that doesn't suck is if they start manufacturing vacuum cleaners". Title: Re: No Unneeded Coats Post by: morriganrant on 2007 March 15, 01:46:43 this is awesome, the vamps look a little silly in sweaters that don't suit them and still doing their "Bleh" routine. Did amuse me for a bit though.
A werewolf wearing a sweater is kinda funny ...i just keep imagining all those dogs whose owners insist they have clothes on. Poor things Anyone working on/created (and i'm just blind and missed it) one of these for the ghosts? Title: Re: No Unneeded Coats Post by: Entgleichen on 2007 May 04, 23:37:13 Could it somehow be made that sims who go back indoor don't change from outdoor wear into underwear or whatever they weared before they went outside? A normal behaviour would be that someone who takes off outdoor wear still has his everyday clothes on (there may be exceptions).
Title: Re: No Unneeded Coats Post by: Alexx on 2007 May 26, 16:18:57 I'm not really sure,but seems that this mod call stack when few sims trying to pass through the same door in same time.In this
situation moving of all sims on lot was freezed.I had this few times in dorms with mod installed and after uninstall - all goes ok. J.M.Maybe you must check it? Title: Re: No Unneeded Coats Post by: witch on 2007 May 26, 23:44:21 You're a brave little sod Alexx, 'must' and 'JM' in the same sentence...
Title: Re: No Unneeded Coats Post by: Magicmoon on 2007 May 28, 09:01:44 I noticed that if a Sim is outside and wearing outerwear, and you issue a skillinate command, the Sim runs indoors and starts skillinating without removing their coat. However, I haven't had anyone get overheated or even have a red thermometer from this action. Does wearing a coat inside have no adverse affects?
It must be really warm on snow days. They play in the snow with their everyday clothes, even though all of their visitors come over dressed in coats. There have only been a few times that they actually put on a coat, and so far there has never been snow on the ground at the time. Would it be more appropriate to check for either low temperature OR snow? The snow check would be only for aesthetics since none of my Sims have actually frozen playing in the snow without their coat on. It just looks better for Sims engaged in a snowball fight to be actually wearing winter clothing. Title: Re: No Unneeded Coats Post by: Karen on 2007 May 28, 10:17:27 I noticed that if a Sim is outside and wearing outerwear, and you issue a skillinate command, the Sim runs indoors and starts skillinating without removing their coat. However, I haven't had anyone get overheated or even have a red thermometer from this action. Does wearing a coat inside have no adverse affects? I think Pescado has said that wearing outerwear has no effect on the Sim's temperature. It certainly doesn't prevent them from freezing when they're outside in the snow, so I doubt it's contributing to overheating if they wear outerwear indoors. It just looks better for Sims engaged in a snowball fight to be actually wearing winter clothing. Agreed! Title: Re: No Unneeded Coats Post by: Magicmoon on 2007 June 11, 05:33:42 Tonight I had a sick Sim autonomously decide to go outside and build a snowman. It was -82 outdoor temperature and she went out without a coat. Within a few seconds, she was blue. A little later that evening, her husband went outside to play with the dog. It was -97 and he didn't put on a coat either, although I managed to get him inside before he turned blue.
Am I missing something? Does this only work if I have a coat rack near the door? Title: Re: No Unneeded Coats Post by: Ancient Sim on 2007 June 11, 18:56:40 I find the whole temperature thing rather puzzling. It makes no sense to me that someone outside in a hot-tub in the middle of winter, wearing only swimwear, would overheat, but it seems they do. Similarly, they can sit in front of a roaring fire in a coat and not get even slightly warm. And how come the cheerleader can wander around outside for hours in her skimpy dress and never feel the cold?
What is this freezing thing about, anyway? I had a couple of 3-bolter YA's, the male in everyday wear and the female in a bikini (post hot-tub) keep freezing over & over again, but there didn't seem to be any ill effects. And the reason the male was in everyday wear was because he'd just come back from class and he wasn't wearing outerwear. Not sure, but I think it changed to winter while he was off the lot. At any rate, he didn't change when he arrived back. Title: Re: No Unneeded Coats Post by: Magicmoon on 2007 June 11, 20:33:48 What is this freezing thing about, anyway? I had a couple of 3-bolter YA's, the male in everyday wear and the female in a bikini (post hot-tub) keep freezing over & over again, but there didn't seem to be any ill effects. Although I've seen several posters saying that nothing bad happens to frozen Sims, my first freezing resulted in near death for a visitor. I had male and female dorms. I was playing the male dorm and one Sim made a booty call. They did it in the outside hot tub. When they exited the tub, there was a fight going on so they immediately started watching the fight. There was a long lag when she froze and turned blue. Next thing I know Grimmy is there. I thought someone died in the fight, but the fight continued and I saw the bikini clad girl curled up on the sidewalk. I had her boyfriend plead with him, but I had to keep canceling out "freeze" in his queue to do so. That's why I worried when my sick, pregnant (first trimester) Sim went outside to build a snowman without putting on a coat when the temp was so low. Also, I'm using the real sickness mod and I don't know whether freezing has an effect on illness or not. And is it my imagination, or does freezing mess up a Sim's portrait so that you can never get the same look again after reverting to normal? (using regenerate portrait) Title: Re: No Unneeded Coats Post by: Ancient Sim on 2007 June 12, 01:22:23 Real sickness mod? What is this? Does it cause random death? I like the sound of this. I could be about to get very excited ...
Title: Re: No Unneeded Coats Post by: Jelenedra on 2007 June 12, 02:17:07 I haven't had a problem with the portraits fixing themselves back. but I've only had like two sims get cold enough to freeze.
Title: Re: No Unneeded Coats Post by: J. M. Pescado on 2007 June 12, 04:21:24 It's very Jelenedra, yes, but anytime a sim has an overlay change, it will redraw his portrait, changing his pose rather than keeping the old one. And causing lots of lag, too.
Title: Re: No Unneeded Coats Post by: vilia on 2007 June 12, 07:45:31 Has anyone else noticed their streakers wearing coats? I recently saw some random sim at uni running around waving his hands in the air - it took me a few minutes to realise he ought to be nekkid.
Title: Re: No Unneeded Coats Post by: Jelenedra on 2007 June 12, 17:15:03 All of my streakers have been nekkid, but then I didn't notice them until they came inside...
Title: Re: No Unneeded Coats Post by: Magicmoon on 2007 June 12, 17:30:28 Regarding my earlier post about Sims going outside in freezing weather without coats, I pulled this mod from my game and it just got weirder. Sims are putting on coats more often, but still not making sense. Dad goes outside autonomously and puts on a coat. The toddler decides to go outside to play with the dog and doesn't put one on, and these events were almost simultaneous so the temp would have been the same. Sometimes they are going out in -92 weather without coats, and other times they are going out in -4 with coats.
The only recent mod I've added is dailygardener and I don't see how that would mess me up. I'll have to do a binary search, although that could take awhile since I'll have to wait long enough on each reload to get a sense of their behavior. So, let me ask, do Sims behave the same (regarding coat wearing) whether they do it autonomously or are directed to do something? In other words, if one Sim autonomously builds a snowman and (does or doesn't wear a coat), will a Sim directed to build a snowman make the same coat decision? Title: Re: No Unneeded Coats Post by: pioupiou on 2007 June 12, 17:46:30 I don't think toddlers are able to change their clothes on their own.
Title: Re: No Unneeded Coats Post by: Jelenedra on 2007 June 12, 17:52:07 Makes sense, since they don't have a spin animation for changing clothes... They have to get tossed in the air like babies.
Title: Re: No Unneeded Coats Post by: Zazazu on 2007 June 13, 22:49:17 FYI: Seasons patch #2 doesn't fix coat usage, despite what it says. Surprise surprise. Simmies are wearing coats when needed properly outside, but do not always change when they come inside. Pre-patch, if they went through a second indoor door, they'd change out. Now, no dice.
My dorm is looking quite silly with half the kids in coats and half in swimsuits. May have to add this mod afterall. Title: Re: No Unneeded Coats Post by: Magicmoon on 2007 June 13, 23:12:29 I don't think toddlers are able to change their clothes on their own. I had a toddler this morning that kept insisting on going outside to play in the snow, and of course didn't have on outerwear since she was doing it autonomously. I kept an eye on her and after spending 6 hours outside in casual dress, snow up to her neck, (she can't walk yet) her temperature guage never moved. In the meantime, her dad was building a snowman, while wearing a coat, and had to go inside to warm up after just a short while. So I'm wondering if toddlers aren't affected by temperature and the outerwear is just for show? Title: Re: No Unneeded Coats Post by: Jelenedra on 2007 June 13, 23:50:32 Probably one of those baby/toddler death immunities things. I guess that it would mess up the rating of the game if children could die?
Title: Re: No Unneeded Coats Post by: Sleepycat on 2007 June 14, 02:26:07 I've had a toddler get a sunburn ;D
all he was doing was playing with his rabbit outside in the summer (or maybe spring) Title: Re: No Unneeded Coats Post by: Magicmoon on 2007 June 14, 12:38:17 I've never seen sunburn. Are there any ill affects?
Title: Re: No Unneeded Coats Post by: vilia on 2007 June 14, 12:55:03 They get all red & splotchy. If they are hot for too long they pass out and can die unless another sim throws water on them.
EDIT: It makes it very difficult to play an extreme legacy challenge in the desert. Title: Re: No Unneeded Coats Post by: jsalemi on 2007 June 14, 16:32:02 Real sickness mod? What is this? Does it cause random death? I like the sound of this. I could be about to get very excited ... Since no one else answered you, yes it does, and you can find it in Peasantry here. Title: Re: No Unneeded Coats Post by: Magicmoon on 2007 June 16, 23:11:19 This makes no sense. In an earlier post I reported on a toddler outside in the snow in casual clothes for 6 hours with no change in temperature.
I go to another lot and a toddler finds a toy that I had left on the front porch while I was rearranging the furniture. After a short while playing with the toy, her temp was in the blue and I brought her inside. Although I didn't make an actual temperature comparison between the two lots, I'm assuming that the toddler in the snow was actually in a higher temp range than the other who got cold. But still, if it is cold enough to have snow on the ground, anyone wearing casual clothes while playing in it for 6 hours should have had some type of temperature drop. Title: Re: No Unneeded Coats Post by: Apsalar on 2007 July 29, 14:25:19 I would also like to have sims actually change to outerwear when there's actual snow outside. It just looks bad when they flaunter around in the snow with only flipflops on. But hey, maybe thre's nothing anyone can do about it. Although I have a hard time believing Pescado couldn't do anything about it. :P
Title: Re: No Unneeded Coats Post by: J. M. Pescado on 2007 July 29, 18:22:31 The snow and temperature are actually entirely decoupled from each other. It is entirely possible to have snow, even snow accumulation, during the SUMMER when it's ROASTING HOT. This is actually amazingly funny to do with the weather machine. Personally, I think the weather machine should have only had the option for precipitation, and what you'd actually get would have depended on the temperature. As it stands, I have to change it MANUALLY, as I leave the thing on something most of the time to banish that Accursed Sun.
Title: Re: No Unneeded Coats Post by: Apsalar on 2007 July 31, 15:01:29 The snow and temperature are actually entirely decoupled from each other. It is entirely possible to have snow, even snow accumulation, during the SUMMER when it's ROASTING HOT. This is actually amazingly funny to do with the weather machine. Personally, I think the weather machine should have only had the option for precipitation, and what you'd actually get would have depended on the temperature. As it stands, I have to change it MANUALLY, as I leave the thing on something most of the time to banish that Accursed Sun. A usual charming eaxian solution then. I guessed as much. You're a force of nature, but not even an apocalypse can block out the sun ;) Thanks anyway. Title: Re: No Unneeded Coats Post by: ApatiaMax on 2007 September 05, 21:29:45 i wish an hack that will disable the "auto change cloth"
so i will decide if my sims have to wear o coat or not... :-\ Title: Re: No Unneeded Coats Post by: notveryawesome on 2007 September 06, 20:02:22 I've noticed that, since the last Pets patch, my uni streakers are suddenly wearing winter clothing, EVEN THOUGH I HAVE NOT YET INSTALLED SEASONS, and it's irritating me no end. I suppose the only solution is to install Seasons, so this behaviour at least makes some sense. Stupid EA.
Title: Re: No Unneeded Coats Post by: J. M. Pescado on 2007 September 07, 12:40:42 How can your sims be wearing winter clothing in PETS? There *ARE* no winter clothings in ZOMGPETS!!!111oneoneone. This hack isn't even supposed to be installed in ZOMGPETS!!!111oneoneone!
Title: Re: No Unneeded Coats Post by: Ambular on 2007 September 07, 18:56:08 The snow and temperature are actually entirely decoupled from each other. It is entirely possible to have snow, even snow accumulation, during the SUMMER when it's ROASTING HOT. This is actually amazingly funny to do with the weather machine. Someone at EA must have lived in Michigan at some point. We've been known to have snow in July here. :p Title: Re: No Unneeded Coats Post by: dizzy on 2007 September 07, 19:20:31 You ever get two feet of snow when it's 90 degrees outside? I've seen that in the game at one of my dorms (without any help from any hack).
Title: Re: No Unneeded Coats Post by: Ambular on 2007 September 07, 19:33:04 You ever get two feet of snow when it's 90 degrees outside? I've seen that in the game at one of my dorms (without any help from any hack). Umm, no, nothing quite *that* extreme (although with climate change being what it is these days, I wouldn't be surprised if we do.) We have, however, had such heavy snowfall on the morning of Oct. 31 that a disgruntled Halloween-loving friend of mine built a snowman and gave it a jack o' lantern head. Title: Re: No Unneeded Coats Post by: jsalemi on 2007 September 08, 00:25:40 Are y'all sure it's snow in the summer? Summer has hail storms, and as I recall, the hail can accumulate like snow (and because they didn't bother with a different animation, looks like snow on the ground). That's actually not uncommon in places that get summer hail storms -- I remember times here where there was over 2" of hail accumulation on the ground.
Title: Re: No Unneeded Coats Post by: notveryawesome on 2007 September 10, 15:19:52 How can your sims be wearing winter clothing in PETS? There *ARE* no winter clothings in ZOMGPETS!!!111oneoneone. This hack isn't even supposed to be installed in ZOMGPETS!!!111oneoneone! I don't know, but my streaker now wears a brown bomber-jacket and grey trousers. It makes no sense. ETA: I don't have this hack installed. I suspect that the sudden transformation has something to do with EAxis 'preparing' the game for the new EP, sort of like the weird haircolour changes that the maids underwent after the first Pets patch (I think that's when it happened). EAxis, for some reason, had included some Seasons code in Pets. I think that's what happened this time, as well. It's completely stupid, but this is EAxis we're taking about. Title: Re: No Unneeded Coats Post by: lkekumu on 2008 May 10, 04:01:32 I'm running into a problem between this mod & Vacation Hotel Doors.
If this mod is installed & the vacation hotel doors are locked I can't use room service. What happens is that the tray disappears immediately after the bell Hop pulls the tray out. if the door is unlocked, he will deliver the food, but then my room gets swamped with non-playables raiding the food. Additionally the door options change - you can not set Do Not Disturbe - it does not even show up on the door. I had to narrow this down by removing all mods & eliminating what worked & what didn't. I found that nounneededcoats & noinstantlove both cause the same thing to happen. It is not a matter of having conflicting mods installed. This happens when all other mods are removed & only nouneededcoats is installed. It also happens if noinstantlove is the only mod installed. Without either of these mods, the Hotel Doors work as they should - they can be locked, you order room service & it gets delivered. If either one of these mods is installed you can order room service but the tray disappears immediately if the door is locked. Unlocking the door allows the tray to be delivered but then you have to fight off all of the non-playables who converge on the room to get at the food. nouneededcoats probably has to do with the Function - Portal - SG BHAV, but I have no idea why noinstantlove would cause problems with this but it does :/ Title: Re: No Unneeded Coats Post by: J. M. Pescado on 2008 May 10, 07:30:53 I do not think this is a related problem, but more a general bugginess with room service, since noinstantlove does not have ANYTHING to do with any BHAV tree that forms any part of Room Service, there are no errors, and room service works fine in my game. However, Room Service is notoriously buggy.
Title: Re: No Unneeded Coats Post by: jsalemi on 2008 May 10, 14:08:30 There's a hack out there somewhere that fixes (most) of the room service problems -- I have it, and haven't had problems with the room service since. I'll see if I can track down the source (or you can ask in the Podium "fail at google" thread).
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